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- From: jojo@hacktic.nl (Jurgen Appelo)
- Newsgroups: comp.sys.ibm.pc.games.announce,rec.games.misc,comp.answers,rec.answers,news.answers
- Subject: PC GAMES FAQ <- Guide To The Gaming World (Part 2 of 2)
- Followup-To: comp.sys.ibm.pc.games.misc
- Date: 22 Dec 1993 17:31:52 -0000
- Organization: Hack-Tic, networking for the masses
- Lines: 683
- Approved: news-answers-request@MIT.Edu
- Distribution: world
- Expires: 01/10/94
- Message-ID: <PC-games-faq-2-756581516@hacktic.nl>
- References: <PC-games-faq-1-756581516@hacktic.nl>
- Reply-To: jojo@hacktic.nl (Jurgen Appelo)
- NNTP-Posting-Host: xs4all.hacktic.nl
- Summary: This FAQ has answers to common questions and other useful
- information that all new readers of the comp.sys.ibm.pc.games.*
- newsgroups should read before posting.
- Xref: senator-bedfellow.mit.edu comp.sys.ibm.pc.games.announce:286 rec.games.misc:42492 comp.answers:3125 rec.answers:3441 news.answers:16096
-
- Posted-By: auto-faq 2.4
- Archive-name: PC-games-faq/part2
- Posting-frequency: two times per month
- Editor: Jurgen Appelo
-
- # 4: COMPUTER ISSUES
-
- 4.1: What special hardware is made for games?
-
- - Sound Cards
- (From: Dups)
- Sound cards are used to enhance the gaming environment by production of music
- and/or digitized sounds such as the noise of a jet engine or creepy music in a
- dungeon. Most games support SoundBlaster and AdLib and other cards that are
- compatible with them.
-
- Check out comp.sys.ibm.pc.soundcard and its FAQ for more info.
-
- - Joysticks and Gamepads
- (From: Dups)
- The joystick is a hardware add-on which enhances gameplay by controlling
- movement. There are also pads which can be used instead of the arrow and
- number pads on the keyboard. The Gravis Gamepad incorporates both joystick and
- pad. A hardware card (game card) that controls the joystick or pad must be
- inserted into the computer and allows for a game port, which is usually a male
- 9-pin that attaches to the joystick or pad. There are also joystick
- Y-Connectors which allow for more than one joystick, but you should only use
- these if the game card can handle them.
-
- (From: Richard Wyckoff)
- A gamepad is a joystick, but instead of having an analog output, it has a
- digital output, which means that instead of giving a range of values, like a
- regular joystick, the gamepad only tells the computer that it is being pushed
- in a certain direction (up, down, left, right, and diagonals). Gamepads are
- more suited for arcade games, and any game where it is not important to know
- how hard the joystick is being pushed, but just which direction it is being
- pushed.
-
- - Throttles
-
- [Looking for a volunteer to write this part.]
-
- - Rudder Pedals
-
- [Looking for a volunteer to write this part.]
-
- 4.2: What are the most important alternatives?
-
- - Soundcards
-
- (From: Richard Wyckoff and Ian Cornell Donaldson)
- - AdLib
- The first big soundcard. Mono, no DAC. 11 voice 2 operator FM synthesiser.
- Fits into either 8 bit or 16 bit ISA bus. No digital effects.
- - AdLib Gold (1000/2000)
- FM synthesis, stereo, 16-bit DAC. SoundBlaster compatible.
- - Gravis Ultrasound
- Wavetable synthesis (16-bit instruments, up to 1 meg of on-board RAM),
- stereo, 32-channel 16-bit DAC (for playing only, 16-bit recording is an
- option). SoundBlaster compatible through software. Roland MT-32 compatible
- through software. 8 bit ADC. Has a 32 voice WT synthesiser. Comes standard
- with 256Kb of memory, upgradable to 1 Mb. Includes MIDI/speed compensating
- joystick port. Needs 16 bit ISA slot.
- - Pro Audio Spectrum +
- FM synthesis, 8-bit DAC. SoundBlaster compatible.
