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act.obj2.c
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1992-11-24
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/* ************************************************************************
* file: act.obj2.c , Implementation of commands. Part of DIKUMUD *
* Usage : Commands mainly using objects. *
* Copyright (C) 1990, 1991 - see 'license.doc' for complete information. *
************************************************************************* */
#include <stdio.h>
#include <string.h>
#include <assert.h>
#include "structs.h"
#include "utils.h"
#include "comm.h"
#include "interpreter.h"
#include "handler.h"
#include "db.h"
#include "spells.h"
/* extern variables */
extern struct str_app_type str_app[];
extern struct room_data *world;
extern struct descriptor_data *descriptor_list;
extern struct room_data *world;
extern char *drinks[];
extern int drink_aff[][3];
/* extern functions */
struct obj_data *get_object_in_equip_vis(struct char_data *ch,
char *arg, struct obj_data **equipment, int *j);
void weight_change_object(struct obj_data *obj, int weight)
{
struct obj_data *tmp_obj;
struct char_data *tmp_ch;
if (obj->in_room != NOWHERE) {
GET_OBJ_WEIGHT(obj) += weight;
} else if (tmp_ch = obj->carried_by) {
obj_from_char(obj);
GET_OBJ_WEIGHT(obj) += weight;
obj_to_char(obj, tmp_ch);
} else if (tmp_obj = obj->in_obj) {
obj_from_obj(obj);
GET_OBJ_WEIGHT(obj) += weight;
obj_to_obj(obj, tmp_obj);
} else {
log("Unknown attempt to subtract weight from an object.");
}
}
void name_from_drinkcon(struct obj_data *obj)
{
int i;
char *new_name;
for(i=0; (*((obj->name)+i)!=' ') && (*((obj->name)+i)!='\0'); i++) ;
if (*((obj->name)+i)==' ') {
new_name=strdup((obj->name)+i+1);
free(obj->name);
obj->name=new_name;
}
}
void name_to_drinkcon(struct obj_data *obj,int type)
{
char *new_name;
extern char *drinknames[];
CREATE(new_name,char,strlen(obj->name)+strlen(drinknames[type])+2);
sprintf(new_name,"%s %s",drinknames[type],obj->name);
free(obj->name);
obj->name=new_name;
}
void do_drink(struct char_data *ch, char *argument, int cmd)
{
char buf[100];
struct obj_data *temp;
struct affected_type af;
int amount,i;
one_argument(argument,buf);
if(!(temp = get_obj_in_list_vis(ch,buf,ch->carrying)))
{
act("You can't find it!",FALSE,ch,0,0,TO_CHAR);
return;
}
if (temp->obj_flags.type_flag!=ITEM_DRINKCON)
{
act("You can't drink from that!",FALSE,ch,0,0,TO_CHAR);
return;
}
if((GET_COND(ch,DRUNK)>10)&&(GET_COND(ch,THIRST)>0)) /* The pig is drunk */
{
act("You simply fail to reach your mouth!", FALSE, ch, 0, 0, TO_CHAR);
act("$n tried to drink but missed $s mouth!", TRUE, ch, 0, 0, TO_ROOM);
return;
}
if((GET_COND(ch,FULL)>20)&&(GET_COND(ch,THIRST)>0)) /* Stomach full */
{
act("Your stomach can't contain anymore!",FALSE,ch,0,0,TO_CHAR);
return;
}
if (temp->obj_flags.type_flag==ITEM_DRINKCON){
if(temp->obj_flags.value[1]>0) /* Not empty */
{
sprintf(buf,"$n drinks %s from $p",drinks[temp->obj_flags.value[2]]);
act(buf, TRUE, ch, temp, 0, TO_ROOM);
sprintf(buf,"You drink the %s.\n\r",drinks[temp->obj_flags.value[2]]);
