home *** CD-ROM | disk | FTP | other *** search
INI File | 2004-01-12 | 26.8 KB | 1,907 lines |
- [Data]
- life=1000
- attack=100
- defence=100
- fall.defence_up=50
- liedown.time=60
- airjuggle=12
- sparkno=S1144
- guard.sparkno=S1145
- KO.echo=0
- volume=100
-
- [Size]
- xscale=1
- yscale=1
- ground.back=16
- ground.front=26
- air.back=12
- air.front=26
- z.width=3
- height=64
- attack.width=4,4
- attack.dist=160
- proj.attack.dist=90
- proj.doscale=0
-
- [Velocity]
- walk.fwd=2.3
- walk.back=-2.2
- run.fwd=4.2,0
- run.back=-4.5,-3.8
- jump.neu=0,-7.3
- jump.back=-2.55
- jump.fwd=2.5
- runjump.back=-2.55,-7.2
- runjump.fwd=4,-8.1
- airjump.neu=0,-8.1
- airjump.fwd=2.5,-7.2
-
- [Movement]
- airjump.num=0
- airjump.height=40
- yaccel=.43
- stand.friction=.85
- crouch.friction=.82
-
- ;--------------------
- ;'98╠°╘╛╧╡═│
- [Statedef 40]
- type=S
- physics=S
- anim=40
- ctrl=0
-
- [State 40,var8│⌡╩╝╗»]
- type=VarSet
- trigger1=Time=0
- var(8)=0
-
- [State 40,╟░╠°]
- type=VarSet
- trigger1=command="holdfwd"
- trigger1=var(8)!=2
- var(8)=1
-
- [State 40,║≤╠°]
- type=VarSet
- trigger1=command="holdback"
- trigger1=var(8)!=-2
- var(8)=-1
-
- [State 40,┤≤╟░╠°]
- type=VarSet
- triggerall=Time=0
- triggerall=command="holdfwd"
- trigger1=command="longjump"
- trigger2=prevstateno=100
- var(8)=2
-
- [State 40,┤≤║≤╠°]
- type=VarSet
- trigger1=Time=0
- trigger1=command="holdback"
- trigger1=command="longjump"
- var(8)=-2
-
- [State 40,▓╨╙░]
- type=Afterimage
- trigger1=prevstateno=100
- trigger1=sysvar(1)=1
- time=17
- length=9
- PalBright=0,0,0
- PalContrast=128,128,128
- PalAdd=0,0,0
- PalMul=1,1,1
- FrameGap=4
- Trans=Add1
-
- [State 40,╞╒═¿╠°╔∙╥⌠]
- type=PlaySnd
- trigger1=Time=0
- trigger1=var(8)!=-2
- trigger1=var(8)!=2
- value=100,1
-
- [State 40,╔Φ╢¿╦┘╢╚╖╜╧≥]
- type=VelSet
- trigger1=AnimTime=0
- x=ifelse(var(8)=0,const(velocity.jump.neu.x),ifelse(var(8)>0,const(velocity.jump.fwd.x),const(velocity.jump.back.x)))
- y=const(velocity.jump.y)
-
- [State 40,╫¬╧≥╨í/┤≤╠°╔Φ╢¿]
- type=ChangeState
- triggerall=AnimTime=0
- trigger1=var(8)!=0
- trigger1=var(8)!=1
- trigger1=var(8)!=-1
- trigger1=command="holdup"
- trigger2=command!="holdup"
- value=49
-
- [State 40,╫¬╧≥╠°╘╛┤ª└φ]
- type=ChangeState
- trigger1=AnimTime=0
- value=50
- ctrl=1
-
- ;╨í/┤≤╠°╔Φ╢¿
- [Statedef 49]
- type=A
- physics=A
- velset=0,-4.4
- ctrl=1
- anim=49
-
- [State 49,╨í╠°╔∙╥⌠]
- type=PlaySnd
- trigger1=Time=0
- trigger1=var(8)!=-2
- trigger1=var(8)!=2
- value=S100,0
-
- [State 49,┤≤╠°╔∙╥⌠]
- type=PlaySnd
- triggerall=Time=0
- trigger1=var(8)=-2
- trigger2=var(8)=2
- value=S100,2
-
- [State 49,┤≤╠°▓╨╙░]
- type=Afterimage
- triggerall=Time=0
- trigger1=var(8)=-2
- trigger2=var(8)=2
- time=17
- length=9
- PalBright=0,0,0
- PalContrast=128,128,128
- PalAdd=0,0,0
- PalMul=1,1,1
- FrameGap=3
- Trans=Add1
-
- [State 49,╨í╠°║ß╛α╟░╖╜]
- type=VelSet
- trigger1=Time=0
- trigger1=Var(8)=1
- x=3
-
- [State 49,┤≤╠°║ß╛α╟░╖╜]
- type=VelSet
- trigger1=Time=0
- trigger1=Var(8)=2
- x=4.6
-
- [State 49,╨í╠°║ß╛α║≤╖╜]
- type=VelSet
- trigger1=Time=0
- trigger1=Var(8)=-1
- x=-3
-
- [State 49,┤≤╠°║ß╛α║≤╖╜]
- type=VelSet
- trigger1=Time=0
- trigger1=Var(8)=-2
- x=-4.6
-
- [State 49,╠°╘╛╕▀╢╚╔Φ╢¿]
- type=VelSet
- trigger1=Time=0
- trigger1=command="holdup"
- y=-8.2
-
- [State 49,╠°╘╛╕▀╢╚╔Φ╢¿]
- type=veladd
- trigger1=Time>=25
- y=0.3
-
- [State 49,╝╠╨°╨í╠°]
- type=ChangeAnim
- trigger1=Time=0
- trigger1=Vel X=0
- trigger1=command!="holdup"
- value=49
-
- [State 49,╫¬╧≥╞╒═¿╠°]
- type=ChangeAnim
- trigger1=Time=0
- trigger1=Vel X=0
- trigger1=command="holdup"
- value=41
-
- [State 49,╝╠╨°╨í╠°╟░╖╜]
- type=ChangeAnim
- trigger1=Time=0
- trigger1=Vel X>0
