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Frenzy.txt
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2001-10-17
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Frenzy
Lead your Commando against a battery of mechanical monsters
in a bizarre, alien high-tech structure. Watch out for Evil Otto!
Plays like the Frenzy arcade game!
GAME DESCRIPTION
Don't be fooled by Evil Otto's smile. It's deceptive. He, the
robots and the skeletons are out to get your Commando!
Trapped in a bizarre, alien high-tech structure and surrounded
by robots, your Commando moves from cell to cell
as you face a band of deadly mechanical monsters. Odd
marching skeletons clunk toward you. Robotic tanks trundle
into position. Face your enemy and fire, or be doomed by
their fatal touch! Eliminate all automatons and proceed to
the next assembly.
Stay alert! Your enemies now fire deadly blasts. Some cell
walls ricochet the blasts--both yours and your enemy's--so
watch where you fire! Worst of all is Evil Otto, the bouncing
menace who passes through walls and destroys any creature
on contact. It's a bizarre battle for survival as Evil Otto
bounces toward you! Will you make it?
* For One or Two Players
* Select from Four Skill Levels
* Instant Pause Control
Use your ColecoVision Controllers or your Super Action"'
Controllers
GETTING READY TO PLAY
ALWAYS MAKE SURE THE COLECOVISION UNIT IS OFF
BEFORE INSERTING OR REMOVING A CARTRIDGE.
One-Player Game
Use the Port 1 Controller.
Two-Player Game (Alternating Players)
Player 1 uses the Port 1 Controller. Player 2 uses the Port 2
Controller. Players take turns. Player 1 begins, and each
turn lasts until the player's Commando is eliminated.
Choose Your Challenge.
Press the Reset Button and the Title Screen appears on
your TV. Wait for the Game Option screen to appear. It
contains a list of eight game options.
Skill 1 (Game Options 1 and 5) is the easiest, suitable
for play by beginners.
Skill 2 (Game Options 2 and 6) is harder. Your opponents
are more dangerous.
Skill 3 (Game Options 3 and 7) plays much like a
professional arcade machine.
Skill 4 (Game Options 4 and 8) poses the toughest
challenge of all!
Select a game option by pressing the corresponding
number button on your controller keypad.
USING YOUR CONTROLS
1. Keypad: Use Keypad Buttons to select number of players
and skill level of game play.
2. Control Stick: Press the Control Stick in any of eight
directions to move your Commando and to aim your weapon.
3. Side Buttons (ColecoVision Controller): Press either
Side Button to make your Commando fire. The Commando
stops moving to fire.
4. Action Buttons (Super Action Controller): Press either
the top (yellow) or second (orange) Action Button to make
your Commando fire. The Commando stops moving
Firing Tip:
Position your Commando first. Then press and hold in a Side
Button or Action Button. When you press the Control Stick
toward your enemy. the Commando fires exactly on target!
HERE'S HOW TO PLAY
It's no Cell-ebration!
Here's what you're up against: a typical cell arrangement
in a typical maze. No two mazes are exactly alike!
High-Tech Anxiety!
It doesn't matter how your Commando got here. What matters
is that he must survive. First, there are those robots and
skeletons to face. The minute they spot your Commando,
they move in!
That fatal touch.
You're in luck! Your first opponents cannot fire at you. But
watch out--don't let the mechanical and bony beasties get
near your Commando. Their touch is deadly if you move into
them. Keep your distance and take.
careful aim. But be careful--if you
hit an enemy, its explosion is deadly to you, too!
An obstruction of justice.
Sometimes robots and skeletons move behind dot walls. No
problem--just take aim and fire. Your first shot eliminates a
dot. Your second shot eliminates your enemy!
Bounce back--bounce right.
Be careful of those solid or dotty
white walls. They don't absorb fired
shots--from you or your opponents.
They reflect bullets, which can
bounce right back at you! But wait--
you can use this ricochet effect to advantage.
o get an enemy around a
corner, use the reflecting wall to ricochet
your bullet right on target!
Trapped!
If you find yourself blocked on all sides by dot walls and
reflecting walls, you can fire your way out. A minimum of
three consecutive dots must be removed before you can pass
through up or down. A minimum of five dots must be removed
to pass through right or left. But caution--your opponents
can knock out dots with their laser bullets, too!
This Way Out.
If you can t take the pressure and want to get out, look for an
exit door in one of the outer walls. Then step through. You
can also eliminate the dots in any outer wall to create an exit
--in any direction.
Another maze.
You're not safe yet. Once you enter another cell arrangement,
you face a whole new band of enemies, Notice the door
through which you entered the new maze. It's now riveted
shut and cannot be blasted--it absorbs shots. Nor can it be
re-entered--you're trapped! Once you leave a maze behind,
you can never return to take care of unfinished business.
Our Feature Presentation.
Lucky you--some mazes contain a feature cell at their
center. These featured mazes appear between nonfeatured
mazes. How many nonfeatured mazes you have to pass
through to get to the next featured maze depends on the skill
level you're playing:
Skill 1 = one nonfeatured maze
Skill 2 = two nonfeatured mazes
Skill 3 = three nonfeatured mazes
Skill 4 = four nonfeatured mazes
Feature cells to watch for: Big Otto, Power Plant, Computer
and Robot Factory.
Freezing the Feature.
You can earn extra points by disabling and freezing the
feature at the center of the maze. First eliminate a dot or two
blocking the path of your bullet. If your next shot hits the
feature, you disable its operation and earn extra points!
Stay alert. Some features offer a surprise when disabled by
your bullets. Be on the watch--forewarned is forearmed.
Otto-matic Danger!
Evil Otto, the smiling, bouncing face,
can enter the maze when you least
expect him. He bounces toward your Commando, and
nothing can stop him--not even walls or other aliens! Aim
carefully and fire laser bullets. It takes three shots to crush
Otto's smile and eliminate him. (In Skill 4 games, it takes
four shots.) But surprise! Another Evil Otto takes his place
and pursues you even faster! Better find a way out of the
maze quickly.
No Exit.
There is no real exit from this alien trap.
There is only an endless chain of mazes,
an endless barrage of opponents, and an endless battle
for survival. Final defeat comes only when you have lost all
your Commandos.
Special Pause Feature
Press * during the game to pause. The screen blanks and
music plays. Press * again to resume your game exactly as
you left it.
NOTE: In a two-player game, only the active player can
pause, then resume the game.
Starting Over
The game ends when all your Commandos have been eliminated.
Press * after the game ends to replay your game option.
Press # to return to the Game Option screen and
choose another challenge.
Reset
The Reset Button on the console stops the game and returns
you to the Title Screen. It can be used to start a new
game at any time or in the event of game malfunction.
SCORING
ACTION POINTS
Any Dot Eliminated ............ 1
Robot Eliminated .............. 50
Skeleton Eliminated ........... 50
Bullet Contacts Evil Otto .... 20*
Power Plant Disabled ......... 100
Computer Disabled............. 100
Robot Factory Disabled ....... 100
* except for first bullet in a Skill 4 game
Bonus Points
When each scene first appears, it contains a number of
robots. If you eliminate the same number of robots during
the course of the scene (whether or not more robots enter),
you earn 10 times that number in Bonus Points. Example:
Nine robots appear at the start of a scene, then three are
added. If you eliminate any nine robots, you earn 90 Bonus Points.
Bonus Commandos
You receive five Commandos in Skill 1 games, and three
Commandos in games played at all other skill levels. You
earn a bonus Commando when your score reaches 1000,
and an additional Commando for every 2000 points earned
thereafter.