77 Select the object in whose space the left hand will move.
78 Select the object in whose space the right hand will move.
79 Select the object in whose space the left foot will move.
80 Select the object in whose space the right foot will move.
81 Click to create a RIGHT footstep. Q key will switch to creating a left footstep.
82 Click to create a LEFT footstep. Q key will switch to creating a right footstep.
83 Walk Footstep
84 Double Support
85 Run Footstep
86 Airborne
87 2 Feet Down
88 - - - UNAUTHORIZED - - -
89 Biped Object
90 Bip
91 BipSlave Control
92 Posture Paste
93 Delete Key
94 Set Key
95 Key Increment
96 Biped Create
97 File Load
98 Footstep Create
99 Footstep Delete
100 Footstep Bend
101 Stride Scale
102 Biped Files
103 Figure Files
104 Step Files
105 Incorrect file extension
106 Extension must be .bip or .stp.
107 The footstep timing in this file is illegal.
108 An error occurred while loading this file.
110 Double Support period must be less than half the footstep duration.
111 Inserting a footstep would create two nonsequential groups of inactive footsteps. This is not allowed.
112 Cannot add new footstep due to temporal overlap with existing footsteps.
114 Existing footsteps overlap in time with new footstep number
115 Existing footsteps overlap in time with pasted footstep number
116 Cannot paste footstep buffer due to temporal overlap with existing footsteps.
117 Footstep track and other tracks in the same biped cannot be changed simultaneously.
118 You must create keys for the inactive footsteps in the buffer before you can paste the buffer.
119 Create Multiple Footsteps:
120 Rubber Band Mode
121 Center of Mass Object
122 Selection
123 Animate Mode is not applicable in Figure Mode.
124 Left
125 Center
126 Right
127 Tail Key Scale
128 You can only save and load .fig files when in figure mode.
129 Key Creation
130 Footstep Deactivation
131 End Figure Mode
132 Begin Figure Mode
133 Begin Buffer Mode
134 End Buffer Mode
135 Height Change
136 Balance Factor Change
137 Ankle Attach Change
138 Tail Link Change
139 Spine LInk Change
140 Neck Link Change
141 Leg Link Change
142 Fingers Change
143 Toes Change
144 Arms Change
145 GravAccel Change
146 Tail Key Scale
147 There must be at least one frame inbetween hopping footsteps.
148 Biped animation must take place in positive frames.
149 Footsteps which are being pasted cannot be deleted.
150 Only inactive footsteps, and not all the inactive footsteps may be deleted when inactive footsteps exist.
151 This operation is not possible because adapting keys to the new footstep timing results in the following overlapping keys:
152 Keys may not be set when in figure mode.
153 Keys may not be set when no footsteps exist.
154 Keys may not be set before the first footstep.
155 Keys may not be set after the last footstep.
156 Keys may not be set when inactive footsteps exist.
157 Warning! Some keys in this file are not within footprint boundaries.
158 Keys may not be deleted when no footsteps exist.
159 Paste is not allowed when inactive footsteps exist.
160 L:
161 R:
162 touch
163 plant
164 lift
165 move
166 One or more leg keys cannot be deleted. There must be at least one move state leg key inbetween liftoff and touchdown state keys.
167 Extension must be .bip.
168 Extension must be .stp.
169 File not found.
170 Please verify the correct file name was given.
171 already exists. Do you want to replace it?
172 Left Arm
173 Right Arm
174 Left Leg
175 Right Leg
180 Keys:
181 Body Vertical
182 Body Horizontal
183 Body Rotation
184 Warning! The file you are loading contains arm or leg keys in object space IK. These will be set to body space with an IK Blend value of 0.0. To preserve object space IK animation of biped limbs, you must store the animation in a .max file.
185 Warning! The animation you are saving contains arm or leg keys in object space IK. These cannot be properly loaded from a .bip file. To preserve object space IK animation of biped limbs, you must store the animation in a .max file.
186 Warning! If you attach this limb to a new object, all of your existing object space IK keys will be set to body space with an IK Blend value of 0.0.
187 This object cannot be selected because it would cause a cycle.
188 Standard
189 The frame rate change was not successful due to internal quantization causing the following overlapping keys:
190 Some restrictions are:
191 - must be at least one frame between two sequential footsteps on the same side
192 - footsteps must be at least two frames long
193 - no footsteps in negative frames
194 This operation is not possible because it results in illegal footstep timing.
195 This operation is not possible because it results in illegal timing.
196 Some restrictions are:
197 - keys on the same track cannot overlap or pass one another
198 - no keys before the first or after the last footstep
199 - no keys in negative frames
200 Warning! This file contains the following overlapping keys or keys at negative frames:
201 This is the first problem found in this biped. There may be others.
202 Incorrect authorization string.
203 Vertical
204 Horizontal
205 Turning
206 You are not allowed to paste when inactive footsteps exist.
207 Biovision Files
208 Extension must be .bvh
209 Warning! Inserting a key when there are no footsteps results in a purely free-form animation. You will be unable to create footsteps when in this mode.
210 If you wish to combine free-form with footsteps, you must first create footsteps.
211 Do you really want to create a purely free-form animation?
212 Purely free-form animation is not allowed in buffer mode.
213 Purely free-form animation cannot be pasted.
214 Purely free-form animation cannot be saved in a .stp file.