- trigger1=command!="holdup"
- value=49
-
- [State 49,╫¬╧≥╞╒═¿╠°╟░╖╜]
- type=ChangeAnim
- trigger1=Time=0
- trigger1=Vel X>0
- trigger1=command="holdup"
- value=42
-
- [State 49,╝╠╨°╨í╠°║≤╖╜]
- type=ChangeAnim
- trigger1=Time=0
- trigger1=Vel X<0
- trigger1=command!="holdup"
- value=49
-
- [State 49,╫¬╧≥╞╒═¿╠°║≤╖╜]
- type=ChangeAnim
- trigger1=Time=0
- trigger1=Vel X<0
- trigger1=command="holdup"
- value=43
-
- ;------------------
- ;▒╝┼▄
- [Statedef 100]
- type=S
- physics=S
-
- [State 100,1]
- type=ChangeAnim
- trigger1=Time=0
- value=100
-
- [State 100,2]
- type=VelSet
- trigger1=AnimElem=1,>=0
- x=const(velocity.run.fwd.x)
-
- [State 100,2]
- type=AssertSpecial
- trigger1=1
- flag=NoWalk
-
- [State 100,2]
- type=PlaySnd
- trigger1=timemod=60,0
- value=S100,15
-
- [State 100,2]
- type=PlaySnd
- trigger1=timemod=60,15
- value=S100,16
-
- [State 100,2]
- type=PlaySnd
- trigger1=timemod=60,30
- value=S100,19
-
- [State 100,2]
- type=PlaySnd
- trigger1=timemod=60,45
- value=S100,20
-
- [State 100,2]
- type=ChangeState
- trigger1=command!="holdfwd"
- value=0
- ;------------------
- ;╠°║≤
- [Statedef 105]
- type=A
- physics=A
-
- [State 105,1]
- type=CtrlSet
- trigger1=Time=0
- value=0
-
- [State 105,2]
- type=ChangeAnim
- trigger1=Time=0
- value=105
-
- [State 105,add1]
- type=VelSet
- trigger1=Time=0
- x=const(velocity.run.back.x)
- y=const(velocity.run.back.y)
-
- [State 105,3]
- type=PlaySnd
- trigger1=Time=0
- value=100,1
-
- [State 105,End]
- type=ChangeState
- trigger1=Vel Y>0
- trigger1=Pos Y>=0
- value=106
-
- ;---------------------------------------------------------------------------
- ;╠°║≤╡╚┬Σ╡╪
- [Statedef 106]
- type=S
- physics=S
-
- [State 106,1]
- type=CtrlSet
- trigger1=Time=0
- value=0
-
- [State 106,2]
- type=ChangeAnim
- trigger1=Time=0
- value=47
-
- [State 106,3]
- type=VelSet
- trigger1=Time=0
- y=0
-
- [State 106,3]
- type=PosSet
- trigger1=Time=0
- y=0
-
- [State 106,4]
- type=CtrlSet
- trigger1=AnimTime=0
- value=1
-
- [State 106,5]
- type=ChangeState
- trigger1=AnimTime=0
- value=0
-
- ;No-use
- [Statedef 702]
- type=S
- movetype=H
- physics=S
- velset=0,0
- ctrl=0
-
- [State 702,5]
- type=ChangeAnim
- trigger1=time=0
- value=5300
-
- [State 702,4]
- type=selfState
- trigger1=time=200
- value=0
- ctrl=1
-
- ;---------------------------------------------------------------------------
- ;╒╛┴ó║Σ╖╔
- [Statedef 240]
- type=S
- physics=S
- movetype=A
- ctrl=0
- anim=240
-
- [State 240,│÷╚¡╔∙]
- type=PlaySnd
- trigger1=Time=2
- value=S100,11
-
- [State 240,▀║║╚╔∙]
- type=PlaySnd
- trigger1=Time=1
- value=S200,2
-
- [State 240,╟░╥╞╢»╫≈]
- type=PosAdd
- trigger1=AnimElem=3
- trigger2=AnimElem=4
- trigger3=AnimElem=5
- trigger4=AnimElem=6
- x=5
-
- [State 240,╞╒═¿╠¼╣Ñ╗≈▓╬╩²]
- type=HitDef
- trigger1=Time=0
- trigger1=Var(2)=0
- attr=S,NA
- animtype=Back
- damage=82
- guardflag=MA
- pausetime=12,15
- sparkno=S1146
- guard.sparkno=S1145
- sparkxy=-10,-65
- hitsound=S100,8
- guardsound=S100,22
- ground.type=High
- ground.slidetime=18
- ground.hittime=23
- ground.velocity=-3.5,-7.5
- guard.velocity=-6
- air.velocity=-7,-6
- airguard.velocity=-3,-2
- fall=1
-
- [State 240,▒¼╖ó╠¼╣Ñ╗≈▓╬╩²]
- type=HitDef
- trigger1=Time=0
- trigger1=Var(2)>0
- attr=S,NA
- animtype=Up
- damage=82
- guardflag=MA
- pausetime=12,15
- sparkno=S1147
- guard.sparkno=S1145
- sparkxy=-10,-65
- hitsound=S100,9
- guardsound=S100,22
- ground.type=High
- ground.slidetime=18
- ground.hittime=23
- ground.velocity=-3.5,-8.5
- guard.velocity=-6
- air.velocity=-7,-6
- airguard.velocity=-3,-2
- fall=1
-
- [State 240,End]
- type=ChangeState
- trigger1=AnimTime=0
- value=0
- ctrl=1
-