- - Pro Audio Spectrum 16/PAStudio 16
- FM synthesis, stereo, 16-bit DAC. SoundBlaster compatible. Normally known as
- the PAS-16. Has 16 bit DAC/ADC and 20 voice 4 operator FM synthesiser.
- Compatible with the Sound Blaster. Stereo, has mixer and MIDI/joystick port.
- Includes SCSI CD-ROM interface. Needs 16 bit ISA slot.
- - MT-32/LAPC-1
- LA synthesis (very nice wavetable related form of synthesis), stereo, no
- DAC. The MT-32 is an external module connected via a Roland MPU-401 MIDI
- interface. The LAPC-1 is the same thing on a card. SCC-1: LA synthesis,
- stereo, no DAC. More and better instruments than MT-32/LAPC-1, fully
- General MIDI compliant.
- - SoundBlaster
- FM synthesis, mono, 8-bit DAC. AdLib compatible. ADC for sampling. Also
- includes a combination joystick/MIDI port. SoundBlasters after version 1.5
- could do full duplex midi. Fits 8 or 16 bit ISA slot, MCA version also
- available.
- - SoundBlaster Pro: FM synthesis, stereo, 12-bit DAC is claimed. SoundBlaster
- compatible. Includes all features of a Sound Blaster v 2.0. Also has a
- mixer, twin DAC/ADC for stereo input, output of digital effects. CD-ROM
- (propriatry) interface built in. Version 1.0 has a 22 voice 2 operator FM
- synth. Version 2.0 has a 20 voice 4 operator FM synth.
- - SoundBlaster 16/ASP
- FM synthesis, stereo. The ASP includes a "software upgradeable" chip which
- currently has compression features. Includes all features of Sound Blaster
- Pro 2.0 (and therefore Sound Blaster and AdLib). Has 16 bit DAC/ADC's. Can
- accept daughter boards (WaveBlaster). ASP has Advanced Signal Processor
- chip, allowing it to do advanced effects on digital samples. Needs 16 bit
- ISA slot.
- - SoundBlaster WaveBlaster
- The WaveBlaster is an add-on for the SoundBlaster 16 which gives it stereo
- wavetable features (16-bit instruments, 1 meg of on-board ROM). Adds MT-32
- compatability and WaveTable synthesis. Comes standard with 4 Mb of ROM.
- - MIDIBlaster
- External synth module that plugs into any MIDI port but is designed to work
- with the Sound Blaster series. Switchable between MT-32 and General MIDI
- standards.
- - Multisound
- Sophisticated wavetable synthesis, stereo, 16-bit DAC, and an industry
- standard 56000 DSP
-
- Some terms used above:
-
- DAC
- Digital to Analogue Converter. A device that turns streams of numbers
- (samples) that represent sound intensity at a given moment into sound.
-
- ADC
- Analogue to Digital Converter. A device that turns sounds into streams of
- numbers (samples).
-
- FM
- Frequency modulation. A form of synthesis where two or more sound sources
- (operators) are added together to make sound. The more operators the better
- the sound. Very flexible method of generator, but few operators makes for
- poor sound.
-
- WT
- Wave Table synthesis. A more realistic form of synthesis involving small
- recordings or samples of the appropriate intrument. However, is less flexible
- than FM and requires some form of storages (RAM/ROM) to be on the generator.
- On the other hand, it sounds much more realistic than FM.
-
- MIDI
- Musical Instrument Device Interface. A standard for electronic instruments to
- communicate with other electronic instruments or with computers. General MIDI
- is a standard mostly developed by Roland that defines what instrument sounds
- are associated with a MIDI patch number.
-
- - Joysticks and Gamepads
-
- (From: Richard Wyckoff)
- - Thrustmaster FCS
- Analog joystick, many extra buttons including a top-hat control switch.
- Supported by many sims.
- - Thrustmaster FCS Pro
- The FCS with metal springs. Generally regarded as more reliable and better
- feeling than the regular FCS.
- - CH Flightstick
- Analog joystick, throttle control
- - CH Flightstick Pro
- Analog joystick, throttle, a few extra buttons. Somewhat like the FCS, but
- much uglier.
- - CH Gamecard III automatic. Speed-compensating gameport. Important for
- high-speed systems if their gamecards are not up to snuff.
