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Text File | 2001-05-21 | 28.1 KB | 1,462 lines |
- ;-|AI Command |--------------------------------------------------------
- [Command]
- name = "AI_1"
- command = U,D,F,F,B,B,U,D,F,F,B,F
- time = 1
-
- [Command]
- name = "AI_2"
- command = U,D,F,F,B,F,U,D,F,F,B,B
- time = 1
-
- [Command]
- name = "AI_3"
- command = U,D,F,F,B,D,U,D,F,F,B,U
- time = 1
-
- [Command]
- name = "AI_4"
- command = U,D,F,F,B,U,U,D,F,F,B,D
- time = 1
-
- [Command]
- name = "AI_5"
- command = U,D,F,F,U,B,U,D,F,F,D,B
- time = 1
-
- [Command]
- name = "AI_6"
- command = U,D,F,F,D,B,U,D,F,F,U,B
- time = 1
-
- [Command]
- name = "AI_7"
- command = U,D,F,F,F,B,U,D,U,F,B,B
- time = 1
-
- [Command]
- name = "AI_8"
- command = U,D,U,F,B,B,U,D,F,F,F,B
- time = 1
-
- [Command]
- name = "AI_9"
- command = U,D,D,F,B,B,D,D,F,F,B,B
- time = 1
-
- [Command]
- name = "AI_10"
- command = D,D,F,F,B,B,U,D,D,F,B,B
- time = 1
-
- [Command]
- name = "AI_11"
- command = U,U,F,F,B,B,U,B,F,F,B,B
- time = 1
-
- [Command]
- name = "AI_12"
- command = U,B,F,F,B,B,U,U,F,F,B,B
- time = 1
- ;********************************************************************************************
- ;-| Super Motions |--------------------------------------------------------
- [Command]
- name = "HyperP2"
- command = ~D,DF,F,D,DF,F,a+b
- time=20
-
- [Command]
- name = "HyperPH"
- command = ~D,DF,F,D,DF,F,b
- time=20
-
- [Command]
- name = "HyperPL"
- command = ~D,DF,F,D,DF,F,a
- time=20
-
- [Command]
- name = "HyperK"
- command = ~D,DF,F,D,DF,F,x
- time=20
-
- [Command]
- name = "HyperK"
- command = ~D,DF,F,D,DF,F,y
- time=20
-
- [Command]
- name = "HyperK2"
- command = ~D,DF,F,D,DF,F,x+y
- time=20
-
-
- ;-| Special Motions |------------------------------------------------------
- [Command]
- name = "B&B"
- command = ~D,U,a
- time=20
-
- [Command]
- name = "B&B"
- command = ~D,U,b
- time=20
-
- [Command]
- name = "SBreak"
- command = ~D,D,x
- time=20
-
- [Command]
- name = "SBreak"
- command = ~D,D,y
- time=20
-
- [Command]
- name = "Samurai"
- command = ~D,D,a
- time=20
-
- [Command]
- name = "Samurai"
- command = ~D,D,b
- time=20
-
- [Command]
- name = "Tiger"
- command = ~D,DF,F,a
- time=20
-
- [Command]
- name = "Tiger"
- command = ~D,DF,F,b
- time=20
-
- [Command]
- name = "Hammer"
- command = ~D,DB,B,a
- time=20
-
- [Command]
- name = "Hammer"
- command = ~D,DB,B,b
- time=20
-
- [Command]
- name = "SuperCombo1"
- command = ~B,DB,D,DF,F,x
- time=20
-
- [Command]
- name = "SuperCombo1"
- command = ~40$B,F,x
- time=10
-
- [Command]
- name = "SuperCombo2"
- command = ~B,DB,D,DF,F,y
- time=20
-
- [Command]
- name = "SuperCombo2"
- command = ~40$B,F,y
- time=10
-
- [Command]
- name = "ScrewBodyPress1"
- command = ~D,DF,F,a
- time=15
-
- [Command]
- name = "ScrewBodyPress2"
- command = ~D,DF,F,b
- time=15
-
- [Command]
- name = "Rocket1"
- command = ~F,D,DF,x
- time=15
-
- [Command]
- name = "Rocket2"
- command = ~F,D,DF,y
- time=15
-
- [Command]
- name = "BrianCyclone1"
- command = ~B,DB,D,DF,F,a
- time=20
-
- [Command]
- name = "BrianCyclone1"
- command = ~40$B,F,a
- time=10
-
- [Command]
- name = "BrianCyclone2"
- command = ~B,DB,D,DF,F,b
- time=20
-
- [Command]
- name = "BrianCyclone2"
- command = ~40$B,F,b
- time=10
-
- [Command]
- name = "test"
- command = /B,s
- time = 1
-
- ;--Kof Special Motion---
- [Command]
- name = "longjump"
- command = D, $U
- time = 15
-
- [Command]
- name = "knockdown"
- command = y+b
- time = 1
-
- [Command]
- name = "knockdown"
- command = c
- time = 1
-
- [Command]
