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Text File  |  1993-01-23  |  70KB  |  941 lines

  1. This is a text file downloaded from the Internet FTP demo site                              
  2. wasp.eng.ufl.edu (directory /pub/msdos/demos).  It contains
  3. a short description and rating of demos available from that site.
  4. The file was written by the demo site maintainer, who is reachable
  5. at the Internet email address: dmw@sioux.ee.ufl.edu
  6.  
  7. -Russell Webb
  8. rwebb@nyx.cs.du.edu                              
  9. user "Russell Webb" on the Invention Factory BBS, NYC
  10. ---
  11.  
  12.                               January 15, 1993
  13.                               ----------------
  14. How the demos were rated:
  15. ~~~~~~~~~~~~~~~~~~~~~~~~~
  16. The "subjective" ratings consist of three scores on a 0-10 scale and an
  17. overall score which is a combination of the three scores.  Keep in mind
  18. that this (the ratings) is ONE persons opinion of the demos.  I do not
  19. consider myself "the authority" on DEMOS and feel NO one can be classified
  20. as such.  All I do in this file is try to provide a GENERAL idea of the
  21. demos available for downloading.
  22.  
  23. GRAPHICS deals with fonts, drawings, pictures, and anything graphic oriented.
  24. MUSIC/SOUND deals with what is heard.  Most demos were judged using the SBpro.
  25. CODING deals with the complexity of what is seen and not internally.
  26. SIZE corresponds to the uncompressed size.  This may differ slightly.
  27. DATE is the latest day I noticed on the main demo files.
  28.  
  29. There are 83 demos in this list.  Problems?  Contact dmw@sioux.ee.ufl.edu 
  30.  
  31. +-------+-----------------------------+ +-------------+-----------------------+
  32. | Demo  | ACEDEMO                     | | Graphics    | 6                     |
  33. | Group | Ace                         | | Music/Sound | 5                     |
  34. | Size  | 512,869                     | | Coding      | 5                     |
  35. | Date  | December 2, 1992            | | Overall     | 5.3                   |
  36. +-------+-----------------------------+ +-------------+-----------------------+
  37.        This did not work the first time for me because I had CPAV
  38.        running (as I always do) in the background.  Once I disable it the
  39.        demo worked fine.  What we have here is a graphic desktop (light,
  40.        pen, cup, ACE) rotating around going in and out.  The graphic is
  41.        nicely drawn but there is nothing more to this demo.  The sound
  42.        sample is a good choice but repeative.
  43. +-------+-----------------------------+ +-------------+-----------------------+
  44. | Demo  | AMNESIA                     | | Graphics    | 9                     |
  45. | Group | Renaissance                 | | Music/Sound | 10                    |
  46. | Size  | 1,356,908                   | | Coding      | 9                     |
  47. | Date  | November, 4, 1992           | | Overall     | 9.3                   |
  48. +-------+-----------------------------+ +-------------+-----------------------+
  49.        MEGA DEMO is right!  This sucker has nine parts and six musical
  50.        pieces.  This demo includes transparent vectors, shade vectors,
  51.        virtual reality, entropy, shade patterns, plasma effects and
  52.        mega--slam into the wall--music.  The first tunes is one of the
  53.        best I've heard on a demo.  This demo stands on the same platform
  54.        as the UNREAL demo.  No doubt about it, this is a winner.  Hope 
  55.        you have a 386 and can hear the tunes.
  56. +-------+-----------------------------+ +-------------+-----------------------+
  57. | Demo  | ATOM                        | | Graphics    | 1                     |
  58. | Group | Sorceres                    | | Music/Sound | 2                     |
  59. | Size  | 23,552                      | | Coding      | 2                     |
  60. | Date  | October 16, 1990            | | Overall     | 1.7                   |
  61. +-------+-----------------------------+ +-------------+-----------------------+
  62.        Plays digitized music through the PC speaker and turns and off
  63.        the lights on the keyboard as well as drive A's light.  I like
  64.        the fact that the music's speed depends on the processor.
  65. +-------+-----------------------------+ +-------------+-----------------------+
  66. | Demo  | BALMANIA                    | | Graphics    | 6                     |
  67. | Group | Sorceres                    | | Music/Sound | 7                     |
  68. | Size  | 234,104                     | | Coding      | 7                     |
  69. | Date  | September 24, 1991          | | Overall     | 6.7                   |
  70. +-------+-----------------------------+ +-------------+-----------------------+
  71.        The music may not work if you choose the SB along with 20,000 Hz.
  72.        These people like moving color.  There are six color bars and color
  73.        boxes giving a "traveling down a road" effect toward a mountain.
  74.        Flipping period font scroll and music I really dig but do not know
  75.        why.  There are some "balls" moving around.  The scroll text is VERY
  76.        long so you might want to go into the file to read it all.
  77. +-------+-----------------------------+ +-------------+-----------------------+
  78. | Demo  | BARTBLND (Bart Blender)     | | Graphics    | 4                     |
  79. | Group | Sick Flick Productions      | | Music/Sound | 3                     |
  80. | Size  | 472,606                     | | Coding      | 1                     |
  81. | Date  | December 1, 1990            | | Overall     | 2.7                   |
  82. +-------+-----------------------------+ +-------------+-----------------------+
  83.        A demo that uses fli files to do the animation and voc files for the
  84.        sound is a demo that should not be here, but it is.  There is no 
  85.        "real" code in this demo so the "1" is a gift.  By the way, what is
  86.        Bart Simpson doing?
  87. +-------+-----------------------------+ +-------------+-----------------------+
  88. | Demo  | BIG BIGGER BIGGEST          | | Graphics    | 6                     |
  89. | Group | Infernals                   | | Music/Sound | 7                     |
  90. | Size  | 257,698                     | | Coding      | 6                     |
  91. | Date  | May 2, 1992                 | | Overall     | 6.3                   |
  92. +-------+-----------------------------+ +-------------+-----------------------+
  93.        Pretty decent SB music with a spacey backgroung.  The main theme
  94.        of this demo is the massively huge scroll.  There are about 3
  95.        tunes in the music, but do you have the patients to watch the
  96.        whole scroll?
  97. +-------+-----------------------------+ +-------------+-----------------------+
  98. | Demo  | RBGDEMO1 (Black Glass 1)    | | Graphics    | 7                     |
  99. | Group | Renaissance                 | | Music/Sound | 7                     |
  100. | Size  | 224,423                     | | Coding      | 8                     |
  101. | Date  | April 9, 1992               | | Overall     | 7.3                   |
  102. +-------+-----------------------------+ +-------------+-----------------------+
  103.        This demo may also be known as RBGDemo.  It has decent SB Pro
  104.        music and the often seen vector ball routine.  The highlight of
  105.        this demo is the "glass" or mirror of the text/vectorballs seen
  106.        on the bottom of the screen.  Won't work with memory manager
  107.        present.  All this by a group from the US of A.
  108. +-------+-----------------------------+ +-------------+-----------------------+
  109. | Demo  | RBGDEMO2 (Black Glass 2)    | | Graphics    | 7                     |
  110. | Group | Renaissance                 | | Music/Sound | 8                     |
  111. | Size  | 119,907                     | | Coding      | 8                     |
  112. | Date  | July 18, 1992               | | Overall     | 7.7                   |
  113. +-------+-----------------------------+ +-------------+-----------------------+
  114.        This newer demo uses the same routine as the above with the 
  115.        exception of different music (FM), a different background, and
  116.        the moving balls can be any of 7 different objects--balls, to
  117.        hearts, to musical notes.  There are two music files included.