send_to_char(buf,ch);
if (drink_aff[temp->obj_flags.value[2]][DRUNK] > 0 )
amount = (25-GET_COND(ch,THIRST))/drink_aff[temp->obj_flags.value[2]][DRUNK];
else
amount = number(3,10);
amount = MIN(amount,temp->obj_flags.value[1]);
weight_change_object(temp, -amount); /* Subtract amount */
gain_condition(ch,DRUNK,(int)((int)drink_aff
[temp->obj_flags.value[2]][DRUNK]*amount)/4);
gain_condition(ch,FULL,(int)((int)drink_aff
[temp->obj_flags.value[2]][FULL]*amount)/4);
gain_condition(ch,THIRST,(int)((int)drink_aff
[temp->obj_flags.value[2]][THIRST]*amount)/4);
if(GET_COND(ch,DRUNK)>10)
act("You feel drunk.",FALSE,ch,0,0,TO_CHAR);
if(GET_COND(ch,THIRST)>20)
act("You do not feel thirsty.",FALSE,ch,0,0,TO_CHAR);
if(GET_COND(ch,FULL)>20)
act("You are full.",FALSE,ch,0,0,TO_CHAR);
if(temp->obj_flags.value[3]) /* The shit was poisoned ! */
{
act("Ooups, it tasted rather strange ?!!?",FALSE,ch,0,0,TO_CHAR);
act("$n chokes and utters some strange sounds.",
TRUE,ch,0,0,TO_ROOM);
af.type = SPELL_POISON;
af.duration = amount*3;
af.modifier = 0;
af.location = APPLY_NONE;
af.bitvector = AFF_POISON;
affect_join(ch,&af, FALSE, FALSE);
}
/* empty the container, and no longer poison. */
temp->obj_flags.value[1]-= amount;
if(!temp->obj_flags.value[1]) { /* The last bit */
temp->obj_flags.value[2]=0;
temp->obj_flags.value[3]=0;
name_from_drinkcon(temp);
}
return;
}
}
act("It's empty already.",FALSE,ch,0,0,TO_CHAR);
return;
}
void do_eat(struct char_data *ch, char *argument, int cmd)
{
char buf[100];
struct obj_data *temp;
struct affected_type af;
one_argument(argument,buf);
if(!(temp = get_obj_in_list_vis(ch,buf,ch->carrying)))
{
act("You can't find it!",FALSE,ch,0,0,TO_CHAR);
return;
}
if((temp->obj_flags.type_flag != ITEM_FOOD) && (GET_LEVEL(ch) < 22))
{
act("Your stomach refuses to eat that!?!",FALSE,ch,0,0,TO_CHAR);
return;
}
if(GET_COND(ch,FULL)>20) /* Stomach full */
{
act("You are to full to eat more!",FALSE,ch,0,0,TO_CHAR);
return;
}
act("$n eats $p",TRUE,ch,temp,0,TO_ROOM);
act("You eat the $o.",FALSE,ch,temp,0,TO_CHAR);
gain_condition(ch,FULL,temp->obj_flags.value[0]);
if(GET_COND(ch,FULL)>20)
act("You are full.",FALSE,ch,0,0,TO_CHAR);
if(temp->obj_flags.value[3] && (GET_LEVEL(ch) < 21)) /* The shit was poisoned ! */
{
act("Ooups, it tasted rather strange ?!!?",FALSE,ch,0,0,TO_CHAR);
act("$n coughs and utters some strange sounds.",FALSE,ch,0,0,TO_ROOM);
af.type = SPELL_POISON;
af.duration = temp->obj_flags.value[0]*2;
af.modifier = 0;
af.location = APPLY_NONE;
af.bitvector = AFF_POISON;
affect_join(ch,&af, FALSE, FALSE);
}
extract_obj(temp);
}
void do_pour(struct char_data *ch, char *argument, int cmd)
{
char arg1[MAX_STRING_LENGTH];
char arg2[MAX_STRING_LENGTH];
char buf[MAX_STRING_LENGTH];
struct obj_data *from_obj;
struct obj_data *to_obj;
int amount;
argument_interpreter(argument, arg1, arg2);
if(!*arg1) /* No arguments */
{
act("What do you want to pour from?",FALSE,ch,0,0,TO_CHAR);
return;
}
if(!(from_obj = get_obj_in_list_vis(ch,arg1,ch->carrying)))
{
act("You can't find it!",FALSE,ch,0,0,TO_CHAR);
