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Text File | 1999-01-01 | 37.9 KB | 1,702 lines |
- ;-|AI ┐¬╞⌠ |--------------------------------------------------------
- [Command]
- name = "AI_1"
- command = U,D,F,F,B,B
- time = 1
-
- [Command]
- name = "AI_2"
- command = U,D,F,F,B,F
- time = 1
-
- [Command]
- name = "AI_3"
- command = U,D,F,F,B,D
- time = 1
-
- [Command]
- name = "AI_4"
- command = U,D,F,F,B,U
- time = 1
-
- [Command]
- name = "AI_5"
- command = U,D,F,F,U,B
- time = 1
-
- [Command]
- name = "AI_6"
- command = U,D,F,F,D,B
- time = 1
-
- [Command]
- name = "AI_7"
- command = U,D,F,F,F,B
- time = 1
-
- [Command]
- name = "AI_8"
- command = U,D,U,F,B,B
- time = 1
-
- [Command]
- name = "AI_9"
- command = U,D,D,F,B,B
- time = 1
-
- [Command]
- name = "AI_10"
- command = D,D,F,F,B,B
- time = 1
-
- [Command]
- name = "AI_11"
- command = U,U,F,F,B,B
- time = 1
-
- [Command]
- name = "AI_12"
- command = U,B,F,F,B,B
- time = 1
- ;│¼╔▒╩Σ╚δ╓╕┴ε
- ;╖∩╗╦╠∞╬Φ╜┼
- [Command]
- name = "fhtwj_2"
- command = ~D, F, D, B, b
- time = 30
-
- [Command]
- name = "fhtwj_1"
- command = ~D, F, D, B, y
- time = 30
- ;╖∩╗╦╖╔╠∞╜┼
- [Command]
- name = "fhftj_2"
- command = ~D, F, D, F, b
- time = 20
-
- [Command]
- name = "fhftj_1"
- command = ~D, F, D, F, y
- time = 20
-
- ;╖∩╗╦╜┼
- [Command]
- name = "fhj_3"
- command = ~D, B,D, F, b+y
- time = 30
-
- [Command]
- name = "fhj_2"
- command = ~D, B,D, F, b
- time = 30
-
- [Command]
- name = "fhj_1"
- command = ~D, B,D, F, y
- time = 30
-
- ;▒╪╔▒
- [Command]
- name = "98combo1"
- command = ~D, DB, B, a
-
- [Command]
- name = "98combo2"
- command = ~D, DB, B, x
-
- ;░╘╞°╜┼
- [Command]
- name = "bqj_a"
- command = ~D, D, b
- time = 30
-
- [Command]
- name = "bqj_x"
- command = ~D, D, y
- time = 30
-
- ;╜Σ╜┼
- [Command]
- name = "jiejiao_a"
- command = ~30$B, F, b
-
- [Command]
- name = "jiejiao_x"
- command = ~30$B, F, y
-
- ;░δ╘┬╒╢
- [Command]
- name = "banyue_b"
- command = ~D, DB, B, b
-
- [Command]
- name = "banyue_y"
- command = ~D, DB, B, y
-
- ;╖╔╤α╒╢
- [Command]
- name = "feiyan_a"
- command = ~F,D, F, b
-
-
- [Command]
- name = "feiyan_y"
- command = ~F,D, F, y
-
-
- ;┐╒╔││╛
- [Command]
- name = "kongsha_a"
- command = ~F, D, F, a
- time = 30
-
- [Command]
- name = "kongsha_x"
- command = ~F, D, F, x
- time = 30
-
- ;╖╔╧Φ╜┼
- [Command]
- name = "feixiang_a"
- command = ~D, DF, F, b
-
- [Command]
- name = "feixiang_y"
- command = ~D, DF, F, y
-
- [Command]
- name = "longjump"
- command = D, $U
- time = 18
-
- ;═¿│ú
- ;-| Double Tap |-----------------------------------------------------------
- [Command]
- name = "FF";Required (do not remove)
- command = F, F
- time = 10
-
- [Command]
- name = "BB";Required (do not remove)
- command = B, B
- time = 10
-
- ;-| 2/3 Button Combination |-----------------------------------------------
- [Command]
- name = "recovery";Required (do not remove)
- command = a+b
- time = 1
-
- [Command]
- name = "ab"
- command = a+b
- time = 1
-
- [Command]
- name = "xy"
- command = y+x
- time = 1
-
- ;-| Dir + Button |---------------------------------------------------------
- [Command]
- name = "fwd_a"
- command = /F,a
- time = 1
-
- [Command]
- name = "fwd_b"
- command = /F,b
- time = 1
-
- [Command]
- name = "fwd_c"
- command = /F,c
- time = 1
-
- [Command]
- name = "fwd_x"
- command = /F,x
- time = 1
-
- [Command]
- name = "fwd_y"
- command = /F,y
- time = 1
-
- [Command]
- name = "fwd_z"
- command = /F,z
- time = 1
-
- [Command]
- name = "back_a"
- command = /B,a
- time = 1
-
- [Command]
- name = "back_b"
- command = /B,b
- time = 1
-
- [Command]
- name = "back_c"
- command = /B,c
- time = 1
-
- [Command]
- name = "back_x"
- command = /B,x
- time = 1
-
- [Command]
- name = "back_y"
- command = /B,y
- time = 1
-
- [Command]
- name = "back_z"
- command = /B,z
- time = 1
-
- [Command]
- name = "down_a"
- command = /$D,a
- time = 1
-
- [Command]
- name = "down_b"
- command = /$D,b
- time = 1
-
- [Command]
- name = "down_c"
- command = /$D,c
- time = 1
-
- [Command]
- name = "down_x"
- command = /$D,x
- time = 1
-
- [Command]
- name = "fwd_ab"
- command = /F, a+b
- time = 1
-
- [Command]
- name = "back_ab"
- command = /B, a+b
- time = 1
-
- ;-| Hold Button |-----------------------------------------------------------
- [Command]
- name = "hold_x"
- command = /x
- time = 1
-
- [Command]
- name = "hold_y"
- command = /y
- time = 1
-
- [Command]
- name = "hold_z"
- command = /z
- time = 1
-
- [Command]
- name = "hold_a"
- command = /a
- time = 1
-
- [Command]
- name = "hold_b"
- command = /b
- time = 1
-
- [Command]
- name = "hold_c"
- command = /c
- time = 1
-
- ;-| Single Button |---------------------------------------------------------
-
- [Command]
- name = "a"
- command = a
- time = 1
-
- [Command]
- name = "b"
- command = b
- time = 1
-
- [Command]
- name = "c"
- command = c
- time = 1
-
- [Command]
- name = "x"
- command = x
- time = 1
-
- [Command]
- name = "y"
- command = y
- time = 1
-
- [Command]
- name = "z"
- command = z
- time = 1
-
- [Command]
- name = "s"
- command = s
- time = 1
-