- name = "charge"
- command = x+y
- time = 1
-
- [Command]
- name = "powerup"
- command = a+b
- time = 1
-
- [Command]
- name = "dodge"
- command = x+a
- time = 1
-
- [Command]
- name = "dodge"
- command = z
- time = 1
-
- [Command]
- name = "fwd_dodge"
- command = /F, x+a
- time = 1
-
- [Command]
- name = "back_dodge"
- command = /B, x+a
- time = 1
-
- [Command]
- name = "down_dodge"
- command = /D, x+a
- time = 1
-
- [Command]
- name = "fwd_dodge"
- command = /F, z
- time = 1
-
- [Command]
- name = "back_dodge"
- command = /B, z
- time = 1
-
- [Command]
- name = "down_dodge"
- command = /D, z
- time = 1
- ;-| Double Tap |-----------------------------------------------------------
- [Command]
- name = "FF";Required (do not remove)
- command = F, F
- time = 10
-
- [Command]
- name = "BB";Required (do not remove)
- command = B, B
- time = 10
-
- ;-| 2/3 Button Combination |-----------------------------------------------
- [Command]
- name = "recovery";Required (do not remove)
- command = a+b
- time = 1
-
- [Command]
- name = "ab"
- command = a+b
- time = 1
-
- ;-| Dir + Button |---------------------------------------------------------
- [Command]
- name = "fwd_a"
- command = /F,a
- time = 1
-
- [Command]
- name = "fwd_b"
- command = /F,b
- time = 1
-
- [Command]
- name = "fwd_c"
- command = /F,c
- time = 1
-
- [Command]
- name = "fwd_x"
- command = /F,x
- time = 1
-
- [Command]
- name = "fwd_y"
- command = /F,y
- time = 1
-
- [Command]
- name = "fwd_z"
- command = /F,z
- time = 1
-
- [Command]
- name = "back_a"
- command = /B,a
- time = 1
-
- [Command]
- name = "back_b"
- command = /B,b
- time = 1
-
- [Command]
- name = "back_c"
- command = /B,c
- time = 1
-
- [Command]
- name = "back_x"
- command = /B,x
- time = 1
-
- [Command]
- name = "back_y"
- command = /B,y
- time = 1
-
- [Command]
- name = "back_z"
- command = /B,z
- time = 1
-
- [Command]
- name = "down_a"
- command = /$D,a
- time = 1
-
- [Command]
- name = "down_b"
- command = /$D,b
- time = 1
-
- [Command]
- name = "down_c"
- command = /$D,c
- time = 1
-
- [Command]
- name = "fwd_ab"
- command = /F, a+b
- time = 1
-
- [Command]
- name = "back_ab"
- command = /B, a+b
- time = 1
-
- ;-| Hold Button |-----------------------------------------------------------
-
- [Command]
- name = "hold_a"
- command = /a
- time = 1
-
- [Command]
- name = "hold_b"
- command = /b
- time = 1
-
- [Command]
- name = "hold_c"
- command = /c
- time = 1
-
- [Command]
- name = "hold_x"
- command = /x
- time = 1
-
- [Command]
- name = "hold_y"
- command = /y
- time = 1
-
- [Command]
- name = "hold_z"
- command = /z
- time = 1
-
- ;-| Single Button |---------------------------------------------------------
- [Command]
- name = "a"
- command = a
- time = 1
-
- [Command]
- name = "b"
- command = b
- time = 1
-
- [Command]
- name = "c"
- command = c
- time = 1
-
- [Command]
- name = "x"
- command = x
- time = 1
-
- [Command]
- name = "y"
- command = y
- time = 1
-
- [Command]
- name = "z"
- command = z
- time = 1
-
- [Command]
- name="start"
- command=s
- time=1
- ;-| Hold Dir |--------------------------------------------------------------
- [Command]
- name = "holdfwd";Required (do not remove)
- command = /$F
- time = 1
-
- [Command]
- name = "holdback";Required (do not remove)
- command = /$B
- time = 1
-
- [Command]
- name = "holdup";Required (do not remove)
- command = /$U
- time = 1
-
- [Command]
- name = "holddown";Required (do not remove)
- command = /$D
- time = 1
-
- ; Don't remove the following line. It's required by the CMD standard.