- ;---------------------------------------------------------------------------
- ;┐╒╓╨║Σ╖╔
- [Statedef 241]
- type=A
- movetype=A
- physics=A
- juggle=4
- poweradd=70
- ctrl=0
- anim=241
-
- [State 241,1]
- type=PlaySnd
- trigger1=Time=2
- value=S100,11
-
- [State 241,2]
- type=PlaySnd
- trigger1=Time=1
- value=S200,2
-
- [State 241,3]
- type=HitDef
- trigger1=AnimElem=4
- trigger1=Var(2)=0
- animtype=Back
- attr=A,NA
- damage=82
- guardflag=HA
- priority=4
- pausetime=12,12
- sparkno=S1146
- guard.sparkno=S1145
- hitsound=S100,8
- guardsound=S100,22
- sparkxy=-10,-74
- ground.type=High
- ground.slidetime=18
- ground.hittime=23
- ground.velocity=-4.5
- guard.velocity=-7
- air.velocity=-5,-4
- airguard.velocity=-3.-2
- fall=1
-
- [State 241,4]
- type=HitDef
- trigger1=AnimElem=4
- trigger1=Var(2)>0
- animtype=Up
- attr=A,NA
- damage=82
- guardflag=HA
- priority=4
- pausetime=12,12
- sparkno=S1147
- guard.sparkno=S1145
- hitsound=S100,9
- guardsound=S100,22
- sparkxy=-10,-74
- ground.type=High
- ground.slidetime=18
- ground.hittime=23
- ground.velocity=-4.5
- guard.velocity=-7
- air.velocity=-5,-4
- airguard.velocity=-3.-2
- fall=1
-
- ;═╢╝╝╞╞╗╡
- [Statedef 242]
- type=S
- movetype=A
- physics=S
- ctrl=1
-
- [State 242,1]
- type=PlaySnd
- trigger1=Time=1
- value=S100,23
-
- [State 242,2]
- type=Explod
- trigger1=Time=1
- anim=1149
- pos=0,-40
-
- [State 242,3]
- type=ChangeAnim
- trigger1=Time=0
- value=242
- ctrl=1
-
- [State 242,4]
- type=SelfState
- trigger1=SelfAnimExist(5555)
- value=5555
- ctrl=1
-
- [State 242,5]
- type=ChangeAnim2
- trigger1=!SelfAnimExist(5555)
- value=5000
- ctrl=1
-
- [State 242,End]
- type=ChangeState
- trigger1=AnimTime=0
- value=0
- ctrl=1
-
- ;╖└╙∙╖┤╗≈
- [Statedef 243]
- type=S
- movetype=A
- physics=S
- anim=243
- ctrl=0
-
- [State 243,1]
- type=PlaySnd
- trigger1=Time=2
- value=S100,11
-
- [State 243,2]
- type=PlaySnd
- trigger1=Time=1
- value=S200,2
-
- [State 243,3]
- type=PlaySnd
- trigger1=Time=1
- value=S100,3
-
- [State 243,▓╨╙░]
- type=AfterImage
- trigger1=Time=0
- time=35
-
- [State 243,▒¼╖ó╣Γ1]
- type=Explod
- trigger1=Time=0
- anim=1240
- removetime=27
- pos=-10,-90
-
- [State 243,▒Σ╔½]
- type=EnvColor
- trigger1=Time=0
- value=231,231,231
- time=1
-
- [State 243,4]
- type=PosAdd
- trigger1=AnimElem=3
- trigger2=AnimElem=4
- trigger3=AnimElem=5
- trigger4=AnimElem=6
- x=7
-
- [State 243,5]
- type=HitDef
- trigger1=Time=0
- trigger1=Var(2)=0
- attr=S,NA
- animtype=Back
- damage=82
- guardflag=MA
- pausetime=12,15
- sparkno=S1146
- guard.sparkno=S1145
- sparkxy=-10,-65
- hitsound=S100,8
- guardsound=S100,22
- ground.type=High
- ground.slidetime=18
- ground.hittime=23
- ground.velocity=-3.5,-7.5
- guard.velocity=-6
- air.velocity=-7,-6
- airguard.velocity=-3,-2
- fall=1
-
- [State 243,6]
- type=HitDef
- trigger1=Time=0
- trigger1=Var(2)>0
- attr=S,NA
- animtype=Up
- damage=82
- guardflag=MA
- pausetime=12,15
- sparkno=S1147
- guard.sparkno=S1145
- sparkxy=-10,-65
- hitsound=S100,9
- guardsound=S100,22
- ground.type=High
- ground.slidetime=18
- ground.hittime=23
- ground.velocity=-3.5,-8.5
- guard.velocity=-6
- air.velocity=-7,-6
- airguard.velocity=-3,-2
- fall=1
-
- [State 243,7]
- type=PowerAdd
- trigger1=Var(2)=0
- trigger1=Time=0
- value=-1000
-
- [State 243,8]
- type=VarSet
- trigger1=Var(2)!=0
- trigger1=Time=0
- v=2
- value=890
-
- [State 243,End]
- type=ChangeState
- trigger1=AnimTime=0
- value=0
- ctrl=1
-
- ;-----------------------
- ;╗╪▒▄
- [Statedef 250]
- type=S
- physics=S
- ctrl=0
- velset=0,0
- anim=250
-
- [State 250,╗╪▒▄╣Ñ╗≈└α╨═]
- type=HitBy
- trigger1=Time>=0
- value=SCA,AT
-
- [State 250,1]
- type=PlaySnd
- trigger1=Time=2
