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-
- BIKE BATTLE
-
- THE ULTIMATE MULTIMEDIA GAME FOR TWO
-
- VERSION 1.95
-
- SpotPrice: 30 $
-
- ORDER-FORM IN THE FILE ORDER.TXT
-
- (C) Copyright 1995 by Jürgen Thumm
-
- Distribution by
-
- BROKAT Systeme GmbH
- Hanns-Klemm-Str. 5
- D-71034 Boeblingen
- Email: jthumm@ibm.net
-
- AVAILABLE PUBLIC DOMAIN DEMOS:
- Playback Demo (BBDEMO1.EXE)
- Playable Demo (BBDEMO2.EXE)
-
- Make my day ...
-
- BIKE BATTLE is a GladiatorActionGame for two RemoteControlPilots,
- whose fascination is unparalleled by other multimedia games. No
- painted pictures are it's strength, but the 4S: Speed,
- Smartness, Strategy and Sound. Each pilot has a FightBike
- wherewith he is cruising in a fighting arena. The task is to pick up
- weapons which lie around, to attack the opponent and to turn him
- into a pile of dust. The fight takes place in a randomly
- generated maze of walls, containing DisplacerGates which beam
- you from one side of the field to the other. As soon as a weapon
- is shot empty you have to pick up further ammunition or replace
- it by another. If you don't want to be killed by the first hit,
- you have also to collect ProtectionShields.
- Unfortunately, with each hit, one shield is destroyed again.
- Luckily enough, new weapons, ammunition or shields appear everywhere,
- so you have always enough material to continue your fight.
- The RealitySound provides the very cool MadMaxFeeling that makes
- you sweat. Whoever's frightened by the use of Machineguns,
- Cruise Missiles, Pump Guns, Rocket Launchers, Light Swords
- or Bazookas should better play Tic-Tac-Toe...
-
- But, whoever felt the Force of Action and triumphated in a
- hard fight, shalt be addicted.
-
- This ain't no game for youngsters under 16, or for a calme
- office atmosphere.
-
-
- Contents
- ========
-
- System requirements (1)
- Installation (2)
- BIKE BATTLE GameDefiner (3)
- Fighting Arena (4)
- FightBike Throttle (5)
- FightBike Equipment (6)
- FightBike Usage of Weapons (7)
- GladiatorDream:
- Set, Point and Match (8)
- FightDetails (9)
- BikeDetails (10)
- StrategyDetails (11)
- ConfigurationDetails (12)
- Memory Optimization (13)
- Demo Restrictions (14)
- Final Remark (15)
-
-
- (1) System Requirements
- =======================
-
- What Hardware do you need to run BIKE BATTLE?
-
- Minimum for novices:
-
- 486 DX2/66 with 4 MB RAM
- 8 Bit Soundcard
- 2 analogue Joysticks and 2 Gameports to connect them
- 2 Speaker boxes
-
- Recommended hardware for intense players:
-
- 486 DX2/66 or Pentium with 16 MB RAM
- Soundcard for 32 kHz stereo Sound, e.g. SoundBlaster 16
-
- Only use Joysticks with 2 axes and 2 buttons, no "Flightsticks"
- (3 axes, 4 buttons)!
-
- Required Software:
-
- Windows 3.1
- Windows Sound driver
- Joystick driver (also provided in this package)
-
- 8 MB of hard drive space are required.
-
- In the minimum configuration, severe losses in Sound Quality
- and/or speed must be accepted.
-
- With 8 MB or less or memory the system should have enough
- Swap-Space (on hard drive).
-
- (2) Installation
- ================
-
- Select a target directory on your hard drive, uncompress the
- BikeBattle packages which you've downloaded or copied there.
- Make sure pathnames are preserved while uncompressing.
-
- The following directories should now exist in your
- target directory:
-
- BBATTLE containing the main program(s), manuals etc.
- BBATTLE\SND containing the sound files
-
- Perform a sound-check; to do so, start the Sound-settings in
- Windows' system settings and try to play the Windows-Sounds. If
- nothing's audible, check the sound driver and (re)install it if
- necessary. The sound driver was delivered with your Sound card
- or with Windows. Read the sound card's manual or the
- Windows-documentation for details.