return;
}
if(from_obj->obj_flags.type_flag!=ITEM_DRINKCON)
{
act("You can't pour from that!",FALSE,ch,0,0,TO_CHAR);
return;
}
if(from_obj->obj_flags.value[1]==0)
{
act("The $p is empty.",FALSE, ch,from_obj, 0,TO_CHAR);
return;
}
if(!*arg2)
{
act("Where do you want it? Out or in what?",FALSE,ch,0,0,TO_CHAR);
return;
}
if(!str_cmp(arg2,"out"))
{
act("$n empties $p", TRUE, ch,from_obj,0,TO_ROOM);
act("You empty the $p.", FALSE, ch,from_obj,0,TO_CHAR);
weight_change_object(from_obj, -from_obj->obj_flags.value[1]); /* Empty */
from_obj->obj_flags.value[1]=0;
from_obj->obj_flags.value[2]=0;
from_obj->obj_flags.value[3]=0;
name_from_drinkcon(from_obj);
return;
}
if(!(to_obj = get_obj_in_list_vis(ch,arg2,ch->carrying)))
{
act("You can't find it!",FALSE,ch,0,0,TO_CHAR);
return;
}
if(to_obj->obj_flags.type_flag!=ITEM_DRINKCON)
{
act("You can't pour anything into that.",FALSE,ch,0,0,TO_CHAR);
return;
}
if((to_obj->obj_flags.value[1]!=0)&&
(to_obj->obj_flags.value[2]!=from_obj->obj_flags.value[2]))
{
act("There is already another liquid in it!",FALSE,ch,0,0,TO_CHAR);
return;
}
if(!(to_obj->obj_flags.value[1]<to_obj->obj_flags.value[0]))
{
act("There is no room for more.",FALSE,ch,0,0,TO_CHAR);
return;
}
sprintf(buf,"You pour the %s into the %s.",
drinks[from_obj->obj_flags.value[2]],arg2);
send_to_char(buf,ch);
/* New alias */
if (to_obj->obj_flags.value[1]==0)
name_to_drinkcon(to_obj,from_obj->obj_flags.value[2]);
/* First same type liq. */
to_obj->obj_flags.value[2]=from_obj->obj_flags.value[2];
/* Then how much to pour */
from_obj->obj_flags.value[1]-= (amount=
(to_obj->obj_flags.value[0]-to_obj->obj_flags.value[1]));
to_obj->obj_flags.value[1]=to_obj->obj_flags.value[0];
if(from_obj->obj_flags.value[1]<0) /* There was to little */
{
to_obj->obj_flags.value[1]+=from_obj->obj_flags.value[1];
amount += from_obj->obj_flags.value[1];
from_obj->obj_flags.value[1]=0;
from_obj->obj_flags.value[2]=0;
from_obj->obj_flags.value[3]=0;
name_from_drinkcon(from_obj);
}
/* Then the poison boogie */
to_obj->obj_flags.value[3]=
(to_obj->obj_flags.value[3]||from_obj->obj_flags.value[3]);
/* And the weight boogie */
weight_change_object(from_obj, -amount);
weight_change_object(to_obj, amount); /* Add weight */
return;
}
void do_sip(struct char_data *ch, char *argument, int cmd)
{
struct affected_type af;
char arg[MAX_STRING_LENGTH];
char buf[MAX_STRING_LENGTH];
struct obj_data *temp;
one_argument(argument,arg);
if(!(temp = get_obj_in_list_vis(ch,arg,ch->carrying)))
{
act("You can't find it!",FALSE,ch,0,0,TO_CHAR);
return;
}
if(temp->obj_flags.type_flag!=ITEM_DRINKCON)
{
act("You can't sip from that!",FALSE,ch,0,0,TO_CHAR);
return;
}
if(GET_COND(ch,DRUNK)>10) /* The pig is drunk ! */
{
act("You simply fail to reach your mouth!",FALSE,ch,0,0,TO_CHAR);
act("$n tries to sip, but fails!",TRUE,ch,0,0,TO_ROOM);
return;
}
if(!temp->obj_flags.value[1]) /* Empty */
{
act("But there is nothing in it?",FALSE,ch,0,0,TO_CHAR);
return;
}
act("$n sips from the $o",TRUE,ch,temp,0,TO_ROOM);
sprintf(buf,"It tastes like %s.\n\r",drinks[temp->obj_flags.value[2]]);
