home
***
CD-ROM
|
disk
|
FTP
|
other
***
search
/
The World of Computer Software
/
World_Of_Computer_Software-02-385-Vol-1of3.iso
/
p
/
ply15dat.zip
/
PLANE.PI
< prev
next >
Wrap
Text File
|
1992-09-19
|
3KB
|
102 lines
// Simple aircraft - The animation rolls it about one axis, then another.
//
// If scan conversion is used, there is a noticable problem with shading
// due to the distinction between the top and bottom of polygons.
//
start_frame 0
total_frames 119
outfile "plane"
viewpoint {
from <0, 0, -100>
up <0, 1, 0>
at <0, 0, 0>
resolution 160, 100
aspect 1.6
angle 25
}
include "..\..\colors.inc"
background midnight_blue
light < 100, 30, -200>
define rect
object {
polygon 4, < 0.5, 0.01, -0.5>, < 0.5, 0.01, 0.5>,
<-0.5, 0.01, 0.5>, <-0.5, 0.01, -0.5>
}
define Missile
object {
object { cylinder <0, 0, 0>, <11, 0, 0>, 1 }
+ object { cone <11, 0, 0>, 1, <13, 0, 0>, 0 }
+ object { polygon 3, <0, 1, 0>, <0, 3, 0>, < 2, 1, 0> }
+ object { polygon 3, <0, -1, 0>, <0, -3, 0>, < 2, -1, 0> }
+ object { polygon 3, <0, 0, 1>, <0, 0, 3>, < 2, 0, 1> }
+ object { polygon 3, <0, 0, -1>, <0, 0, -3>, < 2, 0, -1> }
+ object { polygon 3, <9, 1, 0>, <9, 3, 0>, <11, 1, 0> }
+ object { polygon 3, <9, -1, 0>, <9, -3, 0>, <11, -1, 0> }
+ object { polygon 3, <9, 0, 1>, <9, 0, 3>, <11, 0, 1> }
+ object { polygon 3, <9, 0, -1>, <9, 0, -3>, <11, 0, -1> }
}
define left_wing
object {
object { polygon 4, <10, 0, 0>, <30, 0, 0>, <18, 0, 20>, <10, 0, 20> }
+ object { polygon 3, <30, 0, 0>, <27, 0, 5>, <58, 0, 0> }
}
define right_wing
object {
object { polygon 4, <10, 0, 0>, <30, 0, 0>, <18, 0,-20>, <10, 0,-20> }
+ object { polygon 3, <30, 0, 0>, <27, 0, -5>, <58, 0, 0> }
}
define left_stab
object { polygon 4, <1, 0, 0>, <6, 0, 0>, <3, 0, 8>, <-2, 0, 8> }
define right_stab
object { polygon 4, <1, 0, 0>, <6, 0, 0>, <3, 0,-8>, <-2, 0,-8> }
define engine
object {
object { cylinder <0, 0, 0>, <30, 0, 0>, 2 }
+ object { cone <25, 0, 0>, 0, <30, 0, 0>, 2 }
+ object { cone <0, 0, 0>, 2, <-2, 0, 0>, 3 }
}
define fuselage
object {
object { cylinder <0, 0, 0>, <80, 0, 0>, 3 }
+ object { cone <80, 0, 0>, 3, <100, 0, 0>, 0 }
scale <1, 1.5, 1>
}
// Define the orientation of the aircraft
if (frame < 60) {
define orient <-10, -6*frame-50, 0>
}
else {
define orient <-10+6*(frame-60), -50, 0>
}
// Put together an aircraft
object {
fuselage { shiny_red }
+ engine { translate <0,-2, 3> shiny_yellow }
+ engine { translate <0,-2,-3> shiny_yellow }
+ left_wing { translate <5, 1, 2> matte_blue }
+ right_wing { translate <5, 1,-2> matte_blue }
+ missile { translate <15, 1, 23> shiny_green }
+ missile { translate <15, 1,-23> shiny_green }
+ left_stab { translate <0, 0, 3> matte_white }
+ right_stab { translate <0, 0,-3> matte_white }
+ left_stab { rotate <-60, 0, 0> translate <0, 2, 2> matte_white }
+ right_stab { rotate < 60, 0, 0> translate <0, 2,-2> matte_white }
translate <-50, 0, 0>
scale <0.6, 0.6, 0.6>
rotate orient
}