-
- If the joystick driver is missing (only needed with DEMO2 or the
- original version), install it this way:
-
- - copy IBMJOY.DRV and JOYSTICK.CPL from your targetdirectory\BBATTLE
- into the Windows\System directory. For example, if both BIKE BATTLE
- and Windows are installed on drive C:, the following commands must
- be typed:
-
- copy c:\bbattle\ibmjoy.drv c:\windows\system
- copy c:\bbattle\joystick.cpl c:\windows\system
-
- - now go into the Windows directory and edit the file SYSTEM.INI
- with this command:
-
- edit system.ini
-
- - In the opened file, add the following line in the [drivers]
- section:
-
- joystick=ibmjoy.drv
-
- Now, the joystick driver is installed. Start Windows.
-
- In Windows, start the joystick calibration program. To do so,
- search the joystick symbol in the main group's system settings.
- Calibrate as described by moving the stick into the four
- corners of the joystick's foot. Calibrate as exact as possible!
- The joysticks have trimmers to adjust the X- and Y-centering.
- After changing the centering, the calibration should be repeated.
- Maybe the joystick calibration must also be repeated after every
- restart of Windows (depends upon the joystick driver used).
-
- If the joysticks can't be calibrated, the reason for this
- might be that you didn't select 2-dimensional joysticks in
- "System Settings/Drivers/Game adapter". Furthermore the
- game ports or the adapters on which they reside might be
- badly configured (depends on your PC hardware).
-
- If anything's set, start Window's file manager, go to your
- target directory and double-click on:
-
- BBDEMO1.EXE to start the playback demo
- or BBDEMO2.EXE to start the playable evaluation demo.
-
-
- (3) BIKE BATTLE GameDefiner
- ===========================
-
- You see a grey screen with blue shiny letters. If not,
- your Windows-System is probably overloaded (e.g. with an
- alternative desktop, tools or unnecessary extensions in
- CONFIG.SYS and AUTOEXEC.BAT). It may suffice to reduce the
- system (see also Memory Optimization), or in the worst case
- Windows must be reinstalled; in that case the game should
- usually work.
-
- The first BIKE BATTLE sound is heard and pushes the heart
- beat... If no Sound is audible, either the speaker boxes are
- turned off or the Windows sound driver doesn't work. If it's the
- sound driver, the sound check wasn't done correctly (see
- Installation; in the Compact Demo, the title music is played
- with 11 kHz 8 bit mono sound).
- In that case, leave the program with the ESCAPE key, go back to
- Installation and install your Windows Sound correctly.
-
- In the BIKE BATTLE GameDefiner, playing parameters are adjusted.
- The parameters are changed by pressing those keys that are
- framed by a box. These settings are available:
-
- HUMAN PLAYERS
- Number of RemoteControlPilots. For two humans,
- select '2'. For a demo or to practice targeting change the
- number: select '0' for demo mode. Two robots will then "fight"
- each other. Select '1' to practice targeting. One
- RemoteControlPilot may meet upto 5 RobotPilots, which could only
- be considered as moving targets due to their non-existent
- intelligence.
-
- ROBOT PLAYERS
- Number of RobotPilots.
-
- JOYSTICK SWAP
- With this you may swap the joysticks.
-
- WEAK SUPPORT (Original version only)
- With this, the weaker of the pilots may get
- additional shields. The number of shields is determined
- automatically during the game. You can also pre-select certain
- values, e.g. 0:3 means that pilot 2 gets 3 additional shields
- from the start (shields are explained later).
-
- MUSIC FX
- If you can't bear the music effects played during the
- game, switch 'em off with this.
-
- STEREO SOUND
- If you're using a mono sound card, the program
- should select mono sound automatically as soon as the fighting
- arena appears. Just in case it doesn't, select 'NO' here.
-
- LOAD 32 KHZ, 22 KHZ, 11 KHZ, oder NO SOUND
- Bike Battle is capable of playing 32 kHz Sound, the best sound ever
- heard with an action game on the PC. If your sound card doesn't
- support this or if you're low on memory, you have to select a
- lower quality.
- 22 kHz should be supported by nearly every sound card; the memory
- usage is reduced by 1/3. With 11 kHz, again 1/3 less memory is
- needed, and that's also the way it sounds then. NO SOUND starts
- the game without sound. This is usually used to quickly check
- the calibration of the joysticks, before one returns to the
- GameDefiner and then loads the sound.
-
- SWAP PIXCOLOR
- If the FightBikes leave red tracks (which may
- happen with certain graphic boards in TrueColor-Mode), change
- this option. On pressing the key, check patterns appear at the
- left border: the first line must appear completely in red, the
- 2nd green and the 3rd blue.
