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Encoding:
INI File  |  2004-01-12  |  26.8 KB  |  1,907 lines

  1. [Data]
  2. life=1000
  3. attack=100
  4. defence=100
  5. fall.defence_up=50
  6. liedown.time=60
  7. airjuggle=12
  8. sparkno=S1144
  9. guard.sparkno=S1145
  10. KO.echo=0
  11. volume=100
  12.  
  13. [Size]
  14. xscale=1
  15. yscale=1
  16. ground.back=16
  17. ground.front=26
  18. air.back=12
  19. air.front=26
  20. z.width=3
  21. height=64    
  22. attack.width=4,4
  23. attack.dist=160
  24. proj.attack.dist=90
  25. proj.doscale=0
  26.  
  27. [Velocity]
  28. walk.fwd=2.3
  29. walk.back=-2.2
  30. run.fwd=4.2,0
  31. run.back=-4.5,-3.8
  32. jump.neu=0,-7.3
  33. jump.back=-2.55
  34. jump.fwd=2.5
  35. runjump.back=-2.55,-7.2
  36. runjump.fwd=4,-8.1
  37. airjump.neu=0,-8.1
  38. airjump.fwd=2.5,-7.2
  39.  
  40. [Movement]
  41. airjump.num=0
  42. airjump.height=40
  43. yaccel=.43
  44. stand.friction=.85
  45. crouch.friction=.82
  46.  
  47. ;--------------------
  48. ;'98╠°╘╛╧╡═│
  49. [Statedef 40]
  50. type=S
  51. physics=S
  52. anim=40
  53. ctrl=0
  54.  
  55. [State 40,var8│⌡╩╝╗»]
  56. type=VarSet
  57. trigger1=Time=0
  58. var(8)=0
  59.  
  60. [State 40,╟░╠°]
  61. type=VarSet
  62. trigger1=command="holdfwd"
  63. trigger1=var(8)!=2
  64. var(8)=1
  65.  
  66. [State 40,║≤╠°]
  67. type=VarSet
  68. trigger1=command="holdback"
  69. trigger1=var(8)!=-2
  70. var(8)=-1
  71.  
  72. [State 40,┤≤╟░╠°]
  73. type=VarSet
  74. triggerall=Time=0
  75. triggerall=command="holdfwd"
  76. trigger1=command="longjump"
  77. trigger2=prevstateno=100
  78. var(8)=2
  79.  
  80. [State 40,┤≤║≤╠°]
  81. type=VarSet
  82. trigger1=Time=0
  83. trigger1=command="holdback"
  84. trigger1=command="longjump"
  85. var(8)=-2
  86.  
  87. [State 40,▓╨╙░]
  88. type=Afterimage
  89. trigger1=prevstateno=100
  90. trigger1=sysvar(1)=1
  91. time=17
  92. length=9
  93. PalBright=0,0,0
  94. PalContrast=128,128,128
  95. PalAdd=0,0,0
  96. PalMul=1,1,1
  97. FrameGap=4
  98. Trans=Add1
  99.  
  100. [State 40,╞╒═¿╠°╔∙╥⌠]
  101. type=PlaySnd
  102. trigger1=Time=0
  103. trigger1=var(8)!=-2
  104. trigger1=var(8)!=2
  105. value=100,1
  106.  
  107. [State 40,╔Φ╢¿╦┘╢╚╖╜╧≥]
  108. type=VelSet
  109. trigger1=AnimTime=0
  110. x=ifelse(var(8)=0,const(velocity.jump.neu.x),ifelse(var(8)>0,const(velocity.jump.fwd.x),const(velocity.jump.back.x)))
  111. y=const(velocity.jump.y)
  112.  
  113. [State 40,╫¬╧≥╨í/┤≤╠°╔Φ╢¿]
  114. type=ChangeState 
  115. triggerall=AnimTime=0
  116. trigger1=var(8)!=0
  117. trigger1=var(8)!=1
  118. trigger1=var(8)!=-1
  119. trigger1=command="holdup"
  120. trigger2=command!="holdup"
  121. value=49
  122.  
  123. [State 40,╫¬╧≥╠°╘╛┤ª└φ]
  124. type=ChangeState 
  125. trigger1=AnimTime=0
  126. value=50
  127. ctrl=1
  128.  
  129. ;╨í/┤≤╠°╔Φ╢¿
  130. [Statedef 49]
  131. type=A
  132. physics=A
  133. velset=0,-4.4
  134. ctrl=1
  135. anim=49
  136.  
  137. [State 49,╨í╠°╔∙╥⌠]
  138. type=PlaySnd
  139. trigger1=Time=0
  140. trigger1=var(8)!=-2
  141. trigger1=var(8)!=2
  142. value=S100,0
  143.  
  144. [State 49,┤≤╠°╔∙╥⌠]
  145. type=PlaySnd
  146. triggerall=Time=0
  147. trigger1=var(8)=-2
  148. trigger2=var(8)=2
  149. value=S100,2
  150.  
  151. [State 49,┤≤╠°▓╨╙░]
  152. type=Afterimage
  153. triggerall=Time=0
  154. trigger1=var(8)=-2
  155. trigger2=var(8)=2
  156. time=17
  157. length=9
  158. PalBright=0,0,0
  159. PalContrast=128,128,128
  160. PalAdd=0,0,0
  161. PalMul=1,1,1
  162. FrameGap=3
  163. Trans=Add1
  164.  
  165. [State 49,╨í╠°║ß╛α╟░╖╜]
  166. type=VelSet
  167. trigger1=Time=0
  168. trigger1=Var(8)=1
  169. x=3
  170.  
  171. [State 49,┤≤╠°║ß╛α╟░╖╜]
  172. type=VelSet
  173. trigger1=Time=0
  174. trigger1=Var(8)=2
  175. x=4.6
  176.  
  177. [State 49,╨í╠°║ß╛α║≤╖╜]
  178. type=VelSet
  179. trigger1=Time=0
  180. trigger1=Var(8)=-1
  181. x=-3
  182.  
  183. [State 49,┤≤╠°║ß╛α║≤╖╜]
  184. type=VelSet
  185. trigger1=Time=0
  186. trigger1=Var(8)=-2
  187. x=-4.6
  188.  
  189. [State 49,╠°╘╛╕▀╢╚╔Φ╢¿]
  190. type=VelSet
  191. trigger1=Time=0
  192. trigger1=command="holdup"
  193. y=-8.2
  194.  
  195. [State 49,╠°╘╛╕▀╢╚╔Φ╢¿]
  196. type=veladd
  197. trigger1=Time>=25
  198. y=0.3
  199.  
  200. [State 49,╝╠╨°╨í╠°]
  201. type=ChangeAnim
  202. trigger1=Time=0
  203. trigger1=Vel X=0
  204. trigger1=command!="holdup"
  205. value=49
  206.  
  207. [State 49,╫¬╧≥╞╒═¿╠°]
  208. type=ChangeAnim
  209. trigger1=Time=0
  210. trigger1=Vel X=0
  211. trigger1=command="holdup"
  212. value=41
  213.  
