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Fuji Wa La Te I Ka - Hyakunin Isshu Karuta
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00056_Script_56
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1995-11-10
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771b
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23 lines
on exitFrame
global Dis, moveSPlist,wari,dis2,T,LandOnOK,wari2,gFineSky,┬
gMapPosH,gMapPosV,gCDPosH,gCDPosV,gCDCastNum
repeat with SP= 14 to 22
set the visible of sprite SP = 0
end repeat
updateStage
set moveSPlist = [2,4,5,6,7,8,9,10,11,14,15,16,17,18,19,20,21]
repeat with moveSP in moveSPlist
puppetSprite moveSP,TRUE
set the locH of sprite moveSP = gMapPosH
set the locV of sprite moveSP = gMapPosV
end repeat
puppetSprite 24,TRUE
puppetSprite 25,TRUE
set the locH of sprite 24 = gCDPosH
set the locV of sprite 24 = gCDPosV
set the castNum of sprite 24 = gCDCastNum + 8
set the locH of sprite 25 = gCDPosH + 6
set the locV of sprite 25 = gCDPosV - 70
set the castNum of sprite 25 = gCDCastNum
end