-
- TIMING SPEED
- Depending on your Systems's performance, the game
- might be sped up with this. If the game runs permanently with a
- varying speed this value may be selected too large, or the
- systems suffers from a performance overload in other ways (e.g.
- by intense memory swapping to the hard drive, which may happen
- especially in Win-OS/2 sessions).
-
- When all settings done, press the SPACE bar. In endlessly-seeming
- seconds the ultimate BIKE BATTLE sounds are loaded. Off we
- go-o!! Off we go-o!!
-
- (4) Fighting Arena
- ==================
-
- The Fighting Arena appears blue with a green-gray, randomly
- created maze of walls. To the left and right of the arena's
- middle you see two remote-controlled FightBikes:
- triangular-armoured, colorful units, ready for action.
-
- The FightInfos below the arena are for both pilots. The left
- half belongs to the green, the right one to the red bike.
-
- The following infos are displayed:
-
- 1:/2 FightInfo section for pilot 1 or 2
- SHD number of ProtectionShields
- PTS achieved Points
- S achieved Sets
- M matches won so far
-
- Furthermore, the Protectionshields are also displayed graphical
- as a blue bar, and below that, you find a line for infos
- and status messages.
-
- Besides, the FightInfos display a list of weapons that were
- collected so far. Initially this list is empty.
-
- The action starts as soon as both RemoteControlPilots move their
- joystick or press button 1. Every joystick has two buttons;
- which one is button 1 or 2 depends upon the model used.
-
- (5) FightBike Throttle
- ======================
-
- The bikes accelerate by pressing the joystick as far as possible
- into a direction. Check this for all directions! If there's no
- acceleration in one or more directions, the joystick is badly
- calibrated (Bad luck: in that case, recalibration of the sticks
- in Window's system settings is necessary). The bikes decellerate
- if you elongate the joystick less.
-
- If no sound is audible on acceleration, there was probably a
- too high selected value in the GameDefiner's LOAD SOUND option.
- In that case you'll have to leave the arena, back to the
- GameDefiner with ESCAPE, then select 22 or 11 kHz and go back
- again to the arena with SPACE.
-
- (6) FightBike Equipment
- =======================
-
- In the fighting arena, weapons appear at random places. These
- weapons appear as blue boxes with a letter on top. To collect
- it, drive into such a box. The weapon is ready for action
- immediately and can be fired using button 1. By default, every
- bike has a simple pistol with 30 bullets.
-
- The following weapons may be collected:
-
- Weapon ID Description Usage in
- Attack Defense
-
- MACHINE M To straightly shoot the direct: shoot the Against Cruise
- GUN opponent. The nearer other bike. Missiles and Rockets,
- the target laser lies indirect: shoot provided of course
- on him, the better. uncollected weapons one has enough time
- that lie around the and distance to aim.
- other bike.
-
- PUMP P To "blow away" the direct: blow the Against Cruise
- GUN other, in literal other into the next Missiles
- sense. The impacts wall. indirect: and Rockets.
- create pressure waves blow up uncollected
- which do not harm the weapons lying around
- opponent in any way, the other bike.
- except that they make
- him fly.
-
- LIGHT L Near distance Strike. The re- Not usable in
- SWORD weapon. pulsion of a hit defense (espe-
- slows down the cially not
- attacking bike. against
- This gives the Cruise Missiles).
- victim a better
- chance to escape.
-
- BAZOOKA B Straight flying direct: Not easy, The rubbish piles
- warhead which ex- but possible: a left by the explosion
- plodes at the first precisely aimed provide a good
- obstacle or on reach Bazooka that ex- coverage, especially
- of the joystick- plodes on the other against MG.
- selected flying one's feet may cost
- distance. The explo- him several
- sion leaves a pile shields. indirect:
- of rubbish. If the other one's
- moving nearby an
- obstacle, shoot it.
-
- CRUISE C Self-guiding missiles Fire and forget. The firing
- MISSILES that follow the oppo- direction should lead into
- nent if he's in sight. open space.
-
- ROCKET K Straight flying rockets Aim into the right direction and fire.
- LAUNCHER with heavy impact. The stronger the rockets are, the more
- No distance selection. walls are broken through.