send_to_char(buf,ch);
gain_condition(ch,DRUNK,(int)(drink_aff[temp->obj_flags.value[2]][DRUNK]/4));
gain_condition(ch,FULL,(int)(drink_aff[temp->obj_flags.value[2]][FULL]/4));
gain_condition(ch,THIRST,(int)(drink_aff[temp->obj_flags.value[2]][THIRST]/4));
weight_change_object(temp, -1); /* Subtract one unit */
if(GET_COND(ch,DRUNK)>10)
act("You feel drunk.",FALSE,ch,0,0,TO_CHAR);
if(GET_COND(ch,THIRST)>20)
act("You do not feel thirsty.",FALSE,ch,0,0,TO_CHAR);
if(GET_COND(ch,FULL)>20)
act("You are full.",FALSE,ch,0,0,TO_CHAR);
if(temp->obj_flags.value[3]&&!IS_AFFECTED(ch,AFF_POISON)) /* The shit was poisoned ! */
{
act("But it also had a strange taste!",FALSE,ch,0,0,TO_CHAR);
af.type = SPELL_POISON;
af.duration = 3;
af.modifier = 0;
af.location = APPLY_NONE;
af.bitvector = AFF_POISON;
affect_to_char(ch,&af);
}
temp->obj_flags.value[1]--;
if(!temp->obj_flags.value[1]) /* The last bit */
{
temp->obj_flags.value[2]=0;
temp->obj_flags.value[3]=0;
name_from_drinkcon(temp);
}
return;
}
void do_taste(struct char_data *ch, char *argument, int cmd)
{
struct affected_type af;
char arg[MAX_STRING_LENGTH];
char buf[MAX_STRING_LENGTH];
struct obj_data *temp;
one_argument(argument,arg);
if(!(temp = get_obj_in_list_vis(ch,arg,ch->carrying)))
{
act("You can't find it!",FALSE,ch,0,0,TO_CHAR);
return;
}
if(temp->obj_flags.type_flag==ITEM_DRINKCON)
{
do_sip(ch,argument,0);
return;
}
if(!(temp->obj_flags.type_flag==ITEM_FOOD))
{
act("Taste that?!? Your stomach refuses!",FALSE,ch,0,0,TO_CHAR);
return;
}
act("$n tastes the $o", FALSE, ch, temp, 0, TO_ROOM);
act("You taste the $o", FALSE, ch, temp, 0, TO_CHAR);
gain_condition(ch,FULL,1);
if(GET_COND(ch,FULL)>20)
act("You are full.",FALSE,ch,0,0,TO_CHAR);
if(temp->obj_flags.value[3]&&!IS_AFFECTED(ch,AFF_POISON)) /* The shit was poisoned ! */
{
act("Ooups, it did not taste good at all!",FALSE,ch,0,0,TO_CHAR);
af.type = SPELL_POISON;
af.duration = 2;
af.modifier = 0;
af.location = APPLY_NONE;
af.bitvector = AFF_POISON;
affect_to_char(ch,&af);
}
temp->obj_flags.value[0]--;
if(!temp->obj_flags.value[0]) /* Nothing left */
{
act("There is nothing left now.",FALSE,ch,0,0,TO_CHAR);
extract_obj(temp);
}
return;
}
/* functions related to wear */
perform_wear(struct char_data *ch, struct obj_data *obj_object, int keyword)
{
char buffer[MAX_STRING_LENGTH];
struct char_data *i;
switch(keyword) {
case 0 :
act("$n light $p and holds it.", FALSE, ch, obj_object,0,TO_ROOM);
break;
case 1 :
act("$n wears $p on $s finger.", TRUE, ch, obj_object,0,TO_ROOM);
break;
case 2 :
act("$n wears $p around $s neck.", TRUE, ch, obj_object,0,TO_ROOM);
break;
case 3 :
act("$n wears $p on $s body.", TRUE, ch, obj_object,0,TO_ROOM);
break;
case 4 :
act("$n wears $p on $s head.",TRUE, ch, obj_object,0,TO_ROOM);
break;
case 5 :
act("$n wears $p on $s legs.",TRUE, ch, obj_object,0,TO_ROOM);
break;
case 6 :
act("$n wears $p on $s feet.",TRUE, ch, obj_object,0,TO_ROOM);
break;
case 7 :
act("$n wears $p on $s hands.",TRUE, ch, obj_object,0,TO_ROOM);
break;
case 8 :
act("$n wears $p on $s arms.",TRUE, ch, obj_object,0,TO_ROOM);
