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INI File | 2004-01-12 | 103.2 KB | 6,577 lines |
- [Data]
- life = 1000
- attack = 100
- defence = 100
- fall.defence_up = 50
- liedown.time = 60
- airjuggle = 15
- sparkno = S2
- guard.sparkno = S4
- KO.echo = 1
- volume = 0
-
- [Size]
- xscale = 1
- yscale = 1
- ground.back = 16
- ground.front = 15
- air.back = 12
- air.front = 11
- z.width = 3
- height = 60
- attack.width = 4,4
- attack.dist = 160
- proj.attack.dist = 90
- proj.doscale = 0
-
- [Velocity]
- walk.fwd = 2.3
- walk.back = -2.2
- run.fwd = 5, 0
- run.back = -4.5,-3.8
- jump.neu = 0,-8.1
- jump.back = -2.55
- jump.fwd = 2.5
- runjump.back = -2.55,-8.1
- runjump.fwd = 4,-8.1
- airjump.neu = 0,-8.1
- airjump.fwd = 2.5,-8.1
-
- [Movement]
- airjump.num = 0
- airjump.height = 35
- yaccel = .43
- stand.friction = .85
- crouch.friction = .82
-
- ;---------------------------------------------------------------------------
- ; Format:
- ; [Statedef STATENO]
- ; type = ? S/C/A/L stand/crouch/air/liedown
- ; movetype = ? I/A/H idle/attack/gethit
- ; physics = ? S/C/A/N stand/crouch/air/none
- ; juggle = ? air juggle points move requires
-
-
- ;---------------------------------------------------------------------------
- ; LOSE (Time over)
- [Statedef 170]
- type = S
- ctrl = 0
- anim = 170
- velset = 0,0,0
-
- [State 170, 1]
- type = NotHitBy
- trigger1 = Time >= 0
- value = SCA
- time = 1
-
- ;---------------------------------------------------------------------------
- ; WIN
- [Statedef 180]
- type = S
-
- [State 180, 0]
- type = ChangeState
- trigger1 = command = "hold_a"
- value = 181
-
- [State 180, 0]
- type = ChangeState
- trigger1 = command = "hold_b"
- value = 182
-
- [State 180, 0]
- type = ChangeState
- trigger1 = command = "hold_c"
- value = 183
-
- [State 180, 1]
- type = VarRandom
- trigger1 = Time = 0
- v = 1
- range = 0,100
-
- [State 180, 2]
- type = ChangeState
- trigger1 = Var(1) = [0,33]
- value = 181
-
- [State 180, 3]
- type = ChangeState
- trigger1 = Var(1) = [34,66]
- value = 182
-
- [State 180, 4]
- type = ChangeState
- trigger1 = Var(1) = [67,100]
- value = 183
- ;---------------------------------------------------------------------------
- ; WIN1
- [Statedef 181]
- type = S
- ctrl = 0
- anim = 181
- velset = 0,0,0
-
- [state 181, voice]
- type = playsnd
- trigger1 = animelem = 17
- value = 7,0
-
- [State 181, 1]
- type = NotHitBy
- trigger1 = Time >= 0
- value = SCA
- time = 1
-
- ;---------------------------------------------------------------------------
- ; WIN2
- [Statedef 182]
- type = S
- ctrl = 0
- anim = 182
- velset = 0,0,0
-
- [state 182, fx]
- type = playsnd
- trigger1 = animelem = 10
- value = 7,2
-
- [State 181, 1]
- type = NotHitBy
- trigger1 = Time >= 0
- value = SCA
- time = 1
-
- ;---------------------------------------------------------------------------
- ; WIN 3
- [Statedef 183]
- type = S
- ctrl = 0
- anim = 183
- velset = 0,0,0
-
- [state 182, fx]
- type = playsnd
- trigger1 = animelem = 33
- value = 1,0
-
- [State 183, 1]
- type = NotHitBy
- trigger1 = Time >= 0
- value = SCA
- time = 1
-
-
- ;---------------------------------------------------------------------------
- ;INTRO
- [Statedef 190]
- type = S
- velset = 0,0
-
- [State 190, 1]
- type = ChangeState
- trigger1 = P2name = "Ryuji Yamazaki"
- trigger2 = P4name = "Ryuji Yamazaki"
- trigger3 = P2name = "chris"
- trigger4 = P4name = "chris"
- trigger5 = P2name = "Shermie"
- trigger6 = P4name = "Shermie"
- trigger7 = P2name = "Orochi Yashiro"
- trigger8 = P4name = "Orochi Yashiro"
- trigger9 = P2name = "Mature by Edo Impact"
- trigger10 = P4name = "Mature by Edo Impact"
- trigger11= P2name = "orochi"
- trigger12= P4name = "orochi"
- trigger13= P2name = "vice"
- trigger14= P4name = "vice"
- trigger15= P2name = "Yashiro Nanakase"
- trigger16= P4name = "Yashiro Nanakase"
- value = 193
-
- [State 190, 2]
- type = ChangeState
- trigger1 = P2name = "chang koehan"
- trigger2 = P4name = "chang koehan"
- trigger3 = P2name = "Kim Dong Hwan"
- trigger4 = P4name = "Kim Dong Hwan"
- value = 194
-
- [State 190, 3]
- type = ChangeState
- trigger1 = P2name = "jhun"
- trigger2 = P4name = "jhun"
- value = 195
-
- [State 190, 4]
- type = ChangeState
- trigger1 = Random < 500
- value = 191
-
- [State 190, 5]
- type = ChangeState
- trigger1 = Time >= 0
- value = 192
-
- ;---------------------------------------------------------------------------
- ; INTRO1;normal
- [Statedef 191]
- type = S
- ctrl = 0
- anim = 190
- velset = 0,0,0
-
- [State 195, 1]
- type = AssertSpecial
- trigger1 = Time = [0,210]
- flag = Intro
-
-
- [State 191, 1]
- type = ChangeState
- trigger1 = animTime = 0
- value = 199
-
- ; INTRO2 ; normal
- [Statedef 192]
- type = S
- ctrl = 0
- anim = 191
- velset = 0,0,0
-
- [State 192, 1]
- type = AssertSpecial
- trigger1 = Time = [0,210]
- flag = Intro
-
- [State 192, 1]
- type = ChangeState
- trigger1 = animTime = 0
- value = 199
-
- ; INTRO3 ;evil
- [Statedef 193]
- type = S
- ctrl = 0
- anim = 192
- velset = 0,0,0
-
- [State 192, 1]
- type = AssertSpecial
- trigger1 = Time = [0,210]
- flag = Intro
-
- [State 193, 1]
- type = ChangeState
- trigger1 = animTime = 0
- value = 199
-
-
- ; INTRO4;chang
- [Statedef 194]
- type = S
- ctrl = 0
- anim = 193
- velset = 0,0,0
-
- [State 194, 1]
- type = AssertSpecial
- trigger1 = Time = [0,210]
- flag = Intro
-
- [State 194, 1]
- type = ChangeState
- trigger1 = animTime = 0
- value = 0
-
- ; INTRO4; jhun
- [Statedef 195]
- type = S
- anim = 194
- velset = 0,0,0
-
- [State 195, 1]
- type = AssertSpecial
- trigger1 = Time = [0,210]
- flag = Intro
-
- [State 195, 1]
- type = playsnd
- trigger1 = animelem = 2
- value = 7, 2
-
- [State 195, 1]
- type = ChangeState
- trigger1 = animTime = 0
- value = 199
-
- ;ikezu
- [Statedef 199]
- type = S
- ctrl = 0
- anim = 199
- velset = 0,0,0
-
- [state 191, voice]
- type = playsnd
- trigger1 = animelem = 4
- value = 6,1
-
- [State 199, 1]
- type = AssertSpecial
- trigger1 = Time = [0,150]
- flag = Intro
-
- [State 199, 2]
- type = ChangeState
- trigger1 = animTime = 0
- value = 0
-
- ;taunt
- [Statedef 198]
- type = S
- movetype= i
- physics = S
- ctrl = 0
- anim = 198
-
- [state 198, voice]
- type = playsnd
- trigger1 = animelem = 1
- value = 7,1
-
- [State 198, 5]
- type = ChangeState
- trigger1 = animTime = 0
- value = 0
- ctrl = 1
-
-
- ;┼▄
- [Statedef 100]
- type = S
- physics = S
- anim = 100
- sprpriority = 1
-
- [State 100, 1]
- type = VelSet
- trigger1 = 1
- x = const(velocity.run.fwd.x)
-
- [State 100, 2]
- type = AssertSpecial
- trigger1 = 1
- flag = NoWalk
-
- [State 100, 3]
- type = PlaySnd
- trigger1 = Time = 0
- value = 0,5
- channel = 4
- loop = 1
-
- [State 100, 4]
- type = StopSnd
- trigger1 = command != "holdfwd"
- channel = 4
-
- [State 100, 5]
- type = ChangeState
- trigger1 = command != "holdfwd"
- value = 0
-
- ; ║≤═╦
- [Statedef 105]
- type = A
- physics = A
- ctrl = 0
- anim = 105
-
- [State 105, 1]
- type = VelSet
- trigger1 = Time = 0
- x = const(velocity.run.back.x)
- y = const(velocity.run.back.y)
-
- [State 105, 2]
- type = CtrlSet
- trigger1 = Time = 2
- value = 1
-
- [State 105, 1.1]
- type = PlaySnd
- trigger1 = time = 0
- value = 0,4
- volume = -95
- persistent = 0
-
- [State 105, 3]
- type = ChangeState
- trigger1 = Vel Y > 0
- trigger1 = Pos Y >= 0
- value = 106
-
- ;---------------------------------------------------------------------------
- ; RUN_BACK2 (land)
- [Statedef 106]
- type = S
- physics = S
- ctrl = 0
- anim = 47
-
- [State 106, 1]
- type = VelSet
- trigger1 = Time = 0
- y = 0
-
- [State 106, 2]
- type = PosSet
- trigger1 = Time = 0
- y = 0
-
- [State 106, 3]
- type = PlaySnd
- trigger1 = Time = 0
- value = 0,2
- volume = -80
-
- [State 106, 3]
- type = MakeDust
- trigger1 = Time = 2
- pos = -5,-2
- spacing = 1
-
- [State 106, 4]
- type = ChangeState
- trigger1 = Time = 7
- value = 0
- ctrl = 1
-
-
- ; JUMP_UP
- [Statedef 40]
- type = S
- physics = S
- anim = 40
- ctrl = 0
-
- [State 40, 0.0]
- type = VarSet
- trigger1 = Time = 0
- var(8) = 0
-
- [State 40, 0.1]
- type = VarSet
- trigger1 = command = "holdfwd"
- trigger1 = var(8) != 2
- var(8) = 1
-
- [State 40, 0.2]
- type = VarSet
- trigger1 = command = "holdback"
- trigger1 = var(8) != -2
- var(8) = -1
-
- [State 40, 0.1b]
- type = VarSet
- triggerall = Time = 0
- triggerall = command = "holdfwd"
- trigger1 = command = "longjump"
- trigger2 = prevstateno = 100 ;RUN_FWD
- var(8) = 2
-
- [State 40, 0.2b]
- type = VarSet
- trigger1 = Time = 0
- trigger1 = command = "holdback"
- trigger1 = command = "longjump"
- var(8) = -2
-
- [State 40, 4]
- type = ChangeState
- triggerall = AnimTime = 0
- trigger1 = var(8) != 0
- trigger1 = var(8) != 1
- trigger1 = var(8) != -1
- trigger1 = command = "holdup"
- trigger2 = command != "holdup"
- value = 2041
-
- [State 40, 5]
- type = VelSet
- trigger1 = AnimTime = 0
- x = ifelse(var(8)=0, const(velocity.jump.neu.x), ifelse(var(8)>0, const(velocity.jump.fwd.x), const(velocity.jump.back.x)))
- y = const(velocity.jump.y)
-
- [State 40, 6]
- type = ChangeState
- trigger1 = AnimTime = 0
- value = 50
- ctrl = 1
-
- ;---------------------------------------------------------------------------
- ; JUMP_UP (short)
- [Statedef 2041]
- type = A
- physics = A
- velset = 0, -6.4
- ctrl = 1
-
- [State 2041, 1a] ; Play sound when jumping (normal)
- type = PlaySnd
- trigger1 = Time = 0
- trigger1 = var(8) != -2
- trigger1 = var(8) != 2
- value = 0,1
-
- [State 2041, 1b] ; Play sound when jumping (long)
- type = PlaySnd
- triggerall = Time = 0
- trigger1 = var(8) = -2
- trigger2 = var(8) = 2
- value = 0,1
-
- [State 2041, 2] ; Shadows
- type = Afterimage
- triggerall = Time = 0
- trigger1 = var(8) = -2
- trigger2 = var(8) = 2
- time = 17
- length = 9
- PalBright = 0, 0, 0
- PalContrast = 128,128,128
- PalAdd = 0, 0, 0
- PalMul = 1,1,1;.9, .9, .9
- FrameGap = 3
- Trans = Add1
-
- [State 2041, 2] ; Shadows off
- type = Afterimage
- trigger1 = Time = 14
- time = 0
-
- [State 2041, -0.1] ;Holding up?
- type = VelSet
- trigger1 = Time = 0
- trigger1 = command = "holdup"
- y = -8.6
-
- [State 2041, 0.1]
- type = VelSet
- trigger1 = Time = 0
- trigger1 = Var(8) = 1
- x = 3.2
-
- [State 2041, 0.1b]
- type = VelSet
- trigger1 = Time = 0
- trigger1 = Var(8) = 2
- x = 4.4
-
- [State 2041, 0.2]
- type = VelSet
- trigger1 = Time = 0
- trigger1 = Var(8) = -1
- x = -3.2
-
- [State 2041, 0.2b]
- type = VelSet
- trigger1 = Time = 0
- trigger1 = Var(8) = -2
- x = -4.4
-
- [State 2041, 1.1]
- type = ChangeAnim
- trigger1 = Time = 0
- trigger1 = Vel X = 0
- trigger1 = command = "holdup"
- value = 41
-
- [State 2041, 1.2] ;Short
- type = ChangeAnim
- trigger1 = Time = 0
- trigger1 = Vel X = 0
- trigger1 = command != "holdup"
- value = 2041
-
- [State 2041, 2.1]
- type = ChangeAnim
- trigger1 = Time = 0
- trigger1 = Vel X > 0
- trigger1 = command = "holdup"
- value = 42
-
- [State 2041, 2.2] ;Short
- type = ChangeAnim
- trigger1 = Time = 0
- trigger1 = Vel X > 0
- trigger1 = command != "holdup"
- value = 2042
-
- [State 2041, 3.1]
- type = ChangeAnim
- trigger1 = Time = 0
- trigger1 = Vel X < 0
- value = 43
-
-
-
- ;---------------------------------------------------------------------------
-
-
-
- ; ╒╛┴ó╟ß╚¡
- [Statedef 200]
- type = S
- movetype= A
- physics = S
- velset = 0,0
- ctrl = 0
- anim = 200
-
- [state 200, ╔∙╥⌠]
- type = playsnd
- trigger1 = animelem = 3
- trigger1 = Random > 300
- value = 1,1
-
- [state 200, ╥⌠╨º]
- type = playsnd
- trigger1 = animelem = 3
- value = 0,18
-
- [State 200, 1]
- type = HitDef
- trigger1 = AnimElem = 3
- attr = S, NA
- damage = 10
- animtype = Light
- getpower = 20,10
- givepower = 10,10
- guardflag = MA
- hitflag = MAF
- pausetime = 8,8
- sparkno = s1
- guard.sparkno = S4
- sparkxy = -10,-70
- hitsound = s0,20
- guardsound = s0,26
- ground.type = High
- ground.slidetime = 5
- ground.hittime = 11
- ground.velocity = -4
-
- [State 200, 7]
- type = ChangeState
- trigger1 = AnimTime = 0
- value = 0
- ctrl = 1
-
- ;---------------------------------------------------------------------------
- ; ╜ⁿ╔φ╒╛┴ó╟ß╚¡
- [Statedef 201]
- type = S
- movetype= A
- physics = S
- velset = 0,0
- ctrl = 0
- anim = 201
-
- [state 200, ╔∙╥⌠]
- type = playsnd
- trigger1 = animelem = 2
- trigger1 = Random > 400
- value = 1,1
-
- [state 200, ╥⌠╨º]
- type = playsnd
- trigger1 = animelem = 3
- value = 0,18
-
- [State 201, 1]
- type = HitDef
- trigger1 = AnimElem = 2
- attr = S, NA
- damage = 10
- animtype = Light
- getpower = 20,10
- givepower = 10,10
- guardflag = MA
- hitflag = MAF
- pausetime = 8,8
- sparkno = s1
- guard.sparkno = S4
- sparkxy = -10,-87
- hitsound = s0,20
- guardsound = s0,26
- ground.type = High
- ground.slidetime = 5
- ground.hittime = 11
- ground.velocity = -4
- air.velocity = -2,-3
-
- [State 201, 2]
- type = ChangeState
- trigger1 = AnimTime = 0
- value = 0
- ctrl = 1
-
- ;---------------------------------------------------------------------------
- ; ╒╛┴ó╟ß╜┼
- [Statedef 210]
- type = S
- movetype= A
- physics = S
- velset = 0,0
- ctrl = 0
- anim = 210
-
- [state 200, ╔∙╥⌠]
- type = playsnd
- trigger1 = animelem = 2
- trigger1 = Random > 400
- value = 1,1
-
- [state 200, ╥⌠╨º]
- type = playsnd
- trigger1 = animelem = 3
- value = 0,18
-
- [State 201, 1]
- type = HitDef
- trigger1 = AnimElem = 2
- attr = S, NA
- damage = 20
- animtype = Light
- getpower = 20,10
- givepower = 10,10
- guardflag = MA
- hitflag = MAF
- pausetime = 8,8
- sparkno = s1
- guard.sparkno = S4
- sparkxy = -10,-85
- hitsound = s0,21
- guardsound = s0,26
- ground.type = High
- ground.slidetime = 5
- ground.hittime = 11
- ground.velocity = -4
- air.velocity = -2,-3
-
- [State 201, 2]
- type = ChangeState
- trigger1 = AnimTime = 0
- value = 0
- ctrl = 1
-
- ;---------------------------------------------------------------------------
- ; ╜ⁿ╔φ╒╛┴ó╟ß╜┼
- [Statedef 211]
- type = S
- movetype= A
- physics = S
- ctrl = 0