-
- Besides these weapons the FightBikes may collect Ammunition,
- ProtectionShields and Reinforcements:
-
- Extra ID Description
-
- AMMUNITION A Nearly every weapon may be reloaded with this. For every type
- of weapon, one A counts different, e.g. for MG 30 shoots, for
- the Pump Gun only 3.
-
- PROTECTION S Every S is a single ProtectionShield. Whenever a bike is hit or
- SHIELDS it drives through an obstacle (with exception of the arena
- border), is looses one shield. By default, every bike has five
- shields. Shields are very valuable; if none are left, an alarm
- sound is played and the whole cockpit blinks in red. The single
- task of the pilot is now to collect a 'S', because the next hit
- or collision will crash his bike.
-
- WEAPON + Strenghtens the effect of the current weapon. If the weapon
- REINFORCE- already reached it's maximum effect, only the pistols's
- MENT ammunition (if there's any) is reinforced.
-
- (7) FightBike Weapon Usage
- ==========================
-
- "Aim"
-
- Pistols and Rockets:
-
- just move the stick into the desired direction. Aim slowly when
- using rockets, rapid changes of direction usually don't hit the
- target.
-
- MG and Pump Gun:
-
- With these, the distance of the impact must be selected
- additionally. To do so, these weapons have a target laser. The
- more the joystick is elongated in a direction, the more the
- laser's end point (the only thing visible) moves away.
- Exception: if there's an obstacle in the chosen direction, the
- laser will stay on it.
-
- Pressing the fire button will always lead to a detonation at the
- selected target point.
-
- When using the MG, theroretically it would suffice to elongate
- the joystick maximally into the opponent's direction and fire.
- Practically one hits this way only sometimes, because you can't
- select the shooting direction that precise and thus miss the
- other bike by one or two degrees.
-
- Bazooka:
-
- The more the joystick is pressed, the farer the bazooka will
- fly. Basically it's the same as with MG, but you have no target
- laser. Usually it's very effective to elongate the stick just a
- little and to throw the bazooka right in front of the other
- one's bike.
-
- The maximum distance of MG, Pump Gun, Rockets and Bazooka is 2/3
- of the arena's width.
-
- "Fire"
-
- A bike may collect an unlimited number of weapons, but only the
- two frontmost, i.e. latest-collected, are usable at the moment.
- As soon as these are empty, the ones behind that were collected
- earlier move up. Button 1 fires the frontmost, button 2 the
- second-frontmost weapon. Only the frontmost weapon could be
- reinforced or reloaded.
-
- "Switch"
-
- If you have lots of weapons on board you may change their
- sequence by driving through one of the violet cross-shaped
- switches which are found in the arena. If you have more than 5
- weapons, only the 5 frontmost ones could be cycled.
-
- "Reload"
-
- Weapon Reinforcement "+": Ammunition amount "A":
-
- Machine Gun Creates more horrible
- dust in the target area. 30 bullets
- Pump Gun Opponent flies longer. 3 bullets
- Light Sword Longer and more inert. 50 energy units
- Bazooka Larger rubbish piles. nothing (pistol is loaded)
- Cruise Missiles Larger impact radius. one missile
- Rocket Launcher Breaks more walls. three rockets
-
-
- (8) GladiatorDream: Point, Set and Match
- ========================================
-
- If a FightBike explodes, the opponent may carve a Point into his
- joystick. Exception: both explode. He who first gets 4 points
- and has a lead of at least 2 points wins a Set. The one winning
- 3 Sets leaves the arena as the winner.
-
-
- (9) FightDetails
- ================
-
- Shield-loss-timing:
-
- After the loss of a shield it takes at least 250 milliseconds
- (with Weak Support even longer) until the next shield could be
- destroyed. This avoids for example that driving into a wall in an
- unlucky angle costs 10 shields in one instant.
-
- After the loss of the last shield the bike is protected one
- Second against destruction. Therefore the last shield is the
- most important! It guarantees a second of life even under
- hardest fire. Whoever has no shield left must collect at
- least one.
-
- Bike-explosion-timing:
-
- The explosion process of a bike takes several seconds. The other
- bike must survive this time to get the point.
-
- The Jedi Convention for Grandmasters:
-
- "He who thinks he's unfailable may try to terminate his
- opponent, as soon as he lost all his shields,
- with the Light Sword only."
-
-
- (10) BikeDetails
- ================
-
- Change the Target Laser's shape:
-
- Press 'T' during the game to select 1 out of 8 shapes.
