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glmisc.c
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/* $Id: glmisc.c,v 1.2 1999/11/08 07:36:44 brianp Exp $ */
/*
* Mesa 3-D graphics library
* Version: 3.1
*
* Copyright (C) 1999 Brian Paul All Rights Reserved.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
* to deal in the Software without restriction, including without limitation
* the rights to use, copy, modify, merge, publish, distribute, sublicense,
* and/or sell copies of the Software, and to permit persons to whom the
* Software is furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included
* in all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
* BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
* AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
* CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
*/
/* $XFree86: xc/lib/GL/mesa/src/glmisc.c,v 1.2 1999/04/04 00:20:25 dawes Exp $ */
#ifdef PC_HEADER
#include "all.h"
#else
#ifndef XFree86Server
#include <stdlib.h>
#include <string.h>
#include <stdio.h>
#else
#include "GL/xf86glx.h"
#endif
#include "accum.h"
#include "alphabuf.h"
#include "context.h"
#include "depth.h"
#include "enums.h"
#include "extensions.h"
#include "glmisc.h"
#include "macros.h"
#include "masking.h"
#include "stencil.h"
#include "types.h"
#endif
void gl_ClearIndex( GLcontext *ctx, GLfloat c )
{
ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx, "glClearIndex");
ctx->Color.ClearIndex = (GLuint) c;
if (!ctx->Visual->RGBAflag) {
/* it's OK to call glClearIndex in RGBA mode but it should be a NOP */
(*ctx->Driver.ClearIndex)( ctx, ctx->Color.ClearIndex );
}
}
void gl_ClearColor( GLcontext *ctx, GLclampf red, GLclampf green,
GLclampf blue, GLclampf alpha )
{
ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx, "glClearColor");
ctx->Color.ClearColor[0] = CLAMP( red, 0.0F, 1.0F );
ctx->Color.ClearColor[1] = CLAMP( green, 0.0F, 1.0F );
ctx->Color.ClearColor[2] = CLAMP( blue, 0.0F, 1.0F );
ctx->Color.ClearColor[3] = CLAMP( alpha, 0.0F, 1.0F );
if (ctx->Visual->RGBAflag) {
GLubyte r = (GLint) (ctx->Color.ClearColor[0] * 255.0F);
GLubyte g = (GLint) (ctx->Color.ClearColor[1] * 255.0F);
GLubyte b = (GLint) (ctx->Color.ClearColor[2] * 255.0F);
GLubyte a = (GLint) (ctx->Color.ClearColor[3] * 255.0F);
(*ctx->Driver.ClearColor)( ctx, r, g, b, a );
}
}
/*
* Clear the color buffer when glColorMask or glIndexMask is in effect.
*/
static void clear_color_buffer_with_masking( GLcontext *ctx )
{
GLint x, y, height, width;
/* Compute region to clear */
if (ctx->Scissor.Enabled) {
x = ctx->Buffer->Xmin;
y = ctx->Buffer->Ymin;
height = ctx->Buffer->Ymax - ctx->Buffer->Ymin + 1;
width = ctx->Buffer->Xmax - ctx->Buffer->Xmin + 1;
}
else {
x = 0;
y = 0;
height = ctx->Buffer->Height;
width = ctx->Buffer->Width;
}
if (ctx->Visual->RGBAflag) {
/* RGBA mode */
GLubyte r = (GLint) (ctx->Color.ClearColor[0] * 255.0F);
GLubyte g = (GLint) (ctx->Color.ClearColor[1] * 255.0F);
GLubyte b = (GLint) (ctx->Color.ClearColor[2] * 255.0F);
GLubyte a = (GLint) (ctx->Color.ClearColor[3] * 255.0F);
GLint i;
for (i=0;i<height;i++,y++) {
GLubyte rgba[MAX_WIDTH][4];
GLint j;
for (j=0; j<width; j++) {
rgba[j][RCOMP] = r;
rgba[j][GCOMP] = g;
rgba[j][BCOMP] = b;
rgba[j][ACOMP] = a;
}
gl_mask_rgba_span( ctx, width, x, y, rgba );
(*ctx->Driver.WriteRGBASpan)( ctx, width, x, y,
(const GLubyte (*)[4])rgba, NULL );
}
}
else {
/* Color index mode */
GLuint indx[MAX_WIDTH];
GLubyte mask[MAX_WIDTH];
GLint i, j;
MEMSET( mask, 1, width );
for (i=0;i<height;i++,y++) {
for (j=0;j<width;j++) {
indx[j] = ctx->Color.ClearIndex;
}
gl_mask_index_span( ctx, width, x, y, indx );
(*ctx->Driver.WriteCI32Span)( ctx, width, x, y, indx, mask );
}
}
}
/*
* Clear the front and/or back color buffers. Also clear the alpha
* buffer(s) if present.