- anim = 211
-
- [state 200, voice]
- type = playsnd
- trigger1 = animelem = 2
- trigger1 = Random > 400
- value = 1,1
-
- [state 200, ╥⌠╨º]
- type = playsnd
- trigger1 = animelem = 2
- value = 0,18
-
- [state 200, ╥⌠╨º]
- type = playsnd
- trigger1 = animelem = 5
- value = 0,18
-
- [state 200, voice]
- type = playsnd
- trigger1 = animelem = 5
- trigger1 = Random > 400
- value = 1,1
-
- [State 211, 1]
- type = HitDef
- trigger1 = AnimElem = 3
- attr = S, NA
- damage = 15
- animtype = Light
- getpower = 20,10
- givepower = 10,10
- guardflag = MA
- hitflag = MAF
- pausetime = 7,8
- sparkno = s1
- guard.sparkno = S4
- sparkxy = -10,-40
- hitsound = s0,21
- guardsound = s0,26
- ground.type = High
- ground.slidetime = 20
- ground.hittime = 20
- ground.velocity = -2
- air.velocity = -2,-3
-
- [State 211, 1]
- type = HitDef
- trigger1 = AnimElem = 8
- attr = S, NA
- damage = 15
- animtype = Light
- guardflag = MA
- hitflag = MAF
- pausetime = 7,8
- sparkno = s1
- guard.sparkno = S4
- sparkxy = -10,-70
- hitsound = s0,21
- guardsound = s0,26
- ground.type = High
- ground.slidetime = 5
- ground.hittime = 11
- ground.velocity = -4
- air.velocity = -2,-3
-
- [State 211, 2]
- type = ChangeState
- trigger1 = AnimTime = 0
- value = 0
- ctrl = 1
-
- ;---------------------------------------------------------------------------
- ; ╒╛┴ó╓╪╚¡
- [Statedef 220]
- type = S
- movetype= A
- physics = S
- ctrl = 0
- anim = 220
-
- [state 200, voice]
- type = playsnd
- trigger1 = animelem = 6
- trigger1 = random <= 700
- value = 1,0
-
- [state 200, voice]
- type = playsnd
- trigger1 = animelem = 6
- value = 0,19
-
- [State 220, 2]
- type = HitDef
- trigger1 = AnimElem = 2
- attr = S, NA
- animtype = Medium
- damage = 50
- guardflag = MA
- pausetime = 11,11
- sparkno = S2
- guard.sparkno = S4
- sparkxy = -10,-70
- hitsound = s0,22
- guardsound = s0,26
- ground.type = High
- ground.slidetime = 12
- ground.hittime = 15
- ground.velocity = -5
- air.velocity = -2.2,-3.2
-
- [State 220, 3]
- type = ChangeState
- trigger1 = AnimTime = 0
- value = 0
- ctrl = 1
-
- ;---------------------------------------------------------------------------
- ; ╜ⁿ╔φ╒╛┴ó╓╪╚¡
- [Statedef 221]
- type = S
- movetype= A
- physics = S
- ctrl = 0
- anim = 221
-
- [state 200, voice]
- type = playsnd
- trigger1 = animelem = 2
- value = 1,0
-
- [state 200, voice]
- type = playsnd
- trigger1 = animelem = 6
- value = 0,19
-
- [State 221, 1]
- type = HitDef
- trigger1 = AnimElem = 2
- attr = S, NA
- damage = 20
- animtype = Light
- getpower = 20,10
- givepower = 10,10
- guardflag = MA
- hitflag = MAF
- pausetime = 8,8
- sparkno = S2
- guard.sparkno = S4
- sparkxy = -10,-70
- hitsound = s0,22
- guardsound = s0,26
- ground.type = High
- ground.slidetime = 25
- ground.hittime = 20
- ground.velocity = -2
- air.velocity = -2,-3
-
- [State 221, 1]
- type = HitDef
- trigger1 = AnimElem = 3
- attr = S, NA
- damage = 20
- animtype = Light
- getpower = 20,10
- givepower = 10,10
- guardflag = MA
- hitflag = MAF
- pausetime = 8,8
- sparkno = S2
- guard.sparkno = S4
- sparkxy = -10,-70
- hitsound = s0,22
- guardsound = s0,26
- ground.type = High
- ground.slidetime = 5
- ground.hittime = 11
- ground.velocity = -6
- air.velocity = -2,-3
-
- [State 221, 4]
- type = ChangeState
- trigger1 = var(7) >= 1
- trigger1 = movecontact = 1
- trigger1 = p2statetype != A
- value = 522
-
- [State 221, 2]
- type = ChangeState
- trigger1 = AnimTime = 0
- value = 0
- ctrl = 1
-
- ;---------------------------------------------------------------------------
- ; ╒╛┴ó╓╪╜┼
- [Statedef 230]
- type = S
- movetype= A
- physics = S
- juggle = 4
- ctrl = 0
- anim = 230
-
- [state 200, voice]
- type = playsnd
- trigger1 = animelem = 4
- value = 1,0
-
- [state 200, voice]
- type = playsnd
- trigger1 = animelem = 6
- value = 0,19
-
- [State 230, 2]
- type = HitDef
- trigger1 = AnimElem = 2
- attr = S, NA
- animtype = Medium
- damage = 50
- guardflag = MA
- pausetime = 11,11
- sparkno = S2
- guard.sparkno = S4
- sparkxy = -10,-70
- hitsound = s0,24
- guardsound = s0,26
- ground.type = High
- ground.slidetime = 12
- ground.hittime = 15
- ground.velocity = -5
- air.velocity = -2.2,-3.2
-
- [State 230, 3]
- type = ChangeState
- trigger1 = AnimTime = 0
- value = 0
- ctrl = 1
-
- ;---------------------------------------------------------------------------
- ; ╜ⁿ╔φ╒╛┴ó╓╪╜┼
- [Statedef 231]
- type = S
- movetype= A
- physics = S
- juggle = 4
- ctrl = 0
- anim = 231
-
- [state 200, voice]
- type = playsnd
- trigger1 = animelem = 3
- value = 1,0
-
- [state 200, voice]
- type = playsnd
- trigger1 = animelem = 6
- value = 0,19
-
- [State 231, 2]
- type = HitDef
- trigger1 = AnimElem = 2
- attr = S, NA
- animtype = hard
- damage = 25
- guardflag = MA
- pausetime = 11,11
- sparkxy = -10,-100
- sparkno = S2
- guard.sparkno = S4
- hitsound = s0,24
- guardsound = s0,26
- ground.type = High
- ground.slidetime = 12
- ground.hittime = 15
- ground.velocity = -2
- air.velocity = -2.2,-3.2
-
- [State 231, 2]
- type = HitDef
- trigger1 = AnimElem = 3
- attr = S, NA
- animtype = Medium
- damage = 20
- guardflag = MA
- pausetime = 11,11
- sparkno = S2
- guard.sparkno = S4
- sparkxy = -30,-70
- hitsound = s0,24
- guardsound = s0,26
- ground.type = High
- ground.slidetime = 12
- ground.hittime = 15
- ground.velocity = -5
- air.velocity = -2.2,-3.2
-
- [State 231, 3]
- type = ChangeState
- trigger1 = AnimTime = 0
- value = 0
- ctrl = 1
-
-
- ;---------------------------------------------------------------------------
- ;╢╫╧┬╟ß╚¡
- [Statedef 400]
- type = C
- movetype= A
- physics = C
- ctrl = 0
- anim = 400
- juggle = 1
-
- [state 400, voice]
- type = playsnd
- trigger1 = animelem = 2
- trigger1 = random >400
- value = 1,1
-
- [state 200, ╥⌠╨º]
- type = playsnd
- trigger1 = animelem = 2
- value = 0,18
-
-
- [State 400, 2]
- type = HitDef
- trigger1 = Time = 0
- attr = C, NA
- damage = 13
- animtype = Light
- getpower = 10
- givepower = 8
- hitflag = MAFD
- guardflag = L
- pausetime = 10,12
- sparkxy = -2,-40
- sparkno = s1
- guard.sparkno = S4
- hitsound = s0,20
- guardsound = s0,26
- ground.type = Low
- ground.slidetime = 4
- ground.hittime = 15
- ground.velocity = -4
- air.velocity = -1.3,-3
- down.velocity = -4,0
- down.hittime = 20
-
- [State 400, 4]
- type = ChangeState
- trigger1 = AnimTime = 0
- value = 11
- ctrl = 1
-
- ;---------------------------------------------------------------------------
- ;╢╫╧┬╟ß╜┼
- [Statedef 410]
- type = C
- movetype= A
- physics = C
- ctrl = 0
- anim = 410
- juggle = 1
-
- [state 410, voice]
- type = playsnd
- trigger1 = animelem = 2
- trigger1 = random > 300
- value = 1,1
-
- [state 200, ╥⌠╨º]
- type = playsnd
- trigger1 = animelem = 2
- value = 0,18
-
- [State 410, 2]
- type = HitDef
- trigger1 = Time = 0
- attr = C, NA
- damage = 10
- animtype = Light
- getpower = 10
- givepower = 8
- guardflag = LA
- pausetime = 10,12
- sparkno = s1
- guard.sparkno = S4
- sparkxy = -2,0
- hitsound = s0,21
- guardsound = s0,26
- ground.type = Low
- ground.slidetime = 4
- ground.hittime = 15
- ground.velocity = -4
- air.velocity = -1.3,-3
- down.velocity = -4,0
- down.hittime = 20
-
-
- [State 410, 4]
- type = ChangeState
- trigger1 = AnimTime = 0
- value = 11
- ctrl = 1
-
- ;---------------------------------------------------------------------------
- ;╢╫╧┬╓╪╚¡
- [Statedef 420]
- type = C
- movetype= A
- physics = C
- ctrl = 0
- anim = 420
- juggle = 1
-
- [state 430, voice]
- type = playsnd
- trigger1 = animelem = 6
- value = 1,0
-
- [state 200, voice]
- type = playsnd
- trigger1 = animelem = 6
- value = 0,19
-
- [State 430, 3]
- type = HitDef
- trigger1 = animelem = 4
- attr = C, NA
- damage = 30
- animtype = hard
- getpower = 30
- givepower = 10
- guardflag = L
- pausetime = 12,15
- sparkxy = -30,-96
- sparkno = S2
- guard.sparkno = S4
- hitsound = s0,23
- guardsound = s0,26
- ground.type = low
- ground.slidetime = 13
- ground.hittime = 15
- ground.velocity = -5
- air.velocity = -1.2,-3
- guard.velocity = -5
-
-
- [State 420, 4]
- type = ChangeState
- trigger1 = AnimTime = 0
- value = 11
- ctrl = 1
-
- ;---------------------------------------------------------------------------
- ;╢╫╧┬╓╪╜┼
- [Statedef 430]
- type = C
- movetype= A
- physics = C
- ctrl = 0
- anim = 430
- juggle = 2
-
- [state 430, voice]
- type = playsnd
- trigger1 = animelem = 4
- value = 1,0
-
- [state 200, voice]
- type = playsnd
- trigger1 = animelem = 6
- value = 0,19
-
- [State 430, 3]
- type = HitDef
- trigger1 = animelem = 4
- attr = C, NA
- damage = 30
- animtype = hard
- getpower = 30
- givepower = 10
- guardflag = LA
- pausetime = 12,12
- sparkxy = -30,0
- sparkno = S2
- guard.sparkno = S4
- hitsound = s0,24
- guardsound = s0,26
- ground.type = trip
- ground.slidetime = 13
- ground.hittime = 15
- ground.velocity = -2,-4
- air.velocity = -1.2,-4
- fall = 1
-
- [State 430, 4]
- type = ChangeState
- trigger1 = AnimTime = 0
- value = 11
- ctrl = 1
-
- ;---------------------------------------------------------------------------
- ;╠°╟ß╚¡
- [Statedef 600]
- type = A
- movetype= A
- physics = A
- ctrl = 0
- anim = 600
-
- [state 200, ╥⌠╨º]
- type = playsnd
- trigger1 = animelem = 2
- trigger1 = Random > 400
- value = 1,1
-
- [state 200, ╥⌠╨º]
- type = playsnd
- trigger1 = animelem = 3
- value = 0,18
-
- [State 600, 2]
- type = HitDef
- trigger1 = Time = 0
- attr = A, NA
- damage = 12
- getpower = 10
- givepower = 10
- guardflag = HA
- priority = 3
- pausetime = 7,8
- sparkxy = 0,-53
- sparkno = s1
- guard.sparkno = S4
- hitsound = s0,20
- guardsound = s0,26
- ground.type = High
- ground.slidetime = 25
- ground.hittime = 25
- ground.velocity = -4
- air.velocity = -1.3,-3
-
- [State 600, 3]
- type = CtrlSet
- trigger1 = Time = 17
- value = 1
-
- [State 600, 4]
- type = ChangeState
- trigger1 = AnimTime = 0
- value = 50
-
- ;---------------------------------------------------------------------------
- ;╠°╟ß╜┼
- [Statedef 610]
- type = A
- movetype= A
- physics = A
- ctrl = 0
- anim = 610
-
- [state 430, voice]
- type = playsnd
- trigger1 = animelem = 2
- trigger1 = Random > 400
- value = 1,1
-
- [state 200, ╥⌠╨º]
- type = playsnd
- trigger1 = animelem = 2
- value = 0,18
-
- [State 610, 2]
- type = HitDef
- trigger1 = Time = 0
- attr = A, NA
- damage = 12
- getpower = 10
- givepower = 10
- guardflag = HA
- priority = 3
- pausetime = 7,8
- sparkxy = -10,-88
- sparkno = s2
- guard.sparkno = S4
- hitsound = s0,21
- guardsound = s0,26
- ground.type = High
- ground.slidetime = 25
- ground.hittime = 25
- ground.velocity = -4
- air.velocity = -1.3,-3
-
- [State 610, 3]
- type = CtrlSet
- trigger1 = Time = 17
- value = 1
-
- [State 610, 4]
- type = ChangeState
- trigger1 = AnimTime = 0
- value = 50
-
- ;---------------------------------------------------------------------------
- ;╠°╓╪╚¡
- [Statedef 620]
- type = A
- movetype= A
- physics = A
- ctrl = 0
- anim = 620
-
- [state 430, voice]
- type = playsnd
- trigger1 = animelem = 3
- value = 1,0
-
- [state 200, voice]
- type = playsnd
- trigger1 = animelem = 6
- value = 0,19
-
- [State 620, 3]
- type = HitDef
- trigger1 = Time = 0
- attr = A, NA
- damage = 70
- getpower = 50
- givepower = 25
- guardflag = HA
- priority = 3
- pausetime = 9,10
- sparkno = S2
- guard.sparkno = S4
- sparkxy = -10,-81
- hitsound = s0,22
- guardsound = s0,26
- ground.type = High
- ground.slidetime = 29
- ground.hittime = 29
- ground.velocity = -4
- air.velocity = -1.3,-3
-
- [State 620, 4]
- type = ChangeState
- trigger1 = AnimTime = 0
- value = 50
- ctrl = 1
-
- ;---------------------------------------------------------------------------
- ;╟░╠°╓╪╚¡
- [Statedef 621]
- type = A
- movetype= A
- physics = A
- ctrl = 0
- anim = 621
-
- [state 430, voice]
- type = playsnd
- trigger1 = animelem = 2
- value = 1,0
-
- [state 200, voice]
- type = playsnd
- trigger1 = animelem = 6
- value = 0,19
-
- [State 621, 1]
- type = HitDef
- trigger1 = Time = 0
- attr = A, NA
- damage = 70
- getpower = 50
- givepower = 25
- guardflag = HA
- priority = 3
- pausetime = 9,10
- sparkno = S2
- guard.sparkno = S4
- sparkxy = -10,-51
- hitsound = s0,23
- guardsound = s0,26
- ground.type = High
- ground.slidetime = 29
- ground.hittime = 29
- ground.velocity = -4
- air.velocity = -1.3,-3
-
- [State 621, 2]
- type = ChangeState
- trigger1 = AnimTime = 0
- value = 50
- ctrl = 1
-
-
-
- ;---------------------------------------------------------------------------
- ;╠°╓╪╜┼
- [Statedef 630]
- type = A
- movetype= A
- physics = A
- ctrl = 0
- anim = 630
-
- [state 430, voice]
- type = playsnd
- trigger1 = animelem = 3
- value = 1,0
-
- [state 200, voice]
- type = playsnd
- trigger1 = animelem = 6
- value = 0,19
-
- [State 630, 3]
- type = HitDef
- trigger1 = Time = 0
- attr = A, NA
- damage = 70
- getpower = 50
- givepower = 25
- guardflag = HA
- priority = 3
- pausetime = 9,10
- sparkxy = -10,-81
- sparkno = S2
- guard.sparkno = S4
- hitsound = s0,24
- guardsound = s0,26
- ground.type = High
- ground.slidetime = 29
- ground.hittime = 29
- ground.velocity = -4
- air.velocity = -1.3,-3
-
- [State 630, 4]
- type = ChangeState
- trigger1 = AnimTime = 0
- value = 50
- ctrl = 1
-
- ;---------------------------------------------------------------------------
- ;
- [Statedef 631]
- type = A
- movetype= A
- physics = A
- juggle = 3
- ctrl = 0
- anim = 631
-
- [state 430, voice]
- type = playsnd
- trigger1 = animelem = 3
- value = 1,0
-
- [state 200, voice]
- type = playsnd
- trigger1 = animelem = 6
- value = 0,19
-
- [State 631, 1]
- type = HitDef
- trigger1 = Time = 0
- attr = A, NA
- damage = 70
- getpower = 50
- givepower = 25
- guardflag = HA
- priority = 3
- pausetime = 9,10
- sparkno = S2
- guard.sparkno = S4
- sparkxy = -10,-51
- hitsound = s0,24
- guardsound = s0,26
- ground.type = High
- ground.slidetime = 29
- ground.hittime = 29
- ground.velocity = -4
- air.velocity = -1.3,-3
-
- [State 631, 2]
- type = ChangeState
- trigger1 = AnimTime = 0
