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2001-10-17
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ColecoVision Cartridge Instructions
for
Tarzan
------------------------------------------------------------------------------
Use your ColecoVision controller or the Super Action Controller.
Thrill to epic jungle adventure as you help Tarzan rescue his Great Apes from
evil hunters and their savage allies, the Beastmen of Opar. Swing through lofty
treetops or swim through crocodile-infested waters to rescue Tarzan's tribe of
Great Apes
YOUR ADVENTURE BEGINS ....
Journey to the heart of darkest Africa on a thrilling adventure with Tarzan,
Lord of the Jungle. Cruel hunters and the Beastmen of Opar have abducted
Tarzan's tribe of Great Apes and imprisoned them in cages throughout the jungle.
It's up to you to save the apes from being shipped out of their jungle home to
zoos.
First, rescue Tarzan's faithful monkey companion, Nkima, from the hunters' camp.
Once freed, Nkima accompanies you on your mission and alerts you to hidden
snakes and treacherous pit traps with his shrill cry!
Take heed, Tarzan, you have sworn enemies lurking in the vine-festooned jungle.
Bolgani, the gigantic gorilla, Histah, the sinuous serpent, and Gimla, the
killer crocodile will try to stop you!
The vine-shrouded Temple of the Flaming God in the lost city of Opar holds your
final challenge. The last apes wait for release--but the sinister Beastmen wait
too! And the fire-breathing Flaming Idol of Opar hurls fireballs at those who
dare desecrate the temple!
* For one player, ages 8 and up
* Instant pause feature
* Select from four skill levels
GETTING READY TO PLAY
ALWAYS MAKE SURE THE COLECOVISION OR ADAM IS TURNED OFF BEFORE INSERTING OR
REMOVING A CARTRIDGE.
One-Player Game
Use the Port 1 controller.
Choose Your Challenge
Insert the cartridge; then turn your game system on. Press the Reset Switch. The
Title screen appears on your TV. Wait for the Skill Level screen to appear, then
choose your skill level.
Skill 1 is the easiest, suitable for beginning adventurers and younger players.
Skill 2 gives a longer road than Skill 1 to travel to reach the captured apes.
Faster and more dangerous enemies lurk in the peaceful beauty of the
jungle.
Skill 3 is a perilous adventure that offers arcade level challenges.
Skill 4 gives you the longest road to where the apes are imprisoned, and your
enemies pursue you with the ruthlessness of a man-eating leopard.
Choose your skill level by pressing the corresponding number on the hand
controller keypad.
You're now ready to start your jungle adventure.
1. Keypad: Press Keypad Button * after a game to replay the same skill level;
press # after a game to return to the Option screen. Press * during play to
pause; press * again to resume play. Press # during play to stop the drum
music; press # again to restore the music.
During play, press any number on the keypad to make Tarzan bellow the awesome
"ape-roar." This magnificent cry declares Tarzan's supremacy as the
undisputed King of the Jungle.
2. Control Stick
Tarzan Running and Swimming:
Move the Control Stick left or right to make Tarzan run in the selected
direction when he is on tree limbs, cage tops, or temple platforms.
When Tarzan is running on the jungle floor or swimming, he can move left or
right or diagonally in four directions: forward or backward right or forward
or backward left depending on which direction the Control Stick is moved.
Tarzan Climbing:
Move the Control Stick up (away from you), down (toward you), left-up, left-
down, right-up or right-down to make Tarzan climb in the selected direction.
Move the Control Stick left or right to make Tarzan climb diagonally in the
direction he last moved. Tarzan can climb on the thick vines at the Temple of
the Flaming God, the centerpost in the hunters' ape cages and the chains on
ape cages. He must always be directly in front of any object he wants to
climb.
3. Side Buttons or Action Buttons
Leaping:
When Tarzan is running, press the Right Side Button or Orange Action Button
on the Super Action Controller to make him leap in the direction he is
facing. When Tarzan is swimming, press the Right Side Button or Orange Action
Button on the Super Action Controller to make him leap into or out of the
water. (Tarzan can leap into or out of the water only when he is next to the
water's edge.) Tarzan can leap from the jungle floor or water onto a climbing
surface.
When Tarzan is climbing, press the Right Side Button or the Orange Action
Button and move the Control Stick left or right at the same time to make him
leap in the selected direction.