- ;-| Hold Dir |--------------------------------------------------------------
- [Command]
- name = "holdfwd";Required (do not remove)
- command = /$F
- time = 1
-
- [Command]
- name = "holdback";Required (do not remove)
- command = /$B
- time = 1
-
- [Command]
- name = "holdup";Required (do not remove)
- command = /$U
- time = 1
-
- [Command]
- name = "holddown";Required (do not remove)
- command = /$D
- time = 1
-
-
-
-
- [Statedef -1]
- ;╙╔CMD╫¬╧≥CNS
- ;===========================================================================
- ;ai
- [State -1]
- type = ChangeState
- value = 1310
- triggerall = Var(7) >= 1
- triggerall = random < 600
- triggerall = statetype = S
- triggerall = P2bodydist X = (5,50)
- triggerall = ctrl
- triggerall = FrontEdgeDist > 50
- trigger1 = P2dist Y = (-50,-40)
- trigger2 = P2statetype = A
- trigger3 = P2movetype = A
-
-
- [State -1]
- type = ChangeState
- value = 221
- triggerall = Var(7) >= 1
- triggerall = statetype != A
- triggerall = P2bodydist X <= 4
- trigger1 = ctrl
- trigger1 = P2statetype = S
-
- [State -1]
- type = ChangeState
- value = 221
- triggerall = Var(7) >= 1
- triggerall = statetype != A
- triggerall = random < 500
- triggerall = P2bodydist X = (5,30)
- triggerall = ctrl
- trigger1 = P2dist Y = (-50,-40)
- ;---------------------------------------------------------------------------
- ;RunFwd
- [State -1]
- type = ChangeState
- value = 100
- trigger1 = command = "FF"
- trigger1 = statetype = S
- trigger1 = ctrl = 1
-
- ;---------------------------------------------------------------------------
- ;RunBack
- [State -1]
- type = ChangeState
- value = 105
- trigger1 = command = "BB"
- trigger1 = statetype = S
- trigger1 = ctrl = 1
-
- ; ╖∩╗╦╠∞╬Φ╜┼2╢╬
- [State -1]
- type = ChangeState
- value = 6050
- triggerall = command = "fhtwj_1"
- triggerall = power >= 2000
- triggerall = stateno != 52
- triggerall = statetype = A
- trigger1 = ctrl = 1
- trigger2 = hitdefattr = SC, NA, SA
- trigger2 = movecontact = 1
- ;---------------------------------------------------------------------------
- ; ╖∩╗╦╠∞╬Φ╜┼1╢╬
- [State -1]
- type = ChangeState
- value = 6000
- triggerall = command = "fhtwj_2"
- triggerall = power >= 1000
- triggerall = stateno != 52
- triggerall = statetype = A
- trigger1 = ctrl = 1
- trigger2 = hitdefattr = SC, NA, SA
- trigger2 = movecontact = 1
-
- ;╖∩╗╦╖╔╠∞╜┼2╢╬
- [State -1]
- type = ChangeState
- value = 6150
- triggerall = command = "fhftj_1"
- triggerall = power >= 2000
- triggerall = stateno != [3000,4000]
- triggerall = stateno != 52
- triggerall = statetype = S
- trigger1 = ctrl = 1
- trigger2 = stateno = 400 && movecontact
- trigger3 = stateno = 420 && movecontact
- trigger4 = stateno = 230 && movecontact
- trigger5 = stateno = 230 && animelem = 4 && p2movetype = H
-
- ;╖∩╗╦╖╔╠∞╜┼1╢╬
- [State -1]
- type = ChangeState
- value = 6100
- triggerall = command = "fhftj_2"
- triggerall = power >= 1000
- triggerall = stateno != 52
- triggerall = statetype = S
- trigger1 = ctrl = 1
- trigger2 = stateno = 400 && movecontact
- trigger3 = stateno = 420 && movecontact
- trigger4 = stateno = 230 && movecontact
- trigger5 = stateno = 230 && animelem = 4 && p2movetype = H
-
- ;╖∩╗╦╜┼
- [State -1]
- type = ChangeState
- value = 6301
- triggerall = command = "fhj_3"
- triggerall = power >= 3000
- triggerall = stateno != [3000,4000]
- triggerall = statetype = A
- trigger1 = ctrl = 1
- trigger2 = stateno = 522
- trigger2 = movecontact = 1
- ;---------------------------------------------------------------------------
- ;3╢╬
- [State -1]
- type = ChangeState
- value = 6300
- triggerall = command = "fhj_3"
- triggerall = power >= 3000
- triggerall = stateno != [3000,4000]
- triggerall = statetype != A
- trigger1 = ctrl = 1
- trigger2 = stateno = 400 && movecontact
- trigger3 = stateno = 420 && movecontact
- trigger4 = stateno = 230 && movecontact
- trigger5 = stateno = 230 && animelem = 4 && p2movetype = H
- trigger6 = stateno = 1000 && movecontact
- trigger6 = p2statetype = S || p2statetype = C
-
- ;┐╒╓╨2╢╬
- [State -1]
- type = ChangeState
- value = 6251
- triggerall = command = "fhj_1"
- triggerall = power >= 2000
- triggerall = stateno != [3000,4000]
- triggerall = statetype = A
- trigger1 = ctrl = 1
- ;---------------------------------------------------------------------------
- ;2╢╬
- [State -1]
- type = ChangeState
- value = 6250
- triggerall = command = "fhj_1"
- triggerall = power >= 2000
- triggerall = stateno != [3000,4000]
- triggerall = statetype != A
- trigger1 = ctrl = 1
- trigger2 = stateno = 400 && movecontact
- trigger3 = stateno = 420 && movecontact
- trigger4 = stateno = 230 && movecontact
- trigger5 = stateno = 230 && animelem = 4 && p2movetype = H
- trigger6 = stateno = 1000 && movecontact
- trigger6 = p2statetype = S || p2statetype = C
- ;---------------------------------------------------------------------------
- ;┐╒╓╨1╢╬
- [State -1]
- type = ChangeState
- value = 6201
- triggerall = command = "fhj_2"
- triggerall = power >= 1000
- triggerall = stateno != [3000,4000]
- triggerall = statetype = A