- value = 50
- ctrl = 1
-
- ;=========================================================
- ;---------------------------------------------------------------------------
- ;forward_A
- [Statedef 500]
- type = S
- movetype= A
- physics = S
- ctrl = 0
- anim = 500
-
- [State 500, 7]
- type = ChangeState
- trigger1 = AnimTime = 0
- value = 501
-
- [Statedef 501]
- type = A
- movetype= A
- physics = A
- anim = 501
-
-
- [state 430, voice]
- type = playsnd
- trigger1 = animelem = 1
- value = 1,1
-
- [state 430, voice]
- type = playsnd
- trigger1 = animelem = 7
- value = 0,18
-
- [state 501,vel]
- type = velset
- trigger1 = time = [0,18]
- x = 5
- y = -1
-
- [state 500,vel]
- type = veladd
- trigger1 = time >= 0
- y = 0.3
-
- [State 500, 1]
- type = HitDef
- trigger1 = AnimElem = 1
- attr = S, NA
- damage = 10
- animtype = Light
- getpower = 20,10
- givepower = 10,10
- guardflag = MA
- hitflag = MAF
- pausetime = 10,18
- sparkxy = -10,-90
- sparkno = s2
- guard.sparkno = S4
- hitsound = s0,22
- guardsound = s0,26
- ground.type = High
- ground.slidetime = 5
- ground.hittime = 25
- ground.velocity = -4
-
- [State 500, 1]
- type = HitDef
- trigger1 = AnimElem = 7
- attr = S, NA
- damage = 10
- animtype = Light
- getpower = 20,10
- givepower = 10,10
- guardflag = MA
- hitflag = MAF
- pausetime = 17,18
- sparkno = S2
- guard.sparkno = S4
- sparkxy = -10,-70
- hitsound = s0,22
- guardsound = s0,26
- ground.type = High
- ground.slidetime = 5
- ground.hittime = 16
- ground.velocity = -8
-
- [State 501, 3]
- type = ChangeState
- trigger1 = Pos Y >= -4
- trigger1 = Vel Y > 0
- value = 502
-
- [Statedef 502]
- type = S
- movetype= A
- physics = S
- anim = 502
- velset = 0
-
- [State 502, 1]
- type = ctrlSet
- trigger1 = animtime = 0
- value = 1
-
-
- [State 502, 1]
- type = PosSet
- trigger1 = Pos Y >= -1
- y = 0
-
- [State 502, 2]
- type = ChangeState
- trigger1 = AnimTime = 0
- value = 0
- ;---------------------------------------------------------------------------
- ;forward_b
- [Statedef 511]
- type = S
- movetype= A
- physics = S
- velset = 0,0
- ctrl = 0
- anim = 511
-
- [state 511, 1]
- type = playsnd
- trigger1 = animelem = 4
- value = 3,0
-
- [State 511, 1]
- type = HitDef
- trigger1 = AnimElem = 4
- attr = S, NA
- damage = 10
- animtype = Light
- getpower = 20,10
- givepower = 10,10
- guardflag = MA
- hitflag = MAF
- pausetime = 7,8
- sparkno = S2
- guard.sparkno = S4
- sparkxy = -20,-90
- hitsound = s0,23
- guardsound = s0,26
- ground.type = High
- ground.slidetime = 5
- ground.hittime = 11
- ground.velocity = -4
-
- [State 511, 1]
- type = HitDef
- trigger1 = AnimElem = 6
- attr = S, NA
- damage = 10
- animtype = Light
- getpower = 20,10
- givepower = 10,10
- guardflag = MA
- hitflag = MAF
- pausetime = 7,8
- sparkno = S2
- guard.sparkno = S4
- sparkxy = -20,-70
- hitsound = s0,23
- guardsound = s0,26
- ground.type = High
- ground.slidetime = 5
- ground.hittime = 11
- ground.velocity = -4
-
- [State 511, 1]
- type = HitDef
- trigger1 = AnimElem = 7
- attr = S, NA
- damage = 10
- animtype = Light
- getpower = 20,10
- givepower = 10,10
- guardflag = MA
- hitflag = MAF
- pausetime = 7,8
- sparkno = S2
- guard.sparkno = S4
- sparkxy = -20,-50
- hitsound = s0,23
- guardsound = s0,26
- ground.type = High
- ground.slidetime = 5
- ground.hittime = 11
- ground.velocity = -4
-
- [State 511, 7]
- type = ChangeState
- trigger1 = AnimTime = 0
- value = 0
- ctrl = 1
-
- ;---------------------------------------------------------------------------
- ;forward_c
- [Statedef 522]
- type = A
- movetype= A
- physics = S
- velset = 0,0
- ctrl = 0
- anim = 522
-
- [state 522,vel]
- type = velset
- trigger1 = time = [10,19]
- x = 5
-
- [state 430, voice]
- type = playsnd
- trigger1 = animelem = 4
- value = 12,2
-
- [State 522, 1]
- type = HitDef
- trigger1 = AnimElem = 4
- attr = S, NA
- damage = 20
- animtype = Light
- getpower = 20,10
- givepower = 10,10
- guardflag = MA
- hitflag = MAF
- pausetime = 17,15
- sparkno = S2
- guard.sparkno = S4
- sparkxy = -10,-70
- hitsound = s0,23
- guardsound = s0,26
- ground.type = High
- ground.slidetime = 5
- ground.hittime = 25
- ground.velocity = -14
-
- [State 522, ai]
- type = ChangeState
- trigger1 = var(7) >= 1
- trigger1 = life <=200
- trigger1 = movecontact = 1
- trigger1 = p2statetype != A
- trigger1 = power >= 1000
- trigger1 = random >= 200
- value = 6301
-
- [State 522, ai]
- type = ChangeState
- trigger1 = var(7) >= 1
- trigger1 = life <=300
- trigger1 = movecontact = 1
- trigger1 = p2statetype != A
- trigger1 = power >= 1000
- trigger1 = random >= 200
- value = 6251
-
- [State 522, ai]
- type = ChangeState
- trigger1 = var(7) >= 1
- trigger1 = movecontact = 1
- trigger1 = p2statetype != A
- trigger1 = power >= 1000
- trigger1 = random >= 200
- value = 6201
-
- [State 522, ai]
- type = ChangeState
- trigger1 = var(7) >= 1
- trigger1 = movecontact = 1
- trigger1 = p2statetype != A
- trigger1 = random >= 200
- value = 1400
-
- [State 522, ai]
- type = ChangeState
- trigger1 = var(7) >= 1
- trigger1 = movecontact = 1
- trigger1 = p2statetype != A
- trigger1 = P2bodydist X = (5,50)
- trigger1 = random >= 200
- value = 1310
-
- [State 522, 7]
- type = ChangeState
- trigger1 = AnimTime = 0
- value = 0
- ctrl = 1
-
- ;---------------------------------------------------------------------------
- ;│¼╓╪╗≈
- [Statedef 533]
- type = S
- movetype= A
- physics = S
- velset = 0,0
- ctrl = 0
- anim = 533
-
- [state 430, voice]
- type = playsnd
- trigger1 = animelem = 2
- trigger1 = random > 200
- value = 1,0
-
- [state 430, voice]
- type = playsnd
- trigger1 = animelem = 2
- value = 0,34
-
- [State 533, 1]
- type = HitDef
- trigger1 = AnimElem = 2
- attr = S, NA
- damage = 110
- animtype = heavy
- getpower = 20,10
- givepower = 10,10
- guardflag = MA
- hitflag = MAF
- pausetime = 17,15
- sparkno = S2
- guard.sparkno = S4
- sparkxy = -10,-70
- hitsound = s0,25
- guardsound = s0,26
- ground.type = High
- ground.slidetime = 5
- ground.hittime = 25
- ground.velocity = -4,-4
- air.velocity = -4,-4
- fall = 1
-
- [State 533, 7]
- type = ChangeState
- trigger1 = AnimTime = 0
- value = 0
- ctrl = 1
-
- ;---------------------------------------------------------------------------
- ;┐╒╓╨│¼╓╪╗≈
- [Statedef 544]
- type = A
- movetype= A
- physics = A
- ctrl = 0
- anim = 544
-
- [state 430, voice]
- type = playsnd
- trigger1 = animelem = 2
- trigger1 = random > 200
- value = 1,0
-
- [state 430, voice]
- type = playsnd
- trigger1 = animelem = 2
- value = 0,34
-
- [State 544, 1]
- type = HitDef
- trigger1 = AnimElem = 2
- attr = S, NA
- damage = 110
- animtype = heavy
- getpower = 20,10
- givepower = 10,10
- guardflag = MA
- hitflag = MAF
- pausetime = 17,15
- sparkno = S2
- guard.sparkno = S4
- sparkxy = 10,-50
- hitsound = s0,25
- guardsound = s0,26
- ground.type = High
- ground.slidetime = 5
- ground.hittime = 25
- ground.velocity = -4,-4
- air.velocity = -4,-4
- fall = 1
-
- [State 544, 7]
- type = ChangeState
- trigger1 = AnimTime = 0
- value = 50
- ctrl = 1
-
-
-
-
-
-
- ;▒╪╔▒CNS
- ;3╢╬┤≥
- [statedef 3001]
- type = S
- movetype = A
- physics = S
- juggle = 6
- poweradd = 80
- ctrl = 0
- anim = 3001
-
- [state 501,vel]
- type = posadd
- trigger1 = animelem = 1
- x = 20
-
- [state 3001,╔∙╥⌠]
- type = playsnd
- trigger1 = time = 0
- value = 2,5
-
-
- [State 230, 2]
- type = HitDef
- trigger1 = AnimElem = 3
- attr = S, SA
- animtype = Medium
- damage = 50
- guardflag = MA
- pausetime = 8,15
- sparkno = s3
- guard.sparkno = S7
- sparkxy = -10,-70
- hitsound = s0,23
- guardsound = s0,26
- ground.type = High
- ground.slidetime = 12
- ground.hittime = 15
- ground.velocity = -5
- air.velocity = -2.2,-3.2
-
- [State 211, 2]
- type = ChangeState
- triggerall = time = [25,40]
- trigger1 = command = "98combo1"
- trigger2 = command = "98combo2"
- value = 3002
- ctrl = 1
-
- [State 3001, ai]
- type = ChangeState
- trigger1 = var(7) >= 1
- trigger1 = movecontact = 1
- trigger1 = p2statetype != A
- value = 3002
-
- [state 501,vel]
- type = posadd
- trigger1 = animelem = 7
- x = 10
-
- [state 501,vel]
- type = posadd
- trigger1 = animtime = 0
- x = 10
-
- [State 201, 2]
- type = ChangeState
- trigger1 = AnimTime = 0
- value = 0
- ctrl = 1
-
-
- [statedef 3002]
- type = S
- movetype = A
- physics = S
- juggle = 6
- poweradd = 80
- ctrl = 0
- anim = 3002
-
- [state 501,vel]
- type = posadd
- trigger1 = animelem = 1
- x = 20
-
-
- [state 3001,╔∙╥⌠]
- type = playsnd
- trigger1 = time = 0
- value = 2,5
-
- [State 230, 2]
- type = HitDef
- trigger1 = AnimElem = 3
- attr = S, SA
- animtype = Medium
- damage = 50
- guardflag = MA
- pausetime = 8,15
- sparkno = s3
- guard.sparkno = S7
- sparkxy = -10,-70
- hitsound = s0,23
- guardsound = s0,26
- ground.type = High
- ground.slidetime = 12
- ground.hittime = 15
- ground.velocity = -5
- air.velocity = -2.2,-3.2
-
- [State 211, 2]
- type = ChangeState
- trigger1 = time = [11,25]
- trigger1 = command = "98combo1"
- value = 3003
-
- [State 211, 2]
- type = ChangeState
- trigger1 = time = [11,25]
- trigger1 = command = "98combo2"
- value = 3004
-
- [State 420, 4]
- type = ChangeState
- trigger1 = var(7) >= 1
- trigger1 = movecontact = 1
- trigger1 = p2statetype != A
- trigger1 = random >=500
- value = 3003
-
- [State 420, 4]
- type = ChangeState
- trigger1 = var(7) >= 1
- trigger1 = movecontact = 1
- trigger1 = p2statetype != A
- value = 3004
-
- [state 501,vel]
- type = posadd
- trigger1 = animtime = 0
- x = 20
-
- [State 201, 2]
- type = ChangeState
- trigger1 = AnimTime = 0
- value = 0
- ctrl = 1
-
- [Statedef 3003]
- type = S
- movetype= A
- physics = S
- velset = 0,0
- ctrl = 0
- anim = 511
-
- [state 3001,╔∙╥⌠]
- type = playsnd
- trigger1 = time = 0
- value = 4,4
-
- [State 511, 1]
- type = HitDef
- trigger1 = AnimElem = 4
- attr = S, SA
- damage = 10
- animtype = Light
- getpower = 20,10
- givepower = 10,10
- guardflag = MA
- hitflag = MAF
- pausetime = 7,8
- sparkno = s3
- guard.sparkno = S7
- sparkxy = -20,-90
- hitsound = s0,23
- guardsound = s0,26
- ground.type = High
- ground.slidetime = 5
- ground.hittime = 11
- ground.velocity = -4
-
- [State 511, 1]
- type = HitDef
- trigger1 = AnimElem = 6
- attr = S, SA
- damage = 10
- animtype = Light
- getpower = 20,10
- givepower = 10,10
- guardflag = MA
- hitflag = MAF
- pausetime = 7,8
- sparkno = s3
- guard.sparkno = S7
- sparkxy = -20,-70
- hitsound = s0,23
- guardsound = s0,26
- ground.type = High
- ground.slidetime = 5
- ground.hittime = 11
- ground.velocity = -4
-
- [State 511, 1]
- type = HitDef
- trigger1 = AnimElem = 7
- attr = S, SA
- damage = 10
- animtype = Light
- getpower = 20,10
- givepower = 10,10
- guardflag = MA
- hitflag = MAF
- pausetime = 7,8
- sparkxy = -20,-50
- sparkno = s3
- guard.sparkno = S7
- hitsound = s0,23
- guardsound = s0,26
- ground.type = Trip
- ground.slidetime = 5
- ground.hittime = 11
- ground.velocity = 0
-
-
- [State 511, 7]
- type = ChangeState
- trigger1 = AnimTime = 0
- value = 0
- ctrl = 1
-
-
- [Statedef 3004]
- type = A
- movetype = A
- physics = A
- anim = 3004
- poweradd = 100
- ctrl = 0
-
- [state 3001,╔∙╥⌠]
- type = playsnd
- trigger1 = time = 0
- value = 4,4
-
- [State 1401, 1]
- type = Velset
- trigger1 = time = [0,21]
- x = 1.5
- y = -1.5
-
- [State 1401, 1]
- type = Veladd
- trigger1 = time = [0,7]
- x = .5
- y = -.25
-
-
- [State 2001, 3]
- type = VelAdd
- trigger1 = Time >= 0
- y = .1
- x = 0
-
- [State 1401, 3]
- type = HitDef
- trigger1 = animelem = 4
- trigger2 = animelem = 6
- attr = A, SA
- damage = 50,10
- getpower = 50
- givepower = 10
- guardflag = HA
- priority = 3
- pausetime = 8,8
- sparkno = s3
- guard.sparkno = S7
- sparkxy = -10,-51
- hitsound = s0,23
- guardsound = s0,26
- ground.type = High
- ground.slidetime = 15
- ground.hittime = 25
- ground.velocity = -1.5,-4
- air.velocity = -1.5, -3
- fall = 1
-
- [State 1411,4]
- type = ChangeState
- trigger1 = Vel Y > 0
- trigger1 = Pos Y >= -4
- value = 1413
- ctrl = 0
-
- ;================================================
- ; ░δ╘┬╒╢
- [Statedef 1000]
- type = S
- movetype = A
- physics = N
- juggle = 4
- poweradd= 120
- velset = 0,0
- anim = 1010
- ctrl = 0
-
- [State 1000, 1]
- type = PlaySnd
- trigger1 = AnimElem = 3
- value = 2, 0
-
- [State 1000, 1]
- type = PlaySnd
- trigger1 = AnimElem = 5
- value = 0,4
-
- [State 1000, 2]
- type = VelSet
- trigger1 = Time = 3
- x = 4.5
-
-
- [State 1000, 3]
- type = HitDef
- trigger1 = AnimElem = 7
- attr = S, SA
- animtype = Hard
- damage = 40,2
- priority = 5
- guardflag = MA
- pausetime = 10,15
- sparkno = s3
- guard.sparkno = S7
- sparkxy = -10,-60
- hitsound = s0,23
- guardsound = s0,26
- ground.type = Low
- ground.slidetime = 12
- ground.hittime = 15
- ground.velocity = -7
- air.velocity = -4,-2.5
-
-
- [State 1000, 4]
- type = HitDef
- trigger1 = AnimElem = 9
- attr = S, SA
- animtype = Hard
- damage = 80,2
- priority = 5
- guardflag = MA
- pausetime = 14,15
- sparkxy = -10,-60
- sparkno = s3
- guard.sparkno = S7
- hitsound = s0,23
- guardsound = s0,26
- ground.type = Low
- ground.slidetime = 12
- ground.hittime = 15
- ground.velocity = -8
- air.velocity = -4
- ;down.bounce = 1
-
- [State 1000, 7]
- type = velset
- trigger1 = vel x <=0
- x = 0
-
- [State 1000, 2]
- type = VelSet
- trigger1 = AnimElem = 8
- x = 0
-
- [State 1000, 5]
- type = ChangeState
- trigger1 = AnimTime = 0
- value = 0
- ctrl = 1
-
- ;--------------------------------------------------------------------
- ; Crescent Moon Slash hard
- [Statedef 1010]
- type = S
- movetype = A
- physics = N
- juggle = 4
- poweradd= 100
- velset = 0,0
- anim = 1010
- ctrl = 0
-
- [State 1010, 1]
- type = PlaySnd
- trigger1 = AnimElem = 3
- value = 2, 0
-
- [State 1010, 1]
- type = PlaySnd
- trigger1 = AnimElem = 5
- value = 0, 4
-
- [State 1010, 2]
- type = VelSet
- trigger1 = Time = 3
- x = 7.5
-
-
- [State 1010, 3]
- type = HitDef
- trigger1 = AnimElem = 7
- attr = S, SA
- animtype = Hard
- damage = 40,2
- priority = 5