-
- Clock display:
-
- Press 'C' during the game to select one of these displays:
- - no clock
- - short format with time, round time, session time in minutes
- - long format with the same infos plus date.
-
- After pressing the key, wait a second until it's displayed.
-
- Hiding the mouse cursor:
-
- In Window's Program Manager, create a program symbol with
- File/New/Program, to start the game with.
- As the working directory select the directory in which bb.exe
- resides.
-
- Saving the current score (original version only)
-
- Press F7 during the game or in the main menu.
- This will save your current score.
- You can leave the game then and, for example,
- re-calibrate your joysticks.
-
- If the score cannot be saved, check your harddisk
- if write access is allowed and if there is any free
- space available.
-
- Loading the score (original version only)
-
- Press F5 in the main menu.
- This will load your score;
- enter the Fighting Arena then and continue your match.
-
- (11) StrategyDetails
- ====================
-
- The "most popular" errors of novice pilots are these:
-
- Aimless collecting. The rule is: Quality before Quantity. For
- example, one MG with 3 plus and 100 shoots of ammunition is much
- more useful then five weak MG's with 30 shoots each.
-
- Inadequate Distance. For example, holding a MG under the
- opponent's nose though the opponent has a Light Sword is as
- brave as insane, and usually results in sudden death (of the MG
- owner).
-
-
- (12) ConfigurationDetails
- =========================
-
- Settings which are selected by hand at every start of BIKE
- BATTLE should be entered in the configuration file bb.ini. To do
- so, load this file from the bbattle directory with a text
- editor, e.g. the Notepad of Windows (but not with a word
- processor). Before changing the file, first create a backup
- copy! Each line contains a keyword with a single value (both
- separated by blanks), and remarks beginning with ";" and lasting
- 'til the end of the line. Remarks are ignored by BIKE BATTLE und
- just serve better understandability.
-
- The following keywords are recognized:
-
- Keyword Description Possible values
-
- humans number of human players 0,1,2
- robots number of robot players 0 to 5
- swapsticks swap joysticks 0 = no, 1 = yes
- weaksupport automatic force balancing 0 = no, 1 = yes
- music music effects 0 = off, 1 = on
- stereo Stereo Sound 0 = off, 1 = on
- khz sound quality in kHz 0 (no Sound), 11, 22, 32
- clock clock display 0 (none), 1 (min), 2 (max)
- width minimum picture width 640, 800, 1024, 1280, ...
- height minimum picture height 480, 600, 768, 1024, ...
- yshift vertical picture shift to
- top of screen 0 to ca. 20
- swappixcol see GameDefiner description 0 = no, 1 = yes
- usepalette use palette (is the default) 0 = no, 1 = yes
- tlasershape target laser shape 0 to 7
-
- colback1
- colback2 change background colors 12-Bit RGB-value
- colback3 (only for freaks) from 0x000 to 0xfff
-
- coltlaser1
- coltlaser2 change color of target lasers like colback
- coltlaser3 of player 1, 2 and others
-
-
- (13) Memory Optimization
- ========================
-
- With 8 and especially 4 MB of RAM it is highly recommended to
- remove all superfluous memory-eating extensions (e.g.
- SmartDrive) from the system files CONFIG.SYS and AUTOEXEC.BAT.
-
- A maximum-reduced CONFIG.SYS may look this way:
-
- DEVICE = C:\DOS\HIMEM.SYS
- DOS = HIGH
-
- The meanings of these entries can be looked up in your DOS- or
- Windows manual.
-
- The recommended screen resolution for playing is 800 x 600
- pixels.
-
- The program uses at least 1 MB of additional memory in
- resolutions higher than 1024 x 768.
-
-
- (14) Demo Restrictions
- ======================
-
- In the Bike Battle Demo package which is available through the
- Internet, the playable demo BBDEMO2.EXE has the following
- restrictions:
-
- - in the Compact Demo, all sound files have only 11 kHz quality.
- - no "Weak Support" settings in the GameDefiner.
- - no Rocket Launcher available for the players.
- - 20 minutes after the game was started, a terminator robot (which
- looks like a snake) appears and terrorizes the players. To get
- another 20 minutes of free playing time, you have to leave and
- restart the game.
-
- If you can't stand this torture,
-
- ORDER THE ORIGINAL VERSION !!!
-
-
- (15) Final Remark
- =================
-
- "So Then, Drive On And Strike Each Other In Peace."
-
- J. Thumm, 20-Aug-1995
-
-