- [Statedef -1]
-
- ;===========================================================================
-
- ;HyperP2
- [State -1,HP2]
- type = ChangeState
- value = 3240
- triggerall = command = "HyperPH"
- triggerall = statetype != A
- trigger1 = ctrl || ((hitdefattr = SC,NA) && movecontact)
- triggerall = Var(10) = 0
- triggerall = Var(2) > 0
- triggerall = Power >= 1000
-
- ;HyperP2
- [State -1,HP2]
- type = ChangeState
- value = 3230
- triggerall = command = "HyperPL"
- triggerall = statetype != A
- trigger1 = ctrl || ((hitdefattr = SC,NA) && movecontact)
- triggerall = Var(10) = 0
- triggerall = Var(2) > 0
- triggerall = Power >= 1000
-
- ;HyperP2
- [State -1,HP2]
- type = ChangeState
- value = 3240
- triggerall = command = "HyperP2"
- triggerall = statetype != A
- trigger1 = ctrl || ((hitdefattr = SC,NA) && movecontact)
- triggerall = Var(10) = 0
- triggerall = Var(2) > 0
- trigger1 = Power >= 1000
-
- ;HyperP2
- [State -1,HP2]
- type = ChangeState
- value = 3240
- triggerall = command = "HyperP2"
- triggerall = statetype != A
- trigger1 = ctrl || ((hitdefattr = SC,NA) && movecontact)
- triggerall = Var(10) = 0
- triggerall = Var(2) = 0
- trigger1 = Power >= 2000
-
- ;HyperP2
- [State -1,HPH]
- type = ChangeState
- value = 3220
- triggerall = command = "HyperPH"
- triggerall = statetype != A
- trigger1 = ctrl
- triggerall = Var(10) = 0
- triggerall = Var(2) = 0
- triggerall = Power >= 1000
- trigger2 = hitdefattr = SC,NA
- trigger2 = movecontact = 1
-
- ;HyperP2
- [State -1,HPL]
- type = ChangeState
- value = 3200
- triggerall = command = "HyperPL"
- triggerall = statetype != A
- trigger1 = ctrl
- triggerall = Var(10) = 0
- triggerall = Var(2) = 0
- triggerall = Power >= 1000
- trigger2 = hitdefattr = SC,NA
- trigger2 = movecontact = 1
-
- ;HyperK2
- [State -1,HK2]
- type = ChangeState
- value = 3020
- triggerall = command = "HyperK"
- triggerall = statetype != A
- trigger1 = ctrl
- triggerall = Var(2) > 0
- triggerall = Power >= 1000
- trigger2 = hitdefattr = SC,NA
- trigger2 = movecontact = 1
-
- ;HyperK
- [State -1,HK]
- type = ChangeState
- value = 3010
- triggerall = command = "HyperK"
- triggerall = statetype != A
- trigger1 = ctrl
- triggerall = Var(2) = 0
- triggerall = Power >= 1000
- trigger2 = hitdefattr = SC,NA
- trigger2 = movecontact = 1
-
- ;HyperK3
- [State -1,HK3]
- type = ChangeState
- value = 3010
- triggerall = statetype != A
- trigger1 = ctrl
- triggerall = command = "HyperK2"
- triggerall = Var(2) = 0
- triggerall = Power <= 2000
- triggerall = Power >= 1000
- trigger2 = hitdefattr = SC,NA
- trigger2 = movecontact = 1
-
- ;HyperK2
- [State -1,HK2]
- type = ChangeState
- value = 3020
- triggerall = statetype != A
- triggerall = ctrl||((hitdefattr = SC,NA) && movecontact)
- triggerall = command = "HyperK2"
- trigger1 = Var(2) = 0
- trigger1 = Power >= 2000
- trigger2 = Var(2) > 0
- trigger2 = Power >= 1000
-
- ;HyperK4
- [State -1,HK4]
- type = ChangeState
- value = 3030
- triggerall = statetype != A
- triggerall = ctrl||((hitdefattr = SC,NA) && movecontact)
- triggerall = Var(2) > 0
- triggerall = Life <= 100
- trigger1 = command = "HyperK"
- trigger2 = command = "HyperK2"
-
- ;;;;;;;;;;test
- ;[State -1,test]
- ;type = ChangeState
- ;value = 1110
- ;triggerall = command = "fwd_b"
- ;trigger1 = statetype != A
- ;trigger1 = ctrl = 1
- ;trigger2 = hitdefattr = SC,NA
- ;trigger2 = movecontact = 1
-
- ;BrianHammer
- [State -1]
- type = ChangeState
- value = 1050
- triggerall = command = "Hammer"
- trigger1 = statetype != A
- trigger1 = ctrl = 1
- trigger2 = hitdefattr = SC,NA
- trigger2 = movecontact = 1
-
- ;SuperCombo-L
- [State -1]
- type = ChangeState
- value = 1040