- guardflag = MA
- pausetime = 8,15
- sparkxy = -10,-60
- sparkno = s3
- guard.sparkno = S7
- hitsound = s0,23
- guardsound = s0,26
- ground.type = Low
- ground.slidetime = 12
- ground.hittime = 15
- ground.velocity = -7
- air.velocity = -4,-2.5
-
-
- [State 1010, 4]
- type = HitDef
- trigger1 = AnimElem = 8
- attr = S, SA
- animtype = Hard
- damage = 80,2
- priority = 5
- guardflag = MA
- pausetime = 12,15
- sparkxy = -10,-60
- sparkno = s3
- guard.sparkno = S7
- hitsound = s0,23
- guardsound = s0,26
- ground.type = Low
- ground.slidetime = 12
- ground.hittime = 15
- ground.velocity = -8
- air.velocity = -4,-3
- ;down.bounce = 1
-
-
- [State 1010, 7]
- type = velset
- trigger1 = vel x <=0
- x = 0
-
- [State 1010, 2]
- type = VelSet
- trigger1 = AnimElem = 8
- x = 0
-
- [State 1010, 5]
- type = ChangeState
- trigger1 = AnimTime = 0
- value = 0
- ctrl = 1
- ;---------------------------------------------------------------------------
- ;░╘╞°╜┼-1
- [Statedef 1100]
- type = S
- movetype= A
- physics = S
- velset = 0,0
- ctrl = 0
- anim = 1100
-
- [State 1000, 4]
- type = projectile
- trigger1 = AnimElem = 4
- projanim = 1110
- projhits = 1
- sprpriority = 3
- velocity = 0, 0
- remvelocity = 0, 0
- postype = p1
- offset = -10, 0
- bindtime = - 1
- attr = c, SA
- animtype = light
- damage = 120,10
- guardflag = LA
- sparkxy = 90,-30
- hitsound = s0,36
- guardsound = s0,26
- ground.type = low
- ground.slidetime = 13
- ground.hittime = 25
- ground.velocity = -12
- air.velocity = -4,-2.5
- projremovetime = 22
-
- [state 1100, 1]
- type = playsnd
- trigger1 = animelem = 1
- value = 2,4
-
- [state 1100, 1]
- type = playsnd
- trigger1 = animelem = 4
- value = 0,36
-
- [state 1100,2]
- type = EnvShake
- Trigger1 = AnimElem = 4
- time = 12
- ampl = 6
-
- [State 1100, 1]
- type = HitDef
- trigger1 = AnimElem = 4
- attr = S, SA
- damage = 130,10
- animtype = Light
- getpower = 20,10
- givepower = 10,10
- guardflag = LA
- pausetime = 12,12
- hitflag = MAFD
- pausetime = 7,28
- sparkno = s3
- guard.sparkno = S7
- sparkxy = -10,0
- hitsound = s0,23
- guardsound = s0,26
- ground.type = low
- ground.slidetime = 5
- ground.hittime = 25
- ground.velocity = -5
-
-
- [State 1100, 7]
- type = ChangeState
- trigger1 = AnimTime = 0
- value = 0
- ctrl = 1
-
- ;---------------------------------------------------------------------------
- ;░╘╞°╜┼-2
- [Statedef 1101]
- type = S
- movetype= A
- physics = S
- velset = 0,0
- ctrl = 0
- anim = 1100
-
- [state 1101, 1]
- type = playsnd
- trigger1 = animelem = 1
- value = 2,4
-
- [State 1101, 4]
- type = projectile
- trigger1 = AnimElem = 4
- projanim = 1110
- projhits = 1
- sprpriority = 3
- velocity = 0, 0
- remvelocity = 0, 0
- postype = p1
- offset = -10, 0
- bindtime = - 1
- attr = c, SA
- animtype = haevy
- damage = 170,10
- guardflag = LA
- sparkxy = 90,-30
- hitsound = s0,36
- guardsound = s0,26
- ground.type = low
- ground.slidetime = 13
- ground.hittime = 25
- ground.velocity = -12
- air.velocity = -4,-2.5
- projremovetime = 22
-
-
- [state 1101,2]
- type = EnvShake
- Trigger1 = AnimElem = 4
- time = 12
- ampl = 8
-
- [state 1100, 1]
- type = playsnd
- trigger1 = animelem = 4
- value = 0,36
-
- [State 1101, 1]
- type = HitDef
- trigger1 = AnimElem = 4
- attr = S, SA
- damage = 150,10
- animtype = hard
- getpower = 20,10
- givepower = 10,10
- guardflag = LA
- pausetime = 12,12
- hitflag = MAFD
- pausetime = 7,28
- sparkno = s3
- guard.sparkno = S7
- sparkxy = -10,0
- hitsound = s0,23
- guardsound = s0,26
- ground.type = low
- ground.slidetime = 25
- ground.hittime = 25
- ground.velocity = -5
-
-
- [State 1101, 7]
- type = ChangeState
- trigger1 = AnimTime = 0
- value = 0
- ctrl = 1
-
- ;------------------------------------------------------------------
- [Statedef 1200]
- type = S
- movetype = A
- physics = S
- anim = 1200
- ctrl = 0
-
- [State 1200, 1]
- type = VelSet
- trigger1 = Time = [6,13]
- x = 9
-
-
- [state 430, voice]
- type = playsnd
- trigger1 = animelem = 3
- value = 1,1
-
- [State 1200, 2]
- type = VelSet
- trigger1 = Time = 15
- x = 0
-
- [State 1200, 3]
- type = HitDef
- trigger1 = AnimElem = 3
- trigger2 = AnimElem = 5
- attr = S, SA
- damage = 60
- sparkno = s3
- guard.sparkno = S7
- animtype = hard
- guardflag = LA
- hitsound = s0,24
- guardsound = s0,26
- pausetime = 10,7
- ground.hittime = 19
- ground.type = trip
- ground.slidetime = 19
- ground.velocity = -1,-7
- air.velocity = -1,-7
- fall = 1
- fall.recover = 0
-
- [State 1200, 4]
- type = PlaySnd
- trigger1 = time = 0
- value = 0,3
-
- [State 1200, 5]
- type = ChangeState
- trigger1 = AnimTime = 0
- value = 1201
-
- [Statedef 1201]
- type = A
- movetype = A
- physics = A
- velset = 0
- anim = 1201
- ctrl = 0
-
- [State 1201, 1]
- type = VelSet
- trigger1 = Time = [0,7]
- y = -5
- x = 4
-
- [State 1201, 2]
- type = VelSet
- trigger1 = Time = 7
- y = 0
-
- [State 1201, 4]
- type = VelAdd
- trigger1 = Time >= 0
- y = .4
-
- [State 1201, 6]
- type = VelSet
- trigger1 = time = [7,18]
- x = 3
-
- [state 1201,2]
- type = EnvShake
- Trigger1 = movehit = 1
- time = 12
- ampl = 8
-
- [state 430, voice]
- type = playsnd
- trigger1 = animelem = 3
- value = 4,4
-
- [State 1201, 7]
- type = HitDef
- trigger1 = AnimElem = 3
- attr = S, SA
- damage = 80
- animtype = hard
- guardflag = MA
- sparkno = s3
- guard.sparkno = S7
- sparkxy = -10,-65
- hitsound = s0,25
- guardsound = s0,26
- pausetime = 10,10
- ground.hittime = 19
- ground.type = trip
- ground.slidetime = 19
- ground.velocity = -2,10
- air.velocity = -2,10
- down.velocity = 0,2
-
- [State 1201, 8]
- type = ChangeState
- trigger1 = Pos Y >= -6
- trigger1 = Vel Y > 0
- value = 1202
-
- [Statedef 1202]
- type = S
- movetype = A
- physics = S
- anim = 1202
- velset = 0,0
-
-
- [State 1202, 1]
- type = PosSet
- trigger1 = time = 0
- y = 0
-
- [State 1202, 2]
- type = ChangeState
- trigger1 = animtime = 0
- value = 0
- ctrl = 1
-
- ;------------------------------------------------------------------
- ;▓∙╜┼
- [Statedef 1210]
- type = S
- movetype = A
- physics = S
- anim = 1210
- ctrl = 0
-
- [State 1200, 1]
- type = VelSet
- trigger1 = Time = [6,13]
- x = 11
-
- [State 1210, 2]
- type = VelSet
- trigger1 = Time = 16
- x = 0
-
- [state 430, voice]
- type = playsnd
- trigger1 = animelem = 3
- value = 1,1
-
- [State 1210, 3]
- type = HitDef
- trigger1 = AnimElem = 3
- trigger2 = AnimElem = 5
- attr = S, SA
- damage = 60
- animtype = hard
- guardflag = LA
- sparkno = s3
- guard.sparkno = S7
- hitsound = s0,24
- guardsound = s0,26
- pausetime = 10,10
- ground.hittime = 19
- ground.type = trip
- ground.slidetime = 19
- ground.velocity = -1,-7
- air.velocity = -1,-7
- fall = 1
- fall.recover = 0
-
- [State 1210, 4]
- type = PlaySnd
- trigger1 = time = 0
- value = 0,3
-
- [State 1210, 5]
- type = ChangeState
- trigger1 = AnimTime = 0
- value = 1211
-
- [Statedef 1211]
- type = A
- movetype = A
- physics = A
- velset = 0
- anim = 1201
- ctrl = 0
-
- [state 430, voice]
- type = playsnd
- trigger1 = animelem = 2
- value = 4,4
-
- [State 1211, 1]
- type = VelSet
- trigger1 = Time = [0,9]
- y = -6
- x = 4
-
- [State 1211, 2]
- type = VelSet
- trigger1 = Time = 9
- y = 0
-
- [State 1211, 4]
- type = VelAdd
- trigger1 = Time >= 0
- y = .5
-
- [State 1211, 6]
- type = VelSet
- trigger1 = time = [9,18]
- x = 4
-
- [state 1211,2]
- type = EnvShake
- Trigger1 = movehit = 1
- time = 12
- ampl = 8
-
- [State 1211, 7]
- type = HitDef
- trigger1 = AnimElem = 3
- attr = S, SA
- damage = 90
- animtype = hard
- guardflag = MA
- sparkno = s3
- guard.sparkno = S7
- sparkxy = -10,-65
- hitsound = s0,25
- guardsound = s0,26
- pausetime = 10,10
- ground.hittime = 19
- ground.type = trip
- ground.slidetime = 19
- ground.velocity = -2,7
- air.velocity = -2,7
- down.velocity = 0,3
-
- [State 1211, 8]
- type = ChangeState
- trigger1 = Pos Y >= -4
- trigger1 = Vel Y > 0
- value = 1212
-
- [Statedef 1212]
- type = S
- movetype = A
- physics = S
- anim = 1202
- velset = 0,0
-
- [State 1212, 1]
- type = PosSet
- trigger1 = time = 0
- y = 0
-
- [State 1212, 2]
- type = ChangeState
- trigger1 = animtime = 0
- value = 0
- ctrl = 1
-
-
- ;---------------------------------------------------------------------------
- ;╖╔╤α╒╢
- [Statedef 1300]
- type = S
- movetype = A
- physics = S
- velset = 0,0
- anim = 1300
- ctrl = 0
-
- [state 1300, 1]
- type = playsnd
- trigger1 = animelem = 1
- value = 2,1
-
- [state 1310, 1]
- type = playsnd
- trigger1 = animelem = 1
- value = 0,34
- [State 1300, 2]
- type = ChangeState
- trigger1 = animtime = 0
- value = 1301
-
- ;╗≈╓╨
- [Statedef 1301]
- type = A
- movetype = A
- anim = 1301
-
- [State 1301, 1]
- type = HitDef
- trigger1 = AnimElem = 1
- trigger2 = AnimElem = 2
- attr = S, SA
- animtype = Back
- damage = 80
- guardflag = M
- pausetime = 10,0
- sparkno = s3
- guard.sparkno = S7
- sparkxy = -15,-65
- hitsound = s0,25
- guardsound = s0,26
- ground.type = High
- ground.slidetime = 12
- round.hittime = 18
- ground.velocity = -1,-7
- air.velocity = -1,-4
- fall = 1
-
- [State 1301, 4]
- type = VelAdd
- trigger1 = Time >= 0
- y = 0.5
-
- [State 1301, 5]
- type = VelSet
- trigger1 = time = [0,10]
- y = -5
-
- [State 1301, 5]
- type = VelSet
- trigger1 = time = [0,3]
- x = 0.5
-
- [State 1301, 5]
- type = VelSet
- trigger1 = time = 11
- y = 0
-
- [State 1301, 6]
- type = ChangeState
- trigger1 = Pos Y >= 0
- trigger1 = Vel Y > 0
- value = 1302
-
-
-
- ;---------------------------------------------------------------------------
- [Statedef 1303]
- type = A
- movetype = A
- physics = A
- anim = 1302
- ctrl = 0
-
- [State 1303, 1]
- type = VelAdd
- trigger1 = Time >= 0
- y = 0.1
-
-
- [State 1303, 2]
- type = HitDef
- trigger1 = AnimElem = 3
- attr = S, SA
- damage = 50
- animtype = hard
- guardflag = MA
- sparkno = s3
- guard.sparkno = S7
- sparkxy = -10,-65
- hitsound = s0,25
- guardsound = s0,26
- pausetime = 15,15
- ground.hittime = 19
- ground.type = trip
- ground.slidetime = 19
- ground.velocity = -2,10
- air.velocity = -2,10
- down.velocity = 0,10
-
-
- [state 1303,2]
- type = EnvShake
- Trigger1 = movehit = 1
- time = 12
- ampl = 6
-
-
- [State 1302, 3]
- type = ChangeState
- trigger1 = Pos Y >= 0
- trigger1 = Vel Y > 0
- value = 1302
-
- ;---------------------------------------------------------------------------
- [Statedef 1302]
- type = S
- movetype = A
- physics = S
- anim = 1305
- velset = 0,0
- ctrl = 1
-
- [State 1302, 1]
- type = PosSet
- trigger1 = Pos Y >= 0
- y = 0
-
- [State 1302, 2]
- type = ChangeState
- trigger1 = animtime = 0
- value = 0
-
- ;---------------------------------------------------------------------------
- ;---------------------------------------------------------------------------
- ;╖╔╤α╒╢-╓╪
- [Statedef 1310]
- type = S
- movetype = A
- physics = S
- velset = 0,0
- anim = 1300
- ctrl = 0
-
- [state 1310, 1]
- type = playsnd
- trigger1 = animelem = 1
- value = 2,1
-
- [state 1310, 1]
- type = playsnd
- trigger1 = animelem = 1
- value = 0,34
-
- [State 1310, 2]
- type = ChangeState
- trigger1 = animtime = 0
- value = 1311
-
-
- [Statedef 1311]
- type = A
- movetype = A
- anim = 1311
-
- [State 1311, 1]
- type = HitDef
- trigger1 = AnimElem = 1
- trigger2 = AnimElem = 2
- trigger3 = AnimElem = 3
- attr = S, SA
- animtype = Back
- damage = 60
- guardflag = M
- pausetime = 5,5
- sparkno = s3
- guard.sparkno = S7
- sparkxy = -15,-65
- hitsound = s0,25
- guardsound = s0,26
- ground.type = High
- ground.slidetime = 12
- round.hittime = 18
- ground.velocity = -2,-8
- air.velocity = -2,-5
- fall = 1
-
- [State 1311, 4]
- type = VelAdd
- trigger1 = Time >= 0
- y = 0.6
-
- [State 1311, 4]
- type = VelAdd
- trigger1 = Time = [0,1]
- y = -1
-
- [State 1311, 5]
- type = VelSet
- trigger1 = time = [0,10]
- y = -6
-
- [State 1301, 5]
- type = VelSet
- trigger1 = time = [0,7]
- x = 0.8
-
- [State 1311, 6]
- type = ChangeState
- trigger1 = command = "y"
- trigger1 = movehit = 1
- trigger1 = time = [14,20]
- value = 1303
-
- [State 522, ai]
- type = ChangeState
- trigger1 = var(7) >= 1
- trigger1 = movehit >= 1
- trigger1 = time >=14
- value = 1303
-
- [State 1311, 6]
- type = ChangeState
- trigger1 = Pos Y >= 0
- trigger1 = Vel Y > 0
- value = 1312
-
-
-
- ;---------------------------------------------------------------------------
- [Statedef 1312]
- type = S
- movetype = A
- physics = S
- anim = 1306
- velset = 0,0
- ctrl = 1
-
- [State 1312, 1]
- type = PosSet
- trigger1 = Pos Y >= 0
- y = 0
-
- [State 1312, 2]
- type = ChangeState
- trigger1 = animtime = 0
- value = 0
-
-
- ;---------------------------------------------------------------------------
- ;┐╒╔││╛-1
- [statedef 1400]
- type = S
- movetype = A
- physics = S
- anim = 1400
- poweradd = 100
- velset = 0,0
- ctrl = 0
-
- [state 1400, 1]
- type = playsnd
- trigger1 = animelem = 1
- value = 2,3
-
- [state 1400, 1]
- type = playsnd
- trigger1 = animelem = 1
- value = 0,34
-
- [State 1400, 1]
- type = ChangeState
- trigger1 = animtime = 0
- value = 1401
-
- [Statedef 1401]
- type = A
- movetype = A
- physics = A
- anim = 1401
- poweradd = 100
- ctrl = 0
-
- [State 1401, 1]
- type = Velset
- trigger1 = time = [0,21]
- x = 3
- y = -3
-
- [State 1401, 1]
- type = Veladd
- trigger1 = time = [0,7]
- x = 1
- y = -.5
-
-
- [State 2001, 3]
- type = VelAdd
- trigger1 = Time >= 0
- y = .1
- x = 0
-
- [State 1401, 3]
- type = HitDef
- trigger1 = animelem = 1
- trigger2 = animelem = 7
- attr = A, SA
- damage = 50,10
- getpower = 50
- givepower = 10
- guardflag = MA
- priority = 3
- pausetime = 8,8
- sparkno = s3
- guard.sparkno = S7
- sparkxy = -10,-61
- hitsound = s0,23
- guardsound = s0,26
- ground.type = High
- ground.slidetime = 15
- ground.hittime = 25
- ground.velocity = -3,-8
- air.velocity = -3, -6
- fall = 1
-
- [State 1401, 3]
- type = HitDef
- trigger1 = animelem = 12
- attr = A, SA
- damage = 30,10
- getpower = 50
- givepower = 10
- guardflag = MA
- priority = 3
- pausetime = 8,8