  118. +-------+-----------------------------+ +-------------+-----------------------+
  119. | Demo  | BUTTMAN                     | | Graphics    | 8                     |
  120. | Group | Twilight Zone               | | Music/Sound | 7                     |
  121. | Size  | 883,018                     | | Coding      | 8                     |
  122. | Date  | November 7, 1992            | | Overall     | 7.7                   |
  123. +-------+-----------------------------+ +-------------+-----------------------+
  124.        Everyone has heard of Batman, well here's Buttman.  A little 
  125.        Homer Simpson like character who runs around with his butt sticking
  126.        out.  This demo has digitized sounds, interesting music, vectors,
  127.        decent graphics, and the best credits screen I have ever seen.  There
  128.        should be more offensive and humorous demos out there like this one.
  129. +-------+-----------------------------+ +-------------+-----------------------+
  130. | Demo  | CDA-XM92                    | | Graphics    | 8                     |
  131. | Group | Cascade                     | | Music/Sound | 8                     |
  132. | Size  | 294,846                     | | Coding      | 8                     |
  133. | Date  | December 24, 1992           | | Overall     | 8.0                   |
  134. +-------+-----------------------------+ +-------------+-----------------------+
  135.        The intro of this demo reminds me a little bit of BUTTMAN.  A
  136.        nicely crafted santa is walking along, looks up, screams and runs,
  137.        escaping the falling CASCADE graphic.  The main section of this
  138.        demo consist of a playable game where you deliever presents to
  139.        houses below.  The game is somewhat difficult.  Perhaps The Phoney
  140.        Coders can make a trainer for it.
  141. +-------+-----------------------------+ +-------------+-----------------------+
  142. | Demo  | CDA-XMAS                    | | Graphics    | 7                     |
  143. | Group | Cascade                     | | Music/Sound | 8                     |
  144. | Size  | 450,933                     | | Coding      | 7                     |
  145. | Date  | December 21, 1991           | | Overall     | 7.3                   |
  146. +-------+-----------------------------+ +-------------+-----------------------+
  147.        This is more of a music demo than anything else.  It has a
  148.        few scrolls and some "santa" guy breakdancing(?).  There are
  149.        eight tunes but a only one has a Christmas feel to it.  This is
  150.        a decent demo though FALLING is better music wise.
  151. +-------+-----------------------------+ +-------------+-----------------------+
  152. | Demo  | CHAOS3D                     | | Graphics    | 6                     |
  153. | Group | Dodger [Person]             | | Music/Sound | 5                     |
  154. | Size  | 378,635                     | | Coding      | 6                     |
  155. | Date  | August 18, 1992             | | Overall     | 5.7                   |
  156. +-------+-----------------------------+ +-------------+-----------------------+
  157.        This demo is simply rotates objects with a spacy background and 
  158.        "airy" music.  Some objects include a helicopter, cool spaceship,
  159.        and some balls dancing around a cube.  There are a few versions
  160.        of this floating around (2 of which did not work for me).  A 
  161.        newer version has a spinning box with moving scroll text and 
  162.        a box with fractels on each side--cool.  This older version works!
  163. +-------+-----------------------------+ +-------------+-----------------------+
  164. | Demo  | COLDCUT                     | | Graphics    | 6                     |
  165. | Group | Ultraforce                  | | Music/Sound | 6                     |
  166. | Size  | 341,378                     | | Coding      | 6                     |
  167. | Date  | October 14, 1990            | | Overall     | 6.0                   |
  168. +-------+-----------------------------+ +-------------+-----------------------+
  169.        Mainly a soundblaster demo with some digitized samples.  Nothing to
  170.        exciting in the graphics department.
  171. +-------+-----------------------------+ +-------------+-----------------------+
  172. | Demo  | COMADEMO                    | | Graphics    | 5                     |
  173. | Group | The Brain Slayer [Person]   | | Music/Sound | 6                     |
  174. | Size  | 143,027                     | | Coding      | 6                     |
  175. | Date  | April 27, 1991              | | Overall     | 5.7                   |
  176. +-------+-----------------------------+ +-------------+-----------------------+
  177.        Lets see, this demo has semi-decent SB music, a spectrum 
  178.        music analizer, a gif picture that takes up most of the screen,
  179.        and some scroll/space stuff on the bottom fifth of the screen.
  180. +-------+-----------------------------+ +-------------+-----------------------+
  181. | Demo  | COPPER                      | | Graphics    | 7                     |
  182. | Group | Surprise                    | | Music/Sound | 7                     |
  183. | Size  | 160,405                     | | Coding      | 8                     |
  184. | Date  | December 28, 1992           | | Overall     | 7.3                   |
  185. +-------+-----------------------------+ +-------------+-----------------------+
  186.        All effects are hardware functions of the VGA the authors say.
  187.        Totally amazing raster/copper bar effects.  Unique wobble, flood,
  188.        water, and other unseen parts are shown in this demo.  The tune
  189.        gets a trite after awhile.  Some parts like fading, and zooming
  190.        did not work for me.  All in all this is a great demo in the 
  191.        "effect" category.
  192. +-------+-----------------------------+ +-------------+-----------------------+
  193. | Demo  | CRONOLOGIA                  | | Graphics    | 8                     |
  194. | Group | Cascade                     | | Music/Sound | 8                     |
  195. | Size  | 474,203                     | | Coding      | 8                     |
  196. | Date  | Late 1991                   | | Overall     | 8                     |
  197. +-------+-----------------------------+ +-------------+-----------------------+
  198.        This demo shows a picture of all the members in the group.  The demo
  199.        has four parts including a vector ball part which seems to be very
  200.        popular these days.  Last over 30 minutes if you watch and read
  201.        everything.  You won't find out who Yogart man is without this demo.
  202. +-------+-----------------------------+ +-------------+-----------------------+
  203. | Demo  | CRYSTAL DREAM               | | Graphics    | 9                     |
  204. | Group | Triton                      | | Music/Sound | 10                    |
  205. | Size  | 1,499,762                   | | Coding      | 9                     |
  206. | Date  | July 11, 1992               | | Overall     | 9.3                   |
  207. +-------+-----------------------------+ +-------------+-----------------------+
  208.        Totally awesome meg+ demo that fully exploits a 486's speed and
  209.        the soundblaster pro.  Rotating geometric shapes, ray traced images
  210.        and mega-excellent music are the highlight of this demo.  This is
  211.        like a movie on the PC.
  212. +-------+-----------------------------+ +-------------+-----------------------+
  213. | Demo  | DELTA1_2  (two demos)       | | Graphics    | 5                     |
  214. | Group | EL Gogo [Person]            | | Music/Sound | -                     |
  215. | Size  | 18,650                      | | Coding      | 6                     |
  216. | Date  | January/February 1992       | | Overall     | 5.5                   |
  217. +-------+-----------------------------+ +-------------+-----------------------+
  218.        These are versions 0.1 and 0.2 of the DELTA demos.  Version 0.1
  219.        has some PC speaker clicking and has a spinning vectorball triangle.
  220.        Version 0.2 has a neat circle pan-out to show the delta graphics and 
  221.        then rotates a box around and around.  Short demos. 
  222. +-------+-----------------------------+ +-------------+-----------------------+
  223. | Demo  | DENTRO                      | | Graphics    | 8                     |
  224. | Group | Ultraforce                  | | Music/Sound | 8                     |
  225. | Size  | 370,912                     | | Coding      | 7                     |
  226. | Date  | August 25, 1992             | | Overall     | 7.7                   |
  227. +-------+-----------------------------+ +-------------+-----------------------+
  228.        A dentro for pandora's box--whatever that means.  This demo seems to
  229.        do a lot of talking...  Perhaps this is a little demo to permote
  230.        a demo.  Anyhow, when someone says Ultraforce quality demos come
  231.        to mind and this is no exception.  Excellent graphics, interesting
  232.        routines, space, copper bars, awesome stereo music, cool shade bars,
  233.        mirrored scroll, and more scrolls.  I haven't figured out the 
  234.        secret key combination they keep talking about.  Stay tuned though,
  235.        cause will figure it out--it shows the makers of the demo.