- triggerall = command = "SuperCombo1"
- trigger1 = statetype != A
- trigger1 = ctrl = 1
- trigger2 = hitdefattr = SC,NA
- trigger2 = movecontact = 1
-
- ;SuperCombo-H
- [State -1]
- type = ChangeState
- value = 1045
- triggerall = command = "SuperCombo2"
- trigger1 = statetype != A
- trigger1 = ctrl = 1
- trigger2 = hitdefattr = SC,NA
- trigger2 = movecontact = 1
-
- ;ScrewBodyPress-L
- [State -1]
- type = ChangeState
- value = 1030
- triggerall = command = "ScrewBodyPress1"
- triggerall = stateno != 1030
- triggerall = stateno != 1035
- trigger1 = statetype = A
- trigger1 = ctrl = 1
- trigger2 = stateno =105
- trigger3 = hitdefattr = A,NA
- trigger3 = movecontact = 1
-
- ;ScrewBodyPress-H
- [State -1]
- type = ChangeState
- value = 1035
- triggerall = command = "ScrewBodyPress2"
- triggerall = stateno != 1030
- triggerall = stateno != 1035
- trigger1 = statetype = A
- trigger1 = ctrl = 1
- trigger2 = stateno =105
- trigger3 = hitdefattr = A,NA
- trigger3 = movecontact = 1
-
- ;Rocket-L
- [State -1]
- type = ChangeState
- value = 1020
- triggerall = command = "Rocket1"
- trigger1 = statetype != A
- trigger1 = ctrl = 1
- trigger2 = hitdefattr = SC,NA
- trigger2 = movecontact = 1
-
- ;Rocket-H
- [State -1]
- type = ChangeState
- value = 1025
- triggerall = command = "Rocket2"
- trigger1 = statetype != A
- trigger1 = ctrl = 1
- trigger2 = hitdefattr = SC,NA
- trigger2 = movecontact = 1
-
- ;BrianCyclone-L
- [State -1]
- type = ChangeState
- value = 1010
- triggerall = command = "BrianCyclone1"
- trigger1 = statetype != A
- trigger1 = ctrl = 1
- trigger2 = stateno = 215
- trigger2 = movecontact = 1
- trigger2 = Time > 17
- trigger3 = hitdefattr = SC,NA
- trigger3 = movecontact = 1
-
- ;BrianCyclone-H
- [State -1]
- type = ChangeState
- value = 1015
- triggerall = command = "BrianCyclone2"
- trigger1 = statetype != A
- trigger1 = ctrl = 1
- trigger2 = stateno = 215
- trigger2 = movecontact = 1
- trigger2 = Time > 18
- trigger3 = hitdefattr = SC,NA
- trigger3 = movecontact = 1
-
- ;-----------------------------
- ;═╢╝╝╞╞╗╡---╤╨╛┐╓╨
- ;[State -1]
- ;type = ChangeState
- ;value = 242
- ;triggerall = Statetype != A
- ;trigger1 = P2MoveType = H
- ;trigger1 = MoveType = H
- ;trigger1 = Command = "b"
- ;trigger2 = Command = "y"
-
- ;═╢╝╝╞╞╗╡
- ;[State -1]
- ;type = ChangeState
- ;value = 242
- ;triggerall = Statetype != A
- ;trigger1 = (P2Stateno = 900)||(P2Stateno = 910)
- ;trigger1 = Command = "b"
- ;trigger2 = Command = "y"
-
- ;PowerUp
- [State -1]
- type = ChangeState
- value = 270
- triggerall = command = "powerup"
- triggerall = stateno != 270
- trigger1=Power>=1000
- trigger1=var(2)=0
- trigger1 = statetype = S
- trigger1 = ctrl = 1
-
- ;Taunt
- [State -1]
- type = ChangeState
- value = 195
- triggerall = command = "start"
- triggerall = stateno != 195
- trigger1 = statetype = S
- trigger1 = ctrl = 1
-
- ; Guard reversal
- [State -1]
- type = ChangeState
- value = 243
- triggerall = command = "knockdown"
- triggerall = power >= 1000
- trigger1 = stateno >= 150
- trigger1 = stateno <= 153
- trigger2 = stateno = 1150
- trigger3 = stateno = 1151
-
- ; Guard reversal
- [State -1]
- type = ChangeState
- value = 243
- triggerall = command = "knockdown"
- triggerall = Var(2)>0
- trigger1 = stateno >= 150
- trigger1 = stateno <= 153
- trigger2 = stateno = 1150
- trigger3 = stateno = 1151
-
- ; Air Knock
- [State -1]
- type = ChangeState
- value = 241
- triggerall = statetype = A
- triggerall = ctrl = 1
- trigger1 = command = "knockdown"
-
- ; Standing knockdown attack
- [State -1]
- type = ChangeState
- value = 240
- triggerall = statetype = S
- triggerall = ctrl = 1
