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Text File | 2001-02-18 | 26.2 KB | 1,203 lines |
- ; The CMD file.
- ;-| Super Motions |-----------------------------
- [Command]
- name = "Dmag"
- command = ~D, F, D, F, x
- time = 25
-
- [Command]
- name = "Dmag"
- command = ~D, F, D, F, y
- time = 25
-
- [Command]
- name = "chain"
- command = ~D, F, D, B, x
- time = 25
-
- [Command]
- name = "chain"
- command = ~D, F, D, B, y
- time = 25
-
- [Command]
- name = "mode"
- command = ~D, B, D, B, a
- time = 25
-
- [Command]
- name = "mode"
- command = ~D, B, D, B, b
- time = 25
-
- [Command]
- name = "Dcra"
- command = ~D, B, DB, F, y
- time = 25
-
- [Command]
- name = "Dcra"
- command = ~D, B, DB, F, x
- time = 25
-
- ;-| Special Motions |-----------------------------
- [Command]
- name = "Dance"
- command = ~F, D, DF, x
-
- [Command]
- name = "Crowx"
- command = ~F, D, DF, x
-
- [Command]
- name = "Dance"
- command = ~F, D, DF, y
-
- [Command]
- name = "Crowy"
- command = ~F, D, DF, y
-
- [Command]
- name = "RSDx"
- command = ~D, DF, F, x
-
- [Command]
- name = "RSDy"
- command = ~D, DF, F, y
-
- [Command]
- name = "BUa"
- command = ~D, DF, F, a
-
- [Command]
- name = "BUb"
- command = ~D, DF, F, b
-
- [Command]
- name = "DUxy"
- command = ~D, DB, B, x, y
-
- [Command]
- name = "DUxy"
- command = ~D, DB, B, y, x
-
- [Command]
- name = "DUxy"
- command = ~D, DB, B, x, x
-
- [Command]
- name = "DUxy"
- command = ~D, DB, B, y, y
-
- [Command]
- name = "DUx"
- command = ~D, DB, B, x
-
- [Command]
- name = "DUy"
- command = ~D, DB, B, y
-
- [Command]
- name = "SFa"
- command = ~D, DB, B, a
-
- [Command]
- name = "SFb"
- command = ~D, DB, B, b
-
- ;-| Double Tap |-----------------------------------------------------------
- [Command]
- name = "Shadow"
- command = D, D, x
-
- [Command]
- name = "Shadow"
- command = D, D, y
-
- [Command]
- name = "FF" ;Required (do not remove)
- command = F, F
- time = 10
-
- [Command]
- name = "FBF"
- command = F, B, F
- time = 10
-
- [Command]
- name = "BB" ;Required (do not remove)
- command = B, B
- time = 10
-
- [Command]
- name = "BFB"
- command = B, F, B
- time = 10
-
- ;-| 2/3 Button Combination |-----------------------------------------------
- [Command]
- name = "recovery";Required (do not remove)
- command = a+x
- time = 1
-
- [Command]
- name = "c"
- command = b+y
- time = 1
-
- [Command]
- name = "ESC"
- command = a+x
- time = 1
-
- ;-| Dir + Button |---------------------------------------------------------
-
- [Command]
- name = "fwd_x"
- command = /F,x
- time = 1
-
- [Command]
- name = "fwd_y"
- command = /F,y
- time = 1
-
- [Command]
- name = "fwd_a"
- command = /F,a
- time = 1
-
- [Command]
- name = "fwd_b"
- command = /F,b
- time = 1
-
- [Command]
- name = "back_y"
- command = /B,y
- time = 1
-
- [Command]
- name = "back_a"
- command = /B,a
- time = 1
-
- [Command]
- name = "back_b"
- command = /B,b
- time = 1
-
- [Command]
- name = "down_a"
- command = /$D,a
- time = 1
-
- [Command]
- name = "down_b"
- command = /$D,b
- time = 1
-
- ;-| Single Button |---------------------------------------------------------
- [Command]
- name = "a"
- command = a
- time = 1
-
- [Command]
- name = "b"
- command = b
- time = 1
-
- [Command]
- name = "c"
- command = c
- time = 1
-
- [Command]
- name = "x"
- command = x
- time = 1
-
- [Command]
- name = "y"
- command = y
- time = 1
-
- [Command]
- name = "ESC"
- command = z
- time = 1
-
- [Command]
- name = "recovery"
- command = z
- time = 1
-
- [Command]
- name = "start"
- command = s
- time = 1
-
- ;-| Hold Dir |--------------------------------------------------------------
- [Command]
- name = "holdfwd";Required (do not remove)
- command = /$F
- time = 1
-
- [Command]
- name = "holdback";Required (do not remove)
- command = /$B
- time = 1
-
- [Command]
- name = "holdup" ;Required (do not remove)
- command = /$U
- time = 1
-
- [Command]
- name = "holddown";Required (do not remove)
- command = /$D
- time = 1
-
- [Command]
- name = "holdx"
- command = /$x
- time = 1
-
- [Command]
- name = "holdy"
- command = /$y
- time = 1
-
- [Command]
- name = "holdz"
- command = /$z
- time = 1
-
- [Command]
- name = "holda"
- command = /$a
- time = 1
-
- [Command]
- name = "holdb"
- command = /$b
- time = 1
-
- [Command]
- name = "holdc"
- command = /$c
- time = 1
-
- [Command]
- name = "hjump"
- command = D, $U
- time = 18
-
- ; Don't remove the following line. It's required by the CMD standard.