Swinging:
Tarzan can swing on hanging vines (not stationary vines wrapped around trees)
and the chains on the captured apes' cages. When Tarzan leaps and grabs a
hanging vine, the vine starts swinging in an arc in the direction he was
moving. Tarzan can leap in the direction he is facing from the vine. Time the
leap carefully!
Punching:
Press the Left Side Button or Yellow Action Button on the Super Action
Controller to make Tarzan punch in the direction he is facing. If Tarzan is
climbing, he punches upward.
NOTE: On the Super Action Controller, the Blue and Purple Action Buttons and the
Speed Roller are not used.
HERE'S HOW TO PLAY
Enter, stage left
Tarzan enters all scenes in the adventure from the left side he must always exit
at the right side of the scene. In scenes in which Tarzan must free captured
apes, he cannot exit a scene until all apes in the scene have been rescued.
After Tarzan has freed the apes in a scene, he must exit by running right into
the jungle.
Tarzan, the invincible
Of course, there is one and only one Tarzan. He is never eliminated from the
adventure. The adventure ends only when Tarzan's vitality is temporarily
depleted. An attack by an enemy or falling onto the jungle floor or into the
water will stun Tarzan. When Tarzan is stunned, he is unable to move or attack
for a short time.
A red Vitality bar appears in the top-center of each scene. When Tarzan is
stunned or loses Nkima, the red Vitality bar gets smaller. Every time Tarzan
frees an ape or stuns an enemy, you earn points. For every 1000 points you earn,
the Vitality bar gets longer. When Tarzan ends a round by freeing all the apes
and vanquishing the Idol of the Flaming God, you earn a bonus of 1000 points for
each segment remaining in the Vitality bar. When the Vitality bar disappears,
the game is over.
Tarzan's mission
Tarzan must free all the captured apes before the hunters ship them out of the
jungle to zoos. You earn 2000 points for each ape Tarzan frees. The score
appears in the upper left-hand corner of the screen. Tarzan's adversaries
As Tarzan races through the jungle in search of the apes, he is menaced by
dangerous foes! Tarzan stuns some enemies by punching them and others by leaping
or falling onto them. You earn 500 points when Tarzan stuns a Beastman and 750
points when Tarzan punches and stuns Bolgani. You earn 1000 points when Tarzan
leaps or falls onto Histah and 1500 points when he leaps or falls onto Gimla.
Bolgani, the gorilla
Crafty Bolgani hides in the treetops until Tarzan enters the scene. Then the
gigantic gorilla drops down through the trees toward the jungle floor! He
bellows a thunderous roar and immediately attacks Tarzan! If Tarzan punches
Bolgani, it enrages the brute and makes him even more aggressive. Bolgani can
attack on the jungle floor or in the trees; he never enters the water. If Tarzan
punches Bolgani into the water, the gorilla is eliminated.
Histah, the snake
Histah, the villainous viper, is concealed in the dense undergrowth. All that
can be seen are his evil, yellow eyes. When Tarzan draws near, Histah darts from
the undergrowth and strikes at Tarzan with bared fangs! Histah can slither
across the ground and climb; he cannot enter the water. Tarzan can eliminate
Histah only by leaping or falling on him.
Gimla, the crocodile
Gimla is Tarzan's enemy in the water. Once in the water, Tarzan must outswim the
ravenous reptile! Gimla draws a bead on Tarzan and cruises directly toward him.
When Gimla is ready to attack, he opens his jaws wide. Tarzan can stun Gimla by
leaping or falling onto him from above. If Tarzan is stunned in the water and
Gimla swims over him, the Jungle Lord may pull Gimla down from below as he
reappears. When eliminated, Gimla disappears beneath the surface of the water
with a splash!
Pits of doom
The hunters have dug pits throughout the jungle to trap Tarzan. As Tarzan races
through the jungle, pit traps may appear in the jungle floor. It Tarzan stumbles
into a pit, he is stunned. Tarzan leaps out of the pit when he is no longer
stunned. Move the Control Stick to choose which direction he will leap as he
leaves the trap.
In the enemy camp
Tarzan's faithful companion, Nkima the monkey, is imprisoned in a cage atop the
centerpost in the hunters' camp. Tarzan must climb the centerpost and rescue
Nkima.
