home
***
CD-ROM
|
disk
|
FTP
|
other
***
search
/
Maximum 3D 3
/
m3d-p3.iso
/
3DS_MAX
/
3DSMAX.2_0
/
PLUGINS
/
RAYMTL.DLT
/
string.txt
Wrap
Text File
|
1997-10-20
|
6KB
|
246 lines
1 Local Max Rays
2 Local Max Rays
7 Param Change
8 None
9 Color Change
30 Max Levels
32 Max Level Color
89 Antialiasing
90 Raytracer Controls
101 Param Copy
102 Global Include...
103 Global Exclude...
104 Local Include...
105 Local Exclude...
106 Copy global antialiasing parameters to this raytrace material?
107 Copy this raytrace material's antialiasing parameters to the global settings?
108 Confirm Parameter Copy
109 Raytrace Engine Global Parameters
111 Raytrace Engine Globals
112 Acceleration
113 Blur
114 Balance
115 Scene Voxel Tree
116 Recursion Control
117 Initial Rays
118 Max Rays
119 Threshold
120 Blur Aspect
121 Defocus
122 Defocus Aspect
123 Max Depth
124 Max Dimension
125 Object Voxel Tree
126 Enable
127 Ray Engine
128 Feature Flags
129 Raytracing On
130 Antialiasing On
131 Self Reflect/Refract On
132 Atmosphere On
133 Objects in Raytraced Objects On
134 Atmosphere in Raytrace Objects On
135 Refraction Effects On
136 Hybrid Voxel Tree
10045 Ambient
10046 Diffuse
10047 Specular Color
10051 Specular Shininess
10052 Specular Shininess Strength
10053 Opacity
10054 Self-Illumination
10055 Transparency Falloff
10058 Basic Parameters
10059 Extended Parameters
10060 Maps
10067 Bump
10068 Reflection Env
10069 Refraction Env
10070 Maps
10071 Filter Color
10072 IOR
10073 Wire Size
10074 Reflect Color
10082 Blur
10084 Flat
10085 Gouraud
10086 Phong
10087 Metal
10114 Wire Size
10115 Index of Refraction
10121 Constant
10122 Parameters
10183 Param Change
30313 Low Threshold
30314 High Threshold
30415 Back
30416 Facing
30442 Amount
30443 Lock Ambient and Diffuse?
30444 Lock Colors
30460 Lock Diffuse and Specular?
30464 None
30465 Opacity
30466 None
30467 File Not Found: %s
30468 Raytrace
30469 Soften
30470 Default Material and Textures
30471 Texmaps
30472 Front
30473 Back
30474 Cubic map %s is not square.
30475 Cubic map %s is not same size as other maps.
30476 Reflect/Refract Map Error
30477 Select "_UP" file to write.
30478 Clip U Offset
30479 Clip V Offset
30480 Clip U Width
30481 Clip V Width
30482 Specify Cropping/Placement
30483 Shadow Color
30484 Dynamics Properties
30485 Bounce Coefficient
30486 Static Friction
30487 Sliding Friction
30488 RGB Multiply
30489 RGB Multiply Parameters
30490 Mask Parameters
30491 Tint Parameters
30492 Output Parameters
30493 Near Value
30494 Far Value
30495 Falloff
30496 Falloff Parameters
30497 Perpendicular Value:
30498 Parallel Value:
30499 Towards Value:
30500 Away Value:
30501 Noise Amount
30502 Noise Size
30503 Noise Levels
30504 Noise Phase
30505 Vertex Color
30506 Vertex Color Parameters
30507 Particle MBlur
30508 Particle Motion Blur Parameters
30509 Sharpness
30510 Thin Wall Refraction
30511 Thin Wall Refraction Parameters
30512 Thickness Effect Scaling
30513 Bump Map Effect Scaling
30514 Dim Level
30515 Reflection Level
30516 Jitter Amount
30517 Blinn
30518 Near Range
30519 Far Range
30520 Reflect
30521 Translucency
30522 Extra Lighting
30523 Phosphorescence
30524 Filter Density
30526 Reflected Environment
30527 Fog Color
30528 Refracted Environment
30529 Translucency Map
30530 Extra Lighting Map
30531 Phosphorescence Map
30532 Filter Density Map
30533 Fog Color Map
30534 Face Limit
30535 Raytracer Engine
30536 About Raytrace Material
30537 Fluorescense Bias
30538 Specular Softness
30539 Blur Map
30540 Defocus Map
30541 Raytrace Material
30542 Antialiasing is currently enabled
30543 Antialiasing is currently disabled
30544 Ambient
30545 Diffuse
30546 Specular Color
30547 Specular Shininess
30548 Specular Shininess Strength
30549 Luminosity
30550 Opacity
30551 Opacity Falloff
30552 Transparecy
30553 Wire Size
30554 Index of Refraction
30555 Bounce Coefficient
30556 Static Friction
30557 Sliding Friction
30558 Dim Level
30559 Dim Multiplier
30560 Reflect
30561 Translucency
30562 Extra Lighting
30563 Fluorescence
30564 Color Density Color
30565 Fog Color
30566 Environment
30567 Transparent Environment
30568 Fluorescence Bias
30569 Soften
30570 Override Global Antialiasing Settings
30571 Adaptive Antialiasing On
30572 Local Min. Rays
30573 Local Max. Rays
30574 Local Threshold
30575 Local Blur Offset
30576 Local Blur Aspect
30577 Local Defocus
30578 Local Defocus Aspect
30579 Blur Map
30580 Defocus Map
30581 Options: Raytracer Enable
30582 Options: Antialiasing Enable
30583 Options: Self Reflect/Refract
30584 Options: Raytrace Atmospherics
30585 Options: Raytrace Objects in Glass
30586 Options: Raytrace Atmospherics in Glass
30587 Options: Color Density / Fog Enable
30588 Enable Raytraced Reflections
30589 Enable Raytraced Refractions
30590 Enable Reflection Falloff
30591 Reflection Falloff Distance
30592 Enable Refraction Falloff
30593 Refraction Falloff Distance
30594 Reflection Falloff Mode
30595 Attenuation Start
30596 Reflection Falloff End Distance
30597 Attenuation Exponent
30598 Attenuation Near
30599 Attenuation Control 1
30600 Attenuation Control 2
30601 Attenuation Far
30602 Options: Reflect/Refract Material ID's
30603 Attenuation Color Mode
30604 Attenuation Color
30605 Color Density Enable
30606 Color Density Start
30607 Color Density End
30608 Color Density Amount
30609 Color Density Color
30610 Use Color Density Map
30611 Fog Enable
30612 Fog Start
30613 Fog End
30614 Fog Amount
30615 Fog Color
30616 Use Fog Map
30617 Inter-Object Interface Fusing Enable
30618 IIF Tolerance
30619 Use Reflection Map
30620 Reflection Map Amount
30621 Tint
30622 Tint Amount
30623 Tint Color
30624 Use Tint Map
30625 Enable Raytraced Reflections
30626 Enabel Raytraced Refractions
30627 Refraction Falloff Mode
30628 Refraction Falloff End Distance