  236. +-------+-----------------------------+ +-------------+-----------------------+
  237. | Demo  | DINEOUT                     | | Graphics    | 4                     |
  238. | Group | Zax  (The Phoney Coders)    | | Music/Sound | -                     |
  239. | Size  | 159,526                     | | Coding      | 5                     |
  240. | Date  | December 11, 1992           | | Overall     | 4.5                   |
  241. +-------+-----------------------------+ +-------------+-----------------------+
  242.        Zax has a bbs and this is an intro to spread the word.  His BBS is
  243.        called "The Restaurant at the End of the Universe."  The graphics
  244.        consist of text and some redish balls snaking along the middle of 
  245.        the screen.  His bbs has limited hours (11), limited space (100megs),
  246.        and is probably not local.
  247. +-------+-----------------------------+ +-------------+-----------------------+
  248. | Demo  | DISTANCE                    | | Graphics    | 6                     |
  249. | Group | Distance Programming Team   | | Music/Sound | 6                     |
  250. | Size  | 261,833                     | | Coding      | 6                     |
  251. | Date  | July 18, 1991               | | Overall     | 6                     |
  252. +-------+-----------------------------+ +-------------+-----------------------+
  253.        The scroll starts with with a foreign languange but does lead into
  254.        English.  Repeative music, color bars and a wavy dotted (sometimes
  255.        hard to read) scroll are a part of the package.  The credit screen
  256.        has a picture of the coders.
  257. +-------+-----------------------------+ +-------------+-----------------------+
  258. | Demo  | DRAGNET                     | | Graphics    | 6                     |
  259. | Group | DCE                         | | Music/Sound | 7                     |
  260. | Size  | 495,162                     | | Coding      | 7                     |
  261. | Date  | March 1, 1991               | | Overall     | 6.7                   |
  262. +-------+-----------------------------+ +-------------+-----------------------+
  263.        This has cool digitized music samples from the Art of Noise Dragnet
  264.        song.  There are rasterbars, mountains, and a bouncing rasterbar
  265.        scroll.  Probably a big hit back when it was released.
  266. +-------+-----------------------------+ +-------------+-----------------------+
  267. | Demo  | EKB                         | | Graphics    | 7                     |
  268. | Group | SKULL                       | | Music/Sound | 6                     |
  269. | Size  | 313,582                     | | Coding      | 7                     |
  270. | Date  | November 11, 1992           | | Overall     | 6.7                   |
  271. +-------+-----------------------------+ +-------------+-----------------------+
  272.        Intro to an upcoming SKULL megademo.  Contains wavy skull, rotating
  273.        EKB, and a cyber punk futurestic blue steel face moving around on
  274.        the scroll screen.  Imagine what their demo will be like if this--
  275.        at 300+K--is simply an intro.  I was most impressed by the 6400
  276.        byte FC BBS intro that came with this.  How did FC do all that in
  277.        only 6400 bytes?
  278. +-------+-----------------------------+ +-------------+-----------------------+
  279. | Demo  | ENIAC                       | | Graphics    | 6                     |
  280. | Group | Lightning Technologies      | | Music/Sound | 7                     |
  281. | Size  | 295,627                     | | Coding      | 6                     |
  282. | Date  | October 7, 1992             | | Overall     | 6.3                   |
  283. +-------+-----------------------------+ +-------------+-----------------------+
  284.        The music sounds like the same music in the Sonic-A intro--how
  285.        about that.  This treat contains a spectrum analyser, space coming
  286.        at you, and a circular scroll in the middle of the screen.  Alas
  287.        there is also a one line scroll on the top of the screen.  Pretty
  288.        good first demo by a single person.
  289. +-------+-----------------------------+ +-------------+-----------------------+
  290. | Demo  | EVIL                        | | Graphics    | 7                     |
  291. | Group | CSG                         | | Music/Sound | 5                     |
  292. | Size  | 114,411                     | | Coding      | 6                     |
  293. | Date  | September 7, 1992           | | Overall     | 6                     |
  294. +-------+-----------------------------+ +-------------+-----------------------+
  295.        CSG is at it again with a new demo in September.  This demo
  296.        reminds me of those small demos/loaders I've seen on the Amiga.
  297.        This has a scroll a picture of the "devil", moving fire and a 
  298.        spinning CSG.  The music is good but too repetitive.
  299. +-------+-----------------------------+ +-------------+-----------------------+
  300. | Demo  | FACTS OF LIFE (fo-life)     | | Graphics    | 8                     |
  301. | Group | WITAN                       | | Music/Sound | 8                     |
  302. | Size  | 2,204,937                   | | Coding      | 9                     |
  303. | Date  | December 26, 1992           | | Overall     | 8.3                   |
  304. +-------+-----------------------------+ +-------------+-----------------------+
  305.        This demo was uploaded as WITAN but changed to fo-life since that
  306.        is its original name. COLOR pictures of the coders, vectors, and
  307.        a starwars text beginning make up part one of this demo.  The 
  308.        intermissions contain a multiple scrolling graphical background 
  309.        technique.  The lightsource vector equalizer--spinning graphics
  310.        (vectors) that also act as an equalizer--is definitaly first class
  311.        coding.  The final (and I believe older part) is a HOUSE TECHNO demo
  312.        consisting of rave/techno/pop music and graphics.  People dance in
  313.        this demo.
  314. +-------+-----------------------------+ +-------------+-----------------------+
  315. | Demo  | FALLING                     | | Graphics    | 6                     |
  316. | Group | CSG                         | | Music/Sound | 10                    |
  317. | Size  | 270,476                     | | Coding      | 5                     |
  318. | Date  | March 7, 1992               | | Overall     | 7                     |
  319. +-------+-----------------------------+ +-------------+-----------------------+
  320.        A radical soundblaster demo with 8 decent tunes.  Outstanding for
  321.        its music alone.  In case you were wondering this demo also has a
  322.        character "falling" with circular music surrounding him.  I believe
  323.        the scroll says the music and graphic were ripped from a game.
  324. +-------+-----------------------------+ +-------------+-----------------------+
  325. | Demo  | FANTASIA                    | | Graphics    | 6                     |
  326. | Group | Mr. Wow [Person]            | | Music/Sound | 6                     |
  327. | Size  | 85,856                      | | Coding      | 7                     |
  328. | Date  | March 15, 1992              | | Overall     | 6.3                   |
  329. +-------+-----------------------------+ +-------------+-----------------------+
  330.        A demo for the Fantasia BBS with a vectorball routine like the vect-
  331.        demo.  Stereo music for the soundblaster pro--Yes, pro!  This may
  332.        have been the first demo to support stereo sound.
  333. +-------+-----------------------------+ +-------------+-----------------------+
  334. | Demo  | FISHTRO                     | | Graphics    | 8                     |
  335. | Group | Future Crew                 | | Music/Sound | 7                     |
  336. | Size  | 532,939                     | | Coding      | 8                     |
  337. | Date  | Early 1992                  | | Overall     | 7.7                   |
  338. +-------+-----------------------------+ +-------------+-----------------------+
  339.        Soundblaster music with fish swimming in water with a stereo playing
  340.        music. The speakers on the stereo move and the equalizer works also.
  341.        The intro with the text separating and going down a drain is a must
  342.        see effect.  This demo preceeded UNREAL.
  343. +-------+-----------------------------+ +-------------+-----------------------+
  344. | Demo  | FRAGGEL (BARJ)              | | Graphics    | 4                     |
  345. | Group | ?                           | | Music/Sound | 3                     |
  346. | Size  | 1,226,565                   | | Coding      | 3                     |
  347. | Date  | December 29, 1992           | | Overall     | 3.3                   |
  348. +-------+-----------------------------+ +-------------+-----------------------+
  349.        When I got this demo I though of those muppets on "Fraggle Rock."
  350.        It use to be a show on HBO but is probably in syndication now.
  351.        Anyways, when I uncompressed this piece I noticed a 1 MEG .VOC file
  352.        and my hopes quickly faded.  This crapper contains a scroll that
  353.        is a combination of broken English and some other language.  There
  354.        is a BW VGA picture of someone with a "drawn on" redish santa cap
  355.        and a hard to read scroll coming out of the guys mouth.  The "sung"
  356.        music is horrendous--what is Fraggel Barj anyways?  Pure crap.