- sparkno = s3
- guard.sparkno = S7
- sparkxy = -10,-61
- hitsound = s0,23
- guardsound = s0,26
- ground.type = High
- ground.slidetime = 15
- ground.hittime = 25
- ground.velocity = -4,-1
- air.velocity = -3, -1
- fall = 1
-
-
- [State 1402,4]
- type = ChangeState
- trigger1 = Vel Y > 0
- trigger1 = Pos Y >= -8
- value = 1403
- ctrl = 0
-
- [Statedef 1403]
- type = S
- movetype = A
- physics = S
- velset = 0,0
- anim = 1306
-
- [State 1403, 1]
- type = PosSet
- trigger1 = time = 0
- y = 0
-
- [State 1403, 2]
- type = ChangeState
- trigger1 = animtime = 0
- value = 0
- ctrl = 1
-
- ;---------------------------------------------------------------------------
- ;┐╒╔││╛-2
- [statedef 1410]
- type = S
- movetype = A
- physics = S
- anim = 1400
- poweradd = 100
- velset = 0,0
- ctrl = 0
-
- [state 1410, voice]
- type = playsnd
- trigger1 = animelem = 1
- value = 2,3
-
- [state 1410, voice]
- type = playsnd
- trigger1 = animelem = 1
- value = 0,34
-
- [State 1410, 1]
- type = ChangeState
- trigger1 = animtime = 0
- value = 1411
-
- [Statedef 1411]
- type = A
- movetype = A
- physics = A
- anim = 1411
- poweradd = 100
- ctrl = 0
-
- [State 1411, 1]
- type = Velset
- trigger1 = time = [0,12]
- x = 3
- y = -4
-
- [State 1411, 1]
- type = Veladd
- trigger1 = time = [0,5]
- x = 1
-
- [State 1411, 1]
- type = VelAdd
- trigger1 = Time >= 0
- y = .1
- x = 0
-
- [State 1411, 3]
- type = HitDef
- trigger1 = animelem = 1
- trigger2 = animelem = 6
- attr = A, SA
- damage = 50,10
- getpower = 50
- givepower = 10
- guardflag = MA
- priority = 3
- pausetime = 8,8
- sparkno = s3
- guard.sparkno = S7
- sparkxy = -10,-61
- hitsound = s0,23
- guardsound = s0,26
- ground.type = High
- ground.slidetime = 15
- ground.hittime = 25
- ground.velocity = -4,-8
- air.velocity = -3, -6
- fall = 1
-
- [State 1411,4]
- type = ChangeState
- trigger1 = Vel Y > 0
- trigger1 = Pos Y >= -4
- value = 1413
- ctrl = 0
-
- [Statedef 1413]
- type = S
- movetype = A
- physics = S
- velset = 0,0
- anim = 1305
-
- [State 1413, 1]
- type = PosSet
- trigger1 = time = 0
- y = 0
-
- [State 1413, 2]
- type = ChangeState
- trigger1 = animtime = 0
- value = 0
- ctrl = 1
-
-
- ;-----------------------------------------------------------------
- ;╖╔╧Φ╜┼-1
- [Statedef 1500]
- type = A
- movetype= A
- physics = S
- poweradd= 60
- ctrl = 0
- anim = 1500
-
- [state 1500, 1]
- type = playsnd
- trigger1 = animelem = 1
- value = 2,2
-
- [State 1500, 1]
- type = HitDef
- trigger1 = AnimElem = 1
- attr = S, SA
- damage = 30
- animtype = medium
- guardflag = MA
- sparkno = s3
- guard.sparkno = S7
- sparkxy = -10,-35
- hitsound = s0,24
- guardsound = s0,26
- pausetime = 5,5
- ground.hittime = 19
- ground.type = high
- p2facing = 1
- p1stateno = 1501
- ground.slidetime = 19
- ground.velocity = 2
- air.velocity = 2,-1
-
- [State 1500, 2]
- type = Velset
- trigger1 = time = [0,14]
- x = 4
- y = 5
-
- [State 1500, 4]
- type = ChangeState
- trigger1 = Pos Y >= 0
- trigger1 = Vel Y > 0
- value = 1502
-
- ;
-
- [Statedef 1501]
- type = A
- movetype = A
- physics = S
- anim = 1501
- poweradd= 60
- ctrl = 0
-
- [State 1500, 2]
- type = Velset
- trigger1 = time = [0,24]
- x = 3
- y = 4
-
- [State 1501, 1]
- type = HitDef
- trigger1 = AnimElem = 2
- trigger2 = AnimElem = 4
- attr = S, SA
- damage = 20
- animtype = medium
- guardflag = MA
- sparkno = s3
- guard.sparkno = S7
- sparkxy = 0,-25
- hitsound = s0,24
- guardsound = s0,26
- pausetime = 5,5
- ground.hittime = 25
- ground.type = hight
- ground.slidetime = 25
- ground.velocity = -2
- air.velocity = -2,-3
-
- [State 1501, 3]
- type = ChangeState
- trigger1 = Pos Y >= 0
- trigger1 = Vel Y > 0
- value = 1502
-
- [Statedef 1502]
- type = S
- movetype = A
- physics = S
- anim = 1502
- velset = 0,0
-
- [State 1502, 1]
- type = ctrlSet
- trigger1 = animtime = 0
- value = 1
-
- [State 1502, 1]
- type = PosSet
- trigger1 = Pos Y >= 0
- y = 0
-
- [State 1502, 2]
- type = ChangeState
- trigger1 = animtime = 0
- value = 0
-
-
-
- ;╖╔╧Φ╜┼-2
- [Statedef 1510]
- type = A
- movetype = A
- physics = S
- anim = 1501
- poweradd= 60
- ctrl = 0
-
- [state 1510, 1]
- type = playsnd
- trigger1 = animelem = 1
- value = 2,2
-
- [State 1500, 2]
- type = Velset
- trigger1 = time = [0,24]
- x = 4
- y = 4
-
- [State 1501, 1]
- type = HitDef
- trigger1 = AnimElem = 2
- trigger2 = AnimElem = 4
- attr = S, SA
- damage = 30
- animtype = medium
- guardflag = MA
- sparkno = s3
- guard.sparkno = S7
- sparkxy = 0,-25
- hitsound = s0,24
- guardsound = s0,26
- pausetime = 5,5
- ground.hittime = 25
- ground.type = hight
- ground.slidetime = 25
- ground.velocity = -2
- air.velocity = -2,-3
-
- [State 1501, 3]
- type = ChangeState
- trigger1 = Pos Y >= 0
- trigger1 = Vel Y > 0
- value = 1502
-
-
- ;-------------------------------------------------------
- ;╗╪▒▄
- [statedef 2000]
- type = S
- movetype = I
- physics = S
- anim = 2000
- ctrl = 0
-
- [state 200, ╔∙╥⌠]
- type = playsnd
- trigger1 = animelem = 2
- value = 1,1
-
- [State 1510, 3]
- type = VelSet
- trigger1 = time = [9, 25]
- x = 5
-
- [State 750, 6]
- type = PlayerPush
- trigger1 = Time = [9,30]
- value = 0
-
- [State 775, 4]
- type = SprPriority
- trigger1 = Time = 8
- value = -2
-
- [State 750, 7]
- type = VelSet
- trigger1 = AnimElem = 4
- x = 0
-
- [State 2000, ▓╨╙░]
- type = AfterImage
- trigger1 = Time = 3
- time = 24
- trans = add1
- timegap = 1
- framegap = 2
- length = 8
-
- [State 2000, 2]
- type = ChangeState
- trigger1 = command = "b"
- trigger2 = command = "a"
- trigger3 = command = "x"
- trigger4 = command = "y"
- triggerall = time = [13,41]
- value = 2001
-
- [State 2000, 2]
- type = ChangeState
- trigger1 = animtime = 0
- value = 0
- ctrl = 1
- ;---------------------------------------------------------------------------
- ;╗╪▒▄╣Ñ╗≈
- [Statedef 2001]
- type = S
- movetype= A
- physics = S
- anim = 2001
-
- [State 2001, 1]
- type = HitDef
- trigger1 = AnimElem = 2
- attr = S, NA
- damage = 20
- animtype = Light
- getpower = 20,10
- givepower = 10,10
- guardflag = MA
- hitflag = MAF
- pausetime = 7,8
- sparkno = s2
- guard.sparkno = s4
- sparkxy = -10,-80
- hitsound = s0,23
- guardsound = s0,26
- ground.type = High
- ground.slidetime = 25
- ground.hittime = 21
- ground.velocity = -6
- air.velocity = -3,-2
-
-
- [State 2001, 7]
- type = ChangeState
- trigger1 = AnimTime = 0
- value = 0
- ctrl = 1
-
-
- ;;║≤╖¡
- [Statedef 2010]
- type = S
- movetype = I
- physics = S
- anim = 5200
- velset = 0
- ctrl = 0
-
- [State 775, 1]
- type = HitBy
- trigger1 = Time = 0
- value = SCA, NT, ST, HT
- time = 22
-
- [State 775, 2]
- type = PlaySnd
- trigger1 = Time = 1
- value = 0,1
- channel = 0
-
- [State 775, 3]
- type = AfterImage
- trigger1 = Time = 3
- time = 10
- trans = add1
- timegap = 1
- framegap = 2
- length = 8
-
- [State 775, 4]
- type = SprPriority
- trigger1 = Time = 8
- value = -2
-
- [State 775, 5]
- type = VelSet
- trigger1 = Time = [8,24]
- x = -6
-
- [State 775, 6]
- type = PlayerPush
- trigger1 = Time = [8,24]
- value = 0
-
- [State 775, 7]
- type = VelSet
- trigger1 = AnimElem = 7
- x = 0
-
- [State 775, 8]
- type = ChangeState
- trigger1 = AnimTime = 0
- value = 0
- ctrl = 1
-
- ; Guard cancel roll (forwards)
- [Statedef 250]
- type = S
- movetype = I
- physics = N
- anim = 2010
- poweradd = -1000
- velset = 0
- ctrl = 0
-
- [State 6000, │¼╔▒╓Θ]
- type = Explod
- trigger1 = AnimElem = 1
- anim = 8003
- pos = 0,-47
- postype = p1
- sprpriority = 2
- supermove = 1
- bindtime = 1
-
- [State 250, 1]
- type = EnvColor
- trigger1 = Time = 0
- value = 231,231,231
- time = 2
-
-
-
- [State 250, 1]
- type = AfterImage
- trigger1 = Time = 3
- time = 8
- FrameGap = 2
- length = 8
- trans = add1
-
-
- [State 250, 3]
- type = PlaySnd
- trigger1 = Time = 0
- value = 250,0
-
- [State 250, 4]
- type = VelSet
- trigger1 = time > 0
- x = 6
-
- [State 250, 7]
- type = ChangeState
- trigger1 = AnimTime = 0
- value = 0
- ctrl = 1
-
- ; Guard cancel roll (backwards)
- [Statedef 260]
- type = S
- movetype = I
- physics = N
- anim = 5200
- poweradd = -1000
- velset = 0
- ctrl = 0
-
- [State 6000, │¼╔▒╓Θ]
- type = Explod
- trigger1 = AnimElem = 1
- anim = 8003
- pos = 0,-47
- postype = p1
- sprpriority = 2
- supermove = 1
- bindtime = 1
-
- [State 260, 1]
- type = EnvColor
- trigger1 = Time = 0
- value = 231,231,231
- time = 2
-
- [State 250, 1]
- type = AfterImage
- trigger1 = Time = 3
- time = 8
- FrameGap = 2
- length = 8
- Trans = Add1
-
- [State 260, 3]
- type = PlaySnd
- trigger1 = Time = 0
- value = 250,0
-
- [State 260, 4]
- type = VelSet
- trigger1 = time > 0
- x = -6
-
- [State 260, 7]
- type = ChangeState
- trigger1 = AnimTime = 0
- value = 0
- ctrl = 1
-
-
- ; Guard cancel attack
- [Statedef 270]
- type = S
- movetype = A
- physics = N
- anim = 533
- poweradd = -1000
- velset = 0,0
- ctrl = 0
-
- [State 6000, │¼╔▒╓Θ]
- type = Explod
- trigger1 = AnimElem = 1
- anim = 8003
- pos = 0,-47
- postype = p1
- sprpriority = 2
- supermove = 1
- bindtime = 1
-
- [State 270, 1]
- type = EnvColor
- trigger1 = Time = 0
- value = 231,231,231
- time = 2
-
- [State 270, 3]
- type = PlaySnd
- trigger1 = AnimElem = 2
- trigger1 = random < 500
- value = 240,0
-
- [State 270, 4]
- type = PlaySnd
- trigger1 = AnimElem = 4
- value = 210,1
-
- [State 270, 6]
- type = HitDef
- trigger1 = AnimElem = 3
- attr = S, NA
- animtype = Hard
- damage = 140
- guardflag = M
- pausetime = 12,12
- sparkno = s2
- sparkxy = -10,-56
- hitsound = S0,25
- guardsound = S0,26
- ground.type = High
- ground.slidetime = 20
- ground.hittime = 23
- ground.velocity = -5,-3
- air.velocity = -3.5,-3
- fall = 1
-
- [State 270, 8]
- type = ChangeState
- trigger1 = AnimTime = 0
- value = 0
- ctrl = 1
-
-
- ; HIT_FALLRECOVER (still falling)
- [Statedef 5200]
- type = S
- movetype= H
- physics = N
- velset = -6,0
- anim = 5200
-
- [State 5200, 1]
- type = posset
- trigger1 = time = 0
- y = 0
-
- [State 5200, 2]
- type = Velset
- trigger1 = time = 0
- trigger1 = command = "holdfwd"
- x = 6
-
- [State 5200, 2]
- type = Velset
- trigger1 = time = 0
- trigger1 = command = "holdback"
- x = -6
-
-
- [state 5200,3]
- type = changestate
- trigger1 = animtime = 0
- value = 0
- ctrl = 1
-
- ;---------------------------------------------------------------
- ;═╢╝╝
- [statedef 2100]
- type = S
- movetype = a
- physics = S
- anim = 2100
- ctrl = 0
-
- [State 901, 3]
- type = HitDef
- Trigger1 = Time = 0
- attr = S, NT
- getpower = 50
- givepower = 40
- hitflag = M-
- priority = 1, Miss
- snap = 50, 0, 0, 1
- sparkno = -1
- p2facing = 1
- p1stateno = 2110
- p2stateno = 2120
- hitsound = s0,33
- fall = 1
-
- [State 2000, 2]
- type = ChangeState
- trigger1 = animtime = 0
- value = 0
- ctrl = 1
-
-
- [statedef 2110]
- type = S
- movetype = a
- physics = S
- anim = 2110
- ctrl = 0
-
- [state 1300, 1]
- type = playsnd
- trigger1 = animelem = 4
- value = 3,1
-
- [State 2110, 2]
- type = explod
- trigger1 = time = 0
- anim = 8030
- pos = 40,-80
- postype = p1
- sprpriority = 3
-
- [State 2110, 2]
- type = ChangeState
- trigger1 = animtime = 0
- value = 52
- ctrl = 1
-
- [Statedef 2120]
- type = A
- movetype = H
- physics = N
- velset = 0,0
-
- [State 2120, 1]
- type = ChangeAnim2
- trigger1 = Time = 0
- value = 2120
-
- [State 1510, 3]
- type = VelSet
- trigger1 = animelem = 4
- x = -3
-
- [State 2120, 2]
- type = EnvShake
- Trigger1 = AnimElem = 5
- time = 10
- ampl = 4
-
- [State 2120, 4]
- type = LifeAdd
- trigger1 = AnimElem = 5
- value = -160
-
- [State 2120, 5]
- type = SelfState
- trigger1 = AnimTime = 0
- value = 5100
-
-
-
-
- ;═╢╝╝2
- [Statedef 2200]
- type = S
- movetype = A
- physics = S
- poweradd = 100
- ctrl = 0
- velset = 0
- anim = 2200
-
- [State 2200, 3]
- type = HitDef
- Trigger1 = Time = 0
- attr = S, NT
- getpower = 50
- givepower = 40
- hitflag = M-
- priority = 1, Miss
- snap = 50, 0, 0, 1
- sparkno = -1
- p2facing = 1
- p1stateno = 2210
- p2stateno = 2220
- hitsound = s0,33
- fall = 1
-
- [State 2200, 10]
- type = ChangeState
- trigger1 = AnimTime = 0
- value = 0
- ctrl = 1
-
- ;
- [Statedef 2210]
- type = S
- movetype = A
- physics = N
- anim = 2210
-
- [State 2110, 2]
- type = explod
- trigger1 = time = 0
- anim = 8030
- pos = 40,-80
- postype = p1
- sprpriority = 3
-
- [state 1300, 1]
- type = playsnd
- trigger1 = animelem = 4
- value = 3,1
-
- [State 2210, 1]
- type = turn
- Trigger1 = AnimTime = 0
-
- [State 2210, 1]
- type = ChangeState
- Trigger1 = AnimTime = 0
- value = 0
- ctrl = 1
-
- [Statedef 2220]
- type = A
- movetype = H
- physics = N
- ctrl = 0
- velset = 0,0
-
- [State 2220, 0]
- type = ChangeAnim2
- Trigger1 = Time = 0
- value = 2220
-
- [State 2220, 3]
- type = PosAdd
- trigger1 = AnimElem = 2
- y = -10
-
- [State 2220, 4]
- type = PosAdd
- trigger1 = AnimElem = 3
- x = 20
- y = -100
-
- [State 2220, 5]
- type = PosAdd
- trigger1 = AnimElem = 4
- x = 70
-
- [State 2220, 6]
- type = PosAdd
- trigger1 = AnimElem = 5
- x = 20
- y = 50
-
- [State 2220, 10]
- type = ChangeState
- Trigger1 = AnimElem = 5
- value = 2221
-
-
- [Statedef 2221]
- type = A
- movetype = H
- physics = N
- velset = 5,-4
-
- [State 2221, 2] ;Shake
- type = EnvShake
- Trigger1 = Vel Y > 0
- trigger1 = Pos Y > 5
- time = 10
- ampl = 2
-
- [State 2221, 1]
- type = LifeAdd
- Trigger1 = Vel Y > 0
- trigger1 = Pos Y > 5
- value = -150
-
- [State 2221, 2]
- type = VelAdd
- Trigger1 = Time >= 0
- y = .3
-
- [State 2221, 5]
- type = SelfState
- Trigger1 = Vel Y > 0
- trigger1 = Pos Y > 5
- value = 5100
-
-
-
-
-
-
-
- ;│¼╔▒CNS╢¿╥σ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
- ;-----------------------------------------------------------------
- ;-----------------------------------------------------------------
- ;╖∩╗╦╠∞╬Φ╜┼1╢╬
- [Statedef 6000]
- type = A
- movetype= A
- physics = A
- poweradd= -1000
- ctrl = 0
- ;velset = 4,4
- anim = 1500
-
- [State 6000, ╩▒╝Σ╘▌═ú]
- type = SuperPause
- trigger1 = AnimElem = 1
- time = 28
- anim = -1
- movetime = 0
-