- trigger1 = ctrl = 1
- trigger2 = stateno = 522
- trigger2 = movecontact = 1
- ;---------------------------------------------------------------------------
- ;1╢╬
- [State -1]
- type = ChangeState
- value = 6200
- triggerall = command = "fhj_2"
- triggerall = power >= 1000
- triggerall = stateno != [3000,4000]
- triggerall = statetype != A
- trigger1 = ctrl = 1
- trigger2 = stateno = 400 && movecontact
- trigger3 = stateno = 420 && movecontact
- trigger4 = stateno = 230 && movecontact
- trigger5 = stateno = 230 && animelem = 4 && p2movetype = H
- trigger6 = stateno = 1000 && movecontact
- trigger6 = p2statetype = S || p2statetype = C
-
- ;;;;;;;;;;;▒╪╔▒
- ;3┴¼╗≈
- [State -1]
- type = ChangeState
- value = 3001
- triggerall = command = "98combo1"
- triggerall = command != "holddown"
- trigger1 = statetype = S
- trigger1 = ctrl = 1
-
- [State -1]
- type = ChangeState
- value = 3001
- triggerall = command = "98combo2"
- triggerall = command != "holddown"
- trigger1 = statetype = S
- trigger1 = ctrl = 1
-
-
- ;╖╔╧Φ╜┼
- [State -1]
- type = ChangeState
- value = 1500
- triggerall = command = "feixiang_a"
- triggerall = command != "holddown"
- trigger1 = statetype = a
- trigger1 = ctrl = 1
- trigger2 = stateno = 600
- trigger2 = movecontact = 1
- trigger3 = stateno = 601
- trigger3 = movecontact = 1
- trigger4 = stateno = 610
- trigger4 = movecontact = 1
- trigger5 = stateno = 611
- trigger5 = movecontact = 1
- trigger6 = stateno = 620
- trigger6 = movecontact = 1
- trigger7 = stateno = 621
- trigger7 = movecontact = 1
- trigger8 = stateno = 630
- trigger8 = movecontact = 1
- trigger9 = stateno = 631
- trigger9 = movecontact = 1
-
- ;╖╔╧Φ╜┼╓╪
- [State -1]
- type = ChangeState
- value = 1510
- triggerall = command = "feixiang_y"
- triggerall = command != "holddown"
- trigger1 = statetype = a
- trigger1 = ctrl = 1
- trigger2 = stateno = 600
- trigger2 = movecontact = 1
- trigger3 = stateno = 601
- trigger3 = movecontact = 1
- trigger4 = stateno = 610
- trigger4 = movecontact = 1
- trigger5 = stateno = 611
- trigger5 = movecontact = 1
- trigger6 = stateno = 620
- trigger6 = movecontact = 1
- trigger7 = stateno = 621
- trigger7 = movecontact = 1
- trigger8 = stateno = 630
- trigger8 = movecontact = 1
- trigger9 = stateno = 631
- trigger9 = movecontact = 1
-
- ;┐╒╔││╛
- [State -1]
- type = ChangeState
- value = 1410
- triggerall = command = "kongsha_a"
- triggerall = command != "holddown"
- trigger1 = statetype = S
- trigger1 = ctrl = 1
- trigger2 = stateno = 200
- trigger2 = movecontact = 1
- trigger3 = stateno = 201
- trigger3 = movecontact = 1
- trigger4 = stateno = 210
- trigger4 = movecontact = 1
- trigger5 = stateno = 211
- trigger5 = movecontact = 1
- trigger6 = stateno = 220
- trigger6 = movecontact = 1
- trigger7 = stateno = 221
- trigger7 = movecontact = 1
- trigger8 = stateno = 230
- trigger8 = movecontact = 1
- trigger9 = stateno = 231
- trigger9 = movecontact = 1
- trigger10 = stateno = 250
- trigger10 = movecontact = 1
- trigger11 = stateno = 400
- trigger11 = movecontact = 1
- trigger12 = stateno = 410
- trigger12 = movecontact = 1
- trigger13 = stateno = 420
- trigger13 = movecontact = 1
- trigger14 = stateno = 430
- trigger14 = movecontact = 1
- trigger15 = stateno = 1505
- trigger15 = movecontact = 1
-
-
-
-
- ;┐╒╔││╛(╓╪)
- [State -1]
- type = ChangeState
- value = 1400
- triggerall = command = "kongsha_x"
- triggerall = command != "holddown"
- trigger1 = statetype = S
- trigger1 = ctrl = 1
- trigger2 = stateno = 200
- trigger2 = movecontact = 1
- trigger3 = stateno = 201
- trigger3 = movecontact = 1
- trigger4 = stateno = 210
- trigger4 = movecontact = 1
- trigger5 = stateno = 211
- trigger5 = movecontact = 1
- trigger6 = stateno = 220
- trigger6 = movecontact = 1
- trigger7 = stateno = 221
- trigger7 = movecontact = 1
- trigger8 = stateno = 230
- trigger8 = movecontact = 1
- trigger9 = stateno = 231
- trigger9 = movecontact = 1
- trigger10 = stateno = 250
- trigger10 = movecontact = 1
- trigger11 = stateno = 400
- trigger11 = movecontact = 1
- trigger12 = stateno = 410
- trigger12 = movecontact = 1
- trigger13 = stateno = 420
- trigger13 = movecontact = 1
- trigger14 = stateno = 430
- trigger14 = movecontact = 1
- trigger15 = stateno = 1505
- trigger15 = movecontact = 1
-
- ;╖╔╤α╒╢
- [State -1]
- type = ChangeState
- value = 1300
- triggerall = command = "feiyan_a"
- trigger1 = ctrl = 1
- trigger1 = statetype = S
- trigger2 = stateno = 200
- trigger2 = movecontact = 1
- trigger3 = stateno = 201
- trigger3 = movecontact = 1
- trigger4 = stateno = 210
- trigger4 = movecontact = 1
- trigger5 = stateno = 211
- trigger5 = movecontact = 1
- trigger6 = stateno = 220
- trigger6 = movecontact = 1
- trigger7 = stateno = 221
- trigger7 = movecontact = 1
- trigger8 = stateno = 230
- trigger8 = movecontact = 1
- trigger9 = stateno = 231
- trigger9 = movecontact = 1
- trigger10 = stateno = 250
- trigger10 = movecontact = 1
- trigger11 = stateno = 400
- trigger11 = movecontact = 1
- trigger12 = stateno = 410
- trigger12 = movecontact = 1
- trigger13 = stateno = 420