- [Statedef -1]
-
- ;---------------------------------------------------------------------------
- ;éc âNâîâCâWü[ élé`éw
- [State -1]
- type = ChangeState
- value = 3100
- triggerall = var(9) = 0
- triggerall = command = "Dcra"
- triggerall = (var(5) != 0) || (Life < 200)
- triggerall = power >= 1000
- trigger1 = statetype = S
- trigger1 = ctrl
- trigger2 = (stateno = [200,270]) || (stateno = [400,420])
- trigger2 = stateno != 210
- trigger2 = stateno != 230
- trigger2 = movecontact
-
- ;---------------------------------------------------------------------------
- ;éc âNâîâCâWü[
- [State -1]
- type = ChangeState
- value = 3000
- triggerall = var(9) = 0
- triggerall = command = "Dcra"
- triggerall = (power >= 1000) || (Life < 200)
- trigger1 = statetype = S
- trigger1 = ctrl
- trigger2 = (stateno = [200,270]) || (stateno = [400,420])
- trigger2 = stateno != 210
- trigger2 = stateno != 230
- trigger2 = movecontact
-
- ;---------------------------------------------------------------------------
- ;â`âFâCâôâhâëâCâu élé`éw
- [State -1]
- type = ChangeState
- value = 3850
- triggerall = var(9) = 1
- triggerall = command = "chain"
- triggerall = (var(5) != 0) || (Life < 200)
- triggerall = power >= 1000
- trigger1 = statetype = S
- trigger1 = ctrl
- trigger2 = (stateno = [200,270]) || (stateno = [400,420])
- trigger2 = stateno != 210
- trigger2 = stateno != 230
- trigger2 = movecontact
-
- ;---------------------------------------------------------------------------
- ;â`âFâCâôâhâëâCâu
- [State -1]
- type = ChangeState
- value = 3800
- triggerall = var(9) = 1
- triggerall = command = "chain"
- triggerall = (power >= 1000) || (Life < 200)
- trigger1 = statetype = S
- trigger1 = ctrl
- trigger2 = (stateno = [200,270]) || (stateno = [400,420])
- trigger2 = stateno != 210
- trigger2 = stateno != 230
- trigger2 = movecontact
-
- ;---------------------------------------------------------------------------
- ;éc â}âOâiâÇ élé`éw
- [State -1]
- type = ChangeState
- value = 3450
- triggerall = var(9) = 0
- triggerall = command = "Dmag"
- triggerall = (var(5) != 0) || (Life < 200)
- triggerall = power >= 1000
- trigger1 = statetype = S
- trigger1 = ctrl
- trigger2 = (stateno = [200,270]) || (stateno = [400,420])
- trigger2 = stateno != 210
- trigger2 = stateno != 230
- trigger2 = movecontact
-
- ;---------------------------------------------------------------------------
- ;éc â}âOâiâÇ
- [State -1]
- type = ChangeState
- value = 3400
- triggerall = var(9) = 0
- triggerall = command = "Dmag"
- triggerall = (power >= 1000) || (Life < 200)
- trigger1 = statetype = S
- trigger1 = ctrl
- trigger2 = (stateno = [200,270]) || (stateno = [400,420])
- trigger2 = stateno != 210
- trigger2 = stateno != 230
- trigger2 = movecontact
-
- ;---------------------------------------------------------------------------
- ;éc âéü[âh
- [State -1]
- type = ChangeState
- value = 2900
- triggerall = var(9) = 1
- triggerall = command = "mode"
- trigger1 = palno <= 6
- trigger1 = statetype = S
- trigger1 = ctrl
-
- ;---------------------------------------------------------------------------
- ;üf âéü[âh
- [State -1]
- type = ChangeState
- value = 2950
- triggerall = var(9) = 0
- triggerall = command = "mode"
- triggerall = power >= 1000
- trigger1 = statetype = S
- trigger1 = ctrl
-
- ;---------------------------------------------------------------------------