- trigger1 = command = "knockdown"
-
- ; Guard cancel roll (backwards)
- [State -1]
- type = ChangeState
- value = 256
- triggerall = command = "back_dodge"
- triggerall = power >= 1000
- trigger1 = stateno >= 150
- trigger1 = stateno <= 153
- trigger2 = stateno = 1150
- trigger3 = stateno = 1151
-
- ; Guard cancel roll (forward)
- [State -1]
- type = ChangeState
- value = 255
- triggerall = power >= 1000
- triggerall = command = "dodge"
- trigger1 = stateno >= 150
- trigger1 = stateno <= 153
- trigger2 = stateno = 1150
- trigger3 = stateno = 1151
-
- ; Guard cancel roll (backwards)
- [State -1]
- type = ChangeState
- value = 256
- triggerall = Var(2)>0
- triggerall = command = "back_dodge"
- trigger1 = stateno >= 150
- trigger1 = stateno <= 153
- trigger2 = stateno = 1150
- trigger3 = stateno = 1151
-
- ; Guard cancel roll (forward)
- [State -1]
- type = ChangeState
- value = 255
- triggerall = Var(2)>0
- triggerall = command = "dodge"
- trigger1 = stateno >= 150
- trigger1 = stateno <= 153
- trigger2 = stateno = 1150
- trigger3 = stateno = 1151
-
- ; Power charge
- [State -1]
- type = ChangeState
- value = 260
- trigger1 = command = "charge"
- trigger1 = Var(2) = 0
- trigger1 = power < 3000
- trigger1 = statetype = S
- trigger1 = ctrl = 1
-
- ;Dodge Fwd
- [State -1]
- type = ChangeState
- value = 253
- triggerall = stateno != 253
- triggerall = statetype = S
- triggerall = ctrl = 1
- trigger1 = command = "fwd_dodge"
-
- ;Dodge Back
- [State -1]
- type = ChangeState
- value = 254
- triggerall = stateno != 254
- triggerall = statetype = S
- triggerall = ctrl = 1
- trigger1 = command = "back_dodge"
-
- ;HopReverse
- [State -1]
- type = ChangeState
- value = 257
- triggerall = stateno != 257
- trigger1 = statetype = C
- triggerall = ctrl = 1
- trigger1 = command = "down_dodge"
-
- ;Dodge AB
- [State -1]
- type = ChangeState
- value = 250
- triggerall = command = "dodge"
- triggerall = stateno != 250
- trigger1 = statetype = S
- trigger1 = ctrl = 1
-
- ;Dodge Ret
- [State -1]
- type = ChangeState
- value = 252
- triggerall = stateno = 250
- ;triggerall = animelem = 2, < 0
- trigger1 = command = "a"
- trigger2 = command = "b"
- trigger3 = command = "x"
- trigger4 = command = "y"
- ;---------------------------------------------------------------------------
- ;RunFwd
- [State -1]
- type = ChangeState
- value = 100
- trigger1 = command = "FF"
- trigger1 = statetype = S
- trigger1 = ctrl = 1
-
- ;---------------------------------------------------------------------------
- ;RunBack
- [State -1]
- type = ChangeState
- value = 105
- trigger1 = command = "BB"
- trigger1 = statetype = S
- trigger1 = ctrl = 1
-
- ;---------------------------------------------------------------------------
- ;Stand_Throw (close dir+b)
- [State -1]
- type = ChangeState
- value = 900
- triggerall = statetype = S
- triggerall = ctrl = 1
- triggerall = p2bodydist X < 5
- trigger1 = command = "fwd_b"
- trigger1 = stateno != 100
- trigger1 = p2statetype != A
- trigger1 = p2movetype != H
- trigger2 = command = "back_b"
- trigger2 = p2statetype != A
- trigger2 = p2movetype != H
-
- ;Stand_Throw (close dir+y)
- [State -1]
- type = ChangeState
- value = 910
- triggerall = statetype = S
- triggerall = ctrl = 1
- triggerall = p2bodydist X < 5
- trigger1 = command = "fwd_y"
- trigger1 = stateno != 100
- trigger1 = p2statetype != A
- trigger1 = p2movetype != H
- trigger2 = command = "back_y"
- trigger2 = p2statetype != A
- trigger2 = p2movetype != H
- ;---------------------------------------------------------------------------
- ;Air_Throw1 (close dir+b)
- ; This is disabled right now. Remove the "null;" below when you
- ; want to use it.