- trigger13 = movecontact = 1
- trigger14 = stateno = 430
- trigger14 = movecontact = 1
- trigger15 = stateno = 1002
- trigger15 = movecontact = 1
- trigger16 = stateno = 1012
- trigger16 = movecontact = 1
-
-
- ;╖╔╤α╒╢(╓╪)
- [State -1]
- type = ChangeState
- value = 1310
- triggerall = command = "feiyan_y"
- trigger1 = statetype = S
- trigger1 = ctrl = 1
- trigger2 = stateno = 200
- trigger2 = movecontact = 1
- trigger3 = stateno = 201
- trigger3 = movecontact = 1
- trigger4 = stateno = 210
- trigger4 = movecontact = 1
- trigger5 = stateno = 211
- trigger5 = movecontact = 1
- trigger6 = stateno = 220
- trigger6 = movecontact = 1
- trigger7 = stateno = 221
- trigger7 = movecontact = 1
- trigger8 = stateno = 230
- trigger8 = movecontact = 1
- trigger9 = stateno = 231
- trigger9 = movecontact = 1
- trigger10 = stateno = 250
- trigger10 = movecontact = 1
- trigger11 = stateno = 400
- trigger11 = movecontact = 1
- trigger12 = stateno = 410
- trigger12 = movecontact = 1
- trigger13 = stateno = 420
- trigger13 = movecontact = 1
- trigger14 = stateno = 430
- trigger14 = movecontact = 1
- trigger15 = stateno = 1002
- trigger15 = movecontact = 1
- trigger16 = stateno = 1012
- trigger16 = movecontact = 1
-
- ;╜Σ╜┼
- [State -1]
- type = ChangeState
- value = 1200
- triggerall = command = "jiejiao_a"
- triggerall = command != "holddown"
- trigger1 = statetype = S
- trigger1 = ctrl = 1
-
- ;╓╪╜Σ╜┼
- [State -1]
- type = ChangeState
- value = 1210
- triggerall = command = "jiejiao_x"
- triggerall = command != "holddown"
- trigger1 = statetype = S
- trigger1 = ctrl = 1
-
-
- ;░δ╘┬╒╢
- [State -1]
- type = ChangeState
- value = 1000
- triggerall = command = "banyue_b"
- triggerall = command != "holddown"
- trigger1 = statetype = S
- trigger1 = ctrl = 1
- trigger2 = stateno = 200
- trigger2 = movecontact = 1
- trigger3 = stateno = 201
- trigger3 = movecontact = 1
- trigger4 = stateno = 210
- trigger4 = movecontact = 1
- trigger5 = stateno = 211
- trigger5 = movecontact = 1
- trigger6 = stateno = 220
- trigger6 = movecontact = 1
- trigger7 = stateno = 221
- trigger7 = movecontact = 1
- trigger8 = stateno = 230
- trigger8 = movecontact = 1
- trigger9 = stateno = 231
- trigger9 = movecontact = 1
- trigger10 = stateno = 250
- trigger10 = movecontact = 1
- trigger11 = stateno = 400
- trigger11 = movecontact = 1
- trigger12 = stateno = 410
- trigger12 = movecontact = 1
- trigger13 = stateno = 420
- trigger13 = movecontact = 1
- trigger14 = stateno = 430
- trigger14 = movecontact = 1
- trigger15 = stateno = 502
- trigger15 = movecontact = 1
- trigger16 = stateno = 511
- trigger16 = movecontact = 1
- trigger17 = stateno = 1100
- trigger17 = movecontact = 1
- trigger18 = stateno = 1101
- trigger18 = movecontact = 1
-
- ;░δ╘┬╒╢╓╪
- [State -1]
- type = ChangeState
- value = 1010
- triggerall = command = "banyue_y"
- triggerall = command != "holddown"
- trigger1 = statetype = S
- trigger1 = ctrl = 1
- trigger2 = stateno = 200
- trigger2 = movecontact = 1
- trigger3 = stateno = 201
- trigger3 = movecontact = 1
- trigger4 = stateno = 210
- trigger4 = movecontact = 1
- trigger5 = stateno = 211
- trigger5 = movecontact = 1
- trigger6 = stateno = 220
- trigger6 = movecontact = 1
- trigger7 = stateno = 221
- trigger7 = movecontact = 1
- trigger8 = stateno = 230
- trigger8 = movecontact = 1
- trigger9 = stateno = 231
- trigger9 = movecontact = 1
- trigger10 = stateno = 250
- trigger10 = movecontact = 1
- trigger11 = stateno = 400
- trigger11 = movecontact = 1
- trigger12 = stateno = 410
- trigger12 = movecontact = 1
- trigger13 = stateno = 420
- trigger13 = movecontact = 1
- trigger14 = stateno = 430
- trigger14 = movecontact = 1
- trigger15 = stateno = 502
- trigger15 = movecontact = 1
- trigger16 = stateno = 511
- trigger16 = movecontact = 1
- trigger17 = stateno = 1100
- trigger17 = movecontact = 1
- trigger18 = stateno = 1101
- trigger18 = movecontact = 1
-
-
- ;░╘╞°╜┼
- [State -1]
- type = ChangeState
- value = 1100
- triggerall = command = "bqj_a"
- triggerall = command != "holddown"
- trigger1 = statetype = S
- trigger1 = ctrl = 1
- trigger2 = stateno = 200
- trigger2 = movecontact = 1
- trigger3 = stateno = 201
- trigger3 = movecontact = 1
- trigger4 = stateno = 210
- trigger4 = movecontact = 1
- trigger5 = stateno = 211
- trigger5 = movecontact = 1
- trigger6 = stateno = 220
- trigger6 = movecontact = 1
- trigger7 = stateno = 221
- trigger7 = movecontact = 1
- trigger8 = stateno = 230
- trigger8 = movecontact = 1
- trigger9 = stateno = 231
- trigger9 = movecontact = 1
- trigger10 = stateno = 250
- trigger10 = movecontact = 1
- trigger11 = stateno = 400
- trigger11 = movecontact = 1
- trigger12 = stateno = 410
- trigger12 = movecontact = 1
- trigger13 = stateno = 420
- trigger13 = movecontact = 1
- trigger14 = stateno = 430
- trigger14 = movecontact = 1
-
-
- ;░╘╞°╜┼╓╪
- [State -1]
- type = ChangeState
- value = 1101
- triggerall = command = "bqj_x"
- triggerall = command != "holddown"
- trigger1 = statetype = S
- trigger1 = ctrl = 1
- trigger2 = stateno = 200
- trigger2 = movecontact = 1
- trigger3 = stateno = 201