break;
case 9 :
act("$n wears $p about $s body.",TRUE, ch, obj_object,0,TO_ROOM);
break;
case 10 :
act("$n wears $p about $s waist.",TRUE, ch, obj_object,0,TO_ROOM);
break;
case 11 :
act("$n wears $p around $s wrist.",TRUE, ch, obj_object,0,TO_ROOM);
break;
case 12 :
act("$n wields $p.",TRUE, ch, obj_object,0,TO_ROOM);
break;
case 13 :
act("$n grabs $p.",TRUE, ch, obj_object,0,TO_ROOM);
break;
case 14 :
act("$n starts using $p as shield.", TRUE, ch, obj_object,0,TO_ROOM);
break;
}
}
void wear(struct char_data *ch, struct obj_data *obj_object, int keyword)
{
char buffer[MAX_STRING_LENGTH];
switch(keyword) {
case 0: { /* LIGHT SOURCE */
if (ch->equipment[WEAR_LIGHT])
send_to_char("You are already holding a light source.\n\r", ch);
else {
send_to_char("Ok.\n\r", ch);
perform_wear(ch,obj_object,keyword);
obj_from_char(obj_object);
equip_char(ch,obj_object, WEAR_LIGHT);
if (obj_object->obj_flags.value[2])
world[ch->in_room].light++;
}
} break;
case 1: {
if (CAN_WEAR(obj_object,ITEM_WEAR_FINGER)) {
if ((ch->equipment[WEAR_FINGER_L]) && (ch->equipment[WEAR_FINGER_R])) {
send_to_char(
"You are already wearing something on your fingers.\n\r", ch);
} else {
perform_wear(ch,obj_object,keyword);
if (ch->equipment[WEAR_FINGER_L]) {
sprintf(buffer, "You put the %s on your right finger.\n\r",
fname(obj_object->name));
send_to_char(buffer, ch);
obj_from_char(obj_object);
equip_char(ch, obj_object, WEAR_FINGER_R);
} else {
sprintf(buffer, "You put the %s on your left finger.\n\r",
fname(obj_object->name));
send_to_char(buffer, ch);
obj_from_char(obj_object);
equip_char(ch, obj_object, WEAR_FINGER_L);
}
}
} else {
send_to_char("You can't wear that on your finger.\n\r", ch);
}
} break;
case 2: {
if (CAN_WEAR(obj_object,ITEM_WEAR_NECK)) {
if ((ch->equipment[WEAR_NECK_1]) && (ch->equipment[WEAR_NECK_2])) {
send_to_char("You can't wear any more around your neck.\n\r", ch);
} else {
send_to_char("OK.\n\r", ch);
perform_wear(ch,obj_object,keyword);
if (ch->equipment[WEAR_NECK_1]) {
obj_from_char(obj_object);
equip_char(ch, obj_object, WEAR_NECK_2);
} else {
obj_from_char(obj_object);
equip_char(ch, obj_object, WEAR_NECK_1);
}
}
} else {
send_to_char("You can't wear that around your neck.\n\r", ch);
}
} break;
case 3: {
if (CAN_WEAR(obj_object,ITEM_WEAR_BODY)) {
if (ch->equipment[WEAR_BODY]) {
send_to_char("You already wear something on your body.\n\r", ch);
} else {
send_to_char("OK.\n\r", ch);
perform_wear(ch,obj_object,keyword);
obj_from_char(obj_object);
equip_char(ch, obj_object, WEAR_BODY);
}
} else {
send_to_char("You can't wear that on your body.\n\r", ch);
}
} break;
case 4: {
if (CAN_WEAR(obj_object,ITEM_WEAR_HEAD)) {
if (ch->equipment[WEAR_HEAD]) {
send_to_char("You already wear something on your head.\n\r", ch);
} else {
send_to_char("OK.\n\r", ch);
perform_wear(ch,obj_object,keyword);
obj_from_char(obj_object);
equip_char(ch, obj_object, WEAR_HEAD);
}
} else {
send_to_char("You can't wear that on your head.\n\r", ch);
}
} break;
case 5: {
if (CAN_WEAR(obj_object,ITEM_WEAR_LEGS)) {
if (ch->equipment[WEAR_LEGS]) {
