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2000-06-30
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The following is a message I recently received on MicroNet from Russ
Ranshaw of CIS. It covers some of the problems encountered with
various network facilities.
----forwarded message follows----
Sb: File transfer protocols
16-Mar-82 13:55:18
Fm: Wiz-10 70000,1
To: Keith Petersen 70535,1245
There are several layers of network and switch gear between the user
and the program running on one of our PDP-10 hosts. First there is
the local node to which he is connected. If it is a CIS node, then it
is a PDP-11 or some varient. That -11 is connected via a long-line to
another -11. Depending on location of the local node, there may in
fact be several -11's by the time the connection ends up in Columbus.
Once here, the termination is in another -11 which is cross-bar
connected to a set of PDP-15's. Each -15 services four KI-10 hosts.
Normally, the delays from node to host are reasonably small. Once at
the host, you are subjected to the problem that there are several jobs
running, not just yours, and the monitor will schedule your job to run
under any of several circumstances. If it is waiting for input, then
the job will awaken when input is ready from the terminal. Here is
another difficulty. To really do what you indicate, the job would
have to run in what we call "break on all character mode," where each
character input from the terminal is sent immediately to the host.
The problem with this is that it dilutes the bandwidth of the 9600
baud long lines if there are a lot of jobs doing that. The normal
mode is that characters are assembled into "packets" of 24 bytes
before being sent, and a "break" character (CR, LF, ESC, BEL, and a
few others) will terminate a packet and send it along. We prefer to
run in this mode in order to better utilize the long-lines.
Running in 8-bit mode is no problem on CIS nodes, but it has its own
problems. There are two ways to run in 8-bit image mode: break on all
characters or buffered. The b.o.a.c. has the same difficulty as
above, so we don't want to do it. The buffered mode suffers from the
fact that there is no "break" character because all bit patterns must
be treated as data, hence the node has to "dummy up" a situation which
will terminate a packet. We chose to send the packet if there is a 2-
character time delay with no input.
Now for the effect on up/down loading.
A block of data is transmitted. The far end (be it host or local
system) sends its ACK. If uploading, the ACK enters the node, waits
for 2 character times, and is on its way. It might take say 1/2
second to arrive at the host. The job running on the host has to wake
up to process the ACK. If it happens to be swapped out, it has to be
swapped back in before it can run. If there is a lot of terminal I/O
going on, then the scheduler queue which services terminal-bound jobs
is rather long, and our transfer probram run request gets stacked on
the bottom of the queue. Finally our job can run again, and manages
to send out the next block of data, which the network can usually
digest quite rapidly due to the buffering action of the intermediate
nodes. It now takes maybe another 1/2 second for the data to traverse
all the nodes and begin arriving at your system. Typically, the over-
all delay runs to about 1.5 to 2.5 seconds, depending on system and
network loading. That delay is going to be there regardless of what
protocol you are running. What can be done?
One thing is to transmit larger blocks. I picked up a lot when I went
from line-at-a-time to 256-bytes at a time, in fact, from an average
of 8-10 CPS to about 25 CPS. The block size could be made GIGANTIC,
like several thousand bytes. However, the error detection capability
begins to deteriorate at large block sizes, and worse, if you have a
noisy local telephone system/modem/???, you will likely encounter
frequent retransmission, and it takes a long time totransmit long
blocks. Incidently, with the current A-protocol and 256-byte blocks,
the effective thru-put is at best 29.5 CPS; the above delays account
for the difference.
Another thing which we can try is to employ a synchronous protocol
instead of an asynchronous one (the A-protocol, and Ward Christensen
protocol are asynchronous). This means that we would transmit a
block, then immediately tranmit the next one, hoping to receive the
ACK or NAK for the first one before the second one has finished. But
now we have other problems. What do we do if there is an error in the
first block? We have the choice of holding the second one (if it is
okay) until the first one gets correctly transmitted, or we can toss
it away. If we toss it away, making the sender resend it, we have
diluted our thruput. If we keep it for later, we are opening
Pandora's box of troubles. If you are familar with IBM Bisync, there
are lots of situations where this scheme falls apart due to mis-
understood ACKs or NAKs. The "toss it away" attitude is the concensus
of most networkers today. DDCMP, one of the most reliable and wide-
spread network protocols, does just this. They opt to reduce their
thru-put in favor of greater reliability.
I hope all of this indicates to you that our protocols and procedures
are not random or capricious!
I think that the best way for us to go is to get compressed files
working. If we can achieve a 30-40% reduction if file size over the
comm. link, the transmission time for actual data will in fact exceed
the link's bandwidth.
I forgot the "masking" which we do. Many of our users (about 25%) use
Tymnet. Tymnet does a poor job handling control characters and bit-7
characters at times. In particular, control-B and control-O cause
problems on the Tymcom node. Telenet has its own problems. In order
to get around some of these diffuculties, we "mask" control codes by
sending them as <DLE><code+040>. I am currently looking into bit-7
masking as well, although it will be employed only in the event of two
successive retransmissions.
I do hope this gives you some insight into our situation and problems.
Your comments are of course welcome.
Russ