- trigger3 = movecontact = 1
- trigger4 = stateno = 210
- trigger4 = movecontact = 1
- trigger5 = stateno = 211
- trigger5 = movecontact = 1
- trigger6 = stateno = 220
- trigger6 = movecontact = 1
- trigger7 = stateno = 221
- trigger7 = movecontact = 1
- trigger8 = stateno = 230
- trigger8 = movecontact = 1
- trigger9 = stateno = 231
- trigger9 = movecontact = 1
- trigger10 = stateno = 250
- trigger10 = movecontact = 1
- trigger11 = stateno = 400
- trigger11 = movecontact = 1
- trigger12 = stateno = 410
- trigger12 = movecontact = 1
- trigger13 = stateno = 420
- trigger13 = movecontact = 1
- trigger14 = stateno = 430
- trigger14 = movecontact = 1
-
- ; ╖└╙∙╚í╧√║≤╣÷
- [State -1]
- type = ChangeState
- value = 260
- triggerall = stateno >= 150
- triggerall = stateno <= 151
- triggerall = power >= 1000
- triggerall = command = "holdback"
- trigger1 = command = "ab"
- trigger2 = command = "c"
-
- ; ╖└╙∙╚í╧√╟░╣÷
- [State -1]
- type = ChangeState
- value = 250
- triggerall = stateno >= 150
- triggerall = stateno <= 151
- triggerall = power >= 1000
- trigger1 = command = "ab"
- trigger2 = command = "c"
-
- ; ╖└╙∙╖┤╗≈
- [State -1]
- type = ChangeState
- value = 270
- triggerall = stateno >= 150
- triggerall = stateno <= 151
- triggerall = power >= 1000
- trigger1 = command = "xy"
- trigger2 = command = "z"
-
-
- ;===========================================================================
- ;═╢╝╝
- [State -1]
- type = ChangeState
- value = 2100
- triggerall = statetype = S
- triggerall = ctrl = 1
- triggerall = p2bodydist X < 15
- trigger1 = command = "fwd_x"
- trigger1 = stateno != 100
- trigger1 = p2statetype = S
- trigger1 = p2movetype != H
- trigger2 = command = "fwd_x"
- trigger2 = stateno != 100
- trigger2 = p2statetype = C
- trigger2 = p2movetype != H
- trigger3 = command = "back_x"
- trigger3 = p2statetype = S
- trigger3 = p2movetype != H
- trigger4 = command = "back_x"
- trigger4 = p2statetype = C
- trigger4 = p2movetype != H
-
- ;===========================================================================
- ;═╢╝╝
- [State -1]
- type = ChangeState
- value = 2200
- triggerall = statetype = S
- triggerall = ctrl = 1
- triggerall = p2bodydist X < 15
- trigger1 = command = "fwd_y"
- trigger1 = stateno != 100
- trigger1 = p2statetype = S
- trigger1 = p2movetype != H
- trigger2 = command = "fwd_y"
- trigger2 = stateno != 100
- trigger2 = p2statetype = C
- trigger2 = p2movetype != H
- trigger3 = command = "back_y"
- trigger3 = p2statetype = S
- trigger3 = p2movetype != H
- trigger4 = command = "back_y"
- trigger4 = p2statetype = C
- trigger4 = p2movetype != H
-
- ;===========================================================================
-
- ;═¿│ú
- ;---------------------------------------------------------------------------
- ;╗╪▒▄
- [State -1]
- type = ChangeState
- value = 2010
- trigger1 = command = "c"
- trigger1 = command = "holdback" && statetype = S && ctrl
- trigger2 = command = "ab"
- trigger2 = command = "holdback" && statetype = S && ctrl
-
- [State -1]
- type = ChangeState
- value = 2000
- trigger1 = command = "c"
- trigger2 = command = "ab"
- triggerall = statetype = s
- triggerall = ctrl = 1
-
-
-
- ;---------------------------------------------------------------------------
- ;│¼╓╪╗≈
- [State -1]
- type = ChangeState
- value = 533
- triggerall = command = "xy"
- triggerall = command != "holddown"
- trigger1 = statetype = S
- trigger1 = ctrl = 1
-
- ;---------------------------------------------------------------------------
- ;│¼╓╪╗≈
- [State -1]
- type = ChangeState
- value = 533
- triggerall = command = "z"
- triggerall = command != "holddown"
- trigger1 = statetype = S
- trigger1 = ctrl = 1
-
- ;---------------------------------------------------------------------------
- ;┐╒╓╨│¼╓╪╗≈
- [State -1]
- type = ChangeState
- value = 544
- triggerall = command = "z"
- trigger1 = statetype = A
- trigger1 = ctrl = 1
-
- ;---------------------------------------------------------------------------
- ;╟░╟ß╚¡
- [State -1]
- type = ChangeState
- value = 500
- triggerall = command = "fwd_a"
- triggerall = command != "holddown"
- trigger1 = statetype = S
- trigger1 = ctrl = 1
- trigger2 = stateno = 200
- trigger2 = movecontact = 1
- trigger3 = stateno = 201
- trigger3 = movecontact = 1
- trigger4 = stateno = 210
- trigger4 = movecontact = 1
- trigger5 = stateno = 211
- trigger5 = movecontact = 1
- trigger6 = stateno = 220
- trigger6 = movecontact = 1
- trigger7 = stateno = 221
- trigger7 = movecontact = 1
- trigger8 = stateno = 230
- trigger8 = movecontact = 1
- trigger9 = stateno = 231
- trigger9 = movecontact = 1
- trigger10 = stateno = 250
- trigger10 = movecontact = 1
- trigger11 = stateno = 400
- trigger11 = movecontact = 1
- trigger12 = stateno = 410
- trigger12 = movecontact = 1
- trigger13 = stateno = 420
- trigger13 = movecontact = 1
- trigger14 = stateno = 430
- trigger14 = movecontact = 1
-
-
- ;---------------------------------------------------------------------------
- ;╟░╟ß╜┼
- [State -1]
- type = ChangeState
- value = 511
- triggerall = command = "fwd_b"