- ;âqü[âgâhâëâCâu élé`éw
- [State -1]
- type = ChangeState
- value = 3750
- triggerall = var(9) = 1
- triggerall = command = "Dmag"
- triggerall = (var(5) != 0) || (Life < 200)
- triggerall = power >= 1000
- trigger1 = statetype = S
- trigger1 = ctrl
- trigger2 = (stateno = [200,270]) || (stateno = [400,420])
- trigger2 = stateno != 210
- trigger2 = stateno != 230
- trigger2 = movecontact
-
- ;---------------------------------------------------------------------------
- ;âqü[âgâhâëâCâu
- [State -1]
- type = ChangeState
- value = 3700
- triggerall = var(9) = 1
- triggerall = command = "Dmag"
- triggerall = (power >= 1000) || (Life < 200)
- trigger1 = statetype = S
- trigger1 = ctrl
- trigger2 = (stateno = [200,270]) || (stateno = [400,420])
- trigger2 = stateno != 210
- trigger2 = stateno != 230
- trigger2 = movecontact
-
- ;---------------------------------------------------------------------------
- ;â_âôâVâôâO
- [State -1]
- type = ChangeState
- value = 1650
- triggerall = var(9) = 0
- triggerall = command = "Dance"
- triggerall = var(3) = 1
- triggerall = p2stateno != 150
- triggerall = p2stateno != 152
- triggerall = (p2statetype = S) || (p2statetype = C)
- trigger1 = p2bodydist X < 15
- trigger1 = statetype = S
- trigger1 = ctrl
- trigger2 = (stateno = [240,270]) || (stateno = [400,420])
- trigger2 = MoveHit
- trigger2 = p2bodydist X < 20
-
- ;---------------------------------------------------------------------------
- ;â_âôâVâôâO
- [State -1]
- type = ChangeState
- value = 1600
- triggerall = var(9) = 0
- triggerall = command = "Dance"
- triggerall = p2stateno != 150
- triggerall = p2stateno != 152
- triggerall = (p2statetype = S) || (p2statetype = C)
- trigger1 = p2bodydist X < 15
- trigger1 = statetype = S
- trigger1 = ctrl
- trigger2 = (stateno = [240,270]) || (stateno = [400,420])
- trigger2 = MoveHit
- trigger2 = p2bodydist X < 20
-
- ;---------------------------------------------------------------------------
- ;âNâìâEâoâCâcü@Äπ
- [State -1]
- type = ChangeState
- value = 1850
- triggerall = var(9) = 1
- triggerall = command = "Crowx"
- trigger1 = statetype = S
- trigger1 = ctrl
- trigger2 = (stateno = [200,270]) || (stateno = [400,420])
- trigger2 = stateno != 210
- trigger2 = stateno != 230
- trigger2 = movecontact
-
- ;---------------------------------------------------------------------------
- ;âNâìâEâoâCâcü@ï¡
- [State -1]
- type = ChangeState
- value = 1900
- triggerall = var(9) = 1
- triggerall = command = "Crowy"
- trigger1 = statetype = S
- trigger1 = ctrl
- trigger2 = (stateno = [200,270]) || (stateno = [400,420])
- trigger2 = stateno != 210
- trigger2 = stateno != 230
- trigger2 = movecontact
-
- [State -1]
- type = VarSet
- v = 2
- value = 2
- triggerall = command = "fwd_b"
- trigger1 = stateno = 1900
-
- ;---------------------------------------------------------------------------
- ;éqérécü@Äπ
- [State -1]
- type = ChangeState
- value = 1000
- triggerall = var(9) = 0
- triggerall = command = "RSDx"
- trigger1 = statetype = S
- trigger1 = ctrl
- trigger2 = (stateno = [200,270]) || (stateno = [400,420])
- trigger2 = stateno != 210
- trigger2 = stateno != 230
- trigger2 = movecontact
-
- ;---------------------------------------------------------------------------
- ;éqérécü@ï¡
- [State -1]
- type = ChangeState
- value = 1010
- triggerall = var(9) = 0