*/
static void clear_color_buffers( GLcontext *ctx )
{
if (ctx->RasterMask & MULTI_DRAW_BIT) {
GLuint bufferBit;
if (ctx->Color.DrawBuffer == GL_NONE)
return;
/* loop over four possible dest color buffers */
for (bufferBit = 1; bufferBit <= 8; bufferBit = bufferBit << 1) {
if (bufferBit & ctx->Color.DrawDestMask) {
if (bufferBit == FRONT_LEFT_BIT) {
(*ctx->Driver.SetBuffer)( ctx, GL_FRONT_LEFT);
ctx->Buffer->Alpha = ctx->Buffer->FrontLeftAlpha;
}
else if (bufferBit == FRONT_RIGHT_BIT) {
(*ctx->Driver.SetBuffer)( ctx, GL_FRONT_RIGHT);
ctx->Buffer->Alpha = ctx->Buffer->FrontRightAlpha;
}
else if (bufferBit == BACK_LEFT_BIT) {
(*ctx->Driver.SetBuffer)( ctx, GL_BACK_LEFT);
ctx->Buffer->Alpha = ctx->Buffer->BackLeftAlpha;
}
else {
(*ctx->Driver.SetBuffer)( ctx, GL_BACK_RIGHT);
ctx->Buffer->Alpha = ctx->Buffer->BackRightAlpha;
}
if (ctx->Color.SWmasking) {
clear_color_buffer_with_masking( ctx );
}
else {
GLint x = ctx->Buffer->Xmin;
GLint y = ctx->Buffer->Ymin;
GLint height = ctx->Buffer->Ymax - ctx->Buffer->Ymin + 1;
GLint width = ctx->Buffer->Xmax - ctx->Buffer->Xmin + 1;
(void) (*ctx->Driver.Clear)( ctx, GL_COLOR_BUFFER_BIT,
!ctx->Scissor.Enabled,
x, y, width, height );
}
}
}
/* restore default dest buffer */
(void) (*ctx->Driver.SetBuffer)( ctx, ctx->Color.DriverDrawBuffer );
}
else {
/* normal case: clear exactly one color buffer */
if (ctx->Color.SWmasking) {
clear_color_buffer_with_masking( ctx );
}
else {
GLint x = ctx->Buffer->Xmin;
GLint y = ctx->Buffer->Ymin;
GLint height = ctx->Buffer->Ymax - ctx->Buffer->Ymin + 1;
GLint width = ctx->Buffer->Xmax - ctx->Buffer->Xmin + 1;
(void) (*ctx->Driver.Clear)( ctx, GL_COLOR_BUFFER_BIT,
!ctx->Scissor.Enabled,
x, y, width, height );
}
}
}
void gl_Clear( GLcontext *ctx, GLbitfield mask )
{
#ifdef PROFILE
GLdouble t0 = gl_time();
#endif
ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx, "glClear");
if (MESA_VERBOSE & VERBOSE_API)
fprintf(stderr, "glClear 0x%x\n", mask);
if (ctx->RenderMode==GL_RENDER) {
GLint x, y, width, height;
GLbitfield newMask;
if (ctx->NewState) {
gl_update_state( ctx );
}
x = ctx->Buffer->Xmin;
y = ctx->Buffer->Ymin;
height = ctx->Buffer->Ymax - ctx->Buffer->Ymin + 1;
width = ctx->Buffer->Xmax - ctx->Buffer->Xmin + 1;
/* clear software alpha buffer(s) */
if ( (mask & GL_COLOR_BUFFER_BIT) && (ctx->RasterMask & ALPHABUF_BIT) ) {
gl_clear_alpha_buffers( ctx );
}
/* let device driver try to clear the buffers */
if ((mask & GL_COLOR_BUFFER_BIT) != 0
&& (ctx->Color.SWmasking || (ctx->RasterMask & MULTI_DRAW_BIT))) {
/* Driver can't clear color buffer for some reason, let it try
* to clear the other ancillary buffers.