- triggerall = command != "holddown"
- trigger1 = statetype = S
- trigger1 = ctrl = 1
- trigger2 = stateno = 200
- trigger2 = movecontact = 1
- trigger3 = stateno = 201
- trigger3 = movecontact = 1
- trigger4 = stateno = 210
- trigger4 = movecontact = 1
- trigger5 = stateno = 211
- trigger5 = movecontact = 1
- trigger6 = stateno = 220
- trigger6 = movecontact = 1
- trigger7 = stateno = 221
- trigger7 = movecontact = 1
- trigger8 = stateno = 230
- trigger8 = movecontact = 1
- trigger9 = stateno = 231
- trigger9 = movecontact = 1
- trigger10 = stateno = 250
- trigger10 = movecontact = 1
- trigger11 = stateno = 400
- trigger11 = movecontact = 1
- trigger12 = stateno = 410
- trigger12 = movecontact = 1
- trigger13 = stateno = 420
- trigger13 = movecontact = 1
- trigger14 = stateno = 430
- trigger14 = movecontact = 1
-
-
- ;---------------------------------------------------------------------------
- ;╟░╓╪╚¡
- [State -1]
- type = ChangeState
- value = 522
- triggerall = command = "fwd_x"
- triggerall = command != "holddown"
- trigger1 = statetype = S
- trigger1 = ctrl = 1
- trigger2 = stateno = 200
- trigger2 = movecontact = 1
- trigger3 = stateno = 201
- trigger3 = movecontact = 1
- trigger4 = stateno = 210
- trigger4 = movecontact = 1
- trigger5 = stateno = 211
- trigger5 = movecontact = 1
- trigger6 = stateno = 220
- trigger6 = movecontact = 1
- trigger7 = stateno = 221
- trigger7 = movecontact = 1
- trigger8 = stateno = 230
- trigger8 = movecontact = 1
- trigger9 = stateno = 231
- trigger9 = movecontact = 1
- trigger10 = stateno = 250
- trigger10 = movecontact = 1
- trigger11 = stateno = 400
- trigger11 = movecontact = 1
- trigger12 = stateno = 410
- trigger12 = movecontact = 1
- trigger13 = stateno = 420
- trigger13 = movecontact = 1
- trigger14 = stateno = 430
- trigger14 = movecontact = 1
-
-
- ;---------------------------------------------------------------------------
- ;---------------------------------------------------------------------------
- ;╒╛┴ó╟ß╚¡(╜ⁿ╔φ)
- [State -1]
- type = ChangeState
- value = 201
- triggerall = command = "a"
- triggerall = command != "holddown"
- triggerall = p2bodydist x < 15
- trigger1 = statetype = S
- trigger1 = ctrl = 1
- trigger1 = ctrl = 1
- trigger2 = stateno = 200
- trigger2 = movecontact = 1
- trigger3 = stateno = 201
- trigger3 = movecontact = 1
- trigger4 = stateno = 210
- trigger4 = movecontact = 1
- trigger5 = stateno = 211
- trigger5 = movecontact = 1
- trigger6 = stateno = 220
- trigger6 = movecontact = 1
- trigger7 = stateno = 221
- trigger7 = movecontact = 1
- trigger8 = stateno = 230
- trigger8 = movecontact = 1
- trigger9 = stateno = 231
- trigger9 = movecontact = 1
- trigger10 = stateno = 250
- trigger10 = movecontact = 1
- trigger11 = stateno = 400
- trigger11 = movecontact = 1
- trigger12 = stateno = 410
- trigger12 = movecontact = 1
- trigger13 = stateno = 420
- trigger13 = movecontact = 1
- trigger14 = stateno = 430
- trigger14 = movecontact = 1
-
- ;---------------------------------------------------------------------------
- ;╒╛┴ó╟ß╚¡
- [State -1]
- type = ChangeState
- value = 200
- triggerall = command = "a"
- triggerall = command != "holddown"
- trigger1 = statetype = S
- trigger1 = ctrl = 1
- trigger1 = ctrl = 1
- trigger2 = stateno = 200
- trigger2 = movecontact = 1
- trigger3 = stateno = 201
- trigger3 = movecontact = 1
- trigger4 = stateno = 210
- trigger4 = movecontact = 1
- trigger5 = stateno = 211
- trigger5 = movecontact = 1
- trigger6 = stateno = 220
- trigger6 = movecontact = 1
- trigger7 = stateno = 221
- trigger7 = movecontact = 1
- trigger8 = stateno = 230
- trigger8 = movecontact = 1
- trigger9 = stateno = 231
- trigger9 = movecontact = 1
- trigger10 = stateno = 250
- trigger10 = movecontact = 1
- trigger11 = stateno = 400
- trigger11 = movecontact = 1
- trigger12 = stateno = 410
- trigger12 = movecontact = 1
- trigger13 = stateno = 420
- trigger13 = movecontact = 1
- trigger14 = stateno = 430
- trigger14 = movecontact = 1
-
- ;---------------------------------------------------------------------------
- ;╒╛┴ó╟ß╜┼(╜ⁿ╔φ)
- [State -1]
- type = ChangeState
- value = 211
- triggerall = command = "b"
- triggerall = command != "holddown"
- triggerall = p2bodydist x < 15
- trigger1 = statetype = S
- trigger1 = ctrl = 1
- trigger1 = ctrl = 1
- trigger2 = stateno = 200
- trigger2 = movecontact = 1
- trigger3 = stateno = 201
- trigger3 = movecontact = 1
- trigger4 = stateno = 210
- trigger4 = movecontact = 1
- trigger5 = stateno = 220
- trigger5 = movecontact = 1
- trigger6 = stateno = 221
- trigger6 = movecontact = 1
- trigger7 = stateno = 230
- trigger7 = movecontact = 1
- trigger8 = stateno = 231
- trigger8 = movecontact = 1
- trigger9 = stateno = 250
- trigger9 = movecontact = 1
- trigger10 = stateno = 400
- trigger10 = movecontact = 1
- trigger11 = stateno = 410
- trigger11 = movecontact = 1
- trigger12 = stateno = 420
- trigger12 = movecontact = 1
- trigger13 = stateno = 430
- trigger13 = movecontact = 1
-
- ;---------------------------------------------------------------------------
