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MORIA(6) MORIA(6)
NAME
moria - a dungeon game
SYNOPSIS
moria [ -o ] [ -r ] [ -s ] [ -S ] [ -n ] [ -w ] [ savefile ]
DESCRIPTION
Moria plays a dungeon game with you. It lets you generate a
character, lets you buy equipment, and lets you wander in a
fathomless dungeon while finding treasure and being attacked
by monsters and fellow adventurers. Typing ? gives you a
list of commands.
The ultimate object of moria is to kill the Balrog, which
dwells on the 50th level of the dungeon, 2,500 feet under-
ground. Most players never even reach the Balrog, and those
that do seldom live to tell about it.
For a more complete description of the game, read the doc-
ument The Dungeons of Moria.
By default, moria will save and restore games from a file
called moria.save in your home directory. If the environ-
ment variable MORIA_SAV is defined, then moria will use that
file name instead of the default. If MORIA_SAV is not a
complete path name, then the savefile will be created or
restored from the current directory. You can also expli-
citly specify a savefile on the command line.
If you use the -n option, moria will create a new game,
ignoring any savefile which may already exist. This works
best when a savefile name is specified on the command line,
as this will prevent moria from trying to overwrite the
default savefile (if it exists) when you try to save your
game.
You move in various directions by pressing the numeric
keypad keys, VMS-style. If you specify -r, you move the
same way you do in rogue(6). You can also specify -o to
force the VMS-style command set. These options will over-
ride defaults stored in the savefile. If these options are
given multiple times, only the last one will take effect.
If you specify -s, moria prints all of the scores in the
score file and exits. On a multiuser system, if you specify
-S, moria prints prints only those scores belonging to you
and then exits.
If you specify -w, moria will start up in wizard mode. You
can resurrect a dead character by using this option when
starting the game. Resurrected characters are teleported to
the town level and given zero hitpoints. Wizard mode is
intended for debugging the game, and for experimenting with
Rev. Page 1
MORIA(6) MORIA(6)
new features. Any other use is considered cheating. Games
played with wizard mode are not scored.
AUTHORS
The original version of Moria was written in VMS/Pascal by
Robert Alan Koeneke, Jimmey Wayne Todd, Gary McAdoo, and
others at the University of Oklahoma. This version was
written by Jim Wilson at the University of California,
Berkeley.
BUGS
A suspended game that gets a hangup signal will die without
creating a save file.
Rerolling with a % at the class prompt not implemented.
For a more comprehensive list, see the ERRORS file in the
source distribution.
Rev. Page 2