*/
GLbitfield mask2 = mask & (~GL_COLOR_BUFFER_BIT);
newMask = (*ctx->Driver.Clear)( ctx, mask2, !ctx->Scissor.Enabled,
x, y, width, height );
newMask |= GL_COLOR_BUFFER_BIT;
}
else {
newMask = (*ctx->Driver.Clear)( ctx, mask, !ctx->Scissor.Enabled,
x, y, width, height );
}
if (newMask & GL_COLOR_BUFFER_BIT) clear_color_buffers( ctx );
if (newMask & GL_DEPTH_BUFFER_BIT) gl_clear_depth_buffer( ctx );
if (newMask & GL_ACCUM_BUFFER_BIT) gl_clear_accum_buffer( ctx );
if (newMask & GL_STENCIL_BUFFER_BIT) gl_clear_stencil_buffer( ctx );
#ifdef PROFILE
ctx->ClearTime += gl_time() - t0;
ctx->ClearCount++;
#endif
}
}
void gl_Finish( GLcontext *ctx )
{
/* Don't compile into display list */
ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx, "glFinish");
if (ctx->Driver.Finish) {
(*ctx->Driver.Finish)( ctx );
}
}
void gl_Flush( GLcontext *ctx )
{
/* Don't compile into display list */
ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx, "glFlush");
if (ctx->Driver.Flush) {
(*ctx->Driver.Flush)( ctx );
}
}
GLboolean gl_Hint( GLcontext *ctx, GLenum target, GLenum mode )
{
ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH_WITH_RETVAL(ctx, "glHint", GL_FALSE);
if (MESA_VERBOSE & VERBOSE_API)
fprintf(stderr, "glHint %s %d\n", gl_lookup_enum_by_nr(target), mode);
switch (target) {
case GL_FOG_HINT:
ctx->Hint.Fog = mode;
break;
case GL_LINE_SMOOTH_HINT:
ctx->Hint.LineSmooth = mode;
break;
case GL_PERSPECTIVE_CORRECTION_HINT:
ctx->Hint.PerspectiveCorrection = mode;
break;
case GL_POINT_SMOOTH_HINT:
ctx->Hint.PointSmooth = mode;
break;
case GL_POLYGON_SMOOTH_HINT:
ctx->Hint.PolygonSmooth = mode;
break;
case GL_PREFER_DOUBLEBUFFER_HINT_PGI:
case GL_STRICT_DEPTHFUNC_HINT_PGI:
break;
case GL_STRICT_LIGHTING_HINT_PGI:
ctx->Hint.StrictLighting = mode;
break;
case GL_STRICT_SCISSOR_HINT_PGI:
case GL_FULL_STIPPLE_HINT_PGI:
case GL_NATIVE_GRAPHICS_BEGIN_HINT_PGI:
case GL_NATIVE_GRAPHICS_END_HINT_PGI:
case GL_CONSERVE_MEMORY_HINT_PGI:
case GL_RECLAIM_MEMORY_HINT_PGI:
break;
case GL_ALWAYS_FAST_HINT_PGI:
if (mode) {
ctx->Hint.AllowDrawWin = GL_TRUE;
ctx->Hint.AllowDrawSpn = GL_FALSE;
ctx->Hint.AllowDrawMem = GL_FALSE;
} else {
ctx->Hint.AllowDrawWin = GL_TRUE;
ctx->Hint.AllowDrawSpn = GL_TRUE;
ctx->Hint.AllowDrawMem = GL_TRUE;
}
break;
case GL_ALWAYS_SOFT_HINT_PGI:
ctx->Hint.AllowDrawWin = GL_TRUE;
ctx->Hint.AllowDrawSpn = GL_TRUE;
ctx->Hint.AllowDrawMem = GL_TRUE;
break;
case GL_ALLOW_DRAW_OBJ_HINT_PGI:
break;
case GL_ALLOW_DRAW_WIN_HINT_PGI:
ctx->Hint.AllowDrawWin = mode;
break;
case GL_ALLOW_DRAW_SPN_HINT_PGI:
ctx->Hint.AllowDrawSpn = mode;
break;
case GL_ALLOW_DRAW_MEM_HINT_PGI:
ctx->Hint.AllowDrawMem = mode;
break;
case GL_CLIP_NEAR_HINT_PGI:
case GL_CLIP_FAR_HINT_PGI:
case GL_WIDE_LINE_HINT_PGI:
case GL_BACK_NORMALS_HINT_PGI:
case GL_NATIVE_GRAPHICS_HANDLE_PGI:
break;
/* GL_EXT_clip_volume_hint */