  357. +-------+-----------------------------+ +-------------+-----------------------+
  358. | Demo  | FRIDAY (the 13th)           | | Graphics    | 6                     |
  359. | Group | ?                           | | Music/Sound | 6                     |
  360. | Size  | 196,217                     | | Coding      | 6                     |
  361. | Date  | unknown                     | | Overall     | 6.0                   |
  362. +-------+-----------------------------+ +-------------+-----------------------+
  363.        Nice fade-in effect to display a picture of a "human" with the top
  364.        of its head missing.  Next thing that happens is a hand punches
  365.        through the head removing the gray matter within.  A line spectrum
  366.        analyzer and screaming add a scary feeling to this demo.
  367. +-------+-----------------------------+ +-------------+-----------------------+
  368. | Demo  | HACKDEMO                    | | Graphics    | 4                     |
  369. | Group | Hacker [Person]             | | Music/Sound | 4                     |
  370. | Size  | 233,903                     | | Coding      | 4                     |
  371. | Date  | September 1, 1992           | | Overall     | 4.0                   |
  372. +-------+-----------------------------+ +-------------+-----------------------+
  373.        This is on the verge of not being a demo.  Yes it has (bad)
  374.        SB music and yes it has vector rotation but...  You can choose
  375.        between 6 objects to be rotated and you have control of the
  376.        speed, x,y, and z directions.  Nothing to write home about.
  377. +-------+-----------------------------+ +-------------+-----------------------+
  378. | Demo  | JUMP                        | | Graphics    | 6                     |
  379. | Group | Public NMI                  | | Music/Sound | 7                     |
  380. | Size  | 690,382                     | | Coding      | 7                     |
  381. | Date  | December 24, 1992           | | Overall     | 6.7                   |
  382. +-------+-----------------------------+ +-------------+-----------------------+
  383.        Truly infinite shade bobs swirl around creating a facinating 
  384.        multi-directional pattern.  The music in the first part is
  385.        hard hitting.  The landscape section looks something like what
  386.        the FC did in UNREAL except this one is VERY fast on a 486.  It
  387.        seems like every group is doing shade patterns after UNREAL.  
  388.        Imitation is the best for of flattery you know.  This demo ends by
  389.        turning everything UPSIDE DOWN.  Even my text editor work in this
  390.        awkard mode.
  391. +-------+-----------------------------+ +-------------+-----------------------+
  392. | Demo  | KAARE                       | | Graphics    | 6                     |
  393. | Group | Kaare Productions           | | Music/Sound | 7                     |
  394. | Size  | 197,327                     | | Coding      | 7                     |
  395. | Date  | 1991 or 1992                | | Overall     | 6.7                   |
  396. +-------+-----------------------------+ +-------------+-----------------------+
  397.        Parts of the green bouncing-bar scroll is written in another
  398.        language but not enough to make it worth unreading.  There
  399.        is also a mountain background, space, some balls following a
  400.        sine path, and the name of the group moving back and forth at
  401.        the top of the screen.  There is somewhat of an 'elitest' 
  402.        attitude problem with these coders.
  403. +-------+-----------------------------+ +-------------+-----------------------+
  404. | Demo  | LAMERS                      | | Graphics    | 7                     |
  405. | Group | DEA                         | | Music/Sound | 5                     |
  406. | Size  | 362,718                     | | Coding      | 7                     |
  407. | Date  | December 22, 1992           | | Overall     | 6.3                   |
  408. +-------+-----------------------------+ +-------------+-----------------------+
  409.        Another demo group from downunder enters the demo scene with
  410.        its first demo.  Facinating scrolls with interesting "gif" 
  411.        backgrounds are this demos strength.  Be aware that this demo 
  412.        is out to offend those people who put out lame programs (demos).
  413.        Examples of lame "demo" routines are shown within this demo.
  414.        Some lame routines may look familiar if you are a demo collector.
  415. +-------+-----------------------------+ +-------------+-----------------------+
  416. | Demo  | LEASTER                     | | Graphics    | 6                     |
  417. | Group | SONIC                       | | Music/Sound | 6                     |
  418. | Size  | 182,084                     | | Coding      | 6                     |
  419. | Date  | May 18, 1992                | | Overall     | 6.0                   |
  420. +-------+-----------------------------+ +-------------+-----------------------+
  421.        The Late Easter demo by Sonic.  I like the spinning checkboard
  422.        globe effect they did in the introduction.  Too bad they didn't
  423.        put countries on it instead--that would have been impressive.
  424.        The ending has a "chick" flying around with two Easter eggs 
  425.        following it--wondering if it has any symbolic meaning.
  426. +-------+-----------------------------+ +-------------+-----------------------+
  427. | Demo  | MANTARAY                    | | Graphics    | 5                     |
  428. | Group | CSG                         | | Music/Sound | 6                     |
  429. | Size  | 191,380                     | | Coding      | 5                     |
  430. | Date  | March 18, 1992              | | Overall     | 5.3                  |
  431. +-------+-----------------------------+ +-------------+-----------------------+
  432.        This demo was created sometime 1992 and consist of a mantaray
  433.        moving in a wave like motion on the screen.  There is also a scroll
  434.        albeit short, and a musical spectrum to go along with the semi
  435.        decent soundblaster music.
  436. +-------+-----------------------------+ +-------------+-----------------------+
  437. | Demo  | MEACULPA                    | | Graphics    | 6                     |
  438. | Group | IC&A (Brain Slayer)         | | Music/Sound | 6                     |
  439. | Size  | 281,353                     | | Coding      | 6                     |
  440. | Date  | July 1, 1992                | | Overall     | 6                     |
  441. +-------+-----------------------------+ +-------------+-----------------------+
  442.        Uses similar code as the above COMA demo but this one has the
  443.        spectrum bars in a different place and some moving ray-traced
  444.        stuff in the middle.  Has some fairly decent SB music.
  445. +-------+-----------------------------+ +-------------+-----------------------+
  446. | Demo  | MEGADEMO                    | | Graphics    | 5                      |
  447. | Group | Space Pigs                  | | Music/Sound | 5                      |
  448. | Size  | 373,743  (....??)           | | Coding      | 6                     |
  449. | Date  | December 21, 1990           | | Overall     | 5.3                   |
  450. +-------+-----------------------------+ +-------------+-----------------------+
  451.        I've always wondered why everyone greets the Space Pigs and
  452.        now I wonder why they still do?  This demo was made in 1990
  453.        and allows sound through the PC speaker or a device you made
  454.        (LPT1, LPT2).  In fact, this demo is so old it was made for
  455.        EGA!  There are some interesting effects scattered throughout
  456.        the six or so parts, especially for 1990.  Perhaps it was 
  457.        GREAT in its days but nowadays it won't even place.
  458. +-------+-----------------------------+ +-------------+-----------------------+
  459. | Demo  | MENTAL SURGERY              | | Graphics    | 7                     |
  460. | Group | Future Crew                 | | Music/Sound | 8                     |
  461. | Size  | 339,480                     | | Coding      | 7                     |
  462. | Date  | July 14, 1991               | | Overall     | 7.3                   |
  463. +-------+-----------------------------+ +-------------+-----------------------+
  464.        Another winner from Finland's famous.  Summing things up this
  465.        demo has a scroll text, space background, spectrum analizer, and
  466.        of course SB music.  Perhaps I over simplified here--Just get it!
  467. +-------+-----------------------------+ +-------------+-----------------------+
  468. | Demo  | MONSTRA                     | | Graphics    | 9                     |
  469. | Group | Flash Productions           | | Music/Sound | 7                     |
  470. | Size  | 2,050,659                   | | Coding      | 8                     |
  471. | Date  | December 27, 1992           | | Overall     | 8                     |
  472. +-------+-----------------------------+ +-------------+-----------------------+
  473.        Many ideas, music, and graphics transform into a monster of a 
  474.        production.  Vectors, impressive scrolls, well drawn (some nude)
  475.        pictures, and great graphics are entangled within this mega demo.