- [State -1]
- type = null; ChangeState
- value = 950
- triggerall = statetype = A
- triggerall = ctrl = 1
- triggerall = p2bodydist X < 9
- triggerall = p2bodydist Y > -22
- triggerall = p2bodydist Y < 22
- triggerall = p2statetype = A
- triggerall = p2movetype != H
- trigger1 = command = "fwd_b"
- trigger2 = command = "back_b"
-
- ;===========================================================================
- ;---------------------------------------------------------------------------
- ;Stand_A_Close
- [State -1]
- type = ChangeState
- value = 205
- triggerall = command = "a"
- triggerall = command != "holddown"
- triggerall = P2bodydist X <= 6
- trigger1 = statetype = S
- trigger1 = ctrl = 1
-
- ;---------------------------------------------------------------------------
- ;Stand_B_Close
- [State -1]
- type = ChangeState
- value = 215
- triggerall = command = "b"
- triggerall = command != "holddown"
- triggerall = P2bodydist X <= 6
- trigger1 = statetype = S
- trigger1 = ctrl = 1
-
- ;Stand_A
- [State -1]
- type = ChangeState
- value = 200
- triggerall = command = "a"
- triggerall = command != "holddown"
- trigger1 = statetype = S
- trigger1 = ctrl = 1
- trigger2 = stateno = 205
- trigger2 = time >= 10
- trigger3 = stateno = 200
- trigger3 = time >= 12
-
- ;---------------------------------------------------------------------------
- ;Stand_B
- [State -1]
- type = ChangeState
- value = 210
- triggerall = command = "b"
- triggerall = command != "holddown"
- trigger1 = statetype = S
- trigger1 = ctrl = 1
-
- ;---------------------------------------------------------------------------
- ;Crouch_A
- [State -1]
- type = ChangeState
- value = 400
- triggerall = command = "a"
- triggerall = command = "holddown"
- trigger1 = statetype = C
- trigger1 = ctrl = 1
- trigger2 = hitdefattr = SC, NA
- trigger2 = movecontact = 1
- trigger2 = Time > 10
-
- ;---------------------------------------------------------------------------
- ;Crouch_B
- [State -1]
- type = ChangeState
- value = 410
- triggerall = command = "b"
- triggerall = command = "holddown"
- trigger1 = statetype = C
- trigger1 = ctrl = 1
-
- ;---------------------------------------------------------------------------
- ;Jump_A
- [State -1]
- type = ChangeState
- value = 600
- trigger1 = command = "a"
- trigger1 = statetype = A
- trigger1 = ctrl = 1
-
- ;---------------------------------------------------------------------------
- ;Jump_B_2
- [State -1]
- type = ChangeState
- value = 615
- trigger1 = command = "down_b"
- trigger1 = statetype = A
- trigger1 = ctrl = 1
-
- ;---------------------------------------------------------------------------
- ;Jump_B
- [State -1]
- type = ChangeState
- value = 610
- trigger1 = command = "b"
- trigger1 = statetype = A
- trigger1 = ctrl = 1
-
- ;Stand_X_Close
- [State -1]
- type = ChangeState
- value = 225
- triggerall = command = "x";
- triggerall = command != "holddown"
- triggerall = P2bodydist X <= 6
- trigger1 = statetype = S
- trigger1 = ctrl = 1
-
- ;---------------------------------------------------------------------------
- ;Stand_Y_Close
- [State -1]
- type = ChangeState
- value = 235
- triggerall = command = "y"
- triggerall = command != "holddown"
- triggerall = P2bodydist X <= 6
- trigger1 = statetype = S
- trigger1 = ctrl = 1
-
- ;Stand_X
- [State -1]
- type = ChangeState
- value = 220
- triggerall = command = "x";
- triggerall = command != "holddown"
- trigger1 = statetype = S
- trigger1 = ctrl = 1
- trigger2 = hitdefattr = SC, NA
- trigger2 = movecontact = 1
- trigger2 = Time > 12
- ;---------------------------------------------------------------------------
- ;Stand_Y
- [State -1]
- type = ChangeState
- value = 230
- triggerall = command = "y"
- triggerall = command != "holddown"
- trigger1 = statetype = S
- trigger1 = ctrl = 1
-
- ;---------------------------------------------------------------------------
- ;Crouch_X
- [State -1]
- type = ChangeState
- value = 420
- triggerall = command = "x"
- triggerall = command = "holddown"
- trigger1 = statetype = C
- trigger1 = ctrl = 1