case GL_CLIP_VOLUME_CLIPPING_HINT_EXT:
ctx->Hint.ClipVolumeClipping = mode;
break;
default:
gl_error( ctx, GL_INVALID_ENUM, "glHint(target)" );
return GL_FALSE;
}
ctx->NewState |= NEW_ALL; /* just to be safe */
if (ctx->Driver.Hint) {
(*ctx->Driver.Hint)( ctx, target, mode );
}
return GL_TRUE;
}
void gl_DrawBuffer( GLcontext *ctx, GLenum mode )
{
ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx, "glDrawBuffer");
if (MESA_VERBOSE & VERBOSE_API)
fprintf(stderr, "glDrawBuffer %s\n", gl_lookup_enum_by_nr(mode));
switch (mode) {
case GL_AUX0:
case GL_AUX1:
case GL_AUX2:
case GL_AUX3:
/* AUX buffers not implemented in Mesa at this time */
gl_error( ctx, GL_INVALID_OPERATION, "glDrawBuffer" );
return;
case GL_RIGHT:
if (!ctx->Visual->StereoFlag) {
gl_error( ctx, GL_INVALID_OPERATION, "glDrawBuffer" );
return;
}
if (ctx->Visual->DBflag)
ctx->Color.DrawDestMask = FRONT_RIGHT_BIT | BACK_RIGHT_BIT;
else
ctx->Color.DrawDestMask = FRONT_RIGHT_BIT;
break;
case GL_FRONT_RIGHT:
if (!ctx->Visual->StereoFlag) {
gl_error( ctx, GL_INVALID_OPERATION, "glDrawBuffer" );
return;
}
ctx->Color.DrawDestMask = FRONT_RIGHT_BIT;
break;
case GL_BACK_RIGHT:
if (!ctx->Visual->StereoFlag) {
gl_error( ctx, GL_INVALID_OPERATION, "glDrawBuffer" );
return;
}
if (!ctx->Visual->DBflag) {
gl_error( ctx, GL_INVALID_OPERATION, "glDrawBuffer" );
return;
}
ctx->Color.DrawDestMask = BACK_RIGHT_BIT;
break;
case GL_BACK_LEFT:
if (!ctx->Visual->DBflag) {
gl_error( ctx, GL_INVALID_OPERATION, "glDrawBuffer" );
return;
}
ctx->Color.DrawDestMask = BACK_LEFT_BIT;
break;
case GL_FRONT_AND_BACK:
if (!ctx->Visual->DBflag) {
gl_error( ctx, GL_INVALID_OPERATION, "glDrawBuffer" );
return;
}
if (ctx->Visual->StereoFlag)
ctx->Color.DrawDestMask = FRONT_LEFT_BIT | BACK_LEFT_BIT
| FRONT_RIGHT_BIT | BACK_RIGHT_BIT;
else
ctx->Color.DrawDestMask = FRONT_LEFT_BIT | BACK_LEFT_BIT;
break;
case GL_BACK:
if (!ctx->Visual->DBflag) {
gl_error( ctx, GL_INVALID_OPERATION, "glDrawBuffer" );
return;
}
if (ctx->Visual->StereoFlag)
ctx->Color.DrawDestMask = BACK_LEFT_BIT | BACK_RIGHT_BIT;
else
ctx->Color.DrawDestMask = BACK_LEFT_BIT;
break;
case GL_LEFT:
/* never an error */
if (ctx->Visual->DBflag)
ctx->Color.DrawDestMask = FRONT_LEFT_BIT | BACK_LEFT_BIT;
else
ctx->Color.DrawDestMask = FRONT_LEFT_BIT;
break;
case GL_FRONT_LEFT:
/* never an error */
ctx->Color.DrawDestMask = FRONT_LEFT_BIT;
break;
case GL_FRONT:
/* never an error */
if (ctx->Visual->StereoFlag)
ctx->Color.DrawDestMask = FRONT_LEFT_BIT | FRONT_RIGHT_BIT;
else
ctx->Color.DrawDestMask = FRONT_LEFT_BIT;
break;
case GL_NONE:
/* never an error */
ctx->Color.DrawDestMask = 0;
break;
default:
gl_error( ctx, GL_INVALID_ENUM, "glDrawBuffer" );
return;
}
/*
* Make the dest buffer mode more precise if possible
*/
if (mode == GL_LEFT && !ctx->Visual->DBflag)
ctx->Color.DriverDrawBuffer = GL_FRONT_LEFT;