- triggerall = command = "RSDy"
- trigger1 = statetype = S
- trigger1 = ctrl
- trigger2 = (stateno = [200,270]) || (stateno = [400,420])
- trigger2 = stateno != 210
- trigger2 = stateno != 230
- trigger2 = movecontact
-
- ;---------------------------------------------------------------------------
- ;âAâCâAâôâgâèâKü[
- [State -1]
- type = ChangeState
- value = 1700
- triggerall = var(9) = 1
- triggerall = (command = "RSDx")||(command = "RSDy")
- trigger1 = statetype = S
- trigger1 = ctrl
- trigger2 = (stateno = [200,270]) || (stateno = [400,420])
- trigger2 = stateno != 210
- trigger2 = stateno != 230
- trigger2 = movecontact
-
- [State -1]
- type = VarSet
- v = 2
- value = 1
- triggerall = command = "fwd_a"
- trigger1 = stateno = 1700
-
- [State -1]
- type = VarSet
- v = 2
- value = 2
- triggerall = command = "fwd_b"
- trigger1 = stateno = 1700
-
- [State -1]
- type = VarSet
- v = 2
- value = 3
- triggerall = command = "back_a"
- trigger1 = stateno = 1700
-
- [State -1]
- type = VarSet
- v = 2
- value = 4
- triggerall = command = "back_b"
- trigger1 = stateno = 1700
-
- ;---------------------------------------------------------------------------
- ;â~âjâbâcâXâpâCâNü@Äπ
- [State -1]
- type = ChangeState
- value = 2000
- triggerall = var(9) = 1
- triggerall = command = "SFa"
- trigger1 = (statetype = S) || (statetype = A)
- trigger1 = ctrl
- trigger2 = (stateno = [200,270]) || (stateno = [400,420])
- trigger2 = stateno != 210
- trigger2 = stateno != 230
- trigger2 = movecontact
-
- ;---------------------------------------------------------------------------
- ;â~âjâbâcâXâpâCâNü@ï¡
- [State -1]
- type = ChangeState
- value = 2050
- triggerall = var(9) = 1
- triggerall = command = "SFb"
- trigger1 = (statetype = S) || (statetype = A)
- trigger1 = ctrl
- trigger2 = (stateno = [200,270]) || (stateno = [400,420])
- trigger2 = stateno != 210
- trigger2 = stateno != 230
- trigger2 = movecontact
-
- ;---------------------------------------------------------------------------
- ;âuâëâbâNâAâEâgü@Äπ
- [State -1]
- type = ChangeState
- value = 2200
- triggerall = var(9) = 1
- triggerall = command = "BUa"
- trigger1 = statetype = S
- trigger1 = ctrl
- trigger2 = (stateno = [200,270]) || (stateno = [400,420])
- trigger2 = stateno != 210
- trigger2 = stateno != 230
- trigger2 = movecontact
-
- ;---------------------------------------------------------------------------
- ;âuâëâbâNâAâEâgü@ï¡
- [State -1]
- type = ChangeState
- value = 2250
- triggerall = var(9) = 1
- triggerall = command = "BUb"
- trigger1 = statetype = S
- trigger1 = ctrl
- trigger2 = (stateno = [200,270]) || (stateno = [400,420])
- trigger2 = stateno != 210
- trigger2 = stateno != 230
- trigger2 = movecontact
-
- ;---------------------------------------------------------------------------
- ;â\âEâïâtâëâÅü[ü@Äπ
- [State -1]
- type = ChangeState
- value = 1100
- triggerall = var(9) = 0
- triggerall = command = "SFa"
- trigger1 = statetype = S
- trigger1 = ctrl
- trigger2 = (stateno = [200,270]) || (stateno = [400,420])
- trigger2 = stateno != 210
- trigger2 = stateno != 230
- trigger2 = movecontact
-
- ;---------------------------------------------------------------------------
- ;â\âEâïâtâëâÅü[ü@ï¡
- [State -1]
- type = ChangeState
- value = 1110
- triggerall = var(9) = 0
- triggerall = command = "SFb"
- trigger1 = statetype = S
- trigger1 = ctrl
