_____ _____________ ____ ____________ /) \/) \/) \ /) \ //\ \\_______ \\ \/\ _______/_sr/prc _______ / \ \ _____) / \ \ \ \ _______ /\ \ \ \/\ /__ \ \ \________ \ \ / \_______\ \ \ \ \ \ \/ / \ ______\ \ /\ \ \ \ \ \\ \ \ \/\ \ \ \/ \_______\ \_____\ \___/ \____/ \____\ \___________/________\ \ / \ / / / / / /\ / / / / / \/__________\/_____/\/__/ \/___/ \/____/\/__________/_________/ P r e s e n t s /-------------------\ - I-Surf - \-------------------/ This is our contribution to the Amiga democompetition at The Party 9 in Aars, Denmark... CODING: Engine for Particlestar, Smokin' & Volumelighted box by Hastur Everything else by TrickTrax MUSIC: All by Nutman GFX: IRIS-Logo and Multiply by Unreal Drew Barrymore by Judas Embryo by Matarazzo Background babes + dominologo & dominotextures by Bandy Browsergfx and anim + some textures by Thrym Creditlogos, objects & scenes by Ransom \-------------------/ Well, nuttin' much to say. Pretty easy to put it together, no bigger problems with compatibility and such. No crashes, no nuttin'. First time actually that it was so problemfree to do a demo. A few comments on some effects: DOMINO: An old routine, could be faster with some precalc, but everything is calced realtime. Upper half of the screen is lowres 64 colors and lower part is hireslace 256 colors. There are 1984 points and 2976 faces when the logo is zoomed out, not including the grid. DISKOBALL: Andromeda rules :) Now with different colors for each lightray. LIGHTSOURCED TWISTER: Nothing fake here, even though it would probably be easier. The twister is round and the lightintensity is x-y-z calculated for each pixel. VOXELWORM: As most people know it is impossible to do a voxeltwister in 'real' 3D. I almost got it :) VOXELTUNNEL: Wondered why nobody did it this way before. The camera is not freedirectional, but can swing around quite a bit. VOLUMELIGHT & VOLUMELIGHTED BOX: The color of the light changes 1/4 of the colorvalue of the pixels it passes through. In the box, it also ignores grey pixels, making these almost 'impassable' (have to continue though in case it should meet a coloured pixel). Well, nuff of this. Final note: This can be packed with the cruncher of your choise if you have more than 16MB ram. It will NOT be able to unpack on 16MB as onefile. No time to do a loaderversion instead. It works and follows the rules. -TrickTrax /-------------------\ CONTACT TRiCKTRAX: (Comments on the demo welcome here.) martin@coolchat.dk (Tricktrax) CONTACT IRIS: darkhawk@gmx.net (Darkhawk) We are currently looking for more talented graphicians. If you consider joining please contact Darkhawk via email or via snailmail Christian Hviid Læssøegade 78 I 5230 Odense M Denmark You should also try to visit our homepage http://www.irishq.dk \-------------------/ released december 1999