  214. [State 49,╝╠╨°╨í╠°╟░╖╜]
  215. type=ChangeAnim
  216. trigger1=Time=0
  217. trigger1=Vel X>0
  218. trigger1=command!="holdup"
  219. value=49
  220.  
  221. [State 49,╫¬╧≥╞╒═¿╠°╟░╖╜]
  222. type=ChangeAnim
  223. trigger1=Time=0
  224. trigger1=Vel X>0
  225. trigger1=command="holdup"
  226. value=42
  227.  
  228. [State 49,╝╠╨°╨í╠°║≤╖╜]
  229. type=ChangeAnim
  230. trigger1=Time=0
  231. trigger1=Vel X<0
  232. trigger1=command!="holdup"
  233. value=49
  234.  
  235. [State 49,╫¬╧≥╞╒═¿╠°║≤╖╜]
  236. type=ChangeAnim
  237. trigger1=Time=0
  238. trigger1=Vel X<0
  239. trigger1=command="holdup"
  240. value=43
  241.  
  242. ;------------------
  243. ;▒╝┼▄
  244. [Statedef 100]
  245. type=S
  246. physics=S
  247.  
  248. [State 100,1]
  249. type=ChangeAnim
  250. trigger1=Time=0
  251. value=100
  252.  
  253. [State 100,2]
  254. type=VelSet
  255. trigger1=AnimElem=1,>=0
  256. x=const(velocity.run.fwd.x)
  257.  
  258. [State 100,2]
  259. type=AssertSpecial
  260. trigger1=1
  261. flag=NoWalk
  262.  
  263. [State 100,2]
  264. type=PlaySnd
  265. trigger1=timemod=60,0
  266. value=S100,15
  267.  
  268. [State 100,2]
  269. type=PlaySnd
  270. trigger1=timemod=60,15
  271. value=S100,16
  272.  
  273. [State 100,2]
  274. type=PlaySnd
  275. trigger1=timemod=60,30
  276. value=S100,19
  277.  
  278. [State 100,2]
  279. type=PlaySnd
  280. trigger1=timemod=60,45
  281. value=S100,20
  282.  
  283. [State 100,2]
  284. type=ChangeState 
  285. trigger1=command!="holdfwd"
  286. value=0
  287. ;------------------
  288. ;╠°║≤
  289. [Statedef 105]
  290. type=A
  291. physics=A
  292.  
  293. [State 105,1]
  294. type=CtrlSet
  295. trigger1=Time=0
  296. value=0
  297.  
  298. [State 105,2]
  299. type=ChangeAnim
  300. trigger1=Time=0
  301. value=105
  302.  
  303. [State 105,add1]
  304. type=VelSet
  305. trigger1=Time=0
  306. x=const(velocity.run.back.x)
  307. y=const(velocity.run.back.y)
  308.  
  309. [State 105,3]
  310. type=PlaySnd
  311. trigger1=Time=0
  312. value=100,1
  313.  
  314. [State 105,End]
  315. type=ChangeState 
  316. trigger1=Vel Y>0
  317. trigger1=Pos Y>=0
  318. value=106
  319.  
  320. ;---------------------------------------------------------------------------
  321. ;╠°║≤╡╚┬Σ╡╪
  322. [Statedef 106]
  323. type=S
  324. physics=S
  325.  
  326. [State 106,1]
  327. type=CtrlSet
  328. trigger1=Time=0
  329. value=0
  330.  
  331. [State 106,2]
  332. type=ChangeAnim
  333. trigger1=Time=0
  334. value=47
  335.  
  336. [State 106,3]
  337. type=VelSet
  338. trigger1=Time=0
  339. y=0
  340.  
  341. [State 106,3]
  342. type=PosSet
  343. trigger1=Time=0
  344. y=0
  345.  
  346. [State 106,4]
  347. type=CtrlSet
  348. trigger1=AnimTime=0
  349. value=1
  350.  
  351. [State 106,5]
  352. type=ChangeState 
  353. trigger1=AnimTime=0
  354. value=0
  355.  
  356. ;No-use
  357. [Statedef 702]
  358. type=S
  359. movetype=H
  360. physics=S
  361. velset=0,0
  362. ctrl=0
  363.  
  364. [State 702,5]
  365. type=ChangeAnim
  366. trigger1=time=0
  367. value=5300
  368.  
  369. [State 702,4]
  370. type=selfState 
  371. trigger1=time=200
  372. value=0
  373. ctrl=1
  374.  
  375. ;---------------------------------------------------------------------------
  376. ;╒╛┴ó║Σ╖╔
  377. [Statedef 240]
  378. type=S
  379. physics=S
  380. movetype=A
  381. ctrl=0
  382. anim=240
  383.  
  384. [State 240,│÷╚¡╔∙]
  385. type=PlaySnd
  386. trigger1=Time=2
  387. value=S100,11
  388.  
  389. [State 240,▀║║╚╔∙]
  390. type=PlaySnd
  391. trigger1=Time=1
  392. value=S200,2
  393.  
  394. [State 240,╟░╥╞╢»╫≈]
  395. type=PosAdd
  396. trigger1=AnimElem=3
  397. trigger2=AnimElem=4
  398. trigger3=AnimElem=5
  399. trigger4=AnimElem=6
  400. x=5
  401.  
  402. [State 240,╞╒═¿╠¼╣Ñ╗≈▓╬╩²]
  403. type=HitDef
  404. trigger1=Time=0
  405. trigger1=Var(2)=0
  406. attr=S,NA
  407. animtype=Back
  408. damage=82
  409. guardflag=MA
  410. pausetime=12,15
  411. sparkno=S1146
  412. guard.sparkno=S1145
  413. sparkxy=-10,-65
  414. hitsound=S100,8
  415. guardsound=S100,22
  416. ground.type=High
  417. ground.slidetime=18
  418. ground.hittime=23
  419. ground.velocity=-3.5,-7.5
  420. guard.velocity=-6
  421. air.velocity=-7,-6
  422. airguard.velocity=-3,-2
  423. fall=1
  424.  
  425. [State 240,▒¼╖ó╠¼╣Ñ╗≈▓╬╩²]
  426. type=HitDef
  427. trigger1=Time=0
  428. trigger1=Var(2)>0
  429. attr=S,NA
  430. animtype=Up
  431. damage=82
  432. guardflag=MA
  433. pausetime=12,15
  434. sparkno=S1147
  435. guard.sparkno=S1145
  436. sparkxy=-10,-65
  437. hitsound=S100,9
  438. guardsound=S100,22
  439. ground.type=High
  440. ground.slidetime=18
  441. ground.hittime=23
  442. ground.velocity=-3.5,-8.5
  443. guard.velocity=-6
  444. air.velocity=-7,-6
  445. airguard.velocity=-3,-2
  446. fall=1
  447.  
  448. [State 240,End]
  449. type=ChangeState 
  450. trigger1=AnimTime=0
  451. value=0
  452. ctrl=1
  453.  
  454. ;---------------------------------------------------------------------------
  455. ;┐╒╓╨║Σ╖╔
  456. [Statedef 241]
  457. type=A
  458. movetype=A
  459. physics=A
  460. juggle=4
  461. poweradd=70
  462. ctrl=0
  463. anim=241
  464.  