- value=S200,0
-
- [State 250,═╦╡╜║≤▓π]
- type=SprPriority
- trigger1=Time=0
- value=-1
-
- [State 250,┤⌐╣²╢╘╩╓]
- type=PlayerPush
- trigger1=Time>=0
- value=0
-
- [State 250,End]
- type=ChangeState
- trigger1=AnimTime=0
- value=0
- ctrl=1
-
- ;---------------------------------------------------------------------------
- ;╗╪▒▄╖┤╗≈
- [Statedef 252]
- type=S
- movetype=A
- physics=S
- juggle=4
- poweradd=60
- velset=0
- ctrl=0
- anim=252
-
- [State 252,╗╪▒▄╣Ñ╗≈└α╨═]
- type=HitBy
- trigger1=Time>=0
- value=SCA,AT
-
- [State 252,1]
- type=HitDef
- trigger1=Time=0
- attr=S,NA
- damage=47
- animtype=Light
- guardflag=MA
- pausetime=12,12
- sparkxy=0,-70
- sparkno=S1147
- guard.sparkno=S1145
- hitsound=S100,9
- guardsound=S100,22
- ground.type=Low
- ground.slidetime=17
- ground.hittime=19
- ground.velocity=-8.5
- air.animtype=Back
- air.velocity=-3.2,-3.8
- guard.velocity=-5
-
- [State 252,End]
- type=ChangeState
- trigger1=AnimTime=0
- value=0
- ctrl=1
-
- ;╟░╖╜╗╪▒▄
- [Statedef 253]
- type=S
- movetype=I
- physics=N
- ctrl=0
- anim=253
- velset=0
-
- [State 253,╥╞╢»╦┘╢╚]
- type=VelSet
- trigger1=AnimElem=3
- x=9
-
- [State 253,╥╞╢»╦┘╢╚]
- type=VelSet
- trigger1=AnimElem=5
- x=5
-
- [State 253,ֹͣ]
- type=VelSet
- trigger1=AnimElem=8
- x=0
-
- [State 253,1]
- type=HitBy
- trigger1=Time>=0
- value=SCA,AT
-
- [State 253,2]
- type=PlayerPush
- trigger1=Time>=0
- value=0
-
- [State 253,3]
- type=Afterimage
- trigger1=AnimElem=1
- time=18
- length=7
- PalBright=0,0,0
- PalContrast=255,255,255
- FrameGap=4
-
- [State 253,4]
- type=PlaySnd
- trigger1=AnimElem=2
- value=S200,0
-
- [State 253,End]
- type=ChangeState
- trigger1=AnimTime=0
- value=0
- ctrl=1
-
- ;║≤╖╜╗╪▒▄
- [Statedef 254]
- type=S
- movetype=I
- physics=N
- ctrl=0
- anim=254
- velset=0
-
- [State 254,1]
- type=VelSet
- trigger1=AnimElem=3
- x=-9
-
- [State 254,2]
- type=VelSet
- trigger1=AnimElem=5
- x=-5
-
- [State 254,3]
- type=VelSet
- trigger1=AnimElem=8
- x=0
-
- [State 254,4]
- type=HitBy
- trigger1=Time>=0
- value=SCA,AT
-
- [State 254,5]
- type=PlayerPush
- trigger1=Time>=0
- value=0
-
- [State 254,6]
- type=Afterimage
- trigger1=AnimElem=1
- time=18
- length=7
- PalBright=0,0,0
- PalContrast=255,255,255
- FrameGap=4
-
- [State 254,7]
- type=PlaySnd
- trigger1=AnimElem=2
- value=S200,0
-
- [State 254,End]
- type=ChangeState
- trigger1=AnimTime=0
- value=0
- ctrl=1
- ------------------------------------
- ;╟░╖╜╟┐╓╞╗╪▒▄
- [Statedef 255]
- type=S
- movetype=I
- physics=N
- ctrl=0
- anim=255
- velset=0
-
- [State 255,1]
- type=AfterImage
- trigger1=Time=1
- time=10
-
- [State 255,2]
- type=PlaySnd
- trigger1=Time=1
- value=S100,3
-
- [State 255,3]
- type=Explod
- trigger1=Time=0
- anim=1240
- removetime=27
- pos=-7,-60
-
- [State 255,4]
- type=EnvColor
- trigger1=Time=0
- value=231,231,231
- time=1
-
- [State 255,5]
- type=VelSet
- trigger1=AnimElem=1
- x=8
-
- [State 255,6]
- type=VelSet
- trigger1=AnimElem=7
- x=0
-
- [State 255,7]
- type=PowerAdd
- trigger1=Var(2)=0
- trigger1=Time=0
- value=-1000
-
- [State 255,8]
- type=VarSet
- trigger1=Var(2)!=0
- trigger1=Time=0
- v=2
- value=890
-
- [State 255,End]
- type=ChangeState
- trigger1=AnimTime=0
- value=0
- ctrl=1
-
- ;║≤╖╜╟┐╓╞╗╪▒▄
- [Statedef 256]
- type=S
- movetype=I
- physics=N
- ctrl=0
- anim=256
- velset=0
-
- [State 256,1]
- type=AfterImage
- trigger1=Time=1
- time=10
-
- [State 256,2]
- type=PlaySnd
- trigger1=Time=1
- value=S100,3
-
- [State 256,3]
- type=Explod
- trigger1=Time=0
- anim=1240
- removetime=27
- pos=-10,-60
-
- [State 256,4]
- type=EnvColor
- trigger1=Time=0
- value=231,231,231
- time=1
-
- [State 256,5]
- type=VelSet
- trigger1=AnimElem=1
- x=-8