- - Gravis Analog Joystick
- Analog joystick, throttle.
- - Gravis PC Gamepad
- Digital Pad. Four distinct fire buttons supported by some games, or two
- buttons and two turbo-fire buttons.
- - Suncom Gamepad
- Digital Pad. Turbo fire mode.
-
- - Throttles & Rudder Pedals
-
- [need someone to tell something about this]
-
- # 5: SOFTWARE ISSUES
-
- 5.1: Who is that company?
-
- [info about the important companies, has yet to be written]
-
- 5.2: Who is that person?
-
- Here are some names of famous people, the companies they work for and a few of
- the games they have designed.
-
- - Mark Baldwin (freelance)
- Empire, Empire Deluxe, The Perfect General
- - Jon Van Caneghem (New World Computing)
- Might & Magic series
- - Lori & Corey Cole (Sierra)
- Quest for Glory series
- - Chris Crawford (freelance)
- Balance of the Planet, Patton Strikes Back
- involved with the Game Developer's Conference and editor of the Journal of
- Computer Game Design
- - Richard Garriot (Origin) also known as Lord British
- the Ultima series
- one of the founders of Origin
- - Ron Gilbert (ex-LucasArts, now Humungous)
- Maniac Mansion, Monkey Island series
- - Gary Gygax
- inventor of AD&D board games
- - Lawrence Holland (LucasArts)
- Their Finest Hour, Secret Weapons of the Luftwaffe, X-Wing
- - Al Lowe (Sierra)
- Leisure Suit Larry series, Freddy Pharkas
- - Sid Meier (MicroProse)
- Pirates!, Railroad Tycoon, Civilization
- one of the founders of MicroProse
- - Steve Meretzky (Legend)
- Sorcerer, Zork Zero, Leather Goddesses of Phobos, Spellcasting series
- - Brian Moriarty (LucasArts)
- Beyond Zork, Wishbringer, Trinity, Loom, The Dig
- - Paul Neurath (LookingGlass Technologies)
- Ultima Underworld series
- - Chris Roberts (Origin)
- Bad Blood, Wing Commander series, Strike Commander
- - Damon Slye (Dynamix)
- Red Baron, Aces over the Pacific, Stellar 7, Nova 9
- - Jim Walls (ex-Sierra, now Tsunami)
- Police Quest series
- - Roberta Williams (Sierra)
- King's Quest series, Laura Bow series
- wife of Ken Williams, founder of Sierra On-Line
- - Will Wright (Maxis)
- SimCity
-
- 5.3: What general problems do game players experience?
-
- - Out of Memory
- (From: Dups)
- The game requires more Random Access Memory than you currently have. Simply
- check how much memory you have free by running CHKDSK or MEM. Check your DOS
- manual about freeing more lower (i.e. conventional) memory and also the game
- manuals to see exactly how much memory it requires.
-
- - Packed file corrupt
- (From: Joe Centenni)
- This error message has been encountered in several older games. It is easy to
- get around. The problem is caused by modern memory managers being too
- efficient, and an old algorithm for the packing/unpacking files in DOS. If the
- first 64K of RAM is free this error will occur. Make a clean boot disk and
- boot from it to prevent the installation of your memory manager.
-
- (From: Cesare Tirabassi)
- Other work-arounds are: If you do not have DOS 5.0, run debug and launch the
- game from there, like this:
-
- C:\> DEBUG GAME.EXE.
- -G (Program runs and terminates)
- -Q
- C:\>
-
- If you have DOS 5.0, there is an undocumented utility, named LOADFIX, just
- made for this purpose. Just launch the game by typing:
-
- C:\> LOADFIX GAME.EXE (the extension can be omitted)
-
- [Looking for more common problems that many people experience.]
-
- - Computer is too fast.
-
- There are several programs that you can try to slow down your PC:
-
- nic.funet.fi /pub/msdos/utilities/at/at-slow3.zip
- nic.funet.fi /pub/msdos/utilities/sysutl/486slo.zip
-
- - Graphic screen dump.
-
- You can try the program PCX Dump 8.1, which is available as:
-
- garbo.uwasa.fi /pc/graphics/pcxdmp81.zip
-
- - Games don't work with DR-DOS 6.
