* THIS LEVEL IS NOT MADE BY OR SUPPORTED BY id Software * * REQUIRES REGISTERED VERSION OF QUAKE2 * Friday, May 29, 1998 ================================================== Title : UberDM Filename : UBERDM.BSP Author : John E. Schuch Email Address : hal9000@quake2.com Editing page : http://www.quake2.com/qworkshop UberFest '98 : http://uberfest.e3.net Description : Deathmatch level (intended for 16 or more players) =================================================== * Play Information * Game : Quake2 reg. Map Name : uberdm Single Player : No Co-op : No Deathmatch 2-32 : Yes Difficulty Settings : No ================================================== * Construction * Base : New level from scratch. Construction time : About 4 weeks, on and off Compile times : QBSP3 = 17 secs QVIS3 -level 4 = 208 secs QRAD3 -extra = 468 secs Compile machine : pII 233 o/c at 300MHz 64meg 10ns DIMM ================================================== * Other * Doom: None Doom2: Over 50 deathmatch. Email me if you want them. Duke3d Somewhere around 12 to 15 maps, not available on the net. Quake: Urbana Partial Conversion for Quake, 10 new maps, quakeC coding Hub and URBDM7 for Quake Workshop Quake1 DM pak Quake2: Core Unit (in progress) with QuakeWorkshop co-hosts ================================================== * Copyright / Permissions * Authors may NOT use this level as a base to build additional levels. This map or any part of it may *NOT* be distributed over any medium at this time, or anytime in the future, for profit in any form of currency, credit, or rocks and pebbles (depending on your culture). * Notes * If you dont own a 3dfx card, go BUY ONE! Quake2 without gl is not the same game ;) - Hal 9000