- ;╒╛┴ó╟ß╜┼
- [State -1]
- type = ChangeState
- value = 210
- triggerall = command = "b"
- triggerall = command != "holddown"
- trigger1 = statetype = S
- trigger1 = ctrl = 1
- trigger1 = ctrl = 1
- trigger2 = stateno = 200
- trigger2 = movecontact = 1
- trigger3 = stateno = 201
- trigger3 = movecontact = 1
- trigger4 = stateno = 201
- trigger4 = movecontact = 1
- trigger5 = stateno = 220
- trigger6 = movecontact = 1
- trigger6 = stateno = 221
- trigger6 = movecontact = 1
- trigger7 = stateno = 230
- trigger7 = movecontact = 1
- trigger8 = stateno = 231
- trigger8 = movecontact = 1
- trigger9 = stateno = 250
- trigger9 = movecontact = 1
- trigger10 = stateno = 400
- trigger10 = movecontact = 1
- trigger11 = stateno = 410
- trigger11 = movecontact = 1
- trigger12 = stateno = 420
- trigger12 = movecontact = 1
- trigger13 = stateno = 430
- trigger13 = movecontact = 1
-
- ;---------------------------------------------------------------------------
- ;╒╛┴ó╓╪╚¡
- [State -1]
- type = ChangeState
- value = 221
- triggerall = command = "x"
- triggerall = command != "holddown"
- triggerall = p2bodydist x < 15
- trigger1 = statetype = S
- trigger1 = ctrl = 1
- trigger1 = ctrl = 1
- trigger2 = stateno = 200
- trigger2 = movecontact = 1
- trigger3 = stateno = 201
- trigger3 = movecontact = 1
- trigger4 = stateno = 210
- trigger4 = movecontact = 1
- trigger5 = stateno = 211
- trigger5 = movecontact = 1
- trigger6 = stateno = 230
- trigger6 = movecontact = 1
- trigger7 = stateno = 231
- trigger7 = movecontact = 1
- trigger8 = stateno = 250
- trigger8 = movecontact = 1
- trigger9 = stateno = 400
- trigger9 = movecontact = 1
- trigger10 = stateno = 410
- trigger10 = movecontact = 1
- trigger11 = stateno = 420
- trigger11 = movecontact = 1
- trigger12 = stateno = 430
- trigger12 = movecontact = 1
-
- ;---------------------------------------------------------------------------
- ;╒╛┴ó╓╪╚¡
- [State -1]
- type = ChangeState
- value = 220
- triggerall = command = "x"
- triggerall = command != "holddown"
- trigger1 = statetype = S
- trigger1 = ctrl = 1
- trigger1 = ctrl = 1
- trigger2 = stateno = 200
- trigger2 = movecontact = 1
- trigger3 = stateno = 201
- trigger3 = movecontact = 1
- trigger4 = stateno = 210
- trigger4 = movecontact = 1
- trigger5 = stateno = 211
- trigger5 = movecontact = 1
- trigger6 = stateno = 221
- trigger6 = movecontact = 1
- trigger7 = stateno = 230
- trigger7 = movecontact = 1
- trigger8 = stateno = 231
- trigger8 = movecontact = 1
- trigger9 = stateno = 250
- trigger9 = movecontact = 1
- trigger10 = stateno = 400
- trigger10 = movecontact = 1
- trigger11 = stateno = 410
- trigger11 = movecontact = 1
- trigger12 = stateno = 420
- trigger12 = movecontact = 1
- trigger13 = stateno = 430
- trigger13 = movecontact = 1
- ;---------------------------------------------------------------------------
- ;╒╛┴ó╓╪╜┼
- [State -1]
- type = ChangeState
- value = 231
- triggerall = command = "y"
- triggerall = command != "holddown"
- triggerall = p2bodydist x < 15
- trigger1 = statetype = S
- trigger1 = ctrl = 1
- trigger1 = ctrl = 1
- trigger2 = stateno = 200
- trigger2 = movecontact = 1
- trigger3 = stateno = 201
- trigger3 = movecontact = 1
- trigger4 = stateno = 210
- trigger4 = movecontact = 1
- trigger5 = stateno = 211
- trigger5 = movecontact = 1
- trigger6 = stateno = 220
- trigger6 = movecontact = 1
- trigger7 = stateno = 221
- trigger7 = movecontact = 1
- trigger8 = stateno = 230
- trigger8 = movecontact = 1
- trigger9 = stateno = 250
- trigger9 = movecontact = 1
- trigger10 = stateno = 400
- trigger10 = movecontact = 1
- trigger11 = stateno = 410
- trigger11 = movecontact = 1
- trigger12 = stateno = 420
- trigger12 = movecontact = 1
- trigger13 = stateno = 430
- trigger13 = movecontact = 1
-
- ;---------------------------------------------------------------------------
- ;╒╛┴ó╓╪╜┼
- [State -1]
- type = ChangeState
- value = 230
- triggerall = command = "y"
- triggerall = command != "holddown"
- trigger1 = statetype = S
- trigger1 = ctrl = 1
- trigger1 = ctrl = 1
- trigger2 = stateno = 200
- trigger2 = movecontact = 1
- trigger3 = stateno = 201
- trigger3 = movecontact = 1
- trigger4 = stateno = 210
- trigger4 = movecontact = 1
- trigger5 = stateno = 211
- trigger5 = movecontact = 1
- trigger6 = stateno = 220
- trigger6 = movecontact = 1
- trigger7 = stateno = 221
- trigger7 = movecontact = 1
- trigger8 = stateno = 231
- trigger8 = movecontact = 1
- trigger9 = stateno = 250
- trigger9 = movecontact = 1
- trigger10 = stateno = 400
- trigger10 = movecontact = 1
- trigger11 = stateno = 410
- trigger11 = movecontact = 1
- trigger12 = stateno = 420
- trigger12 = movecontact = 1
- trigger13 = stateno = 430
- trigger13 = movecontact = 1
- ;---------------------------------------------------------------------------
- ;╢╫╧┬╟ß╚¡
- [State -1]
- type = ChangeState
- value = 400
- triggerall = command = "a"
- triggerall = command = "holddown"
- trigger1 = statetype = C
- trigger1 = ctrl = 1
- trigger1 = ctrl = 1
- trigger2 = stateno = 200
- trigger2 = movecontact = 1