  465. [State 241,1]
  466. type=PlaySnd
  467. trigger1=Time=2
  468. value=S100,11
  469.  
  470. [State 241,2]
  471. type=PlaySnd
  472. trigger1=Time=1
  473. value=S200,2
  474.  
  475. [State 241,3]
  476. type=HitDef
  477. trigger1=AnimElem=4
  478. trigger1=Var(2)=0
  479. animtype=Back
  480. attr=A,NA
  481. damage=82
  482. guardflag=HA
  483. priority=4
  484. pausetime=12,12
  485. sparkno=S1146
  486. guard.sparkno=S1145
  487. hitsound=S100,8
  488. guardsound=S100,22
  489. sparkxy=-10,-74
  490. ground.type=High
  491. ground.slidetime=18
  492. ground.hittime=23
  493. ground.velocity=-4.5
  494. guard.velocity=-7
  495. air.velocity=-5,-4
  496. airguard.velocity=-3.-2
  497. fall=1
  498.  
  499. [State 241,4]
  500. type=HitDef
  501. trigger1=AnimElem=4
  502. trigger1=Var(2)>0
  503. animtype=Up
  504. attr=A,NA
  505. damage=82
  506. guardflag=HA
  507. priority=4
  508. pausetime=12,12
  509. sparkno=S1147
  510. guard.sparkno=S1145
  511. hitsound=S100,9
  512. guardsound=S100,22
  513. sparkxy=-10,-74
  514. ground.type=High
  515. ground.slidetime=18
  516. ground.hittime=23
  517. ground.velocity=-4.5
  518. guard.velocity=-7
  519. air.velocity=-5,-4
  520. airguard.velocity=-3.-2
  521. fall=1
  522.  
  523. ;═╢╝╝╞╞╗╡
  524. [Statedef 242]
  525. type=S
  526. movetype=A
  527. physics=S
  528. ctrl=1
  529.  
  530. [State 242,1]
  531. type=PlaySnd
  532. trigger1=Time=1
  533. value=S100,23
  534.  
  535. [State 242,2]
  536. type=Explod
  537. trigger1=Time=1
  538. anim=1149
  539. pos=0,-40
  540.  
  541. [State 242,3]
  542. type=ChangeAnim
  543. trigger1=Time=0
  544. value=242
  545. ctrl=1
  546.  
  547. [State 242,4]
  548. type=SelfState
  549. trigger1=SelfAnimExist(5555)
  550. value=5555
  551. ctrl=1
  552.  
  553. [State 242,5]
  554. type=ChangeAnim2
  555. trigger1=!SelfAnimExist(5555)
  556. value=5000
  557. ctrl=1
  558.  
  559. [State 242,End]
  560. type=ChangeState 
  561. trigger1=AnimTime=0
  562. value=0
  563. ctrl=1
  564.  
  565. ;╖└╙∙╖┤╗≈
  566. [Statedef 243]
  567. type=S
  568. movetype=A
  569. physics=S
  570. anim=243
  571. ctrl=0
  572.  
  573. [State 243,1]
  574. type=PlaySnd
  575. trigger1=Time=2
  576. value=S100,11
  577.  
  578. [State 243,2]
  579. type=PlaySnd
  580. trigger1=Time=1
  581. value=S200,2
  582.  
  583. [State 243,3]
  584. type=PlaySnd
  585. trigger1=Time=1
  586. value=S100,3
  587.  
  588. [State 243,▓╨╙░]
  589. type=AfterImage
  590. trigger1=Time=0
  591. time=35
  592.  
  593. [State 243,▒¼╖ó╣Γ1]
  594. type=Explod
  595. trigger1=Time=0
  596. anim=1240
  597. removetime=27
  598. pos=-10,-90
  599.  
  600. [State 243,▒Σ╔½]
  601. type=EnvColor
  602. trigger1=Time=0
  603. value=231,231,231
  604. time=1
  605.  
  606. [State 243,4]
  607. type=PosAdd
  608. trigger1=AnimElem=3
  609. trigger2=AnimElem=4
  610. trigger3=AnimElem=5
  611. trigger4=AnimElem=6
  612. x=7
  613.  
  614. [State 243,5]
  615. type=HitDef
  616. trigger1=Time=0
  617. trigger1=Var(2)=0
  618. attr=S,NA
  619. animtype=Back
  620. damage=82
  621. guardflag=MA
  622. pausetime=12,15
  623. sparkno=S1146
  624. guard.sparkno=S1145
  625. sparkxy=-10,-65
  626. hitsound=S100,8
  627. guardsound=S100,22
  628. ground.type=High
  629. ground.slidetime=18
  630. ground.hittime=23
  631. ground.velocity=-3.5,-7.5
  632. guard.velocity=-6
  633. air.velocity=-7,-6
  634. airguard.velocity=-3,-2
  635. fall=1
  636.  
  637. [State 243,6]
  638. type=HitDef
  639. trigger1=Time=0
  640. trigger1=Var(2)>0
  641. attr=S,NA
  642. animtype=Up
  643. damage=82
  644. guardflag=MA
  645. pausetime=12,15
  646. sparkno=S1147
  647. guard.sparkno=S1145
  648. sparkxy=-10,-65
  649. hitsound=S100,9
  650. guardsound=S100,22
  651. ground.type=High
  652. ground.slidetime=18
  653. ground.hittime=23
  654. ground.velocity=-3.5,-8.5
  655. guard.velocity=-6
  656. air.velocity=-7,-6
  657. airguard.velocity=-3,-2
  658. fall=1
  659.  
  660. [State 243,7]
  661. type=PowerAdd
  662. trigger1=Var(2)=0
  663. trigger1=Time=0
  664. value=-1000
  665.  
  666. [State 243,8]
  667. type=VarSet
  668. trigger1=Var(2)!=0
  669. trigger1=Time=0
  670. v=2
  671. value=890
  672.  
  673. [State 243,End]
  674. type=ChangeState 
  675. trigger1=AnimTime=0
  676. value=0
  677. ctrl=1
  678.  
  679. ;-----------------------
  680. ;╗╪▒▄
  681. [Statedef 250]
  682. type=S
  683. physics=S
  684. ctrl=0
  685. velset=0,0
  686. anim=250
  687.  
  688. [State 250,╗╪▒▄╣Ñ╗≈└α╨═]
  689. type=HitBy
  690. trigger1=Time>=0
  691. value=SCA,AT
  692.  
  693. [State 250,1]
  694. type=PlaySnd
  695. trigger1=Time=2
  696. value=S200,0
  697.  
  698. [State 250,═╦╡╜║≤▓π]
  699. type=SprPriority
  700. trigger1=Time=0
  701. value=-1
  702.  
  703. [State 250,┤⌐╣²╢╘╩╓]
  704. type=PlayerPush
  705. trigger1=Time>=0
  706. value=0
  707.  
  708. [State 250,End]
  709. type=ChangeState 
  710. trigger1=AnimTime=0
  711. value=0
  712. ctrl=1
  713.  