- trigger2 = hitdefattr = SC, NA
- trigger2 = movecontact = 1
- trigger2 = Time > 10
- trigger3 = stateno =420
- trigger3 = movecontact = 0
- trigger3 = Time > 8
-
- ;---------------------------------------------------------------------------
- ;Crouch_Y
- [State -1]
- type = ChangeState
- value = 430
- triggerall = command = "y"
- triggerall = command = "holddown"
- triggerall= stateno != 430
- trigger1 = statetype = C
- trigger1 = ctrl = 1
- trigger2 = hitdefattr = C, NA
- trigger2 = movecontact = 1
- trigger2 = Time > 12
-
- ;---------------------------------------------------------------------------
- ;Jump_X
- [State -1]
- type = ChangeState
- value = 620
- trigger1 = command = "x"
- trigger1 = statetype = A
- trigger1 = ctrl = 1
-
- ;---------------------------------------------------------------------------
- ;Jump_Y
- [State -1]
- type = ChangeState
- value = 630
- trigger1 = command = "y"
- trigger1 = statetype = A
- trigger1 = ctrl = 1
-
- ;====----AI╟°----====
- [State -1, AI start]
- type = Varset
- triggerall = var(10) != 1
- trigger1 = command = "AI_1"
- trigger2 = command = "AI_2"
- trigger3 = command = "AI_3"
- trigger4 = command = "AI_4"
- trigger5 = command = "AI_5"
- trigger6 = command = "AI_6"
- trigger7 = command = "AI_7"
- trigger8 = command = "AI_8"
- trigger9 = command = "AI_9"
- trigger10 = command = "AI_10"
- trigger11 = command = "AI_11"
- trigger12 = command = "AI_12"
- var(10) = 1
-
- ;╒╛┴ó╖└╙∙
- [State -1]
- type = ChangeState
- value = 130
- triggerall = p2movetype = A
- triggerall = P2bodydist X <= 40
- triggerall = random <= 700
- triggerall = statetype != A
- triggerall = var(10) = 1
- triggerall = ctrl
- trigger1 = stateno != [120,160]
- trigger1 = stateno != [1120,1160]
-
- ;╢╫╠¼╖└╙∙
- [State -1]
- type = ChangeState
- value = 131
- triggerall = P2movetype = A
- triggerall = P2bodydist X <= 40
- triggerall = P2life != 0
- triggerall = statetype != A
- triggerall = random <= 700
- triggerall = var(10) = 1
- triggerall = ctrl
- triggerall = p2statetype = C
- trigger1 = stateno != [120,160]
- trigger1 = stateno != [1120,1160]
-
- ;┐╒╓╨╖└╙∙
- [State -1]
- type = ChangeState
- value = 132
- triggerall = P2movetype = A
- triggerall = P2bodydist X <= 40
- triggerall = P2life != 0
- triggerall = statetype = A
- triggerall = random <= life
- triggerall = var(10) = 1
- triggerall = ctrl
- trigger1 = stateno != [120,160]
- trigger1 = stateno != [1120,1160]
- ;---------------------------------------------------------------------------
-
- [State -1]
- type = ChangeState
- value = 253
- triggerall = p2movetype = A
- triggerall = P2bodydist X <= 40
- triggerall = random <= 100
- triggerall = statetype != A
- triggerall = var(10) = 1
- triggerall = ctrl
- triggerall = p2statetype = S
- trigger1 = stateno != [120,160]
- trigger1 = stateno != [1120,1160]
-
- [State -1]
- type = ChangeState
- value = 254
- triggerall = p2movetype = A
- triggerall = P2bodydist X <= 40
- triggerall = random <= 100
- triggerall = statetype != A
- triggerall = var(10) = 1
- triggerall = ctrl
- triggerall = p2statetype = S
- trigger1 = stateno != [120,160]
- trigger1 = stateno != [1120,1160]
-
- [State -1]
- type = ChangeState
- value = 250
- triggerall = p2movetype = A
- triggerall = P2bodydist X <= 40
- triggerall = random <= 600
- triggerall = statetype != A
- triggerall = var(10) = 1
- triggerall = ctrl
- triggerall = p2statetype = S
- trigger1 = stateno != [120,160]
- trigger1 = stateno != [1120,1160]
-
- ;[State -1,groundrecover]
- ;type = ChangeState
- ;value = 253
- ;triggerall = life > 0
- ;triggerall = random <= 700;high percent
- ;triggerall = canrecover
- ;triggerall = var(10) = 1;only AI can access
- ;trigger1 = Vel Y > 0 && Pos Y >= 0
- ;trigger1 = stateno = [5050,5060]
-
- [State -1,ɨ]
- type = ChangeState
- value = 430
- triggerall = P2bodydist X <= 30
- triggerall = random >= Life - 800
- triggerall = statetype != A
- triggerall = var(10) = 1
- triggerall = ctrl
- triggerall = p2statetype = S
- trigger1 = P2StateNo = 12
-
- [State -1,ɨ]
- type = ChangeState
- value = 420
