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Tutankham.txt
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2001-10-17
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Tutankham
Inside King Tut's tomb are treasures beyond your wildest
dreams. They can be yours . . . if you dare to take them.
Supernatural creatures roam the chambers of the tomb
guarding the treasures at all costs. Your only defenses
against them are your laser gun and . . . your wits. Blast
away, snatch the loot, escape through secret passage-
ways before it's too late! And when you see a key, take
that, too. It will unlock a door to the next burial chamber
and the next adventure. Enter King Tut's tomb and see
what awaits you . . . if you dare.
OBJECT
To score as many points as you can be recovering treasures,
defeating the guardians of the tomb, picking up
keys, and opening the doors that lead to the next burial
chamber and the next stage of difficulty.
SETTING THE CONSOLE CONTROLS
1. For a 1-player game, plug the joystick controller into
the #1 jack. For a 2-player game, plug in both joystick controllers.
2. Place the cartridge into the cartridge slot.
3. Turn the power ON.
4. Now select a game. Press keypad #s 1, 2, or 3 for a 1-player game.
#1 gives you 8 Archies; #2 gives you 5 Archies; #3 gives you 3 Archies.
Press keypad #s 4, 5, or 6 for a 2-player game. #4 gives you 8 Archies;
#5 gives you 5 Archies; #6 gives you 3 Archies.
As soon as you press a keypad #1-6, the action begins.
NOTE: Anytime during the game, you may press RESET to start the game over.
THE JOYSTICK CONTROLLER
Use the joystick to move Archie, the archeologist left, right, up,
or down. To fire your laser gun to the right, press the right fire
button. To fire your laser gun to the left, press the left fire button.
To create a flash bomb, press both fire buttons at the same time.
PLAYING
In this game, you're Archie the archeologist and you've
got either 8, 5, or 3 "lives" depending on the game you've
selected. You're in the first of four burial chambers inside
King Tut's tomb. Take a minute to look at the illustration
and identify what you'll see on screen.
As soon as the tune stops, start moving Archie through
the maze. These are the things you must do:
Find the key. Inside each chamber is one or more keys.
Go after them one at a time. As soon as you open one
lock, go back for another key so you can open the next
lock. Once you've opened all the locks and reached
the end of the chamber, you will pass through and enter the next.
NOTE: While Archie is carrying a key, you'll see it on his hat.
Watch out for creature nests. Throughout the maze are
creature nests. Creatures of varying speeds and species
can spring from them at any time. Just before they do,
however, you'll hear a warning sound. When you hear it,
get ready to fire at the approaching creature!
To fire your laser gun: press either the left or right fire
button, depending on the direction in which you wish to
fire. You cannot fire up or down.
If you're in a tight spot and can't seem to fire your way
out, you can activate the flash bomb. Just press both
fire buttons at the same time and all the creatures on
screen are zapped for a second or two . . . just long
enough for you to escape. The number of flash bombs
available to each Archie is monitored by the number
of lanterns on the screen.
When a creature gets Archie, he is reincarnated somewhere in the maze.
Pick up treasure. Many priceless treasures are located
throughout the chamber. You'll find them tucked away in
alcoves. Just remember that you don't have to go after
each one--especially if it's too risky.
Find the secret passageways. Secret passageways let
you zip from one part of a chamber to another. It's up to
you to find out where they are!
Watch the Time Clock. The Time Clock monitors the
amount of ammunition in your gun. The longer you remain
in the chamber, the faster the ammo is used up. If
the time runs out, Archie has no ammo at all! So try to
complete the maze as quickly as you can. Your ammo
supply replenishes with each new chamber. The initial
time on the clock varies from chamber to chamber.
Open the door. At the end of each maze, you'll find the
door to a special treasure room. As long as Archie has
picked up all the keys he needs, he'll enter the treasure
room and the next burial chamber.
END OF GAME
The game ends when Archie has been reincarnated for the last time.
To play again, press either keypad * to keep the current game
selection--or press keypad # to make a new selection. See GAME SELECTION.
LEVELS OF DIFFICULTY
There are 16 levels of difficulty. . . or 16 stages. Each
stage shows one of four different burial chambers. As
you move from one stage to the next, the creatures move
faster and appear more frequently. If you should complete
stage 16, you'll begin again at stage 1. The stage at
which you're playing is monitored by the green shield at
the top of the screen.
THE CREATURES
There are six different types of creatures. You'll find three
of the six in each stage.
Royal Cobra Snakes: spirits of the goddess Wadjet
Giant-Beaked Crows: sacred birds of the goddess Selket
Killer Bats: they've been inbreeding inside the tomb for generations
Death Dragons: personal guardians of Thutmoses III
Flying Cats: spirits of the cat-goddess Bastet, goddess
of Joy and preventer of disease
Speed Sparks: hot deadly magic of the sun god Amon-Ra
THE TREASURES
There are two kinds of treasures scattered throughout each chamber.
Diamond Rings: belonging to Queen Nefrititi
Sacred Boxes: containing incense, they were carried by
ancient Egyptian priests to ward off evil spirits
The door to the treasure room at the end of each of the
four different burial chambers shows one of these treasures:
Map: shows the way through the entire tomb
Urn: used to carry sacred Nile River water in coronation ceremonies
Treasure Chest: filled with exotic jewelry worn by Queen
Nefretari, wife of Ramses II
Death Mask of Tutankham: the most coveted treasure of all!
TWO PLAYER GAME
In the two-player game, players alternate turns after
each one loses an Archie. The game ends when both players
have lost their allotted Archies. Each player's score is
displayed at the top of the screen while he or she Is playing.
SCORING
Destroying
Cobra . . .20 points
Dragon . . 20 points
Crow . . . 40 points
Cat . . . .40 points
Bat . . . .60 points
Spark . . .60 points
Picking up Ring or Box . . varies from 200-3200
points, depending on the stage
Picking up Key . . . . . . 500 points
Unlocking a door . . . . . 1000 points
Completing a stage . . . . time remaining x 40
Bonus Archie . . . . . . . one after first 30,000 points
Bonus flash bomb . . . . . one for each stage completed
GAME SELECTION
One-Player Two-Player
#1 8 Archies #4 8 Archies
#2 5 Archies #5 5 Archies
#3 3 Archies #6 3 Archies