  476.        This demo has a similar vertical raster/copper bar movement effect
  477.        as the COPPER demo.  Intense!
  478. +-------+-----------------------------+ +-------------+-----------------------+
  479. | Demo  | OVERLOAD                    | | Graphics    | 6                     |
  480. | Group | Hysteria                    | | Music/Sound | 7                     |
  481. | Size  | 399,267                     | | Coding      | 6                     |
  482. | Date  | July 25, 1992               | | Overall     | 6.3                   |
  483. +-------+-----------------------------+ +-------------+-----------------------+
  484.        Seemed that this demo was going to avoid the typical "vector"
  485.        stuff by the way it started but eventually the third part led
  486.        to the rotating stuff.  Although some of the rotating objects seemed
  487.        to have a liquid form when they rotated so that is something 
  488.        different.  The soundblaster music did not work properly for the
  489.        SB pro on the computer I use, however I have heard some say this
  490.        worked fine on their SB.  The MOD version I have of the music is 
  491.        great.
  492. +-------+-----------------------------+ +-------------+-----------------------+
  493. | Demo  | PUTRE FACTION               | | Graphics    | 8                     |
  494. | Group | Skull                       | | Music/Sound | 9                     |
  495. | Size  | 722,353                     | | Coding      | 8                     |
  496. | Date  | October 5, 1991             | | Overall     | 8.3                   |
  497. +-------+-----------------------------+ +-------------+-----------------------+
  498.        Breakdown...Hammer Time.  Skull starts off with a presenting
  499.        screen where someone's digitized voice introduces the demo. 
  500.        Vanilla Ice music takes over for a bit and will lead you into
  501.        part 1--nice gif, with interesting digi music.  Part 2 has some
  502.        "Go for it!" digitized music with a cool ball bouncing effect.
  503.        Queen starts part 3 off with that cool "we will rock you" intro.
  504.        Breakdown--Can't touch this!  It is Mc. Hammer digitized (music).
  505.        Weird wild stuff!  Though the scrolls are a bit long this one is
  506.        a true winner, mainly because of the all the digitized music.
  507. +-------+-----------------------------+ +-------------+-----------------------+
  508. | Demo  | RAX                         | | Graphics    | 2                     |
  509. | Group | ?                           | | Music/Sound | -                     |
  510. | Size  | 12,224                      | | Coding      | 4                     |
  511. | Date  | June 22, 1987               | | Overall     | 3                     |
  512. +-------+-----------------------------+ +-------------+-----------------------+
  513.        I don't know if this can be considered a demo but nonetheless
  514.        here it is.  It is a C program that has the word RAX (drawn
  515.        with lines) rotating around the screen.  Then comes a background
  516.        with many colors and a window through you can see the RAX
  517.        still spinning.  The oldest file among this list.
  518. +-------+-----------------------------+ +-------------+-----------------------+
  519. | Demo  | RAZOR                       | | Graphics    | 6                     |
  520. | Group | Razor                       | | Music/Sound | 6                     |
  521. | Size  | 644,573                     | | Coding      | 6                     |
  522. | Date  | December 29, 1992           | | Overall     | 6                     |
  523. +-------+-----------------------------+ +-------------+-----------------------+
  524.        What is the name of that HUGH crack group?  Razor1911?  Well, their
  525.        demo division did this sucker.  This a a vast improvement from some
  526.        of the "crack" screen I have seen of theirs.  However, their "crack"
  527.        screens have better graphics and fonts.  Circle shading, diagonal
  528.        shading, and vectors make up this short demo.  Like the man says,
  529.        if ya can't hack the crack then go do the demo thing.
  530. +-------+-----------------------------+ +-------------+-----------------------+
  531. | Demo  | REALTHNG                    | | Graphics    | 8                     |
  532. | Group | The Phoney Coders           | | Music/Sound | -                     |
  533. | Size  | 152,680                     | | Coding      | 7                     |
  534. | Date  | September 28, 1992          | | Overall     | 7.5                   |
  535. +-------+-----------------------------+ +-------------+-----------------------+
  536.        This demo is called "Even Better Than the Real Thing."  Kind of
  537.        sounds like a commercial.  This group shows promise in demo coding.
  538.        We got a wild sine scroll that breaks in two with each scroll
  539.        cris-crossing.  Object rotation can be found here as well.  There
  540.        is an interesting large blue scroll with some balls going all
  541.        around and words dropping off the screen on the bottom.  This
  542.        demo is not compatible with a SB, only a ROLAND.  Slight downfall.
  543. +-------+-----------------------------+ +-------------+-----------------------+
  544. | Demo  | REBELFUN (Spacefun II)      | | Graphics    | 3                     |
  545. | Group | Ultraforce                  | | Music/Sound | 2                     |
  546. | Size  | 215,051                     | | Coding      | 3                     |
  547. | Date  | December 27, 1990           | | Overall     | 2.7                   |
  548. +-------+-----------------------------+ +-------------+-----------------------+
  549.        This is like the demo below but has better digitized samples.
  550.        Unfortunately they both suffer from the same effect--having
  551.        digitized samples competing against "bad" music. 
  552. +-------+-----------------------------+ +-------------+-----------------------+
  553. | Demo  | RQDEMO0                     | | Graphics    | 4                     |
  554. | Group | Renaissance                 | | Music/Sound | 5                     |
  555. | Size  | 99,154                      | | Coding      | 6                     |
  556. | Date  | February 22, 1992           | | Overall     | 5.0                   |
  557. +-------+-----------------------------+ +-------------+-----------------------+
  558.        Vertical flashing raster bars and text that can expand and fly
  559.        by the screen quite quickly make up this quick Renaissance demo.
  560.        This is pre RBGDEMO days.
  561. +-------+-----------------------------+ +-------------+-----------------------+
  562. | Demo  | SCX_VGA                     | | Graphics    | 6                     |
  563. | Group | Scoopex                     | | Music/Sound | -                     |
  564. | Size  | 22,103                      | | Coding      | 6                     |
  565. | Date  | September 10, 1991          | | Overall     | 6                     |
  566. +-------+-----------------------------+ +-------------+-----------------------+
  567.        An intro of sorts by a group from Switzerland.  Has a scroll
  568.        along with some vertical background scrolling of redish space
  569.        stuff.  No music.
  570. +-------+-----------------------------+ +-------------+-----------------------+
  571. | Demo  | SONIC-A                     | | Graphics    | 7                     |
  572. | Group | Sonic INC                   | | Music/Sound | 7                     |
  573. | Size  | 405,596                     | | Coding      | 6                     |
  574. | Date  | December 1, 1991            | | Overall     | 6.7                   |
  575. +-------+-----------------------------+ +-------------+-----------------------+
  576.        This Sound Blaster only demo rolls out (no kidding) a 640x480 VGA 
  577.        screen with the Halloween (the movie) music.  Crisp graphics along
  578.        with a interesting four screen scope make this an interesting demo.
  579.        The music, with its various samples, add to the interest.  A final
  580.        sample from the Terminator 2 movie concludes this demo.  Did Arnold
  581.        say choppy scroll?  This demo only seems to work with Tseng video
  582.        chips (i.e. Diamond Speed Star, and others that use Tseng chips).
  583. +-------+-----------------------------+ +-------------+-----------------------+
  584. | Demo  | SPACEFUN                    | | Graphics    | 3                     |
  585. | Group | Ultraforce                  | | Music/Sound | 2                     |
  586. | Size  | 201,170                     | | Coding      | 3                     |
  587. | Date  | June 20, 1990               | | Overall     | 2.7                   |
  588. +-------+-----------------------------+ +-------------+-----------------------+
  589.        The major downfall of this demo is the digitized music and music
  590.        trying to compete.  The music is way too loud compared to the 
  591.        digitized music.  In fact, the music is aweful--and that is being
  592.        nice.  You may want to copy your sbfmdrv.com onto this demo for better 
  593.        results.  Then again you may want to just delete the demo.
