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act.obj1.c
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C/C++ Source or Header
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1991-03-01
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15KB
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565 lines
/* ************************************************************************
* file: act.obj1.c , Implementation of commands. Part of DIKUMUD *
* Usage : Commands mainly moving around objects. *
* Copyright (C) 1990, 1991 - see 'license.doc' for complete information. *
************************************************************************* */
#include <stdio.h>
#include <string.h>
#include "structs.h"
#include "utils.h"
#include "comm.h"
#include "interpreter.h"
#include "handler.h"
#include "db.h"
#include "spells.h"
/* extern variables */
extern struct str_app_type str_app[];
extern struct room_data *world;
extern struct descriptor_data *descriptor_list;
extern struct room_data *world;
/* extern functions */
struct obj_data *create_money( int amount );
/* procedures related to get */
void get(struct char_data *ch, struct obj_data *obj_object,
struct obj_data *sub_object) {
struct char_data *tmp_char;
char buffer[MAX_STRING_LENGTH];
if (sub_object) {
obj_from_obj(obj_object);
obj_to_char(obj_object, ch);
if (sub_object->carried_by == ch) {
act("You get $p from $P.", 0, ch, obj_object, sub_object,
TO_CHAR);
act("$n gets $p from $s $P.", 1, ch, obj_object, sub_object, TO_ROOM);
} else {
act("You get $p from $P.", 0, ch, obj_object, sub_object,
TO_CHAR);
act("$n gets $p from $P.", 1, ch, obj_object, sub_object, TO_ROOM);
}
} else {
obj_from_room(obj_object);
obj_to_char(obj_object, ch);
act("You get $p.", 0, ch, obj_object, 0, TO_CHAR);
act("$n gets $p.", 1, ch, obj_object, 0, TO_ROOM);
}
if((obj_object->obj_flags.type_flag == ITEM_MONEY) &&
(obj_object->obj_flags.value[0]>=1))
{
obj_from_char(obj_object);
sprintf(buffer,"There was %d coins.\n\r", obj_object->obj_flags.value[0]);
send_to_char(buffer,ch);
GET_GOLD(ch) += obj_object->obj_flags.value[0];
extract_obj(obj_object);
}
}
void do_get(struct char_data *ch, char *argument, int cmd)
{
char arg1[MAX_STRING_LENGTH];
char arg2[MAX_STRING_LENGTH];
char buffer[MAX_STRING_LENGTH];
struct obj_data *sub_object;
struct obj_data *obj_object;
struct obj_data *next_obj;
bool found = FALSE;
bool fail = FALSE;
int type = 3;
argument_interpreter(argument, arg1, arg2);
/* get type */
if (!*arg1) {
type = 0;
}
if (*arg1 && !*arg2) {
if (!str_cmp(arg1,"all")) {
type = 1;
} else {
type = 2;
}
}
if (*arg1 && *arg2) {
if (!str_cmp(arg1,"all")) {
if (!str_cmp(arg2,"all")) {
type = 3;
} else {
type = 4;
}
} else {
if (!str_cmp(arg2,"all")) {
type = 5;
} else {
type = 6;
}
}
}
switch (type) {
/* get */
case 0:{
send_to_char("Get what?\n\r", ch);
} break;
/* get all */
case 1:{
sub_object = 0;
found = FALSE;
fail = FALSE;
for(obj_object = world[ch->in_room].contents;
obj_object;
obj_object = next_obj) {
next_obj = obj_object->next_content;
if (CAN_SEE_OBJ(ch,obj_object)) {
if ((IS_CARRYING_N(ch) + 1) <= CAN_CARRY_N(ch)) {
if ((IS_CARRYING_W(ch) + obj_object->obj_flags.weight) <=
CAN_CARRY_W(ch)) {
if (CAN_WEAR(obj_object,ITEM_TAKE)) {
get(ch,obj_object,sub_object);
found = TRUE;
} else {
send_to_char("You can't take that\n\r", ch);
fail = TRUE;
}
} else {
sprintf(buffer,"%s : You can't carry that much weight.\n\r",