send_to_char("You already wear something on your legs.\n\r", ch);
} else {
send_to_char("OK.\n\r", ch);
perform_wear(ch,obj_object,keyword);
obj_from_char(obj_object);
equip_char(ch, obj_object, WEAR_LEGS);
}
} else {
send_to_char("You can't wear that on your legs.\n\r", ch);
}
} break;
case 6: {
if (CAN_WEAR(obj_object,ITEM_WEAR_FEET)) {
if (ch->equipment[WEAR_FEET]) {
send_to_char("You already wear something on your feet.\n\r", ch);
} else {
send_to_char("OK.\n\r", ch);
perform_wear(ch,obj_object,keyword);
obj_from_char(obj_object);
equip_char(ch, obj_object, WEAR_FEET);
}
} else {
send_to_char("You can't wear that on your feet.\n\r", ch);
}
} break;
case 7: {
if (CAN_WEAR(obj_object,ITEM_WEAR_HANDS)) {
if (ch->equipment[WEAR_HANDS]) {
send_to_char("You already wear something on your hands.\n\r", ch);
} else {
send_to_char("OK.\n\r", ch);
perform_wear(ch,obj_object,keyword);
obj_from_char(obj_object);
equip_char(ch, obj_object, WEAR_HANDS);
}
} else {
send_to_char("You can't wear that on your hands.\n\r", ch);
}
} break;
case 8: {
if (CAN_WEAR(obj_object,ITEM_WEAR_ARMS)) {
if (ch->equipment[WEAR_ARMS]) {
send_to_char("You already wear something on your arms.\n\r", ch);
} else {
send_to_char("OK.\n\r", ch);
perform_wear(ch,obj_object,keyword);
obj_from_char(obj_object);
equip_char(ch, obj_object, WEAR_ARMS);
}
} else {
send_to_char("You can't wear that on your arms.\n\r", ch);
}
} break;
case 9: {
if (CAN_WEAR(obj_object,ITEM_WEAR_ABOUT)) {
if (ch->equipment[WEAR_ABOUT]) {
send_to_char("You already wear something about your body.\n\r", ch);
} else {
send_to_char("OK.\n\r", ch);
perform_wear(ch,obj_object,keyword);
obj_from_char(obj_object);
equip_char(ch, obj_object, WEAR_ABOUT);
}
} else {
send_to_char("You can't wear that about your body.\n\r", ch);
}
} break;
case 10: {
if (CAN_WEAR(obj_object,ITEM_WEAR_WAISTE)) {
if (ch->equipment[WEAR_WAISTE]) {
send_to_char("You already wear something about your waiste.\n\r",
ch);
} else {
send_to_char("OK.\n\r", ch);
perform_wear(ch,obj_object,keyword);
obj_from_char(obj_object);
equip_char(ch, obj_object, WEAR_WAISTE);
}
} else {
send_to_char("You can't wear that about your waist.\n\r", ch);
}
} break;
case 11: {
if (CAN_WEAR(obj_object,ITEM_WEAR_WRIST)) {
if ((ch->equipment[WEAR_WRIST_L]) && (ch->equipment[WEAR_WRIST_R])) {
send_to_char(
"You already wear something around both your wrists.\n\r", ch);
} else {
perform_wear(ch,obj_object,keyword);
obj_from_char(obj_object);
if (ch->equipment[WEAR_WRIST_L]) {
sprintf(buffer, "You wear the %s around your right wrist.\n\r",
fname(obj_object->name));
send_to_char(buffer, ch);
equip_char(ch, obj_object, WEAR_WRIST_R);
} else {
sprintf(buffer, "You wear the %s around your left wrist.\n\r",
fname(obj_object->name));
send_to_char(buffer, ch);
equip_char(ch, obj_object, WEAR_WRIST_L);
}
}
} else {
send_to_char("You can't wear that around your wrist.\n\r", ch);
}
} break;
case 12:
if (CAN_WEAR(obj_object,ITEM_WIELD)) {
if (ch->equipment[WIELD]) {
send_to_char("You are already wielding something.\n\r", ch);
} else {
