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Fuji Wa La Te I Ka - Hyakunin Isshu Karuta
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00057_Script_57
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1995-11-10
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1KB
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49 lines
global Dis,moveSPlist,wari2
on leftCD
set the castNum of sprite 25 to 32
set the castNum of sprite 24 to 40
if the locH of sprite 25 < 30 then
abort
else
set the locH of sprite 24 to the locH of sprite 24 - Dis / wari2
set the locH of sprite 25 to the locH of sprite 25 - Dis / wari2
end if
end
on rightCD
set the castNum of sprite 25 to 34
set the castNum of sprite 24 to 42
if (the locH of sprite 25 > 400 and the locV of sprite 25 > 265) or ┬
the locH of sprite 25 > 482 then
abort
else
set the locH of sprite 24 to the locH of sprite 24 + Dis / wari2
set the locH of sprite 25 to the locH of sprite 25 + Dis / wari2
end if
end
on upCD
set the castNum of sprite 25 to 33
set the castNum of sprite 24 to 41
if the locV of sprite 25 < 30 then
abort
else
set the locV of sprite 24 to the locV of sprite 24 - Dis / wari2
set the locV of sprite 25 to the locV of sprite 25 - Dis / wari2
end if
end
on downCD
set the castNum of sprite 25 to 35
set the castNum of sprite 24 to 43
if (the locV of sprite 25 > 265 and the locH of sprite 25 > 400) or ┬
the locV of sprite 25 > 354 then
abort
else
set the locV of sprite 24 to the locV of sprite 24 + Dis / wari2
set the locV of sprite 25 to the locV of sprite 25 + Dis / wari2
end if
end