fname(obj_object->name));
send_to_char(buffer, ch);
fail = TRUE;
}
} else {
sprintf(buffer,"%s : You can't carry that many items.\n\r",
fname(obj_object->name));
send_to_char(buffer, ch);
fail = TRUE;
}
}
}
if (found) {
send_to_char("OK.\n\r", ch);
} else {
if (!fail) send_to_char("You see nothing here.\n\r", ch);
}
} break;
/* get ??? */
case 2:{
sub_object = 0;
found = FALSE;
fail = FALSE;
obj_object = get_obj_in_list_vis(ch, arg1,
world[ch->in_room].contents);
if (obj_object) {
if ((IS_CARRYING_N(ch) + 1 < CAN_CARRY_N(ch))) {
if ((IS_CARRYING_W(ch) + obj_object->obj_flags.weight) <
CAN_CARRY_W(ch)) {
if (CAN_WEAR(obj_object,ITEM_TAKE)) {
get(ch,obj_object,sub_object);
found = TRUE;
} else {
send_to_char("You can't take that\n\r", ch);
fail = TRUE;
}
} else {
sprintf(buffer,"%s : You can't carry that much weight.\n\r",
fname(obj_object->name));
send_to_char(buffer, ch);
fail = TRUE;
}
} else {
sprintf(buffer,"%s : You can't carry that many items.\n\r",
fname(obj_object->name));
send_to_char(buffer, ch);
fail = TRUE;
}
} else {
sprintf(buffer,"You do not see a %s here.\n\r", arg1);
send_to_char(buffer, ch);
fail = TRUE;
}
} break;
/* get all all */
case 3:{
send_to_char("You must be joking?!\n\r", ch);
} break;
/* get all ??? */
case 4:{
found = FALSE;
fail = FALSE;
sub_object = get_obj_in_list_vis(ch, arg2,
world[ch->in_room].contents);
if (!sub_object){
sub_object = get_obj_in_list_vis(ch, arg2, ch->carrying);
}
if (sub_object) {
if (GET_ITEM_TYPE(sub_object) == ITEM_CONTAINER) {
for(obj_object = sub_object->contains;
obj_object;
obj_object = next_obj) {
next_obj = obj_object->next_content;
if (CAN_SEE_OBJ(ch,obj_object)) {
if ((IS_CARRYING_N(ch) + 1 < CAN_CARRY_N(ch))) {
if ((IS_CARRYING_W(ch) + obj_object->obj_flags.weight) <
CAN_CARRY_W(ch)) {
if (CAN_WEAR(obj_object,ITEM_TAKE)) {
get(ch,obj_object,sub_object);
found = TRUE;
} else {
send_to_char("You can't take that\n\r", ch);
fail = TRUE;
}
} else {
sprintf(buffer,"%s : You can't carry that much weight.\n\r",
fname(obj_object->name));
send_to_char(buffer, ch);
fail = TRUE;
}
} else {
sprintf(buffer,"%s : You can't carry that many items.\n\r",
fname(obj_object->name));
send_to_char(buffer, ch);
fail = TRUE;
}
}
}
if (!found && !fail) {
sprintf(buffer,"You do not see anything in the %s.\n\r",
fname(sub_object->name));
send_to_char(buffer, ch);
fail = TRUE;
}
} else {
sprintf(buffer,"The %s is not a container.\n\r",
fname(sub_object->name));
send_to_char(buffer, ch);
fail = TRUE;
}
} else {
sprintf(buffer,"You do not see or have the %s.\n\r", arg2);
send_to_char(buffer, ch);
fail = TRUE;
}
} break;
case 5:{
send_to_char("You can't take a thing from more than one container.\n\r",
ch);
} break;
case 6:{
found = FALSE;
fail = FALSE;
sub_object = get_obj_in_list_vis(ch, arg2,
world[ch->in_room].contents);
if (!sub_object){
sub_object = get_obj_in_list_vis(ch, arg2, ch->carrying);
}
if (sub_object) {
if (GET_ITEM_TYPE(sub_object) == ITEM_CONTAINER) {
obj_object = get_obj_in_list_vis(ch, arg1, sub_object->contains);
if (obj_object) {
if ((IS_CARRYING_N(ch) + 1 < CAN_CARRY_N(ch))) {
if ((IS_CARRYING_W(ch) + obj_object->obj_flags.weight) <
CAN_CARRY_W(ch)) {
if (CAN_WEAR(obj_object,ITEM_TAKE)) {
get(ch,obj_object,sub_object);
found = TRUE;
} else {
send_to_char("You can't take that\n\r", ch);
fail = TRUE;
}
} else {
sprintf(buffer,"%s : You can't carry that much weight.\n\r",