else if (mode == GL_RIGHT && !ctx->Visual->DBflag)
ctx->Color.DriverDrawBuffer = GL_FRONT_RIGHT;
else if (mode == GL_FRONT && !ctx->Visual->StereoFlag)
ctx->Color.DriverDrawBuffer = GL_FRONT_LEFT;
else if (mode == GL_BACK && !ctx->Visual->StereoFlag)
ctx->Color.DriverDrawBuffer = GL_BACK_LEFT;
else
ctx->Color.DriverDrawBuffer = mode;
/*
* Set current alpha buffer pointer
*/
if (ctx->Visual->SoftwareAlpha) {
if (ctx->Color.DriverDrawBuffer == GL_FRONT_LEFT)
ctx->Buffer->Alpha = ctx->Buffer->FrontLeftAlpha;
else if (ctx->Color.DriverDrawBuffer == GL_BACK_LEFT)
ctx->Buffer->Alpha = ctx->Buffer->BackLeftAlpha;
else if (ctx->Color.DriverDrawBuffer == GL_FRONT_RIGHT)
ctx->Buffer->Alpha = ctx->Buffer->FrontRightAlpha;
else if (ctx->Color.DriverDrawBuffer == GL_BACK_RIGHT)
ctx->Buffer->Alpha = ctx->Buffer->BackRightAlpha;
}
/*
* If we get here there can't have been an error.
* Now see if device driver can implement the drawing to the target
* buffer(s). The driver may not be able to do GL_FRONT_AND_BACK mode
* for example. We'll take care of that in the core code by looping
* over the individual buffers.
*/
ASSERT(ctx->Driver.SetBuffer);
if ( (*ctx->Driver.SetBuffer)(ctx, ctx->Color.DriverDrawBuffer) ) {
/* All OK, the driver will do all buffer writes */
ctx->Color.MultiDrawBuffer = GL_FALSE;
}
else {
/* We'll have to loop over the multiple draw buffer targets */
ctx->Color.MultiDrawBuffer = GL_TRUE;
/* Set drawing buffer to front for now */
(*ctx->Driver.SetBuffer)(ctx, GL_FRONT_LEFT);
}
ctx->Color.DrawBuffer = mode;
ctx->NewState |= NEW_RASTER_OPS;
}
void gl_ReadBuffer( GLcontext *ctx, GLenum mode )
{
ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx, "glReadBuffer");
if (MESA_VERBOSE & VERBOSE_API)
fprintf(stderr, "glReadBuffer %s\n", gl_lookup_enum_by_nr(mode));
switch (mode) {
case GL_AUX0:
case GL_AUX1:
case GL_AUX2:
case GL_AUX3:
/* AUX buffers not implemented in Mesa at this time */
gl_error( ctx, GL_INVALID_OPERATION, "glReadBuffer" );
return;
case GL_LEFT:
case GL_FRONT:
case GL_FRONT_LEFT:
/* Front-Left buffer, always exists */
ctx->Pixel.DriverReadBuffer = GL_FRONT_LEFT;
break;
case GL_BACK:
case GL_BACK_LEFT:
/* Back-Left buffer, requires double buffering */
if (!ctx->Visual->DBflag) {
gl_error( ctx, GL_INVALID_OPERATION, "glReadBuffer" );
return;
}
ctx->Pixel.DriverReadBuffer = GL_BACK_LEFT;
break;
case GL_FRONT_RIGHT:
case GL_RIGHT:
if (!ctx->Visual->StereoFlag) {
gl_error( ctx, GL_INVALID_OPERATION, "glReadBuffer" );
return;
}
ctx->Pixel.DriverReadBuffer = GL_FRONT_RIGHT;
break;
case GL_BACK_RIGHT:
if (!ctx->Visual->StereoFlag || !ctx->Visual->DBflag) {
gl_error( ctx, GL_INVALID_OPERATION, "glReadBuffer" );
return;
}
ctx->Pixel.DriverReadBuffer = GL_BACK_RIGHT;
break;
default:
gl_error( ctx, GL_INVALID_ENUM, "glReadBuffer" );
return;
}
ctx->Pixel.ReadBuffer = mode;
ctx->NewState |= NEW_RASTER_OPS;
}