  714. ;---------------------------------------------------------------------------
  715. ;╗╪▒▄╖┤╗≈
  716. [Statedef 252]
  717. type=S
  718. movetype=A
  719. physics=S
  720. juggle=4
  721. poweradd=60
  722. velset=0
  723. ctrl=0
  724. anim=252
  725.  
  726. [State 252,╗╪▒▄╣Ñ╗≈└α╨═]
  727. type=HitBy
  728. trigger1=Time>=0
  729. value=SCA,AT
  730.  
  731. [State 252,1]
  732. type=HitDef
  733. trigger1=Time=0
  734. attr=S,NA
  735. damage=47
  736. animtype=Light
  737. guardflag=MA
  738. pausetime=12,12
  739. sparkxy=0,-70
  740. sparkno=S1147
  741. guard.sparkno=S1145
  742. hitsound=S100,9
  743. guardsound=S100,22
  744. ground.type=Low
  745. ground.slidetime=17
  746. ground.hittime=19
  747. ground.velocity=-8.5
  748. air.animtype=Back
  749. air.velocity=-3.2,-3.8
  750. guard.velocity=-5
  751.  
  752. [State 252,End]
  753. type=ChangeState 
  754. trigger1=AnimTime=0
  755. value=0
  756. ctrl=1
  757.  
  758. ;╟░╖╜╗╪▒▄
  759. [Statedef 253]
  760. type=S
  761. movetype=I
  762. physics=N
  763. ctrl=0
  764. anim=253
  765. velset=0
  766.  
  767. [State 253,╥╞╢»╦┘╢╚]
  768. type=VelSet
  769. trigger1=AnimElem=3
  770. x=9
  771.  
  772. [State 253,╥╞╢»╦┘╢╚]
  773. type=VelSet
  774. trigger1=AnimElem=5
  775. x=5
  776.  
  777. [State 253,═ú╓╣]
  778. type=VelSet
  779. trigger1=AnimElem=8
  780. x=0
  781.  
  782. [State 253,1]
  783. type=HitBy
  784. trigger1=Time>=0
  785. value=SCA,AT
  786.  
  787. [State 253,2]
  788. type=PlayerPush
  789. trigger1=Time>=0
  790. value=0
  791.  
  792. [State 253,3]
  793. type=Afterimage
  794. trigger1=AnimElem=1
  795. time=18
  796. length=7
  797. PalBright=0,0,0
  798. PalContrast=255,255,255
  799. FrameGap=4
  800.  
  801. [State 253,4]
  802. type=PlaySnd
  803. trigger1=AnimElem=2
  804. value=S200,0
  805.  
  806. [State 253,End]
  807. type=ChangeState 
  808. trigger1=AnimTime=0
  809. value=0
  810. ctrl=1
  811.  
  812. ;║≤╖╜╗╪▒▄
  813. [Statedef 254]
  814. type=S
  815. movetype=I
  816. physics=N
  817. ctrl=0
  818. anim=254
  819. velset=0
  820.  
  821. [State 254,1]
  822. type=VelSet
  823. trigger1=AnimElem=3
  824. x=-9
  825.  
  826. [State 254,2]
  827. type=VelSet
  828. trigger1=AnimElem=5
  829. x=-5
  830.  
  831. [State 254,3]
  832. type=VelSet
  833. trigger1=AnimElem=8
  834. x=0
  835.  
  836. [State 254,4]
  837. type=HitBy
  838. trigger1=Time>=0
  839. value=SCA,AT
  840.  
  841. [State 254,5]
  842. type=PlayerPush
  843. trigger1=Time>=0
  844. value=0
  845.  
  846. [State 254,6]
  847. type=Afterimage
  848. trigger1=AnimElem=1
  849. time=18
  850. length=7
  851. PalBright=0,0,0
  852. PalContrast=255,255,255
  853. FrameGap=4
  854.  
  855. [State 254,7]
  856. type=PlaySnd
  857. trigger1=AnimElem=2
  858. value=S200,0
  859.  
  860. [State 254,End]
  861. type=ChangeState 
  862. trigger1=AnimTime=0
  863. value=0
  864. ctrl=1
  865. ------------------------------------
  866. ;╟░╖╜╟┐╓╞╗╪▒▄
  867. [Statedef 255]
  868. type=S
  869. movetype=I
  870. physics=N
  871. ctrl=0
  872. anim=255
  873. velset=0
  874.  
  875. [State 255,1]
  876. type=AfterImage
  877. trigger1=Time=1
  878. time=10
  879.  
  880. [State 255,2]
  881. type=PlaySnd
  882. trigger1=Time=1
  883. value=S100,3
  884.  
  885. [State 255,3]
  886. type=Explod
  887. trigger1=Time=0
  888. anim=1240
  889. removetime=27
  890. pos=-7,-60
  891.  
  892. [State 255,4]
  893. type=EnvColor
  894. trigger1=Time=0
  895. value=231,231,231
  896. time=1
  897.  
  898. [State 255,5]
  899. type=VelSet
  900. trigger1=AnimElem=1
  901. x=8
  902.  
  903. [State 255,6]
  904. type=VelSet
  905. trigger1=AnimElem=7
  906. x=0
  907.  
  908. [State 255,7]
  909. type=PowerAdd
  910. trigger1=Var(2)=0
  911. trigger1=Time=0
  912. value=-1000
  913.  
  914. [State 255,8]
  915. type=VarSet
  916. trigger1=Var(2)!=0
  917. trigger1=Time=0
  918. v=2
  919. value=890
  920.  
  921. [State 255,End]
  922. type=ChangeState 
  923. trigger1=AnimTime=0
  924. value=0
  925. ctrl=1
  926.  
  927. ;║≤╖╜╟┐╓╞╗╪▒▄
  928. [Statedef 256]
  929. type=S
  930. movetype=I
  931. physics=N
  932. ctrl=0
  933. anim=256
  934. velset=0
  935.  
  936. [State 256,1]
  937. type=AfterImage
  938. trigger1=Time=1
  939. time=10
  940.  
  941. [State 256,2]
  942. type=PlaySnd
  943. trigger1=Time=1
  944. value=S100,3
  945.  
  946. [State 256,3]
  947. type=Explod
  948. trigger1=Time=0
  949. anim=1240
  950. removetime=27
  951. pos=-10,-60
  952.  
  953. [State 256,4]
  954. type=EnvColor
  955. trigger1=Time=0
  956. value=231,231,231
  957. time=1
  958.  
  959. [State 256,5]
  960. type=VelSet
  961. trigger1=AnimElem=1
  962. x=-8
  963.  
  964. [State 256,6]
  965. type=VelSet
  966. trigger1=AnimElem=7
  967. x=0
  968.  
  969. [State 256,7]
  970. type=PowerAdd
  971. trigger1=Var(2)=0
  972. trigger1=Time=0
  973. value=-1000
  974.  
  975. [State 256,8]
  976. type=VarSet
  977. trigger1=Var(2)!=0
  978. trigger1=Time=0
  979. v=2
  980. value=890
  981.  