Traps of terror
The hunters have boobytrapped the camp with pit traps. If Tarzan punches a
hunter into a pit trap, the hunter is eliminated, but another soon appears from
one of the tents.
Blazing elephant guns
The hunters are armed with elephant guns. If Tarzan is grazed by a bullet while
on the jungle floor, he drops to his knees, stunned. If Tarzan is struck by a
bullet while climbing, he falls to the jungle floor. To the rescue!
Move Tarzan in front of the centerpost and press the Control Stick up to climb
the post. Go all the way up to the cage platform. When Tarzan reaches the
platform, press the Left Side Button or Yellow Action Button to punch the bars
and open the cage. Time the climb carefully--the hunter is firing a fierce
barrage!
Nkima's downfall
Once freed, Nkima accompanies Tarzan and warns him of hidden snakes and pit
traps with a piercing cry! However, even Nkima's love for Tarzan cannot match
his love for bananas. If Tarzan passes too close to a golden bunch of bananas,
Nkima spots them and deserts Tarzan, spending the rest of the round munching
bananas. Tarzan loses vitality if he loses Nkima.
Deadly peril
The Beastmen have imprisoned apes in cages that are suspended over crocodile-
infested waters. To rescue the apes: Climb the tree at either side of the scene.
Press the Right Side Button or Orange Action Button to leap from the tree to the
vine and swing onto a cage. The vine swings in an arc in the direction Tarzan
was moving. Tarzan must leap from the vine at the right point in the swing to
reach the cage. If Tarzan doesn't time the leap carefully, he may fall and be
stunned.
Encounter with the Beastmen
Each hanging cage is guarded by a Beastman. The Beastman fights fiercely to stop
Tarzan from freeing the ape. If a Beastman's punch connects, Tarzan may fall
into the water below. And remember, Gimla is cruising hungrily below! If Tarzan
punches a Beastman, he knocks the foe off the cage and can continue the rescue.
(Tarzan does not have to defeat the Beastmen to rescue the caged apes!)
Freeing the captives
Tarzan punches the top of the cage bars to free the captive. The ape then
scrambles up the chain and melts into the jungle treetops.
At the Temple of the Flaming God
The last apes are held in the Temple of the Flaming God in the mysterious city
of Opar--the home of the Beastmen. They guard the temple zealously. The hideous
Idol of the Flaming God looms at the top of the temple. Tarzan must climb the
temple, level by level, using the vines. Watch out for the cracks in the
flooring of the temple levels. If Tarzan steps into one of these treacherous
cracks, he slips and falls.
After Tarzan frees the first ape, the idol awakens, hurling fireballs at the
violator of this unholy place.
When all the apes have been freed, a searing tongue of flame lashes from the
Flaming Idol's mouth. If Tarzan is struck by the tongue of flame, he falls back
one temple level, stunned.
Defeating the idol
Once Tarzan has freed all the apes, he engages the fiendish idol in an epic
contest between good and evil. He must carefully scale the temple's platforms--
timing the climb so he won't be caught by the fireballs. To storm the idol's
fifth level niche and confront its evil, Tarzan must climb to the top of the
temple between blazing blasts of the Idol's Tongue of Flame! Once at the top,
press any Keypad Button to unloose Tarzan's powerful ape-roar. Only Tarzan's
ape-roar can vanquish the idol! Then Tarzan begins a new round of exciting
jungle adventure, more challenging than the last!
Special Pause Feature
Even the King of the Apes gets tired once in a while. If the action gets too
fierce and you want to take a break, press * during play. Press * again to
resume the action.
Reset
The Reset Button on the console or ADAM stops the game and returns you to the
Title screen. It can be used to start a new game at any time, and can also be
used in case of game malfunction.
Starting over
Press * to replay the TARZAN Game Option that you've just played. Press # to go
back to the Game Option Screen.
TARZAN's ACTIONS POINTS SCORED
Freeing captured ape 2000 points
Stunning Beastman 500 points
Stunning Bolgani 750 points
Eliminating Histah 1000 points
Eliminating Gimla 1500 points
Bonus Points
If Tarzan frees all the apes and defeats the Flaming Idol at the temple, you
earn a bonus of 1000 points for every segment left in the Vitality bar at the
end of the round.