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- ;===========================================================
- ; "KOF2K-Desert" From The King of Fighters 2000 by M.M.R.
- ; 2001.11.07
- ;===========================================================
-
- ;--------------------------------------------------------
- [Info]
- name = "Desert"
-
- ;--------------------------------------------------------
- [Camera]
- startx = 0
- starty = 0
- boundleft = -216
- boundright = 216
- boundhigh = -4
- boundlow = 0
- verticalfollow = .2
- floortension = 0
- tension = 60
-
-
- ;--------------------------------------------------------
- [PlayerInfo]
- p1startx = -70
- p1starty = 0
- p1startz = 0
- p1facing = 1
-
- ;--- Player 2 ---
- p2startx = 70
- p2starty = 0
- p2startz = 0
- p2facing = -1
-
- ;--- Common ---
- ;Don't change these values.
- leftbound = -1000 ;Left bound (x-movement)
- rightbound = 1000 ;Right bound
- topbound = 0 ;Top bound (z-movement)
- botbound = 0 ;Bottom bound
-
- ;--------------------------------------------------------
- [Scaling]
- ;No need to change these values
- topz = 0 ;Top z-coordinate for scaling
- botz = 50 ;Bottom z-coordinate for scaling
- topscale = 1 ;Scale to use at top
- botscale = 1.2 ;Scale to use at bottom
-
- ;--------------------------------------------------------
- [Bound]
- screenleft = 15
- screenright = 15
-
- ;--------------------------------------------------------
- [StageInfo]
- zoffset = 220
- autoturn = 1
- resetBG = 1
-
- ;--------------------------------------------------------
- [Shadow]
- color = 120,120,120
- yscale = 1.2
- reflect = 0
-
- ;--------------------------------------------------------
- [Music]
- bgmusic = sound/sand.mp3
- bgvolume = 255
-
- ;-------------------------------------
- ; Main background definition
- [BGdef]
- spr = stages/desert.sff
- debugbg = 0
-
- [BG 0]
- type = normal
- spriteno = 0, 0
- layerno = 0
- start = -272,-4
-
- delta = .817,1
- trans = none
- mask = 0
-
- ;--------------
- [BG 1]
- type = anim
- actionno = 10
- layerno = 0
- start = -192,67
- delta = .817,1
- trans = none
- mask = 0
-
- ;--------------
- [BG 2]
- type = normal
- spriteno = 20, 0
- layerno = 0
- start = -376,-9
- delta = 1, 1
- trans = none
- mask = 1
-
- ;--------------
- [BG 3]
- type = anim
- actionno = 30
- layerno = 0
- start = -376,67
- delta = 1, 1
- trans = none
- mask = 1
-
- ;--------------
- [BG 4]
- type = anim
- actionno = 40
- layerno = 1
- start = -376,240
- delta = 1, 1
- trans = none
- mask = 1
-
-
- ;----------------------------------
- ; Defines Animations
- ;----------------------------------
- ;
- [Begin Action 10]
- 10,0,0,0,2
- 10,1,0,0,2
- 10,2,0,0,2
- 10,3,0,0,2
- 10,4,0,0,2
- 10,5,0,0,2
- 10,6,0,0,2
- 10,7,0,0,2
-
- ;
- [Begin Action 30]
- 30,0,0,0,2
- 30,1,0,0,2
- 30,2,0,0,2
- 30,3,0,0,2
- 30,4,0,0,2
- 30,5,0,0,2
- 30,6,0,0,2
- 30,7,0,0,2
-
- ;
- [Begin Action 40]
- 40,0,0,0,1
- -1,0,0,0,1
- 40,1,0,0,1
- -1,0,0,0,1
- 40,2,0,0,1
- -1,0,0,0,1
- 40,3,0,0,1
- -1,0,0,0,1
- 40,4,0,0,1
- -1,0,0,0,1
- 40,5,0,0,1
- -1,0,0,0,1
- 40,6,0,0,1
- -1,0,0,0,1
- 40,7,0,0,1
- -1,0,0,0,1
-