  982. [State 256,End]
  983. type=ChangeState 
  984. trigger1=AnimTime=0
  985. value=0
  986. ctrl=1
  987. ;------------------
  988. ;╖┤╠°╗╪▒▄
  989. [Statedef 257]
  990. type=A
  991. movetype=I
  992. physics=N
  993. anim=257
  994. velset=0
  995.  
  996. [State 257,1]
  997. type=CtrlSet
  998. trigger1=Time=0
  999. value=0
  1000.  
  1001. [State 257,2]
  1002. type=VelSet
  1003. trigger1=Time=0
  1004. x=-7
  1005.  
  1006. [State 257,3]
  1007. type=VelSet
  1008. trigger1=AnimElem=5
  1009. x=7
  1010. y=-2
  1011.  
  1012. [State 257,4]
  1013. type=HitBy
  1014. trigger1=Time>=0
  1015. value=SCA,AT
  1016.  
  1017. [State 257,5]
  1018. type=PlayerPush
  1019. trigger1=Time>=0
  1020. value=0
  1021.  
  1022. [State 257,6]
  1023. type=Afterimage
  1024. trigger1=AnimElem=1
  1025. time=18
  1026. length=7
  1027. PalBright=0,0,0
  1028. PalContrast=255,255,255
  1029. FrameGap=4
  1030.  
  1031. [State 257,7]
  1032. type=PlaySnd
  1033. trigger1=AnimElem=4
  1034. value=S100,14
  1035.  
  1036. [State 257,End]
  1037. type=ChangeState 
  1038. trigger1=AnimTime=0
  1039. value=106
  1040. ctrl=1
  1041.  
  1042. ;======================
  1043. ;╛█╞°┐¬╩╝
  1044. [Statedef 260]
  1045. type=S
  1046. movetype=I
  1047. physics=S
  1048. anim=260
  1049. velset=0
  1050. ctrl=0
  1051.  
  1052. [State 260,2]
  1053. type=ChangeState 
  1054. trigger1=AnimTime=0
  1055. value=261
  1056.  
  1057. ;╛█╞°╓╨
  1058. [Statedef 261]
  1059. type=S
  1060. movetype=I
  1061. physics=S
  1062. anim=261
  1063.  
  1064. [State 261,1]
  1065. type=PowerAdd
  1066. trigger1=TimeMod=2,0
  1067. value=16
  1068.  
  1069. [State 261,1]
  1070. type=PlaySnd
  1071. trigger1=Time=1
  1072. value=S100,12
  1073. channel=0
  1074. loop=1
  1075.  
  1076. [State 261,1]
  1077. type=PlaySnd
  1078. trigger1=Time=1
  1079. value=S200,3
  1080. channel=1
  1081.  
  1082. [State 261,2]
  1083. type=Explod
  1084. trigger1=TimeMod=12,0
  1085. anim=263
  1086. sprpriority=2
  1087. postype=p1
  1088. pos=0,0
  1089. bindtime=-1
  1090. ID=1
  1091.  
  1092. [State 261,3]
  1093. type=ChangeState 
  1094. triggerall=Var(10)=0;No Ai
  1095. trigger1=command!="hold_x"
  1096. trigger2=command!="hold_y"
  1097. trigger3=power>=3000
  1098. value=262
  1099.  
  1100. =======AI=======
  1101. [State 0000,0000]
  1102. type=ChangeState
  1103. triggerall=Var(10)=1
  1104. trigger1=MatchNo=1
  1105. trigger2=P2bodydist X<=30
  1106. trigger3=P2movetype=A
  1107. trigger4=Power>=2000
  1108. value=262
  1109.  
  1110. ;╛█╞°╜ß╩°
  1111. [Statedef 262]
  1112. type=S
  1113. movetype=I
  1114. physics=S
  1115. anim=262
  1116.  
  1117. [State 262,1]
  1118. type=PlaySnd
  1119. trigger1=Time=1
  1120. trigger1=power=3000
  1121. value=S100,3
  1122.  
  1123. [State 262,2]
  1124. type=RemoveExplod
  1125. trigger1=Time=0
  1126. ID=1
  1127.  
  1128. [State 262,3]
  1129. type=StopSnd
  1130. trigger1=Time=0
  1131. channel=0
  1132.  
  1133. [State 262,4]
  1134. type=StopSnd
  1135. trigger1=Time=0
  1136. channel=1
  1137.  
  1138. [State 262,End]
  1139. type=ChangeState 
  1140. trigger1=AnimTime=0
  1141. value=0
  1142. ctrl=1
  1143.  
  1144. ;▒¼╖ó
  1145. [Statedef 270]
  1146. type=S
  1147. movetype=I
  1148. poweradd=-1000
  1149. anim=270
  1150. ctrl=0
  1151.  
  1152. [State 270,1]
  1153. type=Varset
  1154. Trigger1=Time=0
  1155. v=2
  1156. value=1
  1157.  
  1158. [State 270,2]
  1159. type=PlaySnd
  1160. trigger1=AnimElem=3
  1161. value=S100,3
  1162.  
  1163. [State 270,3]
  1164. type=PlaySnd
  1165. trigger1=AnimElem=2
  1166. value=S200,2
  1167.  
  1168. [State 270,4]
  1169. type=SuperPause
  1170. trigger1=Time=10
  1171. movetime=32
  1172. time=32
  1173. anim=271
  1174.  
  1175. [State 270,5]
  1176. type=PosFreeze
  1177. trigger1=Time>=10
  1178.  
  1179. [State 270,6]
  1180. type=NotHitBy
  1181. trigger1=Time>0
  1182. value=SCA
  1183.  
  1184. [State 270,7]
  1185. type=Explod
  1186. trigger1=AnimElem=2
  1187. anim=271
  1188. postype=P1
  1189. sprpriority=3
  1190. supermove=1
  1191. ownpal=1
  1192. removetime=14
  1193. bindtime=-1
  1194.  
  1195. [State 270,8]
  1196. type=EnvShake
  1197. trigger1=AnimElem=2
  1198. persistent=0
  1199. time=8
  1200. ampl=-5
  1201. freq=85
  1202. phase=8
  1203.  
  1204. [State 270,End]
  1205. type=ChangeState 
  1206. trigger1=AnimTime=0
  1207. value=0
  1208. ctrl=1
  1209.  
  1210. ;---------------------------------------------------------------------------
  1211. ;LOSE(Timeover)
  1212. [Statedef 170]
  1213. type=S
  1214. ctrl=0
  1215. anim=170
  1216. velset=0,0,0
  1217.  
  1218. [State 170,1]
  1219. type=NotHitBy
  1220. trigger1=Time>=0
  1221. value=SCA
  1222. time=1
  1223.  
  1224. ;---------------------------------------------------------------------------
  1225. ;WIN
  1226. [Statedef 180]
  1227. type=S
  1228.  
  1229. [State 180,1]
  1230. type=ChangeState 
  1231. trigger1=Random<250
  1232. value=181
  1233.  
  1234. [State 180,2]
  1235. type=ChangeState 
  1236. trigger1=Random<500
  1237. value=182
  1238.  
  1239. [State 180,3]
  1240. type=ChangeState 
  1241. trigger1=Random<750
  1242. value=183
  1243.  