- [State 6000,║┌╔½╡╫╔½]
- type = Envcolor
- trigger1 = animelem = 1
- persistent = 0
- ignorehitpause = 1
- value = 0, 0, 0
- time = 28
- under = 1
- supermove = 1
-
- [State 6000, │¼╔▒╡╫═╝]
- type = Explod
- trigger1 = AnimElem = 1
- anim = 8000
- pos = 0,-80
- postype = p1
- sprpriority = -1
- supermove = 1
- bindtime = 1
-
- [State 6000, │¼╔▒╓Θ]
- type = Explod
- trigger1 = AnimElem = 1
- anim = 8001
- pos = 0,-80
- postype = p1
- sprpriority = 2
- supermove = 1
- bindtime = 1
-
- [State 6000, ╣Ñ╗≈╢¿╥σ]
- type = HitDef
- trigger1 = AnimElem = 1
- attr = S, HA
- damage = 50
- animtype = medium
- guardflag = HA
- sparkno = s3
- guard.sparkno = S7
- sparkxy = -10,-65
- hitsound = s0,23
- guardsound = s0,26
- pausetime = 5,5
- ground.hittime = 19
- ground.type = hight
- p2facing = 1
- p1stateno = 6001
- ground.slidetime = 19
- ground.velocity = 0,-3
- air.velocity = 0,-3
-
- [State 6000, ╚╦╬∩╦┘╢╚]
- type = VelSet
- trigger1 = time = [0,10]
- x = 4
- y = 7
-
- [State 6000, ▓╨╙░╢¿╥σ]
- type = AfterImage
- trigger1 = time = 0
- time = 20
- TimeGap = 1
- FrameGap = 3
- length = 15
- trans = add1
-
- [State 6000,▓Ñ╖┼╔∙╥⌠]
- type = PlaySnd
- trigger1 = Time = 0
- value = 4,0
- channel = 1
-
- [State 6000,▓Ñ╖┼╔∙╥⌠]
- type = PlaySnd
- trigger1 = Time = 0
- value = 5,1
- channel = 2
-
-
- [State 6000, │¼╔▒╥⌠╨º]
- type = PlaySnd
- trigger1 = Time = 0
- value = 0,38
- channel = 0
-
- [State 6000, STATE╫¬╗╗]
- type = ChangeState
- trigger1 = Pos Y >= 0
- trigger1 = Vel Y > 0
- value = 52
-
- ;-----------------------------------------------------------------
- ;╖∩╗╦╠∞╬Φ╜┼╗≈╓╨╢»╫≈
- [Statedef 6001]
- type = A
- movetype= A
- physics = A
- juggle = 4
- anim = 6000
-
-
- [State 6001, 1]
- type = HitDef
- trigger1 = AnimElem = 2
- trigger2 = AnimElem = 3
- trigger3 = AnimElem = 4
- trigger4 = AnimElem = 8
- trigger5 = AnimElem = 9
- trigger6 = AnimElem = 14
- trigger7 = AnimElem = 15
- trigger8 = AnimElem = 16
- trigger9 = AnimElem = 20
- trigger10 = AnimElem = 21
- trigger11 = AnimElem = 22
- trigger12 = AnimElem = 26
- trigger13 = AnimElem = 27
- trigger14 = AnimElem = 28
- attr = S, HA
- damage = 50
- animtype = hard
- guardflag = HA
- sparkno = s3
- guard.sparkno = S7
- sparkxy = -10,-65
- hitsound = s0,23
- guardsound = s0,26
- pausetime = 7,7
- ground.hittime = 7
- ground.type = trip
- ground.slidetime = 19
- ground.velocity = 0,-4
- air.velocity = 0,-4
-
- [State 6001, 2]
- type = HitDef
- trigger1 = AnimElem = 35
- attr = S, HA
- damage = 50
- animtype = hard
- guardflag = MA
- sparkno = s3
- guard.sparkno = S7
- sparkxy = -10,-65
- hitsound = s0,25
- guardsound = s0,26
- pausetime = 15,15
- ground.hittime = 10
- ground.type = trip
- ground.slidetime = 19
- ground.velocity = -3,-3
- air.velocity = -3,-3
- fall = 1
-
- [State 6001, 4]
- type = VelSet
- trigger1 = AnimElem = 1
- trigger2 = AnimElem = 2
- trigger3 = AnimElem = 3
- trigger4 = AnimElem = 4
- trigger5 = AnimElem = 5
- trigger6 = AnimElem = 6
- trigger7 = AnimElem = 7
- trigger8 = AnimElem = 8
- trigger9 = AnimElem = 9
- trigger10 = AnimElem = 10
- trigger11 = AnimElem = 11
- trigger12 = AnimElem = 12
- trigger13 = AnimElem = 13
- trigger14 = AnimElem = 14
- trigger15 = AnimElem = 15
- trigger16 = AnimElem = 16
- trigger17 = AnimElem = 17
- trigger18 = AnimElem = 18
- trigger19 = AnimElem = 19
- trigger20 = AnimElem = 20
- trigger21 = AnimElem = 21
- trigger22 = AnimElem = 22
- trigger23 = AnimElem = 23
- trigger24 = AnimElem = 24
- trigger25 = AnimElem = 25
- trigger26 = AnimElem = 26
- trigger27 = AnimElem = 27
- trigger28 = AnimElem = 28
- trigger29 = AnimElem = 29
- trigger30 = AnimElem = 30
- trigger31 = AnimElem = 31
- trigger32 = AnimElem = 32
- trigger33 = AnimElem = 33
- trigger34 = AnimElem = 34
- trigger35 = AnimElem = 35
- x = 0
- y = -1
-
- [State 6001, ╞┴─╗╒≡╢»]
- type = EnvShake
- trigger1 = AnimElem = 35
- time = 25
- ampl = -4
- freq = 90
- phase = 90
-
- [State 6001, ▓╨╙░]
- type = AfterImage
- trigger1 = time = 0
- time = 70
- TimeGap = 1
- FrameGap = 3
- length = 15
- trans = add1
-
- [State 6001, 7]
- type = PlaySnd
- trigger1 = Time = 0
- value = 4,2
-
-
- [State 6001, 8]
- type = PlaySnd
- trigger1 = AnimElem = 14
- trigger2 = AnimElem = 20
- trigger3 = AnimElem = 26
- value = 4,3
-
- [State 6001, 9]
- type = PlaySnd
- trigger1 = AnimElem = 32
- value = 4,4
-
-
- [State 6001, 10]
- type = ChangeState
- trigger1 = Pos Y >= 0
- trigger1 = Vel Y > 0
- value = 11
-
-
- ;-----------------------------------------------------------------
- ;╖∩╗╦╠∞╬Φ╜┼2╢╬
- [Statedef 6050]
- type = A
- movetype= A
- physics = A
- poweradd= -2000
- ctrl = 0
- ;velset = 4,4
- anim = 1500
-
- [State 6050, ╘▌═ú╩▒╝Σ]
- type = SuperPause
- trigger1 = AnimElem = 1
- time = 28
- anim = -1
- movetime = 0
-
- [State 6050,║┌╔½╡╫╔½]
- type = Envcolor
- trigger1 = animelem = 1
- persistent = 0
- ignorehitpause = 1
- value = 0, 0, 0
- time = 28
- under = 1
- supermove = 1
-
- [State 6050, ║∞╔½│¼╔▒╡╫═╝]
- type = Explod
- trigger1 = AnimElem = 1
- anim = 8020
- pos = 0,-80
- postype = p1
- sprpriority = -1
- supermove = 1
- bindtime = 1
-
- [State 6050, ║∞╔½╓Θ]
- type = Explod
- trigger1 = AnimElem = 1
- anim = 8021
- pos = 0,-80
- postype = p1
- sprpriority = 2
- supermove = 1
- bindtime = 1
-
- [State 6050, ╣Ñ╗≈╢¿╥σ]
- type = HitDef
- trigger1 = AnimElem = 1
- attr = S, HA
- damage = 50
- animtype = medium
- guardflag = HA
- sparkno = s3
- guard.sparkno = S7
- sparkxy = -10,-65
- hitsound = S280,2
- guardsound = s0,26
- pausetime = 5,5
- ground.hittime = 19
- ground.type = hight
- p2facing = 1
- p1stateno = 6051
- ground.slidetime = 19
- ground.velocity = 0,-3
- air.velocity = 0,-3
-
- [State 6050, ╦┘╢╚╔Φ╢¿]
- type = VelSet
- trigger1 = time = [0,10]
- x = 4
- y = 7
-
- [State 6050, ▓╨╙░╔Φ╓├]
- type = AfterImage
- trigger1 = time = 0
- time = 20
- TimeGap = 1
- FrameGap = 3
- length = 15
- trans = add1
-
- [State 6050, │¼╔▒╥⌠╨º]
- type = PlaySnd
- trigger1 = Time = 0
- value = 0,38
- channel = 0
-
- [State 6050, ╔∙╥⌠]
- type = PlaySnd
- trigger1 = Time = 0
- value = 4,0
- channel = 1
-
- [State 6000,▓Ñ╖┼╔∙╥⌠]
- type = PlaySnd
- trigger1 = Time = 0
- value = 5,1
- channel = 2
-
- [State 6050, ╫¬╗╗STATE]
- type = ChangeState
- trigger1 = Pos Y >= 0
- trigger1 = Vel Y > 0
- value = 52
-
- ;-----------------------------------------------------------------
- ;╖∩╗╦╠∞╬Φ╜┼2╢╬╗≈╓╨╢¿╥σ
- [Statedef 6051]
- type = A
- movetype= A
- physics = A
- juggle = 4
- anim = 6050
-
-
-
- [State 6051, 1]
- type = HitDef
- trigger1 = AnimElem = 2
- trigger2 = AnimElem = 3
- trigger3 = AnimElem = 4
- trigger4 = AnimElem = 8
- trigger5 = AnimElem = 9
- trigger6 = AnimElem = 14
- trigger7 = AnimElem = 15
- trigger8 = AnimElem = 16
- trigger9 = AnimElem = 20
- trigger10 = AnimElem = 21
- trigger11 = AnimElem = 22
- trigger12 = AnimElem = 26
- trigger13 = AnimElem = 27
- attr = S, HA
- damage = 120
- animtype = hard
- guardflag = HA
- sparkno = s3
- guard.sparkno = S7
- sparkxy = -10,-65
- hitsound = s0,23
- guardsound = s0,26
- pausetime = 7,7
- ground.hittime = 7
- ground.type = trip
- ground.slidetime = 19
- ground.velocity = 0,-3
- air.velocity = 0,-3
-
- [State 6051, 2]
- type = HitDef
- trigger1 = AnimElem = 28
- attr = S, HA
- damage = 50
- animtype = hard
- guardflag = MA
- sparkno = s3
- guard.sparkno = S7
- sparkxy = -10,-65
- hitsound = s0,23
- guardsound = s0,26
- pausetime = 7,7
- ground.hittime = 7
- ground.type = trip
- ground.slidetime = 19
- ground.velocity = 0,-4
- air.velocity = 0,-4
-
-
- [State 6051, 3]
- type = HitDef
- trigger1 = AnimElem = 33
- trigger2 = AnimElem = 39
- trigger3 = AnimElem = 46
- attr = S, HA
- damage = 80
- animtype = hard
- guardflag = HA
- sparkno = s3
- guard.sparkno = S7
- sparkxy = -10,-65
- hitsound = s0,23
- guardsound = s0,26
- pausetime = 7,7
- ground.hittime = 10
- ground.type = trip
- ground.slidetime = 19
- ground.velocity = -3,-5
- air.velocity = -3,-5
- fall = 1
-
- [State 6051, 4]
- type = HitDef
- trigger1 = AnimElem = 49
- attr = S, HA
- damage = 50
- animtype = hard
- guardflag = HA
- sparkno = s3
- guard.sparkno = S7
- sparkxy = -10,-65
- hitsound = s0,25
- guardsound = s0,26
- pausetime = 15,15
- ground.hittime = 10
- ground.type = trip
- ground.slidetime = 19
- ground.velocity = -3,-5
- air.velocity = -3,-5
- fall = 1
-
-
- [State 6051, 5]
- type = VelSet
- trigger1 = AnimElem = 1
- trigger2 = AnimElem = 2
- trigger3 = AnimElem = 3
- trigger4 = AnimElem = 4
- trigger5 = AnimElem = 5
- trigger6 = AnimElem = 6
- trigger7 = AnimElem = 7
- trigger8 = AnimElem = 8
- trigger9 = AnimElem = 9
- trigger10 = AnimElem = 10
- trigger11 = AnimElem = 11
- trigger12 = AnimElem = 12
- trigger13 = AnimElem = 13
- trigger14 = AnimElem = 14
- trigger15 = AnimElem = 15
- trigger16 = AnimElem = 16
- trigger17 = AnimElem = 17
- trigger18 = AnimElem = 18
- trigger19 = AnimElem = 19
- trigger20 = AnimElem = 20
- trigger21 = AnimElem = 21
- trigger22 = AnimElem = 22
- trigger23 = AnimElem = 23
- trigger24 = AnimElem = 24
- trigger25 = AnimElem = 25
- trigger26 = AnimElem = 26
- trigger27 = AnimElem = 27
- trigger28 = AnimElem = 28
- trigger29 = AnimElem = 29
- trigger30 = AnimElem = 30
- trigger31 = AnimElem = 31
- x = 0
- y = -1
-
- [State 6051, 6]
- type = VelSet
- trigger1 = AnimElem = 32
- trigger2 = AnimElem = 33
- trigger3 = AnimElem = 34
- trigger4 = AnimElem = 35
- trigger5 = AnimElem = 36
- trigger6 = AnimElem = 37
- trigger7 = AnimElem = 38
- trigger8 = AnimElem = 39
- trigger9 = AnimElem = 40
- trigger10= AnimElem = 41
- trigger11= AnimElem = 42
- trigger12= AnimElem = 43
- trigger13= AnimElem = 44
- trigger14= AnimElem = 45
- trigger15= AnimElem = 46
- trigger15= AnimElem = 47
- trigger15= AnimElem = 48
- trigger15= AnimElem = 49
- trigger15= AnimElem = 50
- trigger15= AnimElem = 51
- x = 2
- y = -2
-
- [State 6051, 7]
- type = EnvShake
- trigger1 = AnimElem = 49
- time = 25
- ampl = -4
- freq = 90
- phase = 90
-
- [State 6051, 8]
- type = AfterImage
- trigger1 = time = 0
- time = 70
- TimeGap = 1
- FrameGap = 3
- length = 15
- trans = add1
-
- [State 580, 9]
- type = PlaySnd
- trigger1 = time = 0
- value = 4,2
-
- [State 6051, 10]
- type = PlaySnd
- trigger1 = AnimElem = 14
- trigger2 = AnimElem = 20
- trigger3 = AnimElem = 26
- trigger4 = AnimElem = 30
- value = 4,3
-
- [State 6051, 11]
- type = PlaySnd
- trigger1 = AnimElem = 39
- value = 4,4
-
-
- [State 6051, 12]
- type = ChangeState
- trigger1 = Pos Y >= 0
- trigger1 = Vel Y > 0
- value = 11
-
-
- ;;;END
-
-
-
- ;------------------------------------------------
- ; ╖∩╗╦╖╔╠∞╜┼2╢╬╖ó╢»
- [Statedef 6150]
- type = S
- movetype = I
- physics = S
- poweradd = -2000
- ctrl = 0
- anim = 6100
- velset = 0
-
- [State 6150, 2]
- type = SuperPause
- trigger1 = AnimElem = 1
- time = 28
- anim = -1
- movetime = 0
-
- [State 6000, │¼╔▒╥⌠╨º]
- type = PlaySnd
- trigger1 = Time = 0
- value = 0,38
- channel = 0
-
- [State 6000, ╥⌠]
- type = PlaySnd
- trigger1 = Time = 0
- value = 5,0
- channel = 1
-
- [State 6150,1]
- type = Envcolor
- trigger1 = animelem = 1
- persistent = 0
- ignorehitpause = 1
- value = 0, 0, 0
- time = 28
- under = 1
- supermove = 1
-
- [State 6150, 3]
- type = Explod
- trigger1 = AnimElem = 1
- anim = 8020
- pos = -20, -29
- postype = p1
- sprpriority = -1
- supermove = 1
- bindtime = 1
-
- [State 6150, 4]
- type = Explod
- trigger1 = AnimElem = 1
- anim = 8021
- pos = -20, -29
- postype = p1
- sprpriority = 2
- supermove = 1
- bindtime = 1
-
-
- [State 6150, 3]
- type = ChangeState
- trigger1 = AnimTime = 0
- value = 6151
-
-
- ;------------------------------------------------
- ; ╖∩╗╦╖╔╠∞╜┼2╢╬╡┌╥╗╗≈
- [Statedef 6151]
- type = S
- movetype = A
- physics = N
- anim = 6101
- ctrl = 0
-
- [State 6151, 1]
- type = HitDef
- trigger1 = AnimElem = 3
- attr = S, HA
- animtype = medium
- damage = 270
- guardflag = MA
- pausetime = 20,20
- sparkno = s3
- guard.sparkno = S7
- sparkxy = -30,-80
- hitsound = s0,25
- guardsound = s0,26
- ground.type = trip
- ground.slidetime = 2
- ground.hittime = 15
- ground.velocity = -0,-11
- air.velocity = -0,-9
-
- [State 6151, 2]
- type = AfterImage
- trigger1 = time = 0
- time = 30
- TimeGap = 1
- FrameGap = 3
- length = 5
- trans = add1
-
-
- [State 6151, 3]
- type = ChangeState
- trigger1 = AnimTime = 0
- trigger1 = MoveContact = 1
- value = 6152
-
- [State 6151, 4]
- type = PlaySnd
- trigger1 = Time = 0
- value = 0,34
-
-
- [State 6151, 5]
- type = ChangeState
- trigger1 = AnimTime = 0
- value = 0
- ctrl = 1
-
-
- ;------------------------------------------------
- ; ╖∩╗╦╖╔╠∞╜┼╡┌╢■╗≈
- [Statedef 6152]
- type = S
- movetype = A
- physics = N
- anim = 6102
- ctrl = 0
-
- [State 6152, 1]
- type = HitDef
- trigger1 = AnimElem = 7
- attr = S, HA
- animtype = medium
- damage = 320
- guardflag = MA
- pausetime = 16,16
- sparkno = s3
- guard.sparkno = S7
- sparkxy = -50,-90
- hitsound = s0,27
- guardsound = s0,26
- ground.type = trip
- ground.slidetime = 2
- ground.hittime = 15
- ground.velocity = -3
- air.velocity = -3,4
-
- [State 6152, 2]
- type = AfterImage
- trigger1 = time = 0
- time = 30
- TimeGap = 1
- FrameGap = 3
- length = 8
- trans = add1
-
-
- [State 6152, 3]
- type = EnvShake
- trigger1 = AnimElem = 7
- time = 30
- ampl = -4
- freq = 90
- phase = 90
-
- [State 6152, 4]
- type = PlaySnd
- trigger1 = Time = 10
- value = 3,0
- channel = 1
-
-
- [State 6152, 5]
- type = ChangeState
- trigger1 = AnimTime = 0
- value = 0
- ctrl = 1
-
-
- ;;
- ; ╖∩╗╦╖╔╠∞╜┼1╢╬╖ó╢»
- [Statedef 6100]
- type = S
- movetype = I
- physics = S
- poweradd = -1000
- ctrl = 0
- anim = 6100
- velset = 0
-
- [State 6100, 2]
- type = SuperPause
- trigger1 = AnimElem = 1
- time = 28
- anim = -1
- movetime = 0
-
- [State 6100,1]
- type = Envcolor
- trigger1 = animelem = 1
- persistent = 0
- ignorehitpause = 1
- value = 0, 0, 0
- time = 28
- under = 1
- supermove = 1
-
- [State 6100, 3]
- type = Explod
- trigger1 = AnimElem = 1
- anim = 8000
- pos = -20, -29
- postype = p1
- sprpriority = -1