fname(obj_object->name));
send_to_char(buffer, ch);
fail = TRUE;
}
} else {
sprintf(buffer,"%s : You can't carry that many items.\n\r",
fname(obj_object->name));
send_to_char(buffer, ch);
fail = TRUE;
}
} else {
sprintf(buffer,"The %s does not contain the %s.\n\r",
fname(sub_object->name), arg1);
send_to_char(buffer, ch);
fail = TRUE;
}
} else {
sprintf(buffer,"The %s is not a container.\n\r", fname(sub_object->name));
send_to_char(buffer, ch);
fail = TRUE;
}
} else {
sprintf(buffer,"You do not see or have the %s.\n\r", arg2);
send_to_char(buffer, ch);
fail = TRUE;
}
} break;
}
}
void do_drop(struct char_data *ch, char *argument, int cmd) {
char arg[MAX_STRING_LENGTH];
int amount;
char buffer[MAX_STRING_LENGTH];
struct obj_data *tmp_object;
struct obj_data *next_obj;
struct char_data *tmp_char;
bool test = FALSE;
argument=one_argument(argument, arg);
if(is_number(arg))
{
amount = atoi(arg);
argument=one_argument(argument,arg);
if (str_cmp("coins",arg) && str_cmp("coin",arg))
{
send_to_char("Sorry, you can't do that (yet)...\n\r",ch);
return;
}
if(amount<0)
{
send_to_char("Sorry, you can't do that!\n\r",ch);
return;
}
if(GET_GOLD(ch)<amount)
{
send_to_char("You haven't got that many coins!\n\r",ch);
return;
}
send_to_char("OK.\n\r",ch);
if(amount==0)
return;
act("$n drops some gold.", FALSE, ch, 0, 0, TO_ROOM);
tmp_object = create_money(amount);
obj_to_room(tmp_object,ch->in_room);
GET_GOLD(ch)-=amount;
return;
}
if (*arg) {
if (!str_cmp(arg,"all")) {
for(tmp_object = ch->carrying;
tmp_object;
tmp_object = next_obj) {
next_obj = tmp_object->next_content;
if (! IS_SET(tmp_object->obj_flags.extra_flags, ITEM_NODROP)) {
if (CAN_SEE_OBJ(ch, tmp_object)) {
sprintf(buffer, "You drop the %s.\n\r", fname(tmp_object->name));
send_to_char(buffer, ch);
} else {
send_to_char("You drop something.\n\r", ch);
}
act("$n drops $p.", 1, ch, tmp_object, 0, TO_ROOM);
obj_from_char(tmp_object);
obj_to_room(tmp_object,ch->in_room);
test = TRUE;
} else {
if (CAN_SEE_OBJ(ch, tmp_object)) {
sprintf(buffer, "You can't drop the %s, it must be CURSED!\n\r", fname(tmp_object->name));
send_to_char(buffer, ch);
test = TRUE;
}
}
}
if (!test) {
send_to_char("You do not seem to have anything.\n\r", ch);
}
} else {
tmp_object = get_obj_in_list_vis(ch, arg, ch->carrying);
if (tmp_object) {
if (! IS_SET(tmp_object->obj_flags.extra_flags, ITEM_NODROP)) {
sprintf(buffer, "You drop the %s.\n\r", fname(tmp_object->name));
send_to_char(buffer, ch);
act("$n drops $p.", 1, ch, tmp_object, 0, TO_ROOM);
obj_from_char(tmp_object);
obj_to_room(tmp_object,ch->in_room);
} else {
send_to_char("You can't drop it, it must be CURSED!\n\r", ch);
}
} else {
send_to_char("You do not have that item.\n\r", ch);
}
}
} else {
send_to_char("Drop what?\n\r", ch);
}
}
void do_put(struct char_data *ch, char *argument, int cmd)
{
char buffer[MAX_STRING_LENGTH];
char arg1[MAX_STRING_LENGTH];
char arg2[MAX_STRING_LENGTH];
struct obj_data *obj_object;
struct obj_data *sub_object;
struct char_data *tmp_char;
int bits;
argument_interpreter(argument, arg1, arg2);
if (*arg1) {
if (*arg2) {
obj_object = get_obj_in_list_vis(ch, arg1, ch->carrying);
if (obj_object) {
bits = generic_find(arg2, FIND_OBJ_INV | FIND_OBJ_ROOM,
ch, &tmp_char, &sub_object);
if (sub_object) {
if (GET_ITEM_TYPE(sub_object) == ITEM_CONTAINER) {
if (!IS_SET(sub_object->obj_flags.value[1], CONT_CLOSED)) {