  1244. [State 180,4]
  1245. type=ChangeState 
  1246. trigger1=Time>=0
  1247. value=184
  1248. ;---------------------------------------------------------------------------
  1249. ;WIN1
  1250. [Statedef 181]
  1251. type=S
  1252. ctrl=0
  1253. anim=181
  1254. velset=0,0,0
  1255.  
  1256. [State 181,1]
  1257. type=NotHitBy
  1258. trigger1=Time>=0
  1259. value=SCA
  1260. time=1
  1261.  
  1262. [State 181,2]
  1263. type=Playsnd
  1264. trigger1=Time=6
  1265. value=S300,3
  1266.  
  1267. ;WIN2
  1268. [Statedef 182]
  1269. type=S
  1270. ctrl=0
  1271. anim=182
  1272. velset=0,0,0
  1273.  
  1274. [State 182,1]
  1275. type=NotHitBy
  1276. trigger1=Time>=0
  1277. value=SCA
  1278. time=1
  1279.  
  1280. [State 182,2]
  1281. type=Playsnd
  1282. trigger1=AnimElem=3
  1283. value=S300,4
  1284.  
  1285. ;WIN3
  1286. [Statedef 183]
  1287. type=S
  1288. ctrl=0
  1289. anim=183
  1290. velset=0,0,0
  1291.  
  1292. [State 183,1]
  1293. type=NotHitBy
  1294. trigger1=Time>=0
  1295. value=SCA
  1296. time=1
  1297.  
  1298. [State 183,2]
  1299. type=Playsnd
  1300. trigger1=AnimElem=2
  1301. value=S300,5
  1302.  
  1303. ;WIN4
  1304. [Statedef 184]
  1305. type=S
  1306. ctrl=0
  1307. anim=184
  1308. velset=0,0,0
  1309.  
  1310. [State 184,1]
  1311. type=NotHitBy
  1312. trigger1=Time>=0
  1313. value=SCA
  1314. time=1
  1315.  
  1316. [State 184,2]
  1317. type=Playsnd
  1318. trigger1=AnimElem=1
  1319. value=S300,6
  1320. ;---------------------------------------------------------------------------
  1321. ;INTRO
  1322. [Statedef 190]
  1323. type=S
  1324. velset=0,0
  1325.  
  1326. [State 190,3]
  1327. type=ChangeState 
  1328. triggerall=time=0
  1329. trigger1=P2Name="Rocky Glauber"
  1330. trigger2=P4Name="Rocky Glauber"
  1331. trigger3=P2Name="Heavy D!"
  1332. trigger4=P4Name="Heavy D!"
  1333. trigger5=P2Name="Fangke"
  1334. trigger6=P4Name="Fangke"
  1335. trigger7=P2Name="HEAVY D'"
  1336. trigger7=P2Name="HEAVY D'"
  1337. value=192
  1338.  
  1339. [State 190,5]
  1340. type=ChangeState 
  1341. trigger1=Time>=0
  1342. value=191
  1343.  
  1344. ;Intro
  1345. [Statedef 191]
  1346. type=S
  1347. ctrl=0
  1348. anim=191
  1349. velset=0,0,0
  1350.  
  1351. [State 191,1];Intronotyetover
  1352. type=VarSet
  1353. trigger1=Time=0
  1354. v=9
  1355. value=1
  1356.  
  1357. [State 191,2];Introover,setv9to1
  1358. type=VarSet
  1359. trigger1=Time=60
  1360. v=9
  1361. value=0
  1362.  
  1363. [State 191,Sound]
  1364. type=PlaySnd
  1365. trigger1=AnimElem=2
  1366. value=S300,1
  1367.  
  1368. ;IntroVSTeammate
  1369. [Statedef 192]
  1370. type=S
  1371. ctrl=0
  1372. anim=192
  1373. velset=0,0,0
  1374.  
  1375. [State 192,1];Intronotyetover
  1376. type=VarSet
  1377. trigger1=Time=0
  1378. v=9
  1379. value=1
  1380.  
  1381. [State 192,2];Introover,setv9to1
  1382. type=VarSet
  1383. trigger1=Time=60
  1384. v=9
  1385. value=0
  1386.  
  1387. [State 192,Sound]
  1388. type=PlaySnd
  1389. trigger1=AnimElem=2
  1390. value=S300,2
  1391.  
  1392. ;TAUNT
  1393. [Statedef 195]
  1394. type=S
  1395. physics=S
  1396. ctrl=0
  1397. velset=0,0
  1398. anim=195
  1399.  
  1400. [State 195,1]
  1401. type=PlaySnd
  1402. trigger1=Time=1
  1403. value=s300,0
  1404.  
  1405. [State 195,2]
  1406. type=PowerAdd
  1407. trigger1=Time=0
  1408. value=30
  1409.  
  1410. [State 195,4]
  1411. type=CtrlSet
  1412. trigger1=AnimElem=5
  1413. value=1
  1414.  
  1415. [State 195,4]
  1416. type=ChangeState 
  1417. trigger1=AnimTime=0
  1418. value=0
  1419. ctrl=1
  1420. ;--------------------------------------
  1421. ;STANDGUARD(guarding)
  1422. [Statedef 130]
  1423. type=S
  1424. physics=S
  1425.  
  1426. [State 130,1];AnimforHIT_LIGHTtoHIT_HARD
  1427. type=ChangeAnim
  1428. trigger1=Time=0
  1429. trigger1=Anim!=130
  1430. trigger1=Anim!=1130
  1431. value=ifelse((GetHitVar(slidetime)<=12),130,1130)
  1432.  
  1433. ;STANDGUARD(guarding)
  1434. [Statedef 1130]
  1435. type=S
  1436. physics=S
  1437.  
  1438. [State 1130,1]
  1439. type=ChangeAnim
  1440. trigger1=Anim!=1130
  1441. value=1130
  1442.  
  1443. ;---------------------------------------------------------------------------
  1444. ;CROUCHGUARD(guarding)
  1445. [Statedef 131]
  1446. type=C
  1447. physics=C
  1448.  
  1449. [State 130,1];AnimforHIT_LIGHTtoHIT_HARD
  1450. type=ChangeAnim
  1451. trigger1=Time=0
  1452. trigger1=Anim!=131
  1453. trigger1=Anim!=1131
  1454. value=ifelse((GetHitVar(slidetime)<=12),131,1131)
  1455.  
  1456. ;CROUCHGUARD(guarding)
  1457. [Statedef 1131]
  1458. type=S
  1459. physics=S
  1460.  
  1461. [State 1131,1]
  1462. type=ChangeAnim
  1463. trigger1=Anim!=1131
  1464. value=1131
  1465.  
  1466. ;---------------------------------------------------------------------------
  1467. ;SGUARDHIT(shaking)
  1468. [Statedef 150]
  1469. type=S
  1470. movetype=H
  1471. physics=N
  1472. velset=0,0
  1473.  
  1474. [State 150,2]
  1475. type=ChangeState 
  1476. trigger1=HitShakeOver
  1477. value=151
  1478.  
  1479. [State 150,3]
  1480. type=ForceFeedback
  1481. trigger1=time=0
  1482. waveform=square
  1483. time=3
  1484.  