  594. +-------+-----------------------------+ +-------------+-----------------------+
  595. | Demo  | STARBASE                    | | Graphics    | 6                     |
  596. | Group | Access Denied               | | Music/Sound | 9                     |
  597. | Size  | 100,442                     | | Coding      | 6                     |
  598. | Date  | January 1, 1993             | | Overall     | 7                     |
  599. +-------+-----------------------------+ +-------------+-----------------------+
  600.        This little intro/demo was done to get people to call the Starbase
  601.        Systems BBS.  Nothing exciting in the vector/gfx department but
  602.        the music kicks ass.  Get this for the awesome stereo sound!
  603. +-------+-----------------------------+ +-------------+-----------------------+
  604. | Demo  | STARTREK                    | | Graphics    | 6                     |
  605. | Group | Authentic Audio             | | Music/Sound | 7                     |
  606. | Size  | 446,920                     | | Coding      | 3                     |
  607. | Date  | December 6, 1991            | | Overall     | 5.3                   |
  608. +-------+-----------------------------+ +-------------+-----------------------+
  609.        "Beam me up Scotty, there is not intelligent life down here."
  610.        Those people who like Star Trek the Next Generation should enjoy
  611.        this demo.  It has digitized pictures and sound samples from the
  612.        crew on the Enterprise.  The samples sound very good considering
  613.        the size of the file (under 500K). 
  614. +-------+-----------------------------+ +-------------+-----------------------+
  615. | Demo  | TBS_GEAR                    | | Graphics    | 7                     |
  616. | Group | Sonic/Brain Slayer/Carelee  | | Music/Sound | 6                     |
  617. | Size  | 373,898                     | | Coding      | 7                     |
  618. | Date  | March 16, 1992              | | Overall     | 6.7                   |
  619. +-------+-----------------------------+ +-------------+-----------------------+
  620.        The theme here is the gears spinning around in the middle of the
  621.        screen--all turning each other.  The gears are somthing like what
  622.        might be done in an .FLI demo though well done here.  A spectrum
  623.        analyzer (what Brain Slayer demo would be complete without one),
  624.        space, and a multicolor scroll are all here.
  625. +-------+-----------------------------+ +-------------+-----------------------+
  626. | Demo  | TCB-XMAS                    | | Graphics    | 7                     |
  627. | Group | The Code Blasters           | | Music/Sound | 7                     |
  628. | Size  | 569,567                     | | Coding      | 7                     |
  629. | Date  | December 14, 1991           | | Overall     | 7                     |
  630. +-------+-----------------------------+ +-------------+-----------------------+
  631.        This is a mega demo of sorts with many parts.  There are scrolls,
  632.        moving balls, raster bars, spectrums, a painted scroll, and a
  633.        bunch of in-between text writing.  The music was semi-decent but
  634.        fun.  I really like how the beginning music starts off and goes
  635.        into a Christmas mood.  This is slightly better than CDA's XMAS
  636.        demo so if you felt that was good then you'll enjoy this one.
  637. +-------+-----------------------------+ +-------------+-----------------------+
  638. | Demo  | TZTECHNO (Techno Freaks)    | | Graphics    | 7                     |
  639. | Group | Twilight Zone               | | Music/Sound | 8                     |
  640. | Size  | 385,308                     | | Coding      | 6                     |
  641. | Date  | July 29, 1992               | | Overall     | 7                     |
  642. +-------+-----------------------------+ +-------------+-----------------------+
  643.        Stereo Sound blaster sound!  Decent computer voice saying "It's
  644.        time for techno" is a part of this package.  This demo has an
  645.        excellent credits screen showing a picture of all the coders in
  646.        the group.  "The future's so bright I gotta wear shades."  This
  647.        demo was a nice change of pace from what is the norm.  I have a
  648.        feeling digitized music and pictures will be making more of an
  649.        impact in the demo scene.  This group could be on the leading edge.
  650.        The "Twilight Zone" series was one of my favorites.  Get this! 
  651.        BTW, I have included their SCOPE program with the LZH file.
  652. +-------+-----------------------------+ +-------------+-----------------------+
  653. | Demo  | THEPARTY                    | | Graphics    | 8                     |
  654. | Group | Future Crew                 | | Music/Sound | 7                     |
  655. | Size  | 258,196                     | | Coding      | 8                     |
  656. | Date  | November 1, 1992            | | Overall     | 7.7                   |
  657. +-------+-----------------------------+ +-------------+-----------------------+
  658.        An "intro" demo made to permote a demo party in Denmark on
  659.        Dec 27-29, 1992.  Hey, it is by the Future Crew.  Basically
  660.        that is all that needs to be said!  Vector FC spining, excellent
  661.        graphics (as always), and a interesting letter writing routine.
  662. +-------+-----------------------------+ +-------------+-----------------------+
  663. | Demo  | TLS                         | | Graphics    | 3                     |
  664. | Group | ?                           | | Music/Sound | -                     |
  665. | Size  | 63,727                      | | Coding      | 5                     |
  666. | Date  | September 14, 1992          | | Overall     | 4                     |
  667. +-------+-----------------------------+ +-------------+-----------------------+
  668.        This demo is actually called Titswinkle, Lost in Space.  Go
  669.        figure.  Moving balls and background and sideways scroll sum
  670.        this demo up.  Sorry, no music.  Boo Hoo.  Definitely not by
  671.        The Last Science.
  672. +-------+-----------------------------+ +-------------+-----------------------+
  673. | Demo  | TNSDEMO                     | | Graphics    | 6                     |
  674. | Group | The Napalm Star             | | Music/Sound | 5                     |
  675. | Size  | 183,074                     | | Coding      | 7                     |
  676. | Date  | July 25, 1992               | | Overall     | 6                     |
  677. +-------+-----------------------------+ +-------------+-----------------------+
  678.        Soundblaster music and various objects rotate on the screen--such
  679.        as a computer, book, bomb, plane, etc.  The music is slightly
  680.        redundant.  Coolest part of the demo is a spinning block with a
  681.        member of the group on each side.
  682. +-------+-----------------------------+ +-------------+-----------------------+
  683. | Demo  | TPCDEMO  (ECARGXUS)         | | Graphics    | 8                     |
  684. | Group | The Phoney Coders           | | Music/Sound | -                     |
  685. | Size  | 575,582                     | | Coding      | 8                     |
  686. | Date  | April 18, 1992              | | Overall     | 8                     |
  687. +-------+-----------------------------+ +-------------+-----------------------+
  688.        Another demo done for a "party" somewhere.  This demo may also
  689.        be known as ECARGXUS in case you have it already.  Contins some
  690.        cool vector rotating stuff--house, computer--in a bright color
  691.        combination.  The part I liked the best is a 4-stroke engine
  692.        running where it is possible to see the pistons moving.  Between
  693.        each of the few parts of this demo is a flying letter writer. 
  694.        Roland sound only.  Very good examples of fading are in this demo.
  695. +-------+-----------------------------+ +-------------+-----------------------+
  696. | Demo  | TPCSHOOT                    | | Graphics    | 8                     |
  697. | Group | The Phoney Coders           | | Music/Sound | -                     |
  698. | Size  | 196,026                     | | Coding      | 7                     |
  699. | Date  | July 5, 1992                | | Overall     | 7.5                   |
  700. +-------+-----------------------------+ +-------------+-----------------------+
  701.        Who has the best trainer group?  Apparentely TPC does.  That
  702.        is what the large bouncing scroll wants you to believe.  
  703.        The video game middle segment has good spaceship animation--
  704.        perhaps this group should be making games as opposed to 
  705.        training them.  This demo finally ends with a raytraced picture
  706.        of a joystick and phoney coder graphic.  Short with no music.