- triggerall = P2bodydist X <= 45
- triggerall = random <= 400
- triggerall = statetype != A
- triggerall = var(10) = 1
- triggerall = ctrl
- triggerall = p2statetype = S
- trigger1 = P2StateNo = 12
-
- [State -1,╢╘┐╒]
- type = ChangeState
- value = 410
- triggerall = P2bodydist X <= 30
- triggerall = random <= 800
- triggerall = statetype != A
- triggerall = var(10) = 1
- triggerall = ctrl
- triggerall = P2life != 0
- trigger1 = P2statetype = A
- trigger1 = P2movetype != A
- trigger1 = P2bodydist Y <= 20
-
- [State -1,╢╘┐╒]
- type = ChangeState
- value = 1025
- triggerall = P2bodydist X <= 30
- triggerall = random >= 500
- triggerall = statetype != A
- triggerall = var(10) = 1
- triggerall = ctrl
- triggerall=MatchOver=0
- trigger1 = P2statetype = A
- trigger1 = P2movetype = A
- trigger1 = P2bodydist Y <= 12
- trigger1 = P2StateNo < 1000
-
- [State -1,═╢]
- type = ChangeState
- value = 900
- triggerall = P2bodydist X <= 10
- triggerall = random <= 100
- triggerall = statetype != A
- triggerall = var(10) = 1
- triggerall = ctrl
- trigger1 = P2statetype != A
-
- [State -1,═╢]
- type = ChangeState
- value = 910
- triggerall = P2bodydist X <= 10
- triggerall = Random <= 100
- triggerall = statetype != A
- triggerall = var(10) = 1
- triggerall = ctrl
- trigger1 = P2statetype != A
-
- [State -1,Screw]
- type = ChangeState
- value = 1030
- triggerall = Random <= 100
- triggerall = var(10) = 1
- trigger1 = stateno = 105
- trigger2 = stateno = 257
- trigger2 =AnimElem=6
-
- ;╞⌠╢»Stand_A_Close
- [State -1]
- type = ChangeState
- value = 205
- triggerall = Random <= 600
- triggerall = var(10) = 1
- triggerall = P2bodydist X <= 8
- trigger1 = statetype = S
- trigger1 = ctrl = 1
- trigger1 = P2statetype != A
-
- [State -1]
- type = ChangeState
- value = 205
- triggerall = Random <= 600
- triggerall = var(10) = 1
- triggerall = P2bodydist X = [8,20]
- trigger1 = statetype = S
- trigger1 = ctrl = 1
- trigger1 = P2statetype != A
-
- ;║≤┬Σ╡╪╜╙│¼╝╢┤≥╗≈
- [State -1]
- type=ChangeState
- value=1040
- triggerall = ctrl = 1
- triggerall=Random<=160
- triggerall=var(10)=1
- trigger1=Stateno=52
- trigger1=Var(8)<0
-
- [State -1]
- type=ChangeState
- value=1045
- triggerall = ctrl = 1
- triggerall=Random<=80
- triggerall=var(10)=1
- trigger1=Stateno=52
- trigger1=Var(8)<0
-
- ;╥╘│¼╝╢┤≥╗≈╫÷┤≥╗≈╖└╙∙
- [State -1]
- type = ChangeState
- value =1040
- triggerall = Random <= 600
- triggerall = var(10) = 1
- triggerall = P2bodydist X = [25,40];╠½╜ⁿ╙╨▒╗╣Ñ╗≈╡┌╢■┤╬╡─╬ú╧╒
- triggerall = statetype = S
- triggerall = ctrl = 1
- triggerall = P2statetype != A
- trigger1=P2Stateno=[200,600]
-
- ;╛°╡╪┴¼╒╨!!!---1íó╬╥╠°
- ;[State -1]
- ;type=VarSet
- ;triggerall = var(11) != 1
- ;triggerall = Random <= 800
- ;trigger1 = P2bodydist X = 50
- ;var(11) = 1
-
- ;[State -1]
- ;type=ChangeState
- ;value=40
- ;triggerall=StateNo !=[40,50]
- ;trigger1=var(11)=1
- ;
- ;[State -1]
- ;type=Varset
- ;triggerall=StateNo !=[40,50]
- ;trigger1=var(11)=1
- ;var(8)=1
- ;
- ;[State -1]
- ;type=VarSet
- ;trigger1 = var(11)>0
- ;trigger1 = StateNo= 0
- ;var(11) = 0
- ;
- ;[State -1]
- ;type=VarSet
- ;trigger1 = var(11) = 1
- ;trigger1 = StateNo= 52
- ;var(11) = 2
-
- ;╘╜╣²╢╘╩╓═╖╢Ñ╩▒╖ó╢»┬▌╨²╤╣ú¼╘∞│╔░┘║╧╒█╨º╣√íú
- [State -1]
- type=ChangeState
- value=1030
- triggerall=var(10)=1
- triggerall=ctrl=1
- trigger1=StateType=A
- trigger1=Var(8)>0
- triggerall=StateNo!=1030
- trigger1=P2bodydist Y>=60
- trigger1=P2bodydist X<=10
-
- [State -1]
- type=ChangeState
- value=215
- triggerall=MatchOver=0
- triggerall=var(10)=1
- triggerall=StateType=S
- triggerall=ctrl=1
- triggerall=P2bodydist X<=6
- trigger1=PrevStateNo=52
-
- ;╜⌠╔φ╜╙BrianHammer
- [State -1]
- type=ChangeState
- value=1050
- triggerall=Random<=600
- triggerall=var(10)=1
- triggerall=Stateno=215
- triggerall=MoveHit
- trigger1=AnimElem=2
- trigger2=AnimElem=3
- trigger3=AnimElem=4
-
- [State -1,PowUp]
- type=ChangeState
- value=260
- triggerall=Random<=200
- triggerall=var(10)=1
- trigger1=StateType=S
- triggerall=ctrl=1
- triggerall=MatchNo=2
- trigger1=Power<=1000
- trigger1=P2bodydist X>=36