- trigger3 = stateno = 201
- trigger3 = movecontact = 1
- trigger4 = stateno = 210
- trigger4 = movecontact = 1
- trigger5 = stateno = 211
- trigger5 = movecontact = 1
- trigger6 = stateno = 220
- trigger6 = movecontact = 1
- trigger7 = stateno = 221
- trigger7 = movecontact = 1
- trigger8 = stateno = 230
- trigger8 = movecontact = 1
- trigger9 = stateno = 231
- trigger9 = movecontact = 1
- trigger10 = stateno = 250
- trigger10 = movecontact = 1
- trigger11 = stateno = 410
- trigger11 = movecontact = 1
- trigger12 = stateno = 420
- trigger12 = movecontact = 1
- trigger13 = stateno = 430
- trigger13 = movecontact = 1
- ;---------------------------------------------------------------------------
- ;╢╫╧┬╟ß╜┼
- [State -1]
- type = ChangeState
- value = 410
- triggerall = command = "b"
- triggerall = command = "holddown"
- trigger1 = statetype = C
- trigger1 = ctrl = 1
- trigger1 = ctrl = 1
- trigger2 = stateno = 200
- trigger2 = movecontact = 1
- trigger3 = stateno = 201
- trigger3 = movecontact = 1
- trigger4 = stateno = 210
- trigger4 = movecontact = 1
- trigger5 = stateno = 211
- trigger5 = movecontact = 1
- trigger6 = stateno = 220
- trigger6 = movecontact = 1
- trigger7 = stateno = 221
- trigger7 = movecontact = 1
- trigger8 = stateno = 230
- trigger8 = movecontact = 1
- trigger9 = stateno = 231
- trigger9 = movecontact = 1
- trigger10 = stateno = 250
- trigger10 = movecontact = 1
- trigger11 = stateno = 400
- trigger11 = movecontact = 1
- trigger12 = stateno = 420
- trigger12 = movecontact = 1
- trigger13 = stateno = 430
- trigger13 = movecontact = 1
- ;---------------------------------------------------------------------------
- ;╢╫╧┬╓╪╚¡
- [State -1]
- type = ChangeState
- value = 420
- triggerall = command = "x"
- triggerall = command = "holddown"
- trigger1 = statetype = C
- trigger1 = ctrl = 1
- trigger1 = ctrl = 1
- trigger2 = stateno = 200
- trigger2 = movecontact = 1
- trigger3 = stateno = 201
- trigger3 = movecontact = 1
- trigger4 = stateno = 210
- trigger4 = movecontact = 1
- trigger5 = stateno = 211
- trigger5 = movecontact = 1
- trigger6 = stateno = 220
- trigger6 = movecontact = 1
- trigger7 = stateno = 221
- trigger7 = movecontact = 1
- trigger8 = stateno = 230
- trigger8 = movecontact = 1
- trigger9 = stateno = 231
- trigger9 = movecontact = 1
- trigger10 = stateno = 250
- trigger10 = movecontact = 1
- trigger11 = stateno = 400
- trigger11 = movecontact = 1
- trigger12 = stateno = 410
- trigger12 = movecontact = 1
- trigger13 = stateno = 430
- trigger13 = movecontact = 1
-
- ;---------------------------------------------------------------------------
- ;╢╫╧┬╓╪╜┼
- [State -1]
- type = ChangeState
- value = 430
- triggerall = command = "y"
- triggerall = command = "holddown"
- trigger1 = statetype = C
- trigger1 = ctrl = 1
- trigger1 = ctrl = 1
- trigger2 = stateno = 200
- trigger2 = movecontact = 1
- trigger3 = stateno = 201
- trigger3 = movecontact = 1
- trigger4 = stateno = 210
- trigger4 = movecontact = 1
- trigger5 = stateno = 211
- trigger5 = movecontact = 1
- trigger6 = stateno = 220
- trigger6 = movecontact = 1
- trigger7 = stateno = 221
- trigger7 = movecontact = 1
- trigger8 = stateno = 230
- trigger8 = movecontact = 1
- trigger9 = stateno = 231
- trigger9 = movecontact = 1
- trigger10 = stateno = 250
- trigger10 = movecontact = 1
- trigger11 = stateno = 400
- trigger11 = movecontact = 1
- trigger12 = stateno = 410
- trigger12 = movecontact = 1
- trigger13 = stateno = 420
- trigger13 = movecontact = 1
-
- ;---------------------------------------------------------------------------
- ;╠°╘╛╟ß╚¡
- [State -1]
- type = ChangeState
- value = 600
- trigger1 = command = "a"
- trigger1 = statetype = A
- trigger1 = ctrl = 1
-
- ;---------------------------------------------------------------------------
- ;╠°╘╛╟ß╜┼
- [State -1]
- type = ChangeState
- value = 610
- trigger1 = command = "b"
- trigger1 = statetype = A
- trigger1 = ctrl = 1
-
- ;---------------------------------------------------------------------------
- ;╠°╘╛╓╪╚¡(up)
- [State -1]
- type = ChangeState
- value = 620
- trigger1 = command = "x"
- trigger1 = statetype = A
- trigger1 = ctrl = 1
- trigger1 = vel X = 0
-
-
- ;---------------------------------------------------------------------------
- ;╠°╘╛╓╪╚¡
- [State -1]
- type = ChangeState
- value = 621
- trigger1 = command = "x"
- trigger1 = statetype = A
- trigger1 = ctrl = 1
-
- ;---------------------------------------------------------------------------
- ;╠°╘╛╓╪╜┼(up)
- [State -1]
- type = ChangeState
- value = 630
- trigger1 = command = "y"
- trigger1 = statetype = A
- trigger1 = ctrl = 1
- trigger1 = vel X = 0
-
- ;---------------------------------------------------------------------------
- ;╠°╘╛╓╪╜┼
- [State -1]
- type = ChangeState
- value = 631
- trigger1 = command = "y"
- trigger1 = statetype = A
- trigger1 = ctrl = 1
-
- ;---------------------------------------------------------------------------
- ;taunt 1
- [State -1]
- type = ChangeState
- value = 198
- trigger1 = command = "s"
- trigger1 = statetype = s
- trigger1 = ctrl = 1
-