  707. +-------+-----------------------------+ +-------------+-----------------------+
  708. | Demo  | TS-XMAS                     | | Graphics    | 7                     |
  709. | Group | The SQUARE                  | | Music/Sound | 5                     |
  710. | Size  | 663,216                     | | Coding      | 6                     |
  711. | Date  | January 2, 1993             | | Overall     | 6.0                   |
  712. +-------+-----------------------------+ +-------------+-----------------------+
  713.        The Square is back and still without a musician as you can hear.
  714.        Here comes santa in his sled, and there goes santa--too quick if
  715.        you ask me.  Santa's resoulution looked good for those milli-
  716.        seconds he was full size passing by.  The Christmas graphics and
  717.        year change give this demo a holiday thumbs sideways.  Perhaps
  718.        when TS gets a musican they will be able to make the music come
  719.        out of BOTH speakers instead of one and barely the other.
  720. +-------+-----------------------------+ +-------------+-----------------------+
  721. | Demo  | TSBDEMO1                    | | Graphics    | 6                     |
  722. | Group | Renaissance                 | | Music/Sound | 6                     |
  723. | Size  | 96,420                      | | Coding      | 5                     |
  724. | Date  | December 31, 1991           | | Overall     | 5.7                   |
  725. +-------+-----------------------------+ +-------------+-----------------------+
  726.        A simple BBS intro/demo encouraging you to call The Sound Barrier
  727.        BBS (Renaissance HQ).  This is a demo/sound BBS.  Contains a spacy
  728.        background with soothing SB pro music.
  729. +-------+-----------------------------+ +-------------+-----------------------+
  730. | Demo  | TSCI                        | | Graphics    | 6                     |
  731. | Group | The Square                  | | Music/Sound | 4                     |
  732. | Size  | 178,563                     | | Coding      | 6                     |
  733. | Date  | November 29, 1992           | | Overall     | 5.3                   |
  734. +-------+-----------------------------+ +-------------+-----------------------+
  735.        Ansi graphics with color bars make up the beginning and end of
  736.        this demo, however, it is not as lame as it first seems.  The main
  737.        coded section has a well done 3D graphic picture of the groups name,
  738.        a unique see-saw come-at-you type scroll, and a bunch of blue dots
  739.        doing something in the background.  This demo seems to basically be
  740.        a contact-intro (as its name says) for musicans.  The music makes 
  741.        this demo an in-your-face-we-need-a-musician demo.
  742. +-------+-----------------------------+ +-------------+-----------------------+
  743. | Demo  | TSH_XMAS                    | | Graphics    | 6                     |
  744. | Group | The Skyhawks                | | Music/Sound | 6                     |
  745. | Size  | 417,152                     | | Coding      | 6                     |
  746. | Date  | 1991                        | | Overall     | 6.0                   |
  747. +-------+-----------------------------+ +-------------+-----------------------+
  748.        If you have a memory manager this demo will not get past the
  749.        "Skyhawk" screen.  The first part has a one line snowy-font
  750.        scroll, a snowy skyhawks graphic and some 'bricks' spinning
  751.        around the bottom of the screen.  Part two has a spectrum
  752.        analyzer with a santa getting crushed on each analyzer.  The
  753.        third part consits of credits.  Average graphics and sound.
  754. +-------+-----------------------------+ +-------------+-----------------------+
  755. | Demo  | TU-DEMO (Anti-svd)          | | Graphics    | 6                     |
  756. | Group | The Untouchables            | | Music/Sound | 5                     |
  757. | Size  | 223,262                     | | Coding      | 6                     |
  758. | Date  | June 30, 1991               | | Overall     | 5.7                   |
  759. +-------+-----------------------------+ +-------------+-----------------------+
  760.        Actually I am not sure what this demo is called but I do know
  761.        it is basically an antidemo against some person named Sanders.
  762.        It has some decent animation (person walking) and some well
  763.        drawn pictures.  And yes, there is SB music--how fast did they
  764.        code this in again?  This demo may be know as anti-svd on some
  765.        demo sites.
  766. +-------+-----------------------------+ +-------------+-----------------------+
  767. | Demo  | TYO-XMAS                    | | Graphics    | 7                     |
  768. | Group | The Yellow Ones             | | Music/Sound | 7                     |
  769. | Size  | 328,598                     | | Coding      | 6                     |
  770. | Date  | December 29, 1992           | | Overall     | 6.7                   |
  771. +-------+-----------------------------+ +-------------+-----------------------+
  772.        House on a hill, santa in the snow and the "x-mas timer" are
  773.        buried within this xmas package.  This is a good first demo for
  774.        TYO but nothing stands out.  Three screens in all.
  775. +-------+-----------------------------+ +-------------+-----------------------+
  776. | Demo  | ULTRAWOW                    | | Graphics    | 5                     |
  777. | Group | Ultraforce                  | | Music/Sound | -                     |
  778. | Size  | 16,282                      | | Coding      | 5                     |
  779. | Date  | August 29, 1990             | | Overall     | 5                     |
  780. +-------+-----------------------------+ +-------------+-----------------------+
  781.        No wonder old Ultraforce demos are hard to find--this one is
  782.        horrible.  No music, just a flipping ULTRA-FORCE symbol and
  783.        text circling around that.  Oh, don't forget the balls in
  784.        the background coming toward the user.  Blah.
  785. +-------+-----------------------------+ +-------------+-----------------------+
  786. | Demo  | UNREAL                      | | Graphics    | 10                    |
  787. | Group | The Future Crew             | | Music/Sound | 10                    |
  788. | Size  | 2,316,000                   | | Coding      | 9                     |
  789. | Date  | August 8, 1992              | | Overall     | 9.7                   |
  790. +-------+-----------------------------+ +-------------+-----------------------+
  791.        By far the best demo on this list.  And at 2.3+ megs of disk space
  792.        I can see why it should be.  This demo has a bit of everything--
  793.        vectorballs, flying objects(amazing), plasma, scrolls, and even
  794.        stereo music for those with the soundblaster pro.  Fourteen parts
  795.        in all.  Simply fantastic--hope you have a fast computer though.
  796.        The only downfall is the music-initialization scheme--POW!
  797. +-------+-----------------------------+ +-------------+-----------------------+
  798. | Demo  | VECBALLS                    | | Graphics    | 6                     |
  799. | Group | TODDL                       | | Music/Sound | 5                     |
  800. | Size  | 318,776                     | | Coding      | 6                     |
  801. | Date  | July 25, 1991               | | Overall     | 5.7                   |
  802. +-------+-----------------------------+ +-------------+-----------------------+
  803.        Contins four different vector ball objects that spin around
  804.        the middle of the screen.  The music is composed of .VOC files
  805.        and surprisingly does not sound choppy.
  806. +-------+-----------------------------+ +-------------+-----------------------+
  807. | Demo  | VECT1993                    | | Graphics    | 6                     |
  808. | Group | The Untouchables & Extacy   | | Music/Sound | 6                     |
  809. | Size  | 215,634                     | | Coding      | 6                     |
  810. | Date  | December 31, 1992           | | Overall     | 6.0                   |
  811. +-------+-----------------------------+ +-------------+-----------------------+
  812.        Fast vectors on a 486 33!  So fast that I had to flip the 486 down
  813.        to 10 Mhz to be able to better read the scroll and text.  A single
  814.        color sine scroll they use varies in speed as the vector graphics
  815.        move around the screen--most likely not done on purpose.  There is
  816.        a nice mirror effect, okay graphics, and a "choppy" scroll.
  817.  
  818. +-------+-----------------------------+ +-------------+-----------------------+
  819. | Demo  | VECTDEMO                    | | Graphics    | 7                     |
  820. | Group | Ultraforce                  | | Music/Sound | 8                     |
  821. | Size  | 243,558                     | | Coding      | 8                     |
  822. | Date  | October 10, 1991            | | Overall     | 7.7                   |
  823. +-------+-----------------------------+ +-------------+-----------------------+
  824.        A demo with many brilliant displays of spinning and rotating 
  825.        vectorballs.  Cool soundblaster sound as well.