- trigger2 = (stateno = [200,270]) || (stateno = [400,420])
- trigger2 = stateno != 210
- trigger2 = stateno != 230
- trigger2 = movecontact
-
- ;---------------------------------------------------------------------------
- ;âuâëâXâgâAâbâpü[ü@Äπ
- [State -1]
- type = ChangeState
- value = 1200
- triggerall = var(9) = 0
- triggerall = command = "BUa"
- trigger1 = statetype = S
- trigger1 = ctrl
- trigger2 = (stateno = [200,270]) || (stateno = [400,420])
- trigger2 = stateno != 210
- trigger2 = stateno != 230
- trigger2 = movecontact
-
- ;---------------------------------------------------------------------------
- ;âuâëâXâgâAâbâpü[ü@ï¡
- [State -1]
- type = ChangeState
- value = 1210
- triggerall = var(9) = 0
- triggerall = command = "BUb"
- trigger1 = statetype = S
- trigger1 = ctrl
- trigger2 = (stateno = [200,270]) || (stateno = [400,420])
- trigger2 = stateno != 210
- trigger2 = stateno != 230
- trigger2 = movecontact
-
- ;-------------------------------------------------
- ;â_âbâLâôâOü@Äπ
- [State -1]
- type = ChangeState
- value = 1300
- triggerall = var(9) = 0
- triggerall = command = "DUx"
- trigger1 = statetype = S
- trigger1 = ctrl
- trigger2 = (stateno = [200,270]) || (stateno = [400,420])
- trigger2 = stateno != 210
- trigger2 = stateno != 230
- trigger2 = movecontact
-
- ;â_âbâLâôâOü@ï¡
- [State -1]
- type = ChangeState
- value = 1310
- triggerall = var(9) = 0
- triggerall = command = "DUy"
- trigger1 = statetype = S
- trigger1 = ctrl
- trigger2 = (stateno = [200,270]) || (stateno = [400,420])
- trigger2 = stateno != 210
- trigger2 = stateno != 230
- trigger2 = movecontact
-
- [State -1]
- type = VarSet
- v = 2
- value = 1
- triggerall = command = "DUx"
- triggerall = command != "DUxy"
- trigger1 = stateno = 1300
- trigger2 = stateno = 1310
-
- [State -1]
- type = VarSet
- v = 2
- value = 2
- triggerall = command = "DUy"
- triggerall = command != "DUxy"
- trigger1 = stateno = 1300
- trigger2 = stateno = 1310
-
- ;--------------------------------------------------
- ;âVâââhâE
- [State -1]
- type = ChangeState
- value = 1550
- triggerall = var(9) = 0
- triggerall = command = "Shadow"
- triggerall = var(3) = 1
- trigger1 = (statetype = S) || (statetype = C)
- trigger1 = ctrl
- trigger2 = (stateno = [200,270]) || (stateno = [400,420])
- trigger2 = stateno != 210
- trigger2 = stateno != 230
- trigger2 = movecontact
-
- ;--------------------------------------------------
- ;âVâââhâE
- [State -1]
- type = ChangeState
- value = 1500
- triggerall = var(9) = 0
- triggerall = command = "Shadow"
- trigger1 = (statetype = S) || (statetype = C)
- trigger1 = ctrl
- trigger2 = (stateno = [200,270]) || (stateno = [400,420])
- trigger2 = stateno != 210
- trigger2 = stateno != 230
- trigger2 = movecontact
-
- ;===================================================
- ;---------------------------------------------------
- ;â_âbâVâà
- [State -1, Run Fwd]
- type = ChangeState
- value = 100
- trigger1 = command = "FF"
- trigger1 = command != "FBF"
- trigger1 = statetype = S
- trigger1 = ctrl
-
- ;----------------------------------------------------
- ;îπæ▐â_âbâVâà
- [State -1, Run Back]
- type = ChangeState
- value = 105
- trigger1 = command = "BB"
- trigger1 = command != "BFB"
- trigger1 = statetype = S
- trigger1 = ctrl
-
- ;---------------------------------------------------------------------------
