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RULES.DOC
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1993-01-08
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C H A L L E N G E C R A P S!
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
RULES
~~~~~
TABLE LIMIT. The total of all bets on the table cannot exceed $500.
BANKROLL. Each player begins a gaming session with $50. Your current bankroll
is displayed at the bottom of the screen. Option H (High Bankroll) from the
main menu allows you to view the player with the highest bankroll so far. This
is the amount to beat! Your bankroll does not decrease at the time you make
your bets (since the money is still yours!) even though some bets, like the
pass line, cannot be picked up once they are placed on the table. The bankroll
will be adjusted after the results are calculated following each throw of the
dice.
SCREEN REDRAW. The screen redraw feature can be used at any time without
disturbing current betting statistics. It is commonly used to correct
erroneous screen characters that may appear occasionally, due to telephone
line noise.
THE BASICS. A craps table has two duplicate betting areas, one at each end of
table, separated by a single layout where proposition bets are made. Challenge
Craps! faithfully displays one of these duplicate betting areas and provides a
status chart for proposition bets.
The various bets on a craps table include Pass Line Bets, Don't Pass Bets, Come
Bets, Place Bets, Buy Bets, Lay Bets, Field Bets, Big 6 and Big 8 Bets, and
Proposition Bets. Two dice are thrown to determine the results of these bets.
The player who is currently throwing the dice is called the shooter. In
Challenge Craps!, you are always the shooter. Nearly all casinos require that
the shooter bet the Pass Line or Don't Pass, as a minimum. This condition is
also required by Challenge Craps!.
PASS LINE BETS. Pass Line bets are made when the dice are "coming out." This
means a new gambling round is about to begin. Pass Line bets wins if the
shooter rolls a 7 or 11 on the first (come out) roll. Pass Line bets lose if
the shooter rolls a 2, 3, or 12 (craps). If the shooter rolls a 4, 5, 6, 8, 9,
or 10, the number becomes the shooter's point. A white puck marks this point
on the craps table layout. The puck flashes in Challenge Craps!. The shooter
continues to roll the dice. If the point number is repeated before a 7 is
rolled, the Pass Line wins. If the 7 shows first, the Pass Line loses. You
are not allowed to pick up your Pass Line bet once it has been made. Instead,
you must wait for the win/loss decision. The house percentage on a Pass Line
bet is 1.4% which is a pretty good deal for the player. Pass Line bets pay
even money. When you make a Pass Line bet in Challenge Craps!, a small square
is displayed in the proper area to indicate the bet.
PASS LINE ODDS. Once a point is established, you are allowed to make an odds
bet that is extremely generous to the player because the house has no
advantage! You can't make an odds bet unless you have a basic Pass Line bet
already on the table. Odds can be taken (or removed) at any time after a
point is established. Challenge Craps! offers single odds. This means the
amount of your odds bet cannot exceed the amount of the main bet. The odds
win or lose with the Pass Line. Pass Line odds pay true odds, based on the
point number. The 4 or 10 pays 2 to 1. The 5 or 9 pays 3 to 2. The 6 or 8
pays 6 to 5 (read the note on casino change later in this documentation). When
you make an odds bet, a small 'x' appears to the right of the main bet marker
to indicate the bet.
DON'T PASS BETS. These bets are the opposite of Pass Line bets. You win if
the shooter rolls a 2 or 3 (Challenge Craps!, like standard casinos, bars the
12 to give the house an advantage). You lose if the shooter rolls a 7 or 11.
If a point is established, you win if a 7 rolls before the point. You lose if
the point rolls before the 7. Don't Pass bets pay even money. A small square
is displayed in the proper area to indicate the bet.
DON'T PASS ODDS. When you take odds on a Don't Pass bet, you act as "the
house" and are expected to lay the true odds. For example, if the point is 4
or 10, you would bet $2 to win $1. This is because the odds are in your favor
after the come out roll (a 7 is more likely to show than any other number!).
Like Pass Line odds, you can take Don't Pass odds at any time after the come
out roll and remove them at any time (not smart!). A small 'x' appears to the
right of the main bet marker when you make a Don't Pass odds bet.
COME BETS. Once a point is established, you can make Come bets. A Come bet
acts exactly like a Pass Line bet on the next roll of the dice. If a 7 or 11
is thrown, you win. If a 2, 3, or 12 is thrown, you lose! If a point number
is thrown, that number becomes your Come bet point and the bet itself is moved
to the number rolled. In Challenge Craps!, a Come bet is initially identified
by a square in the proper area of the layout. If a Come bet point is
established, a 'C' appears in the applicable number box. Come bets pay even
money. All Come bet payoffs are placed in the COME area of the craps table
layout and continue to act as a valid bet. If you don't pick up all or part of
the money before the next roll of the dice, the money is treated as another
Come bet!
COME BETS WITH ODDS. Once a Come bet point, marked with a 'C' in one of the
number boxes on the layout, is established, you can make an odds bet just like
Pass Line odds. The payoffs are the same as Pass Line odds. When you make an
odds bet, a small 'x' appears to the right of the 'C' to indicate the bet.
DON'T COME BETS. Once a point is established, you can make Don't Come bets.