- supermove = 1
- bindtime = 1
-
- [State 6100, 4]
- type = Explod
- trigger1 = AnimElem = 1
- anim = 8001
- pos = -20, -29
- postype = p1
- sprpriority = 2
- supermove = 1
- bindtime = 1
-
- [State 6000, │¼╔▒╥⌠╨º]
- type = PlaySnd
- trigger1 = Time = 0
- value = 0,38
- channel = 0
-
- [State 6000, 1]
- type = PlaySnd
- trigger1 = Time = 0
- value = 5,0
- channel = 1
-
- [State 6100, 3]
- type = ChangeState
- trigger1 = AnimTime = 0
- value = 6101
-
- ;------------------------------------------------
- ; ╖∩╗╦╖╔╠∞╜┼1╢╬╡┌╥╗╗≈
- [Statedef 6101]
- type = S
- movetype = A
- physics = N
- anim = 6101
- ctrl = 0
-
- [State 485, 1]
- type = HitDef
- trigger1 = AnimElem = 3
- attr = S, HA
- animtype = medium
- damage = 150
- guardflag = MA
- pausetime = 20,20
- sparkno = s3
- guard.sparkno = S7
- sparkxy = -30,-80
- hitsound = s0,25
- guardsound = s0,26
- ground.type = trip
- ground.slidetime = 2
- ground.hittime = 15
- ground.hittime = 15
- ground.velocity = -0,-11
- air.velocity = -0,-9
-
- [State 485, 2]
- type = AfterImage
- trigger1 = time = 0
- time = 30
- TimeGap = 1
- FrameGap = 3
- length = 3
- trans = add1
-
- [state 1100, 1]
- type = playsnd
- trigger1 = time = 0
- value = 0,34
-
- [State 485, 3]
- type = ChangeState
- trigger1 = AnimTime = 0
- trigger1 = MoveContact = 1
- value = 6102
-
-
-
-
- [State 485, 5]
- type = ChangeState
- trigger1 = AnimTime = 0
- value = 0
- ctrl = 1
-
-
- ;------------------------------------------------
- ; ╖∩╗╦╖╔╠∞╜┼1╢╬╡┌╢■╗≈
- [Statedef 6102]
- type = S
- movetype = A
- physics = N
- anim = 6102
- ctrl = 0
-
- [State 490, 1]
- type = HitDef
- trigger1 = AnimElem = 7
- attr = S, HA
- animtype = medium
- damage = 260
- guardflag = MA
- pausetime = 16,16
- sparkno = s3
- guard.sparkno = S7
- sparkxy = -50,-90
- hitsound = s0,27
- guardsound = s0,26
- ground.type = trip
- ground.slidetime = 2
- ground.hittime = 15
- ground.velocity = -3,4
- air.velocity = -3,4
-
- [State 490, 2]
- type = AfterImage
- trigger1 = time = 0
- time = 30
- TimeGap = 1
- FrameGap = 3
- length = 5
- trans = add1
-
- [State 490, 3]
- type = EnvShake
- trigger1 = AnimElem = 7
- time = 30
- ampl = -4
- freq = 90
- phase = 90
-
- [State 485, 4]
- type = PlaySnd
- trigger1 = Time = 0
- value = 3,0
-
- [State 490, 5]
- type = ChangeState
- trigger1 = AnimTime = 0
- value = 0
- ctrl = 1
-
- ;;;END
- ;╖∩╗╦╜┼
- --------------------------------------------------------------------------
- [statedef 6200]
- type = S
- movetype = A
- physics = S
- ctrl = 0
- anim = 6200
- poweradd = -1000
-
- [State 6000, │¼╔▒╥⌠╨º]
- type = PlaySnd
- trigger1 = Time = 0
- value = 0,38
- channel = 0
-
- [State 6200, 1]
- type = playsnd
- trigger1 = time = 0
- value = 4,0
- channel = 1
-
-
-
- [State 6200, 2]
- type = SuperPause
- trigger1 = AnimElem = 1
- time = 28
- anim = -1
- movetime = 14
-
- [State 9300,1]
- type = Envcolor
- trigger1 = animelem = 1
- persistent = 0
- ignorehitpause = 1
- value = 0, 0, 0
- time = 28
- under = 1
- supermove = 1
-
- [State 4010, 3]
- type = Explod
- trigger1 = AnimElem = 1
- anim = 8000
- pos = 10,-53
- postype = p1
- sprpriority = -1
- supermove = 1
- bindtime = 1
-
- [State 4010, 4]
- type = Explod
- trigger1 = AnimElem = 1
- anim = 8001
- pos = 10,-53
- postype = p1
- sprpriority = 2
- supermove = 1
- bindtime = 1
-
- [State 4510, 1]
- type = AfterImage
- trigger1 = animelem = 5
- time = 45
- FrameGap = 3
- length = 10
- trans = add1
-
- [State 6200, 1]
- type = NotHitBy
- trigger1 = animelem = 5
- value = SCA
- time = 25
-
- [State 6200, 2]
- type = changestate
- Trigger1 = animtime = 0
- value = 6202
-
- ;------------------------------------------------
- ; HOU OU KYAKU FRACO CORRENDO
- [Statedef 6202]
- type = S
- movetype = A
- physics = N
- ;poweradd = 200
- ctrl = 0
- velset = 4
- anim = 6202
-
- [State 515, 1]
- type = HitDef
- trigger1 = AnimElem = 1
- attr = S, HA
- animtype = HARD
- damage = 0
- guardflag = MA
- pausetime = 5,5
- sparkno = s3
- guard.sparkno = S7
- sparkxy = -50,-90
- hitsound = s0,23
- guardsound = s0,26
- ground.type = hight
- ground.slidetime = 2
- ground.hittime = 15
- ground.hittime = 15
- p2facing = 1
- p1stateno = 6210
- P2getp1state = 1
- ground.velocity = -1
- air.velocity = -1,0
-
- [State 6000, "░╘═⌡"]
- type = PlaySnd
- trigger1 = Time = 0
- value = 4,1
- channel = 1
-
- [State 515, 2]
- type = AfterImage
- trigger1 = time = 0
- time = 35
- TimeGap = 1
- FrameGap = 4
- length = 5
- trans = add1
-
- [State 515, 3]
- type = Velset
- trigger1 = prevstateno != 3102
- trigger1 = AnimElem = 1
- trigger2 = AnimElem = 2
- trigger3 = AnimElem = 3
- x = 8
-
- [State 515, 4]
- type = Velset
- trigger1 = AnimElem = 3
- x = 4
- y = 0
-
- [State 515, 5]
- type = PlaySnd
- trigger1 = Time = 0
- value = 10,11
-
- [State 515, 6]
- type = PlaySnd
- trigger1 = Time = 15
- value = 11,12
-
- [State 515, 7]
- type = ChangeState
- trigger1 = Time = 20
- value = 6204
- ctrl = 1
-
- [statedef 6204]
- type = S
- movetype = I
- physics = S
- ctrl = 0
- anim = 4502
-
- [State 4502,1]
- type = velset
- trigger1 = time = 0
- y = 0
-
- [State 4502,1]
- type = velset
- trigger1 = time = 12
- x = 0
-
-
- [State 4502,1]
- type = Posset
- trigger1 = time = 0
- y = 0
-
- [State 4502, 2]
- type = ChangeState
- trigger1 = AnimTime = 0
- value = 0
- ctrl = 1
-
- ;┐╒╓╨╖ó╢»
- [Statedef 6201]
- type = A
- movetype = I
- physics = S
- poweradd = -1000
- ctrl = 0
- anim = 6201
- velset = 0, 0
-
- [State 6200, 2]
- type = SuperPause
- trigger1 = AnimElem = 1
- time = 28
- anim = -1
- movetime = 0
-
- [State 9300,1]
- type = Envcolor
- trigger1 = animelem = 1
- persistent = 0
- ignorehitpause = 1
- value = 0, 0, 0
- time = 28
- under = 1
- supermove = 1
-
- [State 4010, 3]
- type = Explod
- trigger1 = AnimElem = 1
- anim = 8000
- pos = 0, -70
- postype = p1
- sprpriority = -1
- supermove = 1
- bindtime = 1
-
- [State 4010, 4]
- type = Explod
- trigger1 = AnimElem = 1
- anim = 8001
- pos = 0, -70
- postype = p1
- sprpriority = 2
- supermove = 1
- bindtime = 1
-
- [State 6000,▓Ñ╖┼╔∙╥⌠]
- type = PlaySnd
- trigger1 = Time = 0
- value = 4,0
- channel = 1
-
- [State 6000, │¼╔▒╥⌠╨º]
- type = PlaySnd
- trigger1 = Time = 0
- value = 0,38
- channel = 0
-
- [State 3100, 3]
- type = ChangeState
- trigger1 = AnimTime = 0
- value = 6203
-
-
- [Statedef 6203]
- type = A
- movetype = A
- physics = N
- ;poweradd = 200
- ctrl = 0
- velset = 4
- anim = 6202
-
- [State 6000, "░╘═⌡"]
- type = PlaySnd
- trigger1 = Time = 0
- value = 4,1
- channel = 1
-
- [State 515, 1]
- type = HitDef
- trigger1 = AnimElem = 1
- attr = S, HA
- animtype = HARD
- damage = 50
- guardflag = MA
- pausetime = 5,5
- sparkno = s3
- guard.sparkno = S7
- sparkxy = -50,-90
- hitsound = s0,23
- guardsound = s0,26
- ground.type = hight
- ground.slidetime = 2
- ground.hittime = 15
- ground.hittime = 15
- p2facing = 1
- p1stateno = 6210
- P2getp1state = 1
- ground.velocity = -1
- air.velocity = -1,0
-
- [State 515, 2]
- type = AfterImage
- trigger1 = time = 0
- time = 35
- TimeGap = 1
- FrameGap = 4
- length = 5
- trans = add1
-
- [State 515, 3]
- type = Velset
- trigger1 = AnimElem = 1
- trigger2 = AnimElem = 2
- trigger3 = AnimElem = 3
- x = 8
- y = 0
-
- [State 515, 4]
- type = Velset
- trigger1 = AnimElem = 3
- x = 4
- y = 0
-
- [State 515, 5]
- type = PlaySnd
- trigger1 = Time = 0
- value = 10,11
-
- [State 515, 6]
- type = PlaySnd
- trigger1 = Time = 15
- value = 11,12
-
-
- [State 1630, 1]
- type = PosSet
- trigger1 = AnimElem = 3
- y = 0
-
- [State 515, 7]
- type = ChangeState
- trigger1 = Time = 20
- value = 52
- ctrl = 1
-
- ;╖∩╗╦╜┼┴¼┤≥
- [statedef 6210]
- type = S
- movetype = A
- physics = S
- ctrl = 0
- anim = 6210
- velset = 0,0
-
-
- [State 6200, 1]
- type = playsnd
- trigger1 = time = 3
- value = 4,2
-
- [State 6200, 1]
- type = playsnd
- trigger1 = time = 40
- trigger2 = time = 59
- trigger3 = time = 72
- trigger4 = time = 95
- trigger5 = time = 103
- value = 4,3
-
-
- [State 4510, 1]
- type = AfterImage
- trigger1 = Time = 0
- time = 114
- FrameGap = 3
- length = 15
- Trans = Add1
-
- [State 4510, 1]
- type = Posset
- trigger1 = time = 0
- y = 0
-
- [State 4510, 2]
- type = velset
- trigger1 = time >= 0
- x = 1.5
-
- [State 9300,1]
- type = Envcolor
- trigger1 = animelem = 3
- trigger1 = movehit = 1
- persistent = 1
- ignorehitpause = 1
- value = 255, 255, 255
- time = 1
- under = 1
- supermove = 1
-
-
- [State 9300,1]
- type = Envcolor
- trigger1 = animelem = 7
- trigger1 = movehit = 1
- persistent = 1
- ignorehitpause = 1
- value = 255, 255, 255
- time = 1
- under = 1
- supermove = 1
-
-
- [State 9300,1]
- type = Envcolor
- trigger1 = animelem = 14
- trigger1 = movehit = 1
- persistent = 1
- ignorehitpause = 1
- value = 255, 255, 255
- time = 1
- under = 1
- supermove = 1
-
- [State 9300,1]
- type = Envcolor
- trigger1 = animelem = 19
- trigger1 = movehit = 1
- persistent = 1
- ignorehitpause = 1
- value = 255, 255, 255
- time = 1
- under = 1
- supermove = 1
-
- [State 9300,1]
- type = Envcolor
- trigger1 = animelem = 24
- trigger1 = movehit = 1
- persistent = 1
- ignorehitpause = 1
- value = 255, 255, 255
- time = 1
- under = 1
- supermove = 1
-
- [State 9300,1]
- type = Envcolor
- trigger1 = animelem = 28
- trigger1 = movehit = 1
- persistent = 1
- ignorehitpause = 1
- value = 255, 255, 255
- time = 1
- under = 1
- supermove = 1
-
- [State 4510, 13]
- type = HitDef
- trigger1 = animelem = 3
- trigger2 = animelem = 7
- trigger3 = animelem = 14
- trigger4 = animelem = 19
- trigger5 = animelem = 24
- trigger6 = animelem = 28
- attr = S, HA
- damage = 23
- animtype = heavy
- getpower = 10,5
- givepower = 15,8
- guardflag = MA
- hitflag = MAF
- priority = 3, Hit
- pausetime = 0 ,7
- sparkno = s3
- guard.sparkno = S7
- sparkxy = -20,-60
- hitsound = s0,23
- guardsound = s0,26
- ground.type = High
- ground.slidetime = 5
- ground.hittime = 24
- ground.velocity = -3,0
- airguard.velocity = -1.9,-.8
- air.velocity = -1.3,-3
-
- [State 4510, 13]
- type = HitDef
- trigger1 = animelem = 33
- attr = S, HA
- damage = 23
- animtype = heavy
- getpower = 10,5
- givepower = 15,8
- guardflag = MA
- hitflag = MAF
- priority = 3, Hit
- pausetime = 0 ,7
- sparkno = s3
- guard.sparkno = S7
- sparkxy = -20,-60
- hitsound = s0,23
- guardsound = s0,26
- ground.type = High
- ground.slidetime = 5
- ground.hittime = 24
- ground.velocity = 0,0
- air.velocity = 0,-3
-
- [State 4510, 3]
- type = ChangeState
- trigger1 = AnimTime = 0
- trigger1 = movehit = 1
- value = 6220
-
- [State 4510, 3]
- type = ChangeState
- trigger1 = AnimTime = 0
- value = 0
- ctrl = 1
-
- ;╖∩╗╦╜┼╜ß╩°
- [statedef 6220]
- type = A
- movetype = A
- physics = A
- ctrl = 0
- anim = 6220
- sprpriority = 1
-
- [State 4510, 1]
- type = AfterImage
- trigger1 = Time = 0
- time = 55
- FrameGap = 3
- length = 15
- Trans = Add1
-
- [State 4501, 1]
- type = playsnd
- trigger1 = time = 5
- value = 4,3
-
- [State 4501, 1]
- type = playsnd
- trigger1 = time = 25
- value = 4,4
-
- [State 4501, 1]
- type = Velset
- trigger1 = time = [0,35]
- y = -3
-
- [State 4501, 2]
- type = Veladd
- trigger1 = time = [0,4]
- y = -.1
-
- [State 4501, 2]
- type = Veladd
- trigger1 = time = [21,24]
- x = .1
- y = -.1
-
- [state 4501,4]
- type = veladd
- trigger1 = time > 0
- y = .1
-
- [state 4501,4]
- type = veladd
- trigger1 = time > 0
- x = 0
-
- [State 4510, 13]
- type = HitDef
- trigger1 = animelem = 3
- attr = S, HA
- damage = 23
- animtype = heavy
- getpower = 10,5
- givepower = 15,8
- guardflag = MA
- hitflag = MAF
- priority = 3, Hit
- pausetime = 6 ,7
- sparkno = s3
- guard.sparkno = S7
- sparkxy = -20,-60
- hitsound = s0,25
- guardsound = s0,26
- ground.type = High
- ground.slidetime = 5
- ground.hittime = 24
- ground.velocity = -2,-6
- air.velocity = -2,-6
- fall = 1
- fall.recover = 0
-
- [State 4510, 13]
- type = HitDef
- trigger1 = animelem = 5
- trigger2 = animelem = 6
- attr = S, HA
- damage = 23
- animtype = heavy
- getpower = 10,5
- givepower = 15,8
- guardflag = MA
- hitflag = MAF
- priority = 3, Hit
- pausetime = 4 ,7
- sparkno = s3
- guard.sparkno = S7
- sparkxy = -20,-60
- hitsound = s0,25
- guardsound = s0,26
- ground.type = High
- ground.slidetime = 5
- ground.hittime = 24
- ground.velocity = -2,-4
- air.velocity = -2,-4
- fall = 1
- fall.recover = 0
- volume = 255
-
- [State 9300,1]
- type = Envcolor
- trigger1 = animelem = 5
- persistent = 0
- ignorehitpause = 1
- value = 255, 255, 255
- time = 3
- under = 1
- supermove = 1
-
-
- [State 4510, 13]
- type = HitDef
- trigger1 = animelem = 11
- attr = S, HA
- damage = 23
- animtype = heavy
- getpower = 10,5
- givepower = 15,8
- guardflag = MA
- hitflag = MAF
- priority = 3, Hit
- pausetime = 6 ,7
- sparkno = s3
- guard.sparkno = S7
- sparkxy = -20,-60
- hitsound = s0,25
- guardsound = s0,26
- ground.type = High
- ground.slidetime = 5
- ground.hittime = 24
- ground.velocity = -2,-2
- air.velocity = -2,-2
- fall = 1
- fall.recover = 0
-
- [State 4510, 13]
- type = HitDef
- trigger1 = animelem = 12
- attr = S, HA
- damage = 50
- animtype = heavy
- getpower = 10,5
- givepower = 15,8
- guardflag = MA
- hitflag = MAF
- priority = 3, Hit
- pausetime = 25, 25
- sparkno = s3
- guard.sparkno = S7
- sparkxy = -20,-60
- hitsound = s0,24
- guardsound = s0,26
- ground.type = High
- ground.slidetime = 5
- ground.hittime = 24
- ground.velocity = -4,-4
- air.velocity = -4,-4
- fall = 1
- fall.recover = 0
-
- [State 9300,1]
- type = Envcolor
- trigger1 = animelem = 5
- persistent = 0
- ignorehitpause = 1
- value = 255,255,255
- time = 1
- under = 1
- supermove = 1
-
- [State 9300,1]
- type = Envcolor
- trigger1 = animelem = 6
- persistent = 0
- ignorehitpause = 1
- value = 255,255,255
- time = 1
- under = 1
- supermove = 1
-
- [State 9300,1]
- type = Envcolor
- trigger1 = animelem = 11
- persistent = 0
- ignorehitpause = 1
- value = 255,255,255
- time = 1
- under = 1
- supermove = 1
-
- [State 9300,1]
- type = Envcolor
- trigger1 = animelem = 12