- ;ïCìçé╜é▀
- [State -1]
- type = ChangeState
- value = 700
- triggerall = power < 3000
- triggerall = statetype = S
- triggerall = ctrl
- trigger1 = command = "holdx"
- trigger1 = command = "holdy"
- trigger1 = command = "holda"
-
- ;ïCìçé╜é▀
- [State -1]
- type = ChangeState
- value = 705
- triggerall = power < 3000
- triggerall = statetype = S
- triggerall = ctrl
- trigger1 = command = "holdy"
- trigger1 = command = "holdz"
-
- ;ïCìçö¡ô«
- [State -1]
- type = ChangeState
- value = 720
- triggerall = power > 1000
- triggerall = var(5) = 0
- triggerall = ctrl
- triggerall = statetype = S
- trigger1 = command = "x"
- trigger1 = command = "y"
- trigger1 = command = "a"
- trigger1 = command = "b"
- trigger2 = command = "x"
- trigger2 = command = "y"
- trigger2 = command = "c"
- trigger3 = command = "ESC"
- trigger3 = command = "a"
- trigger3 = command = "b"
- trigger4 = command = "ESC"
- trigger4 = command = "c"
-
- ;-----------------------------------------------------
- ;ï┘ï}ë±ö≡üiæOüj
- [State -1]
- type = ChangeState
- value = 300
- triggerall = command = "ESC"
- triggerall = command = "holdfwd"
- trigger1 = statetype = S
- trigger1 = ctrl
-
- ;-----------------------------------------------------
- ;ï┘ï}ë±ö≡üiîπüj
- [State -1]
- type = ChangeState
- value = 310
- triggerall = command = "ESC"
- triggerall = command = "holdback"
- trigger1 = statetype = S
- trigger1 = ctrl
-
- ;âKü[âhâLâââôâZâïï┘ï}ë±ö≡üiæOüj
- [State -1]
- type = ChangeState
- value = 305
- triggerall = command = "ESC"
- triggerall = command = "holdfwd"
- triggerall = Var(6) = 1
- triggerall = Power >= 500
- triggerall = StateType != A
- trigger1 = StateNo = 150
- trigger2 = StateNo = 152
-
- ;âKü[âhâLâââôâZâïï┘ï}ë±ö≡üiîπüj
- [State -1]
- type = ChangeState
- value = 315
- triggerall = command = "ESC"
- triggerall = command = "holdback"
- triggerall = Var(6) = 1
- triggerall = Power >= 500
- triggerall = StateType != A
- trigger1 = StateNo = 150
- trigger2 = StateNo = 152
-
- ;-----------------------------------------------------
- ;ï┘ï}ë±ö≡
- [State -1]
- type = ChangeState
- value = 320
- triggerall = command = "ESC"
- trigger1 = statetype = S
- trigger1 = ctrl
-
- ;---------------------------------------------------------------------------
- ;ö≡é»âpâôâ`
- [State -1]
- type = ChangeState
- value = 266
- triggerall = time >= 7
- triggerall = time <= 30
- triggerall = stateno = 320
- trigger1 = command = "x"
- trigger2 = command = "y"
- trigger3 = command = "a"
- trigger4 = command = "b"
-
- ;---------------------------------------------------------------------
- ;âXâgâ}âbâNâoâXâ^ü[
- [State -1]
- type = ChangeState
- value = 900
- triggerall = StateNo != 100
- triggerall = statetype = S
- triggerall = (p2statetype = S) || (p2statetype = C)
- triggerall = p2movetype != H
- triggerall = p2bodydist X < 8
- triggerall = ctrl = 1
- trigger1 = command = "fwd_y"
- trigger1 = p2bodydist X < 8
- trigger2 = command = "fwd_b"
- trigger2 = p2bodydist X < 8
- trigger3 = command = "back_y"
- trigger3 = p2bodydist X < 15
- trigger4 = command = "back_b"
- trigger4 = p2bodydist X < 15
-
- ;===========================================================================
- ;âìâbâNâNâëâbâVâà
- [State -1]
- type = ChangeState
- value = 280
- triggerall = command = "fwd_x"
- trigger1 = statetype = S
- trigger1 = ctrl = 1
-
- ;âìâbâNâNâëâbâVâà (âLâââôâZâï)