  1485. ;---------------------------------------------------------------------------
  1486. ;SGUARDHIT2(knockedback)
  1487. [Statedef 151]
  1488. type=S
  1489. movetype=H
  1490. physics=S
  1491. anim=150
  1492.  
  1493. [State 151,1]
  1494. type=HitVelSet
  1495. trigger1=Time=0
  1496. x=1
  1497.  
  1498. [State 151,2]
  1499. type=VelSet
  1500. trigger1=Time=GetHitVar(slidetime)
  1501. trigger2=Time>=GetHitVar(hittime)
  1502. x=0
  1503.  
  1504. [State 151,1150]
  1505. type=ChangeAnim
  1506. trigger1=GetHitVar(slidetime)>=12
  1507. value=1150
  1508.  
  1509. [State 151,3]
  1510. type=CtrlSet
  1511. trigger1=Time=GetHitVar(ctrltime)
  1512. value=1
  1513.  
  1514. [State 151,4]
  1515. type=ChangeState 
  1516. trigger1=Time>=GetHitVar(hittime)
  1517. value=130
  1518. ctrl=1
  1519.  
  1520. ;---------------------------------------------------------------------------
  1521. ;CGUARDHIT(shaking)
  1522. [Statedef 152]
  1523. type=C
  1524. movetype=H
  1525. physics=N
  1526. velset=0,0
  1527.  
  1528. [State 152,3]
  1529. type=ChangeState 
  1530. trigger1=HitShakeOver
  1531. value=153
  1532.  
  1533. [State 152,4]
  1534. type=ForceFeedback
  1535. trigger1=time=0
  1536. waveform=square
  1537. time=4
  1538.  
  1539. ;---------------------------------------------------------------------------
  1540. ;CGUARDHIT2(knockedback)
  1541. [Statedef 153]
  1542. type=C
  1543. movetype=H
  1544. physics=C
  1545. anim=151
  1546.  
  1547. [State 153,1]
  1548. type=HitVelSet
  1549. trigger1=Time=0
  1550. x=1
  1551.  
  1552. [State 153,2]
  1553. type=VelSet
  1554. trigger1=Time=GetHitVar(slidetime)
  1555. trigger2=Time>=GetHitVar(hittime)
  1556. x=0
  1557.  
  1558. [State 153,1151]
  1559. type=ChangeAnim
  1560. trigger1=GetHitVar(slidetime)>=12
  1561. value=1151
  1562.  
  1563. [State 153,3]
  1564. type=CtrlSet
  1565. trigger1=Time=GetHitVar(ctrltime)
  1566. value=1
  1567.  
  1568. [State 153,4]
  1569. type=ChangeState 
  1570. trigger1=Time>=GetHitVar(hittime)
  1571. value=131
  1572. ctrl=1
  1573.  
  1574. ;-------------------------------------
  1575. [Statedef -2]
  1576.  
  1577. ;╙╨╣╪▒¼╞°╡─╫┤╠¼v=2
  1578. [State -2,╔┴╣Γ]
  1579. type=PalFX
  1580. trigger1=(GameTime%2)=0
  1581. trigger1=Var(2)!=0
  1582. time=3
  1583. SinAdd=64,80,80,3
  1584. ignorehitpause=1
  1585.  
  1586. [State -2,┴ª┴┐╝╙╟┐]
  1587. type=AttackMulSet
  1588. trigger1=Var(2)!=0
  1589. value=1.2
  1590.  
  1591. [State -2,┴ª┴┐╝⌡╚⌡]
  1592. type=AttackMulSet
  1593. trigger1=Var(2)=0
  1594. value=1
  1595.  
  1596. ;╫≈╬¬╫≤╖╜╚╦│÷│í
  1597. [State -2,╩▒╝Σ╠⌡│÷╧╓]
  1598. type=Explod
  1599. trigger1=Var(2)=2
  1600. trigger1=Var(1)=1
  1601. anim=272
  1602. pos=24,60
  1603. postype=Left
  1604. sprpriority=4
  1605. removetime=12
  1606. bindtime=-1
  1607. supermove=1
  1608. ownpal=1
  1609.  
  1610. [State -2,╩▒╝Σ╠⌡]
  1611. type=Explod
  1612. trigger1=Var(2)=14
  1613. trigger1=Var(1)=1
  1614. anim=273
  1615. pos=24,60
  1616. postype=Left
  1617. sprpriority=4
  1618. removetime=-1
  1619. ID=273
  1620. bindtime=-1
  1621. supermove=1
  1622. ownpal=1
  1623.  
  1624. [State -2,╩▒╝Σ╠⌡═╦│÷]
  1625. type=Explod
  1626. trigger1=Var(2)=890
  1627. trigger1=Var(1)=1
  1628. anim=274
  1629. pos=24,60
  1630. postype=Left
  1631. sprpriority=4
  1632. removetime=12
  1633. bindtime=-1
  1634. supermove=1
  1635. ownpal=1
  1636.  
  1637. [State -2,POW]
  1638. type=Explod
  1639. trigger1=Var(2)=14
  1640. trigger1=Var(1)=1
  1641. anim=275
  1642. pos=2,60
  1643. postype=Left
  1644. sprpriority=4
  1645. removetime=-1
  1646. ID=275
  1647. bindtime=-1
  1648. supermove=1
  1649. ownpal=1
  1650.  
  1651. ;╫≈╬¬╙╥╖╜╚╦│÷│í
  1652. [State -2,╩▒╝Σ╠⌡│÷╧╓]
  1653. type=Explod
  1654. trigger1=Var(2)=2
  1655. trigger1=Var(1)=-1
  1656. anim=276
  1657. pos=-24,60
  1658. postype=Right
  1659. sprpriority=4
  1660. removetime=12
  1661. bindtime=-1
  1662. supermove=1
  1663. ownpal=1
  1664.  
  1665. [State -2,╩▒╝Σ╠⌡]
  1666. type=Explod
  1667. trigger1=Var(2)=14
  1668. trigger1=Var(1)=-1
  1669. anim=277
  1670. pos=-24,60
  1671. postype=Right
  1672. sprpriority=4
  1673. removetime=-1
  1674. ID=273
  1675. bindtime=-1
  1676. supermove=1
  1677. ownpal=1
  1678.  
  1679. [State -2,╩▒╝Σ╠⌡═╦│÷]
  1680. type=Explod
  1681. trigger1=Var(2)=890
  1682. trigger1=Var(1)=-1
  1683. anim=278
  1684. pos=-24,60
  1685. postype=Right
  1686. sprpriority=4
  1687. removetime=12
  1688. bindtime=-1
  1689. supermove=1
  1690. ownpal=1
  1691.  
  1692. [State -2,POW]
  1693. type=Explod
  1694. trigger1=Var(2)=14
  1695. trigger1=Var(1)=-1
  1696. anim=275
  1697. pos=-24,60
  1698. postype=Right
  1699. sprpriority=4
  1700. removetime=1000
  1701. ID=275
  1702. bindtime=-1
  1703. supermove=1
  1704. ownpal=1
  1705.  
