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- class Enemy_35 extends Enemy
- {
- var numLife;
- var numSpeed;
- var arrEvents;
- var guns;
- function Enemy_35()
- {
- super();
- }
- function ConfigureEnemy()
- {
- this.numLife = 70;
- this.numSpeed = 1;
- this.arrEvents.push({name:"Death Award",triggerValue:0,hit:false,custom:false,action:"EVENT_Bubbles",values:Array(30,2)});
- this.guns.push({name:"gun_1",type:1,fireTimerMax:150,fireTimerMin:100,counter:60,speed:1.5,size:300,damage:4});
- this.guns.push({name:"gun_2",type:1,fireTimerMax:150,fireTimerMin:100,counter:60,speed:1.5,size:300,damage:4});
- this.guns.push({name:"gun_3",type:1,fireTimerMax:150,fireTimerMin:100,counter:60,speed:1.5,size:300,damage:4});
- this.guns.push({name:"gun_4",type:1,fireTimerMax:150,fireTimerMin:100,counter:60,speed:1.5,size:300,damage:4});
- this.guns.push({name:"gun_5",type:1,fireTimerMax:150,fireTimerMin:100,counter:60,speed:1.5,size:300,damage:4});
- this.arrEvents.push({name:"Drop Gun 1",triggerValue:56,hit:false,custom:false,action:"EVENT_DropGun",values:"gun_1"});
- this.arrEvents.push({name:"Drop Gun 5",triggerValue:44,hit:false,custom:false,action:"EVENT_DropGun",values:"gun_5"});
- this.arrEvents.push({name:"Drop Gun 2",triggerValue:33,hit:false,custom:false,action:"EVENT_DropGun",values:"gun_2"});
- this.arrEvents.push({name:"Drop Gun 4",triggerValue:23,hit:false,custom:false,action:"EVENT_DropGun",values:"gun_4"});
- }
- }
-