- [State -1]
- type = ChangeState
- value = 265
- triggerall = command = "fwd_x"
- trigger1 = (stateno = [200,270]) || (stateno = [400,420])
- trigger1 = stateno != 210
- trigger1 = stateno != 230
- trigger1 = stateno != 265
- trigger1 = movecontact
-
- ; ï▀Äπî¥
- [State -1]
- type = ChangeState
- value = 240
- triggerall = command = "x"
- triggerall = statetype = S
- trigger1 = ctrl = 1
- trigger1 = P2bodydist X < 12
- trigger2 = P2bodydist X < 12
- trigger2 = stateno = 240
- trigger2 = time > 4
- trigger3 = P2bodydist X < 12
- trigger3 = stateno = 260
- trigger3 = time > 4
- trigger4 = stateno = 400
- trigger4 = time > 4
- trigger5 = stateno = 420
- trigger5 = time > 4
-
- ; ï▀ï¡î¥
- [State -1]
- type = ChangeState
- value = 250
- trigger1 = command = "y"
- trigger1 = statetype = S
- trigger1 = ctrl = 1
- trigger1 = P2bodydist X < 25
-
- ; ï▀ÄπÅR
- [State -1]
- type = ChangeState
- value = 260
- triggerall = command = "a"
- triggerall = statetype = S
- trigger1 = ctrl = 1
- trigger1 = P2bodydist X < 12
- trigger2 = P2bodydist X < 12
- trigger2 = stateno = 240
- trigger2 = time > 4
- trigger3 = P2bodydist X < 12
- trigger3 = stateno = 260
- trigger3 = time > 4
- trigger4 = stateno = 400
- trigger4 = time > 4
- trigger5 = stateno = 420
- trigger5 = time > 4
-
- ; ï▀ï¡ÅR
- [State -1]
- type = ChangeState
- value = 270
- trigger1 = command = "b"
- trigger1 = statetype = S
- trigger1 = ctrl = 1
- trigger1 = P2bodydist X < 25
-
- ;Éüé┴ö≥é╬é╡
- [State -1]
- type = ChangeState
- value = 290
- triggerall = command != "holddown"
- triggerall = command = "c"
- trigger1 = statetype = S
- trigger1 = ctrl
-
- ;---------------------------------------------------------------------
- ;âKü[âhâLâââôâZâïÉüé┴ö≥é╬é╡
- [State -1]
- type = ChangeState
- value = 295
- triggerall = Command = "c"
- triggerall = Var(6) = 1
- triggerall = Power >= 500
- triggerall = StateType != A
- trigger1 = StateNo = 150
- trigger2 = StateNo = 152
-
- ;ï≤ÆåÉüé┴ö≥é╬é╡
- [State -1]
- type = ChangeState
- value = 650
- triggerall = command = "c"
- trigger1 = statetype = A
- trigger1 = ctrl
-
- ;---------------------------------------------------------------------------
- ;Stand Light Punch
- ;ùºé┐Äπâpâôâ`
- [State -1, Stand Light Punch]
- type = ChangeState
- value = 200
- triggerall = command = "x"
- triggerall = command != "holddown"
- trigger1 = statetype = S
- trigger1 = ctrl
- trigger2 = stateno = 200
- trigger2 = time > 4
- trigger3 = stateno = 240
- trigger3 = time > 4
- trigger4 = stateno = 260
- trigger4 = time > 4
- trigger5 = stateno = 400
- trigger5 = time > 4
- trigger6 = stateno = 420
- trigger6 = time > 4
-
- ;---------------------------------------------------------------------------
- ;Stand Strong Punch
- ;ùºé┐ï¡âpâôâ`
- [State -1, Stand Strong Punch]
- type = ChangeState
- value = 210
- triggerall = command = "y"
- triggerall = command != "holddown"
- trigger1 = statetype = S
- trigger1 = ctrl
-
- ;---------------------------------------------------------------------------
- ;Stand Light Kick
- ;ùºé┐ÄπâLâbâN
- [State -1, Stand Light Kick]
- type = ChangeState
- value = 220
- triggerall = command = "a"
- triggerall = command != "holddown"
- trigger1 = statetype = S
- trigger1 = ctrl
-
- ;---------------------------------------------------------------------------
- ;Standing Strong Kick
- ;ùºé┐ï¡âLâbâN
- [State -1, Standing Strong Kick]
