;===========================================================
; "KOF2K-Desert" From The King of Fighters 2000    by M.M.R.
;                                                 2001.11.07
;===========================================================

;--------------------------------------------------------
[Info]
name = "Desert"

;--------------------------------------------------------
[Camera]
startx = 0
starty = 0
boundleft = -216
boundright = 216
boundhigh = -4
boundlow =  0
verticalfollow = .2
floortension = 0
tension = 60


;--------------------------------------------------------
[PlayerInfo]
p1startx = -70
p1starty = 0
p1startz = 0
p1facing = 1

;--- Player 2 ---
p2startx = 70
p2starty = 0
p2startz = 0
p2facing = -1

;--- Common ---
 ;Don't change these values.
leftbound  = -1000 ;Left bound (x-movement)
rightbound =  1000 ;Right bound
topbound  =  0     ;Top bound (z-movement)
botbound  =  0     ;Bottom bound

;--------------------------------------------------------
[Scaling]
 ;No need to change these values
topz     = 0       ;Top z-coordinate for scaling
botz     = 50      ;Bottom z-coordinate for scaling
topscale = 1       ;Scale to use at top
botscale = 1.2     ;Scale to use at bottom

;--------------------------------------------------------
[Bound]
screenleft = 15
screenright = 15

;--------------------------------------------------------
[StageInfo]
zoffset = 220
autoturn = 1
resetBG = 1

;--------------------------------------------------------
[Shadow]
color = 120,120,120
yscale = 1.2
reflect = 0

;--------------------------------------------------------
[Music]
bgmusic = sound/sand.mp3
bgvolume = 255

;-------------------------------------
; Main background definition
[BGdef]
spr = stages/desert.sff
debugbg = 0

[BG 0]
type  = normal
spriteno = 0, 0
layerno = 0
start = -272,-4

delta = .817,1
trans = none
mask  = 0

;--------------
[BG 1]
type = anim
actionno = 10
layerno = 0
start = -192,67
delta = .817,1
trans = none
mask = 0

;--------------
[BG 2]
type  = normal
spriteno = 20, 0
layerno = 0
start = -376,-9
delta = 1, 1
trans = none
mask  = 1

;--------------
[BG 3]
type = anim
actionno = 30
layerno = 0
start = -376,67
delta = 1, 1
trans = none
mask = 1

;--------------
[BG 4]
type = anim
actionno = 40
layerno = 1
start = -376,240
delta = 1, 1
trans = none
mask = 1


;----------------------------------
; Defines Animations
;----------------------------------
;
[Begin Action 10]
10,0,0,0,2
10,1,0,0,2
10,2,0,0,2
10,3,0,0,2
10,4,0,0,2
10,5,0,0,2
10,6,0,0,2
10,7,0,0,2

;
[Begin Action 30]
30,0,0,0,2
30,1,0,0,2
30,2,0,0,2
30,3,0,0,2
30,4,0,0,2
30,5,0,0,2
30,6,0,0,2
30,7,0,0,2

;
[Begin Action 40]
40,0,0,0,1
-1,0,0,0,1
40,1,0,0,1
-1,0,0,0,1
40,2,0,0,1
-1,0,0,0,1
40,3,0,0,1
-1,0,0,0,1
40,4,0,0,1
-1,0,0,0,1
40,5,0,0,1
-1,0,0,0,1
40,6,0,0,1
-1,0,0,0,1
40,7,0,0,1
-1,0,0,0,1