This bet is the same as a Don't Pass bet after the come out roll. If a 2 or 3
is thrown, you win (the 12 is barred just like the Don't Pass bet). If a 7 or
11 is thrown, you lose. If a point number is thrown, your Don't Pass bet is
moved to the number rolled and becomes your Don't Come point. The Don't Come
bet is initially identified by a square in the proper area of the layout. If
a Don't Come point is established, a 'D' appears in the applicable number box.
Don't Come bets pay even money. Like Come bets, Don't Come bet payoffs are
returned to the Don't Come betting area and will act as a new bet if you don't
pick some or all of the bet up.
DON'T COME BETS WITH ODDS. Once a Don't Come point, marked with a 'D' in one
of the number boxes on the layout, is established, you can make an odds bet.
You lay the true odds just like odds on a Don't Pass bet. For example, if the
Don't Come point is a 5 or 9, you would bet $3 to win $2. When you make an
odds bet, a small 'x' appears to the right of the 'D' to indicate the bet.
PLACE BETS. Place bets are direct bets made on the 4, 5, 6, 8, 9, or 10.
Place bets can be made or removed at any time. Place bets win when the number
or numbers you have "placed" are thrown. They lose when a 7 is thrown. Place
bets do not pay true odds. Instead, the house gains an advantage by paying
house odds. The 4 and 10 pays 9 to 5. The 5 and 9 pays 7 to 5. The 6 and 8
pays 7 to 6. Place bets do not work on the come out roll (you neither win or
lose). Each time one of your Place bets wins, you must make a decision. You
can choose to gamble with the "Same Bet" (the payoff is returned to you),
"Press" the bet (double your bet and return what's left of the payoff to you),
or take the bet "Down" (all money for this bet is returned to you). Place bets
are identified by a 'P' in the applicable number box.
BUY BETS. Buy bets are similar to Place bets except they pay true odds. But
there's a catch! The house charges you 5% of the bet for the privledge of true
odds. Buy bets can be made or removed at any time. They do not work on come
out rolls. Buy bets are identified by a 'B' in the applicable number box.
LAY BETS. Lay bets are the opposite of Buy bets. You win when a 7 is thrown
and lose if the number you bet against is thrown. You lay the true odds when
making a Lay bet and pay a 5% charge on the amount you can win. For example,
if you didn't think the 10 was going to be thrown before a 7 and laid $40
against the 10, the house would charge you $1 because your true odds payoff
would be $20. Lay bets work on every roll of the dice, including the come out
roll. They are identified by a 'L' in the applicable number box.
FIELD BETS. Field bets are one roll bets. When you bet the field, you win
when the next roll of the dice is 2, 3, 4, 9, 10, 11, or 12. In Challenge
Craps!, the 2 pays double, the 12 pays triple, and the remaining numbers pay
even money. Field bets can be made at any time. The bet is identified by a
square in the proper area of the layout.
BIG 6 AND BIG 8. These simple bets pay even money and can be made at any time.
You win if the 6 or 8 (depending on which one you bet) is thrown before a 7.
You lose if the 7 shows first! Big 6 and Big 8 bets are identified by squares
in the proper area of the layout.
PROPOSITION BETS. The Proposition bets are located at the center of a craps
table (lower left corner in Challenge Craps!). Each bet has specific odds
listed to the right of the bet. It is important to note that the odds are
represented differently on the Proposition bet layout. For example, in this
area, the odds 5/1 or 10/1 mean 5 for 1 and 10 for 1, respectively. This
meaning is true for all Proposition bets. 5 for 1 is really 4 to 1! The house
earns a hefty percentage on Proposition bets! All Proposition bets are one
roll bets except for the hardway bets. The hardway bets continue to work until
you win (the dice indicate the applicable pair) or you lose (a 7 is thrown or
the easy way total of your bet is thrown). An easy way is the same total on
the dice but without matching pairs. The horn bet is a Proposition bet which
includes the numbers 2, 3, 11, and 12. In Challenge Craps!, this bet requires
a minimum bet of $4. All Proposition bets are identified by squares that
appear to the right of the odds for each bet.
CASINO CHANGE. Casinos are not in the habit of returning change as a part of
a bet payoff, just to ensure you received your "fair return" on a bet that
involves fractional math! For example, if the house odds for a given bet are
9 to 5, the house expects you to know the odds and bet in increments of $5 to
maximize your return. That way, it's easy for the dealer (and you) to quickly
determine what's owed to you. In the example, a $5 bet would pay $9. On the
other hand, if you bet $3 with the same payoff odds, the dealer is not going
to take the time to calculate (and pay out) the $5.40 that you would actually
be owed. Instead, the house will pay you $5. The house always rounds down
(their favor), even on amounts above 50 cents. The lesson is simple. Know
what the payoff odds are and make sure the amount of your bet will force the
house to give you what you are truly owed!
DEALER CHATTER. Challenge Craps! offers feedback to the shooter throughout
the game. General bet results and informational messages will appear across
the bottom of the screen in the area where the bankroll and total table bet are
displayed.
NEW PLAYERS. If you are unfamiliar with the game of craps, you should start
with a simple Pass Line bet. Then add one additional bet and stick with it
until you understand how it wins and loses. Finally, you can invite Lady Luck
to dinner by spreading a variety of your computer cash across the table and
hoping that she'll stay around for dessert!