- persistent = 0
- ignorehitpause = 1
- value = 255,255,255
- time = 1
- under = 1
- supermove = 1
-
- [State 9300,1]
- type = Envcolor
- trigger1 = animelem = 3
- persistent = 0
- ignorehitpause = 1
- value = 255,255,255
- time = 1
- under = 1
- supermove = 1
-
-
- [State 9017,2]
- type = ChangeState
- trigger1 = vel Y > 0
- trigger1 = pos Y >= 0
- value = 1312
- ctrl = 0
-
-
- ;╖∩╗╦╜┼2╢╬╖ó╢»
- ;╡╪╔╧
- [Statedef 6250]
- type = S
- movetype = I
- physics = S
- poweradd = -2000
- ctrl = 0
- anim = 6250
- velset = 0
-
- [State 6250, 1]
- type = NotHitBy
- trigger1 = animelem = 5
- value = SCA
- time = 25
-
- [State 6000, │¼╔▒╥⌠╨º]
- type = PlaySnd
- trigger1 = Time = 0
- value = 0,38
- channel = 0
-
- [State 6000, "░╘═⌡"]
- type = PlaySnd
- trigger1 = Time = 0
- value = 4,0
- channel = 1
-
- [State 6200, 2]
- type = SuperPause
- trigger1 = AnimElem = 1
- time = 28
- anim = -1
- movetime = 0
-
- [State 9300,1]
- type = Envcolor
- trigger1 = animelem = 1
- persistent = 0
- ignorehitpause = 1
- value = 0, 0, 0
- time = 28
- under = 1
- supermove = 1
-
- [State 4010, 3]
- type = Explod
- trigger1 = AnimElem = 1
- anim = 8020
- pos = 10, -53
- postype = p1
- sprpriority = -1
- supermove = 1
- bindtime = 1
-
- [State 4010, 4]
- type = Explod
- trigger1 = AnimElem = 1
- anim = 8021
- pos = 10, -53
- postype = p1
- sprpriority = 2
- supermove = 1
- bindtime = 1
-
- [State 3150, 2]
- type = PlaySnd
- trigger1 = Time = 0
- value = 17,18
-
- [State 3150, 3]
- type = ChangeState
- trigger1 = AnimTime = 0
- value = 6252
-
- ; HOU OU KYAKU FORTE CORRENDO
- [Statedef 6252]
- type = S
- movetype = A
- physics = N
- ;poweradd = 200
- ctrl = 0
- velset = 4
- anim = 6252
-
- [State 545, 1]
- type = HitDef
- trigger1 = AnimElem = 1
- attr = S, HA
- animtype = HARD
- damage = 0
- guardflag = MA
- pausetime = 5,5
- sparkno = s3
- guard.sparkno = S7
- sparkxy = -50,-90
- hitsound = s0,23
- guardsound = s0,26
- ground.type = hight
- ground.slidetime = 2
- ground.hittime = 15
- ground.hittime = 15
- p2facing = 1
- p1stateno = 6260
- P2getp1state = 1
- ground.velocity = -1
- air.velocity = -1,0
-
- [State 6000, "░╘═⌡"]
- type = PlaySnd
- trigger1 = Time = 0
- value = 4,1
- channel = 1
-
- [State 545, 2]
- type = AfterImage
- trigger1 = time = 0
- time = 30
- TimeGap = 1
- FrameGap = 4
- length = 5
- trans = add1
-
- [State 545, 3]
- type = Velset
- trigger1 = prevstateno != 3152
- trigger1 = AnimElem = 1
- trigger2 = AnimElem = 2
- trigger3 = AnimElem = 3
- x = 10
-
- [State 545, 4]
- type = Velset
- trigger1 = AnimElem = 3
- x = 3
- y = 0
-
- [State 545, 5]
- type = PlaySnd
- trigger1 = Time = 0
- value = 10,11
-
- [State 545, 6]
- type = PlaySnd
- trigger1 = Time = 20
- value = 11,12
-
- [State 545, 7]
- type = ChangeState
- trigger1 = AnimTime = 0
- value = 0
- ctrl = 1
-
-
-
-
-
-
-
-
-
-
-
- [Statedef 6251]
- type = A
- movetype = I
- physics = S
- poweradd = -2000
- ctrl = 0
- anim = 6201
- velset = 0,0
-
- [State 6200, 2]
- type = SuperPause
- trigger1 = AnimElem = 1
- time = 28
- anim = -1
- movetime = 0
-
- [State 9300,1]
- type = Envcolor
- trigger1 = animelem = 1
- persistent = 0
- ignorehitpause = 1
- value = 0, 0, 0
- time = 28
- under = 1
- supermove = 1
-
- [State 4010, 3]
- type = Explod
- trigger1 = AnimElem = 1
- anim = 8020
- pos = 0, -70
- postype = p1
- sprpriority = -1
- supermove = 1
- bindtime = 1
-
- [State 4010, 4]
- type = Explod
- trigger1 = AnimElem = 1
- anim = 8021
- pos = 0, -70
- postype = p1
- sprpriority = 2
- supermove = 1
- bindtime = 1
-
- [State 6000,▓Ñ╖┼╔∙╥⌠]
- type = PlaySnd
- trigger1 = Time = 0
- value = 4,0
- channel = 1
-
- [State 6000, │¼╔▒╥⌠╨º]
- type = PlaySnd
- trigger1 = Time = 0
- value = 0,38
- channel = 0
-
- [State 3150, 3]
- type = ChangeState
- trigger1 = AnimTime = 0
- value = 6253
-
-
- [Statedef 6253]
- type = A
- movetype = A
- physics = N
- ;poweradd = 200
- ctrl = 0
- velset = 4
- anim = 6252
-
- [State 545, 1]
- type = HitDef
- trigger1 = AnimElem = 1
- attr = S, HA
- animtype = HARD
- damage = 50
- guardflag = MA
- pausetime = 5,5
- sparkno = s3
- guard.sparkno = S7
- sparkxy = -50,-90
- hitsound = s0,23
- guardsound = s0,26
- ground.type = hight
- ground.slidetime = 2
- ground.hittime = 15
- ground.hittime = 15
- p2facing = 1
- p1stateno = 6260
- P2getp1state = 1
- ground.velocity = -1
- air.velocity = -1,0
-
- [State 6000, "░╘═⌡"]
- type = PlaySnd
- trigger1 = Time = 0
- value = 4,1
- channel = 1
-
- [State 545, 2]
- type = AfterImage
- trigger1 = time = 0
- time = 30
- TimeGap = 1
- FrameGap = 4
- length = 5
- trans = add1
-
- [State 545, 3]
- type = Velset
- trigger1 = AnimElem = 1
- trigger2 = AnimElem = 2
- trigger3 = AnimElem = 3
- x = 10
- y = 0
-
- [State 545, 4]
- type = Velset
- trigger1 = AnimElem = 3
- x = 3
- y = 0
-
- [State 545, 5]
- type = PlaySnd
- trigger1 = Time = 0
- value = 10,11
-
- [State 545, 6]
- type = PlaySnd
- trigger1 = Time = 20
- value = 11,12
-
- [State 1630, 1]
- type = PosSet
- trigger1 = AnimElem = 3
- y = 0
-
- [State 515, 7]
- type = ChangeState
- trigger1 = AnimTime = 0
- value = 52
- ctrl = 1
-
-
- [statedef 6260]
- type = S
- movetype = A
- physics = S
- ctrl = 0
- anim = 6260
- velset = 0,0
-
-
- [State 6200, 1]
- type = playsnd
- trigger1 = time = 3
- value = 4,2
-
- [State 6200, 1]
- type = playsnd
- trigger1 = time = 40
- trigger2 = time = 59
- trigger3 = time = 72
- trigger4 = time = 95
- trigger5 = time = 103
- trigger6 = time = 205
- trigger7 = time = 130
- trigger8 = time = 180
- trigger9 = time = 155
- value = 4,3
-
-
- [State 4510, 1]
- type = AfterImage
- trigger1 = Time = 0
- time = 215
- FrameGap = 3
- length = 15
- trans = add1
-
- [State 4510, 1]
- type = Posset
- trigger1 = time = 0
- y = 0
-
- [State 4510, 2]
- type = velset
- trigger1 = time >= 0
- x = 1.5
-
-
- [State 9300,1]
- type = Envcolor
- trigger1 = animelem = 3
- trigger2 = animelem = 6
- trigger3 = animelem = 9
- trigger4 = animelem = 13
- trigger5 = animelem = 20
- trigger6 = animelem = 25
- trigger7 = animelem = 30
- trigger8 = animelem = 34
- trigger9 = animelem = 39
- trigger10 = animelem = 50
- trigger11 = animelem = 51
- trigger12 = animelem = 57
- trigger13 = animelem = 62
- trigger14 = animelem = 67
- trigger1 = movehit = 1
- persistent = 1
- ignorehitpause = 1
- value = 255, 255, 255
- time = 1
- under = 1
- supermove = 1
-
- [State 4510, 13]
- type = HitDef
- trigger1 = animelem = 3
- trigger2 = animelem = 6
- trigger3 = animelem = 9
- trigger4 = animelem = 13
- trigger5 = animelem = 20
- trigger6 = animelem = 25
- trigger7 = animelem = 30
- trigger8 = animelem = 34
- trigger9 = animelem = 42
- trigger10 = animelem = 50
- trigger11 = animelem = 51
- trigger12 = animelem = 57
- trigger13 = animelem = 62
- trigger14 = animelem = 67
- attr = S, HA
- damage = 23
- animtype = heavy
- getpower = 10,5
- givepower = 15,8
- guardflag = MA
- hitflag = MAF
- priority = 3, Hit
- pausetime = 0 ,7
- sparkno = s3
- guard.sparkno = S7
- sparkxy = -20,-60
- hitsound = s0,23
- guardsound = s0,26
- ground.type = High
- ground.slidetime = 5
- ground.hittime = 24
- ground.velocity = -3,0
- airguard.velocity = -1.9,-.8
- air.velocity = -1.3,-3
-
- [State 4510, 13]
- type = HitDef
- trigger1 = animelem = 39
- attr = S, HA
- damage = 23
- animtype = heavy
- getpower = 10,5
- givepower = 15,8
- guardflag = MA
- hitflag = MAF
- priority = 3, Hit
- pausetime = 8 ,10
- sparkno = s3
- guard.sparkno = S7
- sparkxy = -20,-60
- hitsound = s0,23
- guardsound = s0,26
- ground.type = High
- ground.slidetime = 5
- ground.hittime = 24
- ground.velocity = 3,0
- air.velocity = 0,4
- air.juggle = 0
-
- [State 4510, 3]
- type = ChangeState
- trigger1 = AnimTime = 0
- trigger1 = movehit = 1
- value = 6270
-
- [State 4510, 3]
- type = ChangeState
- trigger1 = AnimTime = 0
- value = 0
- ctrl = 1
-
- ;╖∩╗╦╜┼2╢╬╞≡╖╔
- [statedef 6270]
- type = S
- movetype = A
- physics = S
- anim = 1400
- poweradd = 100
- velset = 0,0
- ctrl = 0
-
- [state 1400, 1]
- type = playsnd
- trigger1 = animelem = 1
- value = 10,6
-
- [state 1400, 1]
- type = playsnd
- trigger1 = animelem = 1
- value = 10,6
-
- [State 1400, 1]
- type = ChangeState
- trigger1 = animtime = 0
- value = 6280
-
- ;╖∩╗╦╜┼2╢╬╜ß╩°
- [Statedef 6280]
- type = A
- movetype = A
- physics = A
- anim = 6280
- poweradd = 100
- ctrl = 0
-
- [State 4510, 1]
- type = AfterImage
- trigger1 = Time = 0
- time = 57
- FrameGap = 3
- length = 15
- trans = add1
-
- [State 1401, 1]
- type = Velset
- trigger1 = time = [0,21]
- x = 6
- y = -3
-
- [State 4501, 1]
- type = playsnd
- trigger1 = time = 10
- value = 4,3
-
- [State 4501, 1]
- type = playsnd
- trigger1 = time = 40
- value = 4,4
-
- [State 1401, 1]
- type = Velset
- trigger1 = time = [21,50]
- x = 1
- y = -2
-
- [State 1401, 1]
- type = Veladd
- trigger1 = time = [0,7]
- x = 1
- y = -.5
-
-
- [State 2001, 3]
- type = VelAdd
- trigger1 = Time >= 0
- y = .1
- x = 0
-
- [State 9300,1]
- type = Envcolor
- trigger1 = animelem = 1
- trigger2 = animelem = 7
- trigger3 = animelem = 12
- trigger4 = animelem = 17
- trigger5 = animelem = 20
- persistent = 0
- ignorehitpause = 1
- value = 255,255,255
- time = 1
- under = 1
- supermove = 1
-
- [State 1401, 3]
- type = HitDef
- trigger1 = animelem = 1
- trigger2 = animelem = 7
- attr = A, HA
- damage = 50,10
- getpower = 50
- givepower = 10
- guardflag = HA
- priority = 3
- pausetime = 8,8
- sparkno = s3
- guard.sparkno = S7
- sparkxy = -10,-51
- hitsound = s0,25
- guardsound = s0,26
- ground.type = High
- ground.slidetime = 15
- ground.hittime = 25
- ground.velocity = -3,-8
- air.velocity = -3, -6
- fall = 1
-
- [State 1401, 3]
- type = HitDef
- trigger1 = animelem = 11
- trigger2 = animelem = 12
- attr = A, HA
- damage = 30,10
- getpower = 50
- givepower = 10
- guardflag = HA
- priority = 3
- pausetime = 8,8
- sparkno = s3
- guard.sparkno = S7
- sparkxy = -10,-51
- hitsound = s0,25
- guardsound = s0,26
- ground.type = High
- ground.slidetime = 15
- ground.hittime = 25
- ground.velocity = -3,-1
- air.velocity = -2, -1
- fall = 1
-
- [State 1401, 3]
- type = HitDef
- trigger1 = animelem = 15
- attr = A, HA
- damage = 30,10
- getpower = 50
- givepower = 10
- guardflag = HA
- priority = 3
- pausetime = 8,8
- sparkno = s3
- guard.sparkno = S7
- sparkxy = -10,-51
- hitsound = s0,25
- guardsound = s0,26
- ground.type = High
- ground.slidetime = 15
- ground.hittime = 25
- ground.velocity = -3,-1
- air.velocity = -2, -1
- fall = 1
-
- [State 1311, 1]
- type = HitDef
- trigger1 = AnimElem = 17
- attr = S, HA
- animtype = Back
- damage = 60
- guardflag = M
- pausetime = 5,5
- sparkno = s3
- guard.sparkno = S7
- sparkxy = -15,-65
- hitsound = s0,25
- guardsound = s0,26
- ground.type = High
- ground.slidetime = 12
- round.hittime = 18
- ground.velocity = -2,-7
- air.velocity = -2,-5
- fall = 1
-
-
- [State 1303, 2]
- type = HitDef
- trigger1 = AnimElem = 20
- attr = S, HA
- damage = 50
- animtype = hard
- guardflag = MA
- sparkno = s3
- guard.sparkno = S7
- sparkxy = -10,-65
- hitsound = s0,27
- guardsound = s0,26
- pausetime = 15,15
- ground.hittime = 19
- ground.type = trip
- ground.slidetime = 19
- ground.velocity = -20,15
- air.velocity = -20,15
- down.velocity = 0,15
-
- [State 2111, 6]
- type = ScreenBound
- trigger1 = AnimElem = 20
- value = 0
-
- [State 6200, 2]
- type = SuperPause
- trigger1 = AnimElem = 20
- time = 28
- anim = -1
- darken = 0
- movetime = 0
-
-
- [state 1303,2]
- type = EnvShake
- trigger1 = AnimElem = 20
- time = 12
- ampl = 6
-
- [State 1402,4]
- type = ChangeState
- ;trigger1 = animtime = 0
- trigger1 = Vel Y > 0
- trigger1 = Pos Y >= -8
- value = 1403
- ctrl = 0
-
-
-
-
-
-
-
-
- [Statedef -3]
- [State lin's lifeadd ]
- type = lifeadd
- triggerall = life >50 && time%5 =0
- trigger1 = enemy,name = "lin"
- trigger1 = enemy,var(18) = 1
- value = -1
-
- ; ╠°
- [State -3, 1.1]
- type = PlaySnd
- triggerall = Time = 1
- trigger1 = stateno = 50
- value = 0,1
- persistent = 0 ;make sure it play only once each time
- volume = -40
-
- ; ╟ß╗≈
- [State -3, 1.2]
- type = PlaySnd
- triggerall = Time = 1
- triggerall = alive
- triggerall = Random <= 600;use random
- trigger1 = stateno = 5001
- trigger1 = anim = 5000
- trigger2 = stateno = 5001
- trigger2 = anim = 5010
- trigger3 = stateno = 5011
- trigger3 = anim = 5020
- value = 0,6
- channel = 0
- volume = 80
-
- ; ╓╨╝╢
- [State -3, 1.3]
- type = PlaySnd
- triggerall = Time = 1
- triggerall = alive
- triggerall = Random <= 600;use random
- trigger1 = stateno = 5001
- trigger1 = anim = 5001
- trigger2 = stateno = 5001
- trigger2 = anim = 5011
- trigger3 = stateno = 5011
- trigger3 = anim = 5021
- value = 0,7
- channel = 0
- volume = 80
-
- ; ╓╪╗≈
- [State -3, 1.4]
- type = PlaySnd
- triggerall = Time = 1
- triggerall = alive
- triggerall = Random <= 600;use random
- trigger1 = stateno = 5001
- trigger1 = anim = 5002
- trigger2 = stateno = 5001
- trigger2 = anim = 5012
- trigger3 = stateno = 5011
- trigger3 = anim = 5022
- value = 0,9
- channel = 0
- volume = 80
-
- ; ╡╣╡╪
- [State -3, 1.5]
- type = PlaySnd
- triggerall = Time = 1
- triggerall = alive
- trigger1 = stateno = 5100
- value = 0,8
- channel = 0
- volume = 80
-
- ;▓╗┼▄╩▒╣╪▒╒╜┼▓╜╔∙
- [State -3, 4]
- type = StopSnd
- trigger1 = stateno!= 100
- channel = 4
-
- ; │²╚Ñ▓╨╙░╨º╣√
- [State -3, 1.6]
- type = AfterImageTime
- triggerall = Time = 1
- trigger1 = stateno = 5000
- trigger2 = stateno = 5010
- trigger3 = stateno = 5020
- trigger4 = stateno = 5070
- time = 0
-
-
- [State -3, 1.91]
- type = Varset
- triggerall = var(7) != 1
- triggerall = RoundState != 3
- trigger1 = command = "AI_1"
- trigger2 = command = "AI_2"
- trigger3 = command = "AI_3"
- trigger4 = command = "AI_4"
- trigger5 = command = "AI_5"
- trigger6 = command = "AI_6"
- trigger7 = command = "AI_7"
- trigger8 = command = "AI_8"
- trigger9 = command = "AI_9"
- trigger10 = command = "AI_10"
- trigger11 = command = "AI_11"
- trigger12 = command = "AI_12"
- var(7) = 1