- type = ChangeState
- value = 230
- triggerall = command = "b"
- triggerall = command != "holddown"
- trigger1 = statetype = S
- trigger1 = ctrl
-
- ;---------------------------------------------------------------------------
- ;Taunt
- ;ƺö¡
- [State -1, Taunt]
- type = ChangeState
- value = 195
- triggerall = command = "start"
- trigger1 = statetype != A
- trigger1 = ctrl
-
- ;---------------------------------------------------------------------------
- ;Crouching Light Punch
- ;é╡éßé¬é▌Äπâpâôâ`
- [State -1, Crouching Light Punch]
- type = ChangeState
- value = 400
- triggerall = command = "x"
- triggerall = command = "holddown"
- trigger1 = statetype = C
- trigger1 = ctrl
- trigger2 = stateno = 200
- trigger2 = time > 4
- trigger3 = stateno = 240
- trigger3 = time > 4
- trigger4 = stateno = 260
- trigger4 = time > 4
- trigger5 = stateno = 400
- trigger5 = time > 4
- trigger6 = stateno = 420
- trigger6 = time > 4
-
- ;---------------------------------------------------------------------------
- ;Crouching Strong Punch
- ;é╡éßé¬é▌ï¡âpâôâ`
- [State -1, Crouching Strong Punch]
- type = ChangeState
- value = 410
- triggerall = command = "y"
- triggerall = command = "holddown"
- trigger1 = statetype = C
- trigger1 = ctrl
-
- ;---------------------------------------------------------------------------
- ;Crouching Light Kick
- ;é╡éßé¬é▌ÄπâLâbâN
- [State -1, Crouching Light Kick]
- type = ChangeState
- value = 420
- triggerall = command = "a"
- triggerall = command = "holddown"
- trigger1 = statetype = C
- trigger1 = ctrl
- trigger2 = stateno = 200
- trigger2 = time > 4
- trigger3 = stateno = 240
- trigger3 = time > 4
- trigger4 = stateno = 260
- trigger4 = time > 4
- trigger5 = stateno = 400
- trigger5 = time > 4
- trigger6 = stateno = 420
- trigger6 = time > 4
-
- ;---------------------------------------------------------------------------
- ;Crouching Strong Kick
- ;é╡éßé¬é▌ï¡âLâbâN
- [State -1, Crouching Strong Kick]
- type = ChangeState
- value = 430
- triggerall = command = "b"
- triggerall = command = "holddown"
- trigger1 = statetype = C
- trigger1 = ctrl
-
- ;---------------------------------------------------------------------------
- ;Jump Light Punch
- [State -1]
- type = ChangeState
- value = 600
- triggerall = command = "x"
- trigger1 = statetype = A
- trigger1 = ctrl
-
- ;---------------------------------------------------------------------------
- ;Jump Strong Punch
- [State -1, Jump Strong Punch]
- type = ChangeState
- value = 610
- triggerall = command = "y"
- trigger1 = statetype = A
- trigger1 = ctrl
-
- ;---------------------------------------------------------------------------
- ;Jump Light Kick fwd
- [State -1]
- type = ChangeState
- value = 620
- triggerall = command = "a"
- triggerall = statetype = A
- triggerall = ctrl
- trigger1 = Vel X != 0
- trigger2 = stateno = 1941
-
- ;---------------------------------------------------------------------------
- ;Jump Light Kick
- [State -1, Jump Light Kick]
- type = ChangeState
- value = 640
- triggerall = command = "a"
- trigger1 = statetype = A
- trigger1 = ctrl
-
- ;---------------------------------------------------------------------------
- ;Jump Strong Kick
- ;ï≤Æåï¡âLâbâN
- [State -1, Jump Strong Kick]
- type = ChangeState
- value = 630
- triggerall = command = "b"
- trigger1 = statetype = A
- trigger1 = ctrl
-
-