-
- [State 256,6]
- type=VelSet
- trigger1=AnimElem=7
- x=0
-
- [State 256,7]
- type=PowerAdd
- trigger1=Var(2)=0
- trigger1=Time=0
- value=-1000
-
- [State 256,8]
- type=VarSet
- trigger1=Var(2)!=0
- trigger1=Time=0
- v=2
- value=890
-
- [State 256,End]
- type=ChangeState
- trigger1=AnimTime=0
- value=0
- ctrl=1
- ;------------------
- ;╖┤╠°╗╪▒▄
- [Statedef 257]
- type=A
- movetype=I
- physics=N
- anim=257
- velset=0
-
- [State 257,1]
- type=CtrlSet
- trigger1=Time=0
- value=0
-
- [State 257,2]
- type=VelSet
- trigger1=Time=0
- x=-7
-
- [State 257,3]
- type=VelSet
- trigger1=AnimElem=5
- x=7
- y=-2
-
- [State 257,4]
- type=HitBy
- trigger1=Time>=0
- value=SCA,AT
-
- [State 257,5]
- type=PlayerPush
- trigger1=Time>=0
- value=0
-
- [State 257,6]
- type=Afterimage
- trigger1=AnimElem=1
- time=18
- length=7
- PalBright=0,0,0
- PalContrast=255,255,255
- FrameGap=4
-
- [State 257,7]
- type=PlaySnd
- trigger1=AnimElem=4
- value=S100,14
-
- [State 257,End]
- type=ChangeState
- trigger1=AnimTime=0
- value=106
- ctrl=1
-
- ;======================
- ;╛█╞°┐¬╩╝
- [Statedef 260]
- type=S
- movetype=I
- physics=S
- anim=260
- velset=0
- ctrl=0
-
- [State 260,2]
- type=ChangeState
- trigger1=AnimTime=0
- value=261
-
- ;╛█╞°╓╨
- [Statedef 261]
- type=S
- movetype=I
- physics=S
- anim=261
-
- [State 261,1]
- type=PowerAdd
- trigger1=TimeMod=2,0
- value=16
-
- [State 261,1]
- type=PlaySnd
- trigger1=Time=1
- value=S100,12
- channel=0
- loop=1
-
- [State 261,1]
- type=PlaySnd
- trigger1=Time=1
- value=S200,3
- channel=1
-
- [State 261,2]
- type=Explod
- trigger1=TimeMod=12,0
- anim=263
- sprpriority=2
- postype=p1
- pos=0,0
- bindtime=-1
- ID=1
-
- [State 261,3]
- type=ChangeState
- triggerall=Var(10)=0;No Ai
- trigger1=command!="hold_x"
- trigger2=command!="hold_y"
- trigger3=power>=3000
- value=262
-
- =======AI=======
- [State 0000,0000]
- type=ChangeState
- triggerall=Var(10)=1
- trigger1=MatchNo=1
- trigger2=P2bodydist X<=30
- trigger3=P2movetype=A
- trigger4=Power>=2000
- value=262
-
- ;╛█╞°╜ß╩°
- [Statedef 262]
- type=S
- movetype=I
- physics=S
- anim=262
-
- [State 262,1]
- type=PlaySnd
- trigger1=Time=1
- trigger1=power=3000
- value=S100,3
-
- [State 262,2]
- type=RemoveExplod
- trigger1=Time=0
- ID=1
-
- [State 262,3]
- type=StopSnd
- trigger1=Time=0
- channel=0
-
- [State 262,4]
- type=StopSnd
- trigger1=Time=0
- channel=1
-
- [State 262,End]
- type=ChangeState
- trigger1=AnimTime=0
- value=0
- ctrl=1
-
- ;▒¼╖ó
- [Statedef 270]
- type=S
- movetype=I
- poweradd=-1000
- anim=270
- ctrl=0
-
- [State 270,1]
- type=Varset
- Trigger1=Time=0
- v=2
- value=1
-
- [State 270,2]
- type=PlaySnd
- trigger1=AnimElem=3
- value=S100,3
-
- [State 270,3]
- type=PlaySnd
- trigger1=AnimElem=2
- value=S200,2
-
- [State 270,4]
- type=SuperPause
- trigger1=Time=10
- movetime=32
- time=32
- anim=271
-
- [State 270,5]
- type=PosFreeze
- trigger1=Time>=10
-
- [State 270,6]
- type=NotHitBy
- trigger1=Time>0
- value=SCA
-
- [State 270,7]
- type=Explod
- trigger1=AnimElem=2
- anim=271
- postype=P1
- sprpriority=3
- supermove=1
- ownpal=1
- removetime=14
- bindtime=-1
-
- [State 270,8]
- type=EnvShake
- trigger1=AnimElem=2
- persistent=0
- time=8
- ampl=-5
- freq=85
- phase=8
-
- [State 270,End]
- type=ChangeState
- trigger1=AnimTime=0
- value=0
- ctrl=1
-
- ;---------------------------------------------------------------------------
- ;LOSE(Timeover)
- [Statedef 170]
- type=S
- ctrl=0
- anim=170
- velset=0,0,0
-
- [State 170,1]
- type=NotHitBy
- trigger1=Time>=0
- value=SCA
- time=1
-
- ;---------------------------------------------------------------------------
- ;WIN
- [Statedef 180]
- type=S
-
- [State 180,1]
