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Text File
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1998-05-28
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2KB
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78 lines
* THIS LEVEL IS NOT MADE BY OR SUPPORTED BY id Software *
* REQUIRES REGISTERED VERSION OF QUAKE2 *
Friday, May 29, 1998
==================================================
Title : UberDM
Filename : UBERDM.BSP
Author : John E. Schuch
Email Address : hal9000@quake2.com
Editing page : http://www.quake2.com/qworkshop
UberFest '98 : http://uberfest.e3.net
Description : Deathmatch level
(intended for 16 or more
players)
===================================================
* Play Information *
Game : Quake2 reg.
Map Name : uberdm
Single Player : No
Co-op : No
Deathmatch 2-32 : Yes
Difficulty Settings : No
==================================================
* Construction *
Base : New level from scratch.
Construction time : About 4 weeks, on and off
Compile times : QBSP3 = 17 secs
QVIS3 -level 4 = 208 secs
QRAD3 -extra = 468 secs
Compile machine : pII 233 o/c at 300MHz
64meg 10ns DIMM
==================================================
* Other *
Doom:
None
Doom2:
Over 50 deathmatch. Email me if you want them.
Duke3d
Somewhere around 12 to 15 maps, not available on the net.
Quake:
Urbana Partial Conversion for Quake, 10 new maps, quakeC coding
Hub and URBDM7 for Quake Workshop Quake1 DM pak
Quake2:
Core Unit (in progress) with QuakeWorkshop co-hosts
==================================================
* Copyright / Permissions *
Authors may NOT use this level as a base to build additional
levels.
This map or any part of it may *NOT* be distributed over any
medium at this time, or anytime in the future, for profit in
any form of currency, credit, or rocks and pebbles
(depending on your culture).
* Notes *
If you dont own a 3dfx card, go BUY ONE! Quake2 without gl
is not the same game ;)
- Hal 9000