  826. +-------+-----------------------------+ +-------------+-----------------------+
  827. | Demo  | VECTRAT                     | | Graphics    | -                     |
  828. | Group | ?                           | | Music/Sound | -                     |
  829. | Size  | 195,990                     | | Coding      | -                     |
  830. | Date  | 3/22/91                     | | Overall     | -                     |
  831. +-------+-----------------------------+ +-------------+-----------------------+
  832.        Could not be rated because it did not work with the computer
  833.        I use.  SB only!
  834. +-------+-----------------------------+ +-------------+-----------------------+
  835. | Demo  | VEGA                        | | Graphics    | 6                     |
  836. | Group | Ultraforce                  | | Music/Sound | 5                     |
  837. | Size  | 105,262                     | | Coding      | 4                     |
  838. | Date  | May 5, 1991                 | | Overall     | 5                     |
  839. +-------+-----------------------------+ +-------------+-----------------------+
  840.        This demo has digitized from S. Vegas song "Tom's Diner."  There 
  841.        is a simple scroll and nice picture with a goofy guy and busty gal.
  842. +-------+-----------------------------+ +-------------+-----------------------+
  843. | Demo  | VICKY                       | | Graphics    | 7                     |
  844. | Group | Space Pigs                  | | Music/Sound | 6                     |
  845. | Size  | 245,278                     | | Coding      | 6                     |
  846. | Date  | August 10, 1991             | | Overall     | 6.3                   |
  847. +-------+-----------------------------+ +-------------+-----------------------+
  848.        This has a break glass effect in the beginning.  A green finger
  849.        encourages you to enter the demo.  This starts with all blue 
  850.        graphics, a 3D font scroll, space, and vectors.  Some of the vectors
  851.        are of a different color when the demo gets going.  
  852. +-------+-----------------------------+ +-------------+-----------------------+
  853. | Demo  | VIRTUAL VECTORS  (VV)       | | Graphics    | 7                     |
  854. | Group | Boris Ottlewski             | | Music/Sound | 7                     |
  855. | Size  | 705,063                     | | Coding      | 7                     |
  856. | Date  | July 15, 1992               | | Overall     | 7                     |
  857. +-------+-----------------------------+ +-------------+-----------------------+
  858.        One of very few that has done a demo without being in a group.  This
  859.        demo has rotating shapes, vectorballs, and soundblaster music.  The
  860.        strange thing is that if you want better music quality the demo
  861.        slows down--sometimes substantially.  Best part is seeing Scotty
  862.        (from Star Trek) on all six sides of a rotating cube.
  863. +-------+-----------------------------+ +-------------+-----------------------+
  864. | Demo  | WARGASM                     | | Graphics    | 5                     |
  865. | Group | Extreme                     | | Music/Sound | 6                     |
  866. | Size  | 674,874                     | | Coding      | 6                     |
  867. | Date  | June 29, 1992               | | Overall     | 5.7                   |
  868. +-------+-----------------------------+ +-------------+-----------------------+
  869.        The soundblaster will not work because the coders did not fix
  870.        all the bugs.  The intro starts off with EXTREME rolling onto
  871.        the screen.  This demo contains info about the group, below par
  872.        graphics, and a good village "gif" among other things.
  873. +-------+-----------------------------+ +-------------+-----------------------+
  874. | Demo  | WARLOCK                     | | Graphics    | 9                     |
  875. | Group | Warlock                     | | Music/Sound | 7                     |
  876. | Size  | 1,390,600                   | | Coding      | 7                     |
  877. | Date  | December 28, 1992           | | Overall     | 7.7                   |
  878. +-------+-----------------------------+ +-------------+-----------------------+
  879.        "The evil side of coding" demo group.  You know that Metro Goldwyn
  880.        Mayer tiger that growls at the beginning of old movies and TV 
  881.        programs?  Well, they put a person (coder?) in place of the tiger.
  882.        An excellent D&D (sword, gold, wizard, skull) 640x480 picture  
  883.        impressed me the most about this demo.  Of course the "Yoo, hoo.
  884.        I'll make ya famous" Young Guns saying along with the shooting
  885.        of an Amiga workbench disk and flushing it off the screen will
  886.        bring a smile to any PCers face.  A Skull & Bones section and
  887.        firework credit section conclude this demo.
  888. +-------+-----------------------------+ +-------------+-----------------------+
  889. | Demo  | WITAN2                      | | Graphics    | 5                     |
  890. | Group | Witan                       | | Music/Sound | 4                     |
  891. | Size  | 72,124                      | | Coding      | 5                     |
  892. | Date  | February 3, 1991            | | Overall     | 4.6                   |
  893. +-------+-----------------------------+ +-------------+-----------------------+
  894.        I had to place a new sound driver on this demo for it to work!
  895.        The "digitized" music does not last very long and is hard to 
  896.        understand.  This contains raster bars, text, and a WITAN symbol
  897.        with witan floating around the screen.
  898. +-------+-----------------------------+ +-------------+-----------------------+
  899. | Demo  | X-MAS92 (Formally TPC)      | | Graphics    | 8                     |
  900. | Group | The Phoney Coders           | | Music/Sound | -                     |
  901. | Size  | 763,485                     | | Coding      | 8                     |
  902. | Date  | December 28, 1992           | | Overall     | 8.0                   |
  903. +-------+-----------------------------+ +-------------+-----------------------+
  904.        You may know this demo as TPC as that is the name it was orginally
  905.        uploaded to the site as.  The infamous ROLAND music is back--
  906.        and you though TPC was beyond that.  Sine scroll, visible vectors
  907.        behind a TPC symbol, shade patterns, rotating of a star in a circle,
  908.        circular period scroll, unlimited bobs forming an infinite sign, and
  909.        a movie ending with winding vector balls are the things you shall 
  910.        see if you get this demo to run.  Hear nothin and see somethin.
  911. +-------+-----------------------------+ +-------------+-----------------------+
  912. | Demo  | X-X-MAS                     | | Graphics    | 6                     |
  913. | Group | Xerox                       | | Music/Sound | 7                     |
  914. | Size  | 180,886                     | | Coding      | 6                     |
  915. | Date  | December 25, 1991           | | Overall     | 6.7                   |
  916. +-------+-----------------------------+ +-------------+-----------------------+
  917.        Space, one moving ball, a christmasy scroll, a few painted
  918.        snow-men and ok SB music.  This is a very short demo, thus
  919.        a very short review.
  920. +-------+-----------------------------+ +-------------+-----------------------+
  921. | Demo  | YARDEMO                     | | Graphics    | 7                     |
  922. | Group | Renassiance                 | | Music/Sound | 7                     |
  923. | Size  | 123,563                     | | Coding      | 7                     |
  924. | Date  | May 21, 1992                | | Overall     | 7.0                   |
  925. +-------+-----------------------------+ +-------------+-----------------------+
  926.        Raster bar spectrum analyzer and multicolor line spectrum make
  927.        an impact on this demo.  Special 320x400x256 graphics, cool
  928.        screen color changing and a movie type text scrolling are also
  929.        contained within the same screen.  Some info about how the gfx
  930.        were done in assembly was also discussed.
  931. +-------+-----------------------------+ +-------------+-----------------------+
  932. | Demo  | YO                          | | Graphics    | 4                     |
  933. | Group | Future Crew                 | | Music/Sound | 3                     |
  934. | Size  | 27,392                      | | Coding      | 5                     |
  935. | Date  | December 16, 1990           | | Overall     | 4.0                   |
  936. +-------+-----------------------------+ +-------------+-----------------------+
  937.        Plays music through the PC speaker in this unexciting demo.
  938.        After watching it awhile it will seem more interesting with all
  939.        the changing colors.  Fairly bad PC speaker music tunes.
  940.        The Future Crew has come a long way since making this.
  941.