- type=ChangeState
- trigger1=Random<250
- value=181
-
- [State 180,2]
- type=ChangeState
- trigger1=Random<500
- value=182
-
- [State 180,3]
- type=ChangeState
- trigger1=Random<750
- value=183
-
- [State 180,4]
- type=ChangeState
- trigger1=Time>=0
- value=184
- ;---------------------------------------------------------------------------
- ;WIN1
- [Statedef 181]
- type=S
- ctrl=0
- anim=181
- velset=0,0,0
-
- [State 181,1]
- type=NotHitBy
- trigger1=Time>=0
- value=SCA
- time=1
-
- [State 181,2]
- type=Playsnd
- trigger1=Time=6
- value=S300,3
-
- ;WIN2
- [Statedef 182]
- type=S
- ctrl=0
- anim=182
- velset=0,0,0
-
- [State 182,1]
- type=NotHitBy
- trigger1=Time>=0
- value=SCA
- time=1
-
- [State 182,2]
- type=Playsnd
- trigger1=AnimElem=3
- value=S300,4
-
- ;WIN3
- [Statedef 183]
- type=S
- ctrl=0
- anim=183
- velset=0,0,0
-
- [State 183,1]
- type=NotHitBy
- trigger1=Time>=0
- value=SCA
- time=1
-
- [State 183,2]
- type=Playsnd
- trigger1=AnimElem=2
- value=S300,5
-
- ;WIN4
- [Statedef 184]
- type=S
- ctrl=0
- anim=184
- velset=0,0,0
-
- [State 184,1]
- type=NotHitBy
- trigger1=Time>=0
- value=SCA
- time=1
-
- [State 184,2]
- type=Playsnd
- trigger1=AnimElem=1
- value=S300,6
- ;---------------------------------------------------------------------------
- ;INTRO
- [Statedef 190]
- type=S
- velset=0,0
-
- [State 190,3]
- type=ChangeState
- triggerall=time=0
- trigger1=P2Name="Rocky Glauber"
- trigger2=P4Name="Rocky Glauber"
- trigger3=P2Name="Heavy D!"
- trigger4=P4Name="Heavy D!"
- trigger5=P2Name="Fangke"
- trigger6=P4Name="Fangke"
- trigger7=P2Name="HEAVY D'"
- trigger7=P2Name="HEAVY D'"
- value=192
-
- [State 190,5]
- type=ChangeState
- trigger1=Time>=0
- value=191
-
- ;Intro
- [Statedef 191]
- type=S
- ctrl=0
- anim=191
- velset=0,0,0
-
- [State 191,1];Intronotyetover
- type=VarSet
- trigger1=Time=0
- v=9
- value=1
-
- [State 191,2];Introover,setv9to1
- type=VarSet
- trigger1=Time=60
- v=9
- value=0
-
- [State 191,Sound]
- type=PlaySnd
- trigger1=AnimElem=2
- value=S300,1
-
- ;IntroVSTeammate
- [Statedef 192]
- type=S
- ctrl=0
- anim=192
- velset=0,0,0
-
- [State 192,1];Intronotyetover
- type=VarSet
- trigger1=Time=0
- v=9
- value=1
-
- [State 192,2];Introover,setv9to1
- type=VarSet
- trigger1=Time=60
- v=9
- value=0
-
- [State 192,Sound]
- type=PlaySnd
- trigger1=AnimElem=2
- value=S300,2
-
- ;TAUNT
- [Statedef 195]
- type=S
- physics=S
- ctrl=0
- velset=0,0
- anim=195
-
- [State 195,1]
- type=PlaySnd
- trigger1=Time=1
- value=s300,0
-
- [State 195,2]
- type=PowerAdd
- trigger1=Time=0
- value=30
-
- [State 195,4]
- type=CtrlSet
- trigger1=AnimElem=5
- value=1
-
- [State 195,4]
- type=ChangeState
- trigger1=AnimTime=0
- value=0
- ctrl=1
- ;--------------------------------------
- ;STANDGUARD(guarding)
- [Statedef 130]
- type=S
- physics=S
-
- [State 130,1];AnimforHIT_LIGHTtoHIT_HARD
- type=ChangeAnim
- trigger1=Time=0
- trigger1=Anim!=130
- trigger1=Anim!=1130
- value=ifelse((GetHitVar(slidetime)<=12),130,1130)
-
- ;STANDGUARD(guarding)
- [Statedef 1130]
- type=S
- physics=S
-
- [State 1130,1]
- type=ChangeAnim
- trigger1=Anim!=1130
- value=1130
-
- ;---------------------------------------------------------------------------
- ;CROUCHGUARD(guarding)
- [Statedef 131]
- type=C
- physics=C
-
- [State 130,1];AnimforHIT_LIGHTtoHIT_HARD
- type=ChangeAnim
- trigger1=Time=0
- trigger1=Anim!=131
- trigger1=Anim!=1131
- value=ifelse((GetHitVar(slidetime)<=12),131,1131)
-
- ;CROUCHGUARD(guarding)
- [Statedef 1131]
- type=S
- physics=S
-
- [State 1131,1]
- type=ChangeAnim
- trigger1=Anim!=1131
- value=1131
-
- ;---------------------------------------------------------------------------