/* Cleric execption has been removed, and is temporarily placed */
/* at the end of this file */
if (GET_OBJ_WEIGHT(obj_object) >
str_app[STRENGTH_APPLY_INDEX(ch)].wield_w) {
send_to_char("It is too heavy for you to use.\n\r",ch);
} else {
send_to_char("OK.\n\r", ch);
perform_wear(ch,obj_object,keyword);
obj_from_char(obj_object);
equip_char(ch, obj_object, WIELD);
}
}
} else {
send_to_char("You can't wield that.\n\r", ch);
}
break;
case 13:
if (CAN_WEAR(obj_object,ITEM_HOLD)) {
if (ch->equipment[HOLD]) {
send_to_char("You are already holding something.\n\r", ch);
} else {
/* Cleric execption has been removed, and is temporarily placed */
/* at the end of this file */
send_to_char("OK.\n\r", ch);
perform_wear(ch,obj_object,keyword);
obj_from_char(obj_object);
equip_char(ch, obj_object, HOLD);
}
} else {
send_to_char("You can't hold this.\n\r", ch);
}
break;
case 14: {
if (CAN_WEAR(obj_object,ITEM_WEAR_SHIELD)) {
if ((ch->equipment[WEAR_SHIELD])) {
send_to_char(
"You are already using a shield\n\r", ch);
} else {
perform_wear(ch,obj_object,keyword);
sprintf(buffer, "You start using the %s.\n\r",
fname(obj_object->name));
send_to_char(buffer, ch);
obj_from_char(obj_object);
equip_char(ch, obj_object, WEAR_SHIELD);
}
} else {
send_to_char("You can't use that as a shield.\n\r", ch);
}
} break;
case -1: {
sprintf(buffer,"Wear %s where?.\n\r", fname(obj_object->name));
send_to_char(buffer, ch);
} break;
case -2: {
sprintf(buffer,"You can't wear the %s.\n\r", fname(obj_object->name));
send_to_char(buffer, ch);
} break;
default: {
log("Unknown type called in wear.");
} break;
}
}
void do_wear(struct char_data *ch, char *argument, int cmd) {
char arg1[MAX_STRING_LENGTH];
char arg2[MAX_STRING_LENGTH];
char buf[256];
char buffer[MAX_STRING_LENGTH];
struct obj_data *obj_object;
int keyword;
static char *keywords[] = {
"finger",
"neck",
"body",
"head",
"legs",
"feet",
"hands",
"arms",
"about",
"waist",
"wrist",
"shield",
"\n"
};
argument_interpreter(argument, arg1, arg2);
if (*arg1) {
obj_object = get_obj_in_list_vis(ch, arg1, ch->carrying);
if (obj_object) {
if (*arg2) {
keyword = search_block(arg2, keywords, FALSE); /* Partial Match */
if (keyword == -1) {
sprintf(buf, "%s is an unknown body location.\n\r", arg2);
send_to_char(buf, ch);
} else {
wear(ch, obj_object, keyword+1);
}
} else {
keyword = -2;
if (CAN_WEAR(obj_object,ITEM_WEAR_SHIELD)) keyword = 14;
if (CAN_WEAR(obj_object,ITEM_WEAR_FINGER)) keyword = 1;
if (CAN_WEAR(obj_object,ITEM_WEAR_NECK)) keyword = 2;
if (CAN_WEAR(obj_object,ITEM_WEAR_WRIST)) keyword = 11;
if (CAN_WEAR(obj_object,ITEM_WEAR_WAISTE)) keyword = 10;
if (CAN_WEAR(obj_object,ITEM_WEAR_ARMS)) keyword = 8;
if (CAN_WEAR(obj_object,ITEM_WEAR_HANDS)) keyword = 7;
if (CAN_WEAR(obj_object,ITEM_WEAR_FEET)) keyword = 6;
if (CAN_WEAR(obj_object,ITEM_WEAR_LEGS)) keyword = 5;
if (CAN_WEAR(obj_object,ITEM_WEAR_ABOUT)) keyword = 9;
if (CAN_WEAR(obj_object,ITEM_WEAR_HEAD)) keyword = 4;
if (CAN_WEAR(obj_object,ITEM_WEAR_BODY)) keyword = 3;
wear(ch, obj_object, keyword);
}
} else {
sprintf(buffer, "You do not seem to have the '%s'.\n\r",arg1);