if (obj_object == sub_object) {
send_to_char("You attempt to fold it into itself, but fail.\n\r", ch);
return;
}
if (((sub_object->obj_flags.weight) +
(obj_object->obj_flags.weight)) <
(sub_object->obj_flags.value[0])) {
send_to_char("Ok.\n\r", ch);
if (bits==FIND_OBJ_INV) {
obj_from_char(obj_object);
/* make up for above line */
IS_CARRYING_W(ch) += GET_OBJ_WEIGHT(obj_object);
/* obj_from_char(sub_object); do not rearrange order... */
obj_to_obj(obj_object, sub_object);
/* obj_to_char(sub_object,ch);do not rearrange order... */
} else {
obj_from_char(obj_object);
/* Do we need obj_from_room???(sub_object,....); */
obj_to_obj(obj_object, sub_object);
/* Dow we need obj_to_room???(sub_object,ch); */
}
act("$n puts $p in $P",TRUE, ch, obj_object, sub_object, TO_ROOM);
} else {
send_to_char("It won't fit.\n\r", ch);
}
} else
send_to_char("It seems to be closed.\n\r", ch);
} else {
sprintf(buffer,"The %s is not a container.\n\r", fname(sub_object->name));
send_to_char(buffer, ch);
}
} else {
sprintf(buffer, "You dont have the %s.\n\r", arg2);
send_to_char(buffer, ch);
}
} else {
sprintf(buffer, "You dont have the %s.\n\r", arg1);
send_to_char(buffer, ch);
}
} else {
sprintf(buffer, "Put %s in what?\n\r", arg1);
send_to_char(buffer, ch);
}
} else {
send_to_char("Put what in what?\n\r",ch);
}
}
void do_give(struct char_data *ch, char *argument, int cmd)
{
char obj_name[80], vict_name[80], buf[MAX_STRING_LENGTH];
char arg[80];
int amount;
struct char_data *vict, *sh;
struct obj_data *obj;
argument=one_argument(argument,obj_name);
if(is_number(obj_name))
{
amount = atoi(obj_name);
argument=one_argument(argument, arg);
if (str_cmp("coins",arg) && str_cmp("coin",arg))
{
send_to_char("Sorry, you can't do that (yet)...\n\r",ch);
return;
}
if(amount<0)
{
send_to_char("Sorry, you can't do that!\n\r",ch);
return;
}
if((GET_GOLD(ch)<amount) && (IS_NPC(ch) || (GET_LEVEL(ch) < 22)))
{
send_to_char("You haven't got that many coins!\n\r",ch);
return;
}
argument=one_argument(argument, vict_name);
if(!*vict_name)
{
send_to_char("To who?\n\r",ch);
return;
}
if (!(vict = get_char_room_vis(ch, vict_name)))
{
send_to_char("To who?\n\r",ch);
return;
}
send_to_char("Ok.\n\r",ch);
sprintf(buf,"%s gives you %d gold coins.\n\r",PERS(ch,vict),amount);
send_to_char(buf,vict);
act("$n gives some gold to $N.", 1, ch, 0, vict, TO_NOTVICT);
if (IS_NPC(ch) || (GET_LEVEL(ch) < 22))
GET_GOLD(ch)-=amount;
GET_GOLD(vict)+=amount;
return;
}
argument=one_argument(argument, vict_name);
if (!*obj_name || !*vict_name)
{
send_to_char("Give what to who?\n\r", ch);
return;
}
if (!(obj = get_obj_in_list_vis(ch, obj_name, ch->carrying)))
{
send_to_char("You do not seem to have anything like that.\n\r",
ch);
return;
}
if (IS_SET(obj->obj_flags.extra_flags, ITEM_NODROP))
{
send_to_char("You can't let go of it! Yeech!!\n\r", ch);
return;
}
if (!(vict = get_char_room_vis(ch, vict_name)))
{
send_to_char("No one by that name around here.\n\r", ch);
return;
}
if ((1+IS_CARRYING_N(vict)) > CAN_CARRY_N(vict))
{
act("$N seems to have $S hands full.", 0, ch, 0, vict, TO_CHAR);
return;
}
if (obj->obj_flags.weight + IS_CARRYING_W(vict) > CAN_CARRY_W(vict))
{
act("$E can't carry that much weight.", 0, ch, 0, vict, TO_CHAR);
return;
}
obj_from_char(obj);
obj_to_char(obj, vict);
act("$n gives $p to $N.", 1, ch, obj, vict, TO_NOTVICT);
act("$n gives you $p.", 0, ch, obj, vict, TO_VICT);
send_to_char("Ok.\n\r", ch);
}