- ;SGUARDHIT(shaking)
- [Statedef 150]
- type=S
- movetype=H
- physics=N
- velset=0,0
-
- [State 150,2]
- type=ChangeState
- trigger1=HitShakeOver
- value=151
-
- [State 150,3]
- type=ForceFeedback
- trigger1=time=0
- waveform=square
- time=3
-
- ;---------------------------------------------------------------------------
- ;SGUARDHIT2(knockedback)
- [Statedef 151]
- type=S
- movetype=H
- physics=S
- anim=150
-
- [State 151,1]
- type=HitVelSet
- trigger1=Time=0
- x=1
-
- [State 151,2]
- type=VelSet
- trigger1=Time=GetHitVar(slidetime)
- trigger2=Time>=GetHitVar(hittime)
- x=0
-
- [State 151,1150]
- type=ChangeAnim
- trigger1=GetHitVar(slidetime)>=12
- value=1150
-
- [State 151,3]
- type=CtrlSet
- trigger1=Time=GetHitVar(ctrltime)
- value=1
-
- [State 151,4]
- type=ChangeState
- trigger1=Time>=GetHitVar(hittime)
- value=130
- ctrl=1
-
- ;---------------------------------------------------------------------------
- ;CGUARDHIT(shaking)
- [Statedef 152]
- type=C
- movetype=H
- physics=N
- velset=0,0
-
- [State 152,3]
- type=ChangeState
- trigger1=HitShakeOver
- value=153
-
- [State 152,4]
- type=ForceFeedback
- trigger1=time=0
- waveform=square
- time=4
-
- ;---------------------------------------------------------------------------
- ;CGUARDHIT2(knockedback)
- [Statedef 153]
- type=C
- movetype=H
- physics=C
- anim=151
-
- [State 153,1]
- type=HitVelSet
- trigger1=Time=0
- x=1
-
- [State 153,2]
- type=VelSet
- trigger1=Time=GetHitVar(slidetime)
- trigger2=Time>=GetHitVar(hittime)
- x=0
-
- [State 153,1151]
- type=ChangeAnim
- trigger1=GetHitVar(slidetime)>=12
- value=1151
-
- [State 153,3]
- type=CtrlSet
- trigger1=Time=GetHitVar(ctrltime)
- value=1
-
- [State 153,4]
- type=ChangeState
- trigger1=Time>=GetHitVar(hittime)
- value=131
- ctrl=1
-
- ;-------------------------------------
- [Statedef -2]
-
- ;╙╨╣╪▒¼╞°╡─╫┤╠¼v=2
- [State -2,╔┴╣Γ]
- type=PalFX
- trigger1=(GameTime%2)=0
- trigger1=Var(2)!=0
- time=3
- SinAdd=64,80,80,3
- ignorehitpause=1
-
- [State -2,┴ª┴┐╝╙╟┐]
- type=AttackMulSet
- trigger1=Var(2)!=0
- value=1.2
-
- [State -2,┴ª┴┐╝⌡╚⌡]
- type=AttackMulSet
- trigger1=Var(2)=0
- value=1
-
- ;╫≈╬¬╫≤╖╜╚╦│÷│í
- [State -2,╩▒╝Σ╠⌡│÷╧╓]
- type=Explod
- trigger1=Var(2)=2
- trigger1=Var(1)=1
- anim=272
- pos=24,60
- postype=Left
- sprpriority=4
- removetime=12
- bindtime=-1
- supermove=1
- ownpal=1
-
- [State -2,╩▒╝Σ╠⌡]
- type=Explod
- trigger1=Var(2)=14
- trigger1=Var(1)=1
- anim=273
- pos=24,60
- postype=Left
- sprpriority=4
- removetime=-1
- ID=273
- bindtime=-1
- supermove=1
- ownpal=1
-
- [State -2,╩▒╝Σ╠⌡═╦│÷]
- type=Explod
- trigger1=Var(2)=890
- trigger1=Var(1)=1
- anim=274
- pos=24,60
- postype=Left
- sprpriority=4
- removetime=12
- bindtime=-1
- supermove=1
- ownpal=1
-
- [State -2,POW]
- type=Explod
- trigger1=Var(2)=14
- trigger1=Var(1)=1
- anim=275
- pos=2,60
- postype=Left
- sprpriority=4
- removetime=-1
- ID=275
- bindtime=-1
- supermove=1
- ownpal=1
-
- ;╫≈╬¬╙╥╖╜╚╦│÷│í
- [State -2,╩▒╝Σ╠⌡│÷╧╓]
- type=Explod
- trigger1=Var(2)=2
- trigger1=Var(1)=-1
- anim=276
- pos=-24,60
- postype=Right
- sprpriority=4
- removetime=12
- bindtime=-1
- supermove=1
- ownpal=1
-
- [State -2,╩▒╝Σ╠⌡]
- type=Explod
- trigger1=Var(2)=14
- trigger1=Var(1)=-1
- anim=277
- pos=-24,60
- postype=Right
- sprpriority=4
- removetime=-1
- ID=273
- bindtime=-1
- supermove=1
- ownpal=1
-
- [State -2,╩▒╝Σ╠⌡═╦│÷]
- type=Explod
- trigger1=Var(2)=890
- trigger1=Var(1)=-1
- anim=278
- pos=-24,60
- postype=Right
- sprpriority=4
- removetime=12
- bindtime=-1
- supermove=1
- ownpal=1
-
- [State -2,POW]
- type=Explod
- trigger1=Var(2)=14
- trigger1=Var(1)=-1
- anim=275
- pos=-24,60
- postype=Right