send_to_char(buffer,ch);
}
} else {
send_to_char("Wear what?\n\r", ch);
}
}
void do_wield(struct char_data *ch, char *argument, int cmd) {
char arg1[MAX_STRING_LENGTH];
char arg2[MAX_STRING_LENGTH];
char buffer[MAX_STRING_LENGTH];
struct obj_data *obj_object;
int keyword = 12;
argument_interpreter(argument, arg1, arg2);
if (*arg1) {
obj_object = get_obj_in_list_vis(ch, arg1, ch->carrying);
if (obj_object) {
wear(ch, obj_object, keyword);
} else {
sprintf(buffer, "You do not seem to have the '%s'.\n\r",arg1);
send_to_char(buffer,ch);
}
} else {
send_to_char("Wield what?\n\r", ch);
}
}
void do_grab(struct char_data *ch, char *argument, int cmd)
{
char arg1[MAX_STRING_LENGTH];
char arg2[MAX_STRING_LENGTH];
char buffer[MAX_STRING_LENGTH];
struct obj_data *obj_object;
int keyword = 13;
argument_interpreter(argument, arg1, arg2);
if (*arg1) {
obj_object = get_obj_in_list(arg1, ch->carrying);
if (obj_object) {
if (obj_object->obj_flags.type_flag == ITEM_LIGHT)
wear(ch, obj_object, WEAR_LIGHT);
else
wear(ch, obj_object, 13);
} else {
sprintf(buffer, "You do not seem to have the '%s'.\n\r",arg1);
send_to_char(buffer,ch);
}
} else {
send_to_char("Hold what?\n\r", ch);
}
}
void do_remove(struct char_data *ch, char *argument, int cmd)
{
char arg1[MAX_STRING_LENGTH];
char buffer[MAX_STRING_LENGTH];
char buffer1[MAX_STRING_LENGTH];
struct obj_data *obj_object;
struct char_data *tmp_char;
int i, j;
one_argument(argument, arg1);
if (*arg1) {
obj_object = get_object_in_equip_vis(ch, arg1, ch->equipment, &j);
if (obj_object) {
if (CAN_CARRY_N(ch) != IS_CARRYING_N(ch)) {
obj_to_char(unequip_char(ch, j), ch);
if (obj_object->obj_flags.type_flag == ITEM_LIGHT)
if (obj_object->obj_flags.value[2])
world[ch->in_room].light--;
act("You stop using $p.",FALSE,ch,obj_object,0,TO_CHAR);
act("$n stops using $p.",TRUE,ch,obj_object,0,TO_ROOM);
} else {
send_to_char("You can't carry that many items.\n\r", ch);
}
} else {
send_to_char("You are not using it.\n\r", ch);
}
} else {
send_to_char("Remove what?\n\r", ch);
}
}
/* case 12: ...
if ( ( (ch->player.class == CLASS_CLERIC) &&
( (GET_ITEM_TYPE(obj_object) == ITEM_WEAPON) &&
(sharp[obj_object->obj_flags.value[3]]) ) ||
( (ch->player.class == CLASS_CLERIC) &&
( (GET_ITEM_TYPE(obj_object) == ITEM_FIREWEAPON) &&
(sharp[obj_object->obj_flags.value[3]]) ) ) ) ) {
if (GET_ITEM_TYPE(obj_object) == ITEM_WEAPON) {
strcpy(buffer, "You can't wield that! its SHARP.\n\r");
strcat(buffer, "You are forbidden to use sharp weapons!\n\r");
send_to_char(buffer, ch);
}
if (GET_ITEM_TYPE(obj_object) == ITEM_FIREWEAPON) {
strcpy(buffer,
"You can't wield that! it fires only SHARP things.\n\r");
strcat(buffer, "You are forbidden to use sharp weapons!\n\r");
send_to_char(buffer, ch);
}
} else {
*/
/* case 13: ...
if ( (ch->player.class == CLASS_CLERIC) &&
( (GET_ITEM_TYPE(obj_object) == ITEM_MISSILE) &&
(sharp[obj_object->obj_flags.value[3]]) ) ) {
strcpy(buffer,
"This is a SHARP thing, to be used in a weapon.\n\r.");
strcat(buffer, "You are forbidden to use sharp weapons!\n\r");
send_to_char(buffer, ch);
} else {
*/