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I-Surf
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I-Surf.txt
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1999-12-27
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_____ _____________ ____ ____________
/) \/) \/) \ /) \
//\ \\_______ \\ \/\ _______/_sr/prc
_______ / \ \ _____) / \ \ \ \ _______
/\ \ \ \/\ /__ \ \ \________ \ \
/ \_______\ \ \ \ \ \ \/ / \ ______\
\ /\ \ \ \ \ \\ \ \ \/\ \ \
\/ \_______\ \_____\ \___/ \____/ \____\ \___________/________\
\ / \ / / / / / /\ / / / / /
\/__________\/_____/\/__/ \/___/ \/____/\/__________/_________/
P r e s e n t s
/-------------------\
- I-Surf -
\-------------------/
This is our contribution to the Amiga democompetition at The Party 9
in Aars, Denmark...
CODING:
Engine for Particlestar, Smokin' & Volumelighted box by Hastur
Everything else by TrickTrax
MUSIC:
All by Nutman
GFX:
IRIS-Logo and Multiply by Unreal
Drew Barrymore by Judas
Embryo by Matarazzo
Background babes + dominologo & dominotextures by Bandy
Browsergfx and anim + some textures by Thrym
Creditlogos, objects & scenes by Ransom
\-------------------/
Well, nuttin' much to say. Pretty easy to put it together, no bigger problems
with compatibility and such. No crashes, no nuttin'. First time actually that
it was so problemfree to do a demo. A few comments on some effects:
DOMINO:
An old routine, could be faster with some precalc, but everything is
calced realtime. Upper half of the screen is lowres 64 colors and lower part
is hireslace 256 colors. There are 1984 points and 2976 faces when the logo is
zoomed out, not including the grid.
DISKOBALL:
Andromeda rules :) Now with different colors for each lightray.
LIGHTSOURCED TWISTER:
Nothing fake here, even though it would probably be easier. The twister is
round and the lightintensity is x-y-z calculated for each pixel.
VOXELWORM:
As most people know it is impossible to do a voxeltwister in 'real' 3D. I
almost got it :)
VOXELTUNNEL:
Wondered why nobody did it this way before. The camera is not
freedirectional, but can swing around quite a bit.
VOLUMELIGHT & VOLUMELIGHTED BOX:
The color of the light changes 1/4 of the colorvalue of the pixels it passes
through. In the box, it also ignores grey pixels, making these almost
'impassable' (have to continue though in case it should meet a coloured
pixel).
Well, nuff of this.
Final note: This can be packed with the cruncher of your choise if you have
more than 16MB ram. It will NOT be able to unpack on 16MB as onefile. No time
to do a loaderversion instead. It works and follows the rules.
-TrickTrax
/-------------------\
CONTACT TRiCKTRAX: (Comments on the demo welcome here.)
martin@coolchat.dk (Tricktrax)
CONTACT IRIS: darkhawk@gmx.net (Darkhawk)
We are currently looking for more talented graphicians.
If you consider joining please contact Darkhawk
via email or via snailmail
Christian Hviid
Læssøegade 78 I
5230 Odense M
Denmark
You should also try to visit our homepage
http://www.irishq.dk
\-------------------/
released december 1999