- sprpriority=4
- removetime=1000
- ID=275
- bindtime=-1
- supermove=1
- ownpal=1
-
- ;-----------------------
- [State -2,│¼╔▒╖ó╢»╩▒╝Σ╠⌡╓▒╜╙╧√╩º]
- type=RemoveExplod
- trigger1=Var(2)=890
- ID=273
-
- [State -2,│¼╔▒╖ó╢»POW╓▒╜╙╧√╩º]
- type=RemoveExplod
- trigger1=Var(2)=890
- ID=275
-
- [State -2,╩▒╝Σ╡╜]
- type=VarSet
- trigger1=Var(2)>890
- v=2
- value=0
-
- [State -2,var2└█╗²]
- type=VarAdd
- trigger1=Var(2)>0
- v=2
- value=1
-
- [Statedef -3]
- [State lin's lifeadd ]
- type = lifeadd
- triggerall = life >50 && time%5 =0
- trigger1 = enemy,name = "lin"
- trigger1 = enemy,var(18) = 1
- value = -1
-
- [State -3,Land]
- type=PlaySnd
- triggerall=time=1
- trigger1=stateno=52
- trigger2=stateno=106
- value=S100,14
-
- [State -3,DizzySound]
- type=PlaySnd
- triggerall=time=1
- trigger1=anim=5300
- value=S100,21
-
- [State -3,║░╠█1]
- type=PlaySnd
- triggerall=Time=1
- triggerall=alive
- triggerall=Random<=400
- trigger1=stateno=5001
- trigger1=anim=5000
- trigger2=stateno=5001
- trigger2=anim=5010
- trigger3=stateno=5011
- trigger3=anim=5020
- value=S200,4
-
- [State -3,║░╠█2]
- type=PlaySnd
- triggerall=Time=1
- triggerall=alive
- triggerall=Random<=500
- trigger1=stateno=5001
- trigger1=anim=5001
- trigger2=stateno=5001
- trigger2=anim=5011
- trigger3=stateno=5011
- trigger3=anim=5021
- value=S200,5
-
- [State -3,║░╠█3]
- type=PlaySnd
- triggerall=Time=1
- triggerall=alive
- triggerall=Random<=600
- trigger1=stateno=5001
- trigger1=anim=5002
- trigger2=stateno=5001
- trigger2=anim=5012
- trigger3=stateno=5011
- trigger3=anim=5022
- value=S200,6
-
- [State -3,▀║║╚1]
- type=PlaySnd
- triggerall=(Time=2)&&(random<600)
- trigger1=anim=200
- trigger2=anim=220
- trigger3=anim=400
- trigger4=anim=420
- trigger5=anim=600
- trigger6=anim=620
- trigger7=anim=205
- trigger8=anim=225
- trigger9=anim=615
- value=S200,1
-
- [State -3,▀║║╚2]
- type=PlaySnd
- triggerall=(Time=2)&&(random<400)
- trigger1=anim=210
- trigger2=anim=230
- trigger3=anim=410
- trigger4=anim=430
- trigger5=anim=610
- trigger6=anim=630
- trigger7=anim=215
- trigger8=anim=235
- value=S200,2
-
- [State -3,│÷╚¡╔∙1]
- type=PlaySnd
- triggerall=Time=2
- trigger1=anim=200
- trigger2=anim=220
- trigger3=anim=400
- trigger4=anim=420
- trigger5=anim=600
- trigger6=anim=620
- trigger7=anim=205
- trigger8=anim=225
- trigger9=anim=252
- value=S100,10
-
- [State -3,│÷╚¡╔∙2]
- type=PlaySnd
- triggerall=Time=2
- trigger1=anim=210
- trigger2=anim=230
- trigger3=anim=410
- trigger4=anim=430
- trigger5=anim=610
- trigger6=anim=630
- trigger7=anim=215
- trigger8=anim=235
- trigger9=anim=615
- trigger10=anim=252
- value=S100,11
- ;-------------------------------------
- ;╚╦╬∩┤ª╙┌P1orP2?v=1
- [State -3,P1]
- type=VarSet
- triggerall=Var(1)=0
- triggerall=IsHelper=0
- triggerall=movetype!=H
- trigger1=facing=1
- v=1
- value=1
-
- [State -3,P2]
- type=VarSet
- triggerall=Var(1)=0
- triggerall=IsHelper=0
- triggerall=movetype!=H
- trigger1=facing=-1
- v=1
- value=-1
-
- ;Counter--╩╘╤Θ╓╨ var4
- ;[State -3,Counter▓·╔·]
- ;type=Explod
- ;trigger1=Var(4)=0
- ;anim=1243
- ;pos=-24,70
- ;postype=Left
- ;sprpriority=4
- ;removetime=20
- ;bindtime=-1
- ;supermove=1
- ;ownpal=1
- ;
- ;[State -3,╔Φ╢¿Counter╠¼]
- ;type=Varset
- ;trigger1=Var(4)=0
- ;v=4
- ;value=100
- ;
- ;[State -3,Counter╔·]
- ;type=Explod
- ;trigger1=Var(4)=6
- ;anim=1244
- ;pos=-24,70
- ;postype=Left
- ;sprpriority=4
- ;removetime=50
- ;bindtime=-1
- ;supermove=1
- ;ownpal=1
- ;
- ;[State -3,Counter╓╨╝⌡╔┘]
- ;type=VarAdd
- ;trigger1=Var(4)>0
- ;v=4
- ;value=-1
- ;
- [State -3,╧√│²╫▓╗≈┤╬╩²,╧√│²╓╕┴ε┴¼║┼]
- type=VarSet
- trigger1=StateNo<1050
- trigger2=StateNo>=3100
- v=5
- value=0
-