  1706. ;-----------------------
  1707. [State -2,│¼╔▒╖ó╢»╩▒╝Σ╠⌡╓▒╜╙╧√╩º]
  1708. type=RemoveExplod
  1709. trigger1=Var(2)=890
  1710. ID=273
  1711.  
  1712. [State -2,│¼╔▒╖ó╢»POW╓▒╜╙╧√╩º]
  1713. type=RemoveExplod
  1714. trigger1=Var(2)=890
  1715. ID=275
  1716.  
  1717. [State -2,╩▒╝Σ╡╜]
  1718. type=VarSet
  1719. trigger1=Var(2)>890
  1720. v=2
  1721. value=0
  1722.  
  1723. [State -2,var2└█╗²]
  1724. type=VarAdd
  1725. trigger1=Var(2)>0
  1726. v=2
  1727. value=1
  1728.  
  1729. [Statedef -3]
  1730. [State lin's lifeadd ]
  1731. type = lifeadd
  1732. triggerall = life >50 && time%5 =0 
  1733. trigger1 = enemy,name = "lin"
  1734. trigger1 = enemy,var(18) = 1
  1735. value = -1
  1736.  
  1737. [State -3,Land]
  1738. type=PlaySnd
  1739. triggerall=time=1
  1740. trigger1=stateno=52
  1741. trigger2=stateno=106
  1742. value=S100,14
  1743.  
  1744. [State -3,DizzySound]
  1745. type=PlaySnd
  1746. triggerall=time=1
  1747. trigger1=anim=5300
  1748. value=S100,21
  1749.  
  1750. [State -3,║░╠█1]
  1751. type=PlaySnd
  1752. triggerall=Time=1
  1753. triggerall=alive
  1754. triggerall=Random<=400
  1755. trigger1=stateno=5001
  1756. trigger1=anim=5000
  1757. trigger2=stateno=5001
  1758. trigger2=anim=5010
  1759. trigger3=stateno=5011
  1760. trigger3=anim=5020
  1761. value=S200,4
  1762.  
  1763. [State -3,║░╠█2]
  1764. type=PlaySnd
  1765. triggerall=Time=1
  1766. triggerall=alive
  1767. triggerall=Random<=500
  1768. trigger1=stateno=5001
  1769. trigger1=anim=5001
  1770. trigger2=stateno=5001
  1771. trigger2=anim=5011
  1772. trigger3=stateno=5011
  1773. trigger3=anim=5021
  1774. value=S200,5
  1775.  
  1776. [State -3,║░╠█3]
  1777. type=PlaySnd
  1778. triggerall=Time=1
  1779. triggerall=alive
  1780. triggerall=Random<=600
  1781. trigger1=stateno=5001
  1782. trigger1=anim=5002
  1783. trigger2=stateno=5001
  1784. trigger2=anim=5012
  1785. trigger3=stateno=5011
  1786. trigger3=anim=5022
  1787. value=S200,6
  1788.  
  1789. [State -3,▀║║╚1]
  1790. type=PlaySnd
  1791. triggerall=(Time=2)&&(random<600)
  1792. trigger1=anim=200
  1793. trigger2=anim=220
  1794. trigger3=anim=400
  1795. trigger4=anim=420
  1796. trigger5=anim=600
  1797. trigger6=anim=620
  1798. trigger7=anim=205
  1799. trigger8=anim=225
  1800. trigger9=anim=615
  1801. value=S200,1
  1802.  
  1803. [State -3,▀║║╚2]
  1804. type=PlaySnd
  1805. triggerall=(Time=2)&&(random<400)
  1806. trigger1=anim=210
  1807. trigger2=anim=230
  1808. trigger3=anim=410
  1809. trigger4=anim=430
  1810. trigger5=anim=610
  1811. trigger6=anim=630
  1812. trigger7=anim=215
  1813. trigger8=anim=235
  1814. value=S200,2
  1815.  
  1816. [State -3,│÷╚¡╔∙1]
  1817. type=PlaySnd
  1818. triggerall=Time=2
  1819. trigger1=anim=200
  1820. trigger2=anim=220
  1821. trigger3=anim=400
  1822. trigger4=anim=420
  1823. trigger5=anim=600
  1824. trigger6=anim=620
  1825. trigger7=anim=205
  1826. trigger8=anim=225
  1827. trigger9=anim=252
  1828. value=S100,10
  1829.  
  1830. [State -3,│÷╚¡╔∙2]
  1831. type=PlaySnd
  1832. triggerall=Time=2
  1833. trigger1=anim=210
  1834. trigger2=anim=230
  1835. trigger3=anim=410
  1836. trigger4=anim=430
  1837. trigger5=anim=610
  1838. trigger6=anim=630
  1839. trigger7=anim=215
  1840. trigger8=anim=235
  1841. trigger9=anim=615
  1842. trigger10=anim=252
  1843. value=S100,11
  1844. ;-------------------------------------
  1845. ;╚╦╬∩┤ª╙┌P1orP2?v=1
  1846. [State -3,P1]
  1847. type=VarSet
  1848. triggerall=Var(1)=0
  1849. triggerall=IsHelper=0
  1850. triggerall=movetype!=H
  1851. trigger1=facing=1
  1852. v=1
  1853. value=1
  1854.  
  1855. [State -3,P2]
  1856. type=VarSet
  1857. triggerall=Var(1)=0
  1858. triggerall=IsHelper=0
  1859. triggerall=movetype!=H
  1860. trigger1=facing=-1
  1861. v=1
  1862. value=-1
  1863.  
  1864. ;Counter--╩╘╤Θ╓╨ var4
  1865. ;[State -3,Counter▓·╔·]
  1866. ;type=Explod
  1867. ;trigger1=Var(4)=0
  1868. ;anim=1243
  1869. ;pos=-24,70
  1870. ;postype=Left
  1871. ;sprpriority=4
  1872. ;removetime=20
  1873. ;bindtime=-1
  1874. ;supermove=1
  1875. ;ownpal=1
  1876. ;
  1877. ;[State -3,╔Φ╢¿Counter╠¼]
  1878. ;type=Varset
  1879. ;trigger1=Var(4)=0
  1880. ;v=4
  1881. ;value=100
  1882. ;
  1883. ;[State -3,Counter╔·]
  1884. ;type=Explod
  1885. ;trigger1=Var(4)=6
  1886. ;anim=1244
  1887. ;pos=-24,70
  1888. ;postype=Left
  1889. ;sprpriority=4
  1890. ;removetime=50
  1891. ;bindtime=-1
  1892. ;supermove=1
  1893. ;ownpal=1
  1894. ;
  1895. ;[State -3,Counter╓╨╝⌡╔┘]
  1896. ;type=VarAdd
  1897. ;trigger1=Var(4)>0
  1898. ;v=4
  1899. ;value=-1
  1900. ;
  1901. [State -3,╧√│²╫▓╗≈┤╬╩²,╧√│²╓╕┴ε┴¼║┼]
  1902. type=VarSet
  1903. trigger1=StateNo<1050
  1904. trigger2=StateNo>=3100
  1905. v=5
  1906. value=0
  1907.