- (From: Chris Crouch)
- crouch@hfrd.dsto.gov.au
- The typical error is that games complains about not enough memory being
- available, while the mem command shows ample memory available. The problem is
- that DR-DOS 6 automatically tries to avoid the "packed file corrupt" errors
- with compressed executables by disabling the lower 64k of memory. The solution
- is to get the DR-DOS 6 patch pat326.exe (a self extracting archive), and apply
- it to the DR-DOS 6 system. This patch can be found at ftp.novell.com or
- ftp.novell.de, in /pub/netwire/novlib/12. It removes this auto-detecting
- feature of DR-DOS 6, so other older games will now give the familiar "packed
- file corrupt" message. DR-DOS 6 has a utility called MEMMAX to get around
- this.
-
- [Looking for more common questions from game players.]
-
- 5.4: What does the acronym ... mean?
-
- Below are acronyms for games used frequently by people in the newsgroups. You
- can use them to shorten your subject headers and to prevent typing fatigue.
- The question marks (?) are to be replaced by digits, like U? can be replaced
- by U7 to represent the game Ultima 7.
-
- AITD Alone in the Dark - Infogrames/I-Motion
- AOE Aces over Europe - Dynamix/Sierra
- AOTP Aces of the Pacific - Dynamix/Sierra
- AW (SVGA) Air Warrior - Kesmai/Konami/GEnie
- B17 B-17 Flying Fortress - MicroProse
- BAK Betrayal at Krondor - Dynamix/Sierra
- BARIS Buzz Aldrin's Race into Space - Interplay/Electronic Arts
- BT? Bard's Tale ? - Interplay
- CAW Carriers at War - SSG/Electronic Arts
- CHQ Command HQ - MicroProse
- CIV Civilization - MicroProse
- COS Clash of Steel - SSI
- CYAC Chuck Yeager Air Combat - Electronic Arts
- DM Dungeon Master - Psygnosis
- DOTT Day of the Tentacle - LucasArts/US Gold
- DQK Dark Queen of Krynn - SSI/US Gold
- EOB? Eye of the Beholder ? - SSI/US Gold
- F117 F-117A Stealth Fighter - MicroProse
- F15-? F-15 Strike Eagle ? - MicroProse
- F1GP Formula 1 Grand Prix - MicroProse
- F3 Falcon 3.0 - Spectrum Holobyte/MicroProse
- FB Flashback - Delphine/US Gold/SSI
- FOG Fields of Glory - MicroProse
- FPFP Freddy Pharkas Frontier Pharmacist - Sierra
- FPSF Front Page Sport: Football - Dynamix/Sierra
- FPSFP Front Page Sport: Football Pro - Dynamix/Sierra
- FRUA Forgotten Realms Unlimited Adventures - SSI/US Gold
- FS5 Flight Simulator 5.0 - Microsoft
- GK Gabriel Knight - Sierra
- GS2000 Gunship 2000 - MicroProse
- GOB? Goblii(i)ns ? - Coktel Vision/Digital Integration/Sierra
- HB? Hardball ? - Accolade
- HH Halloween Harry - Apogee
- HOC Heart of China - Dynamix/Sierra
- HOF Hand of Fate - Westwood/Virgin
- HQ? Hero's Quest ? - Sierra
- INDY? Indiana Jones ? - LucasArts/US Gold
- JMFB2 John Madden Football 2 - Electronic Arts
- KQ? King's Quest ? - Sierra
- LB? Laura Bow ? - Sierra
- LGOP? Leather Goddesses of Phobos ? - Infocom
- LOK Legend of Kyrandia - Westwood/Virgin
- LOL Lands of Lore - Westwood/Virgin
- LSL? Leisure Suit Larry ? - Sierra
- LTOI? Lost Treasures of Infocom ? - Infocom
- MB Monster Bash - Apogee
- MFS? MicroSoft Flight Simulator ? - MicroSoft
- MI? Monkey Island ? - LucasArts/US Gold
- MM? Maniac Mansion ? - LucasArts/US Gold
- M&M? Might & Magic ? - New World/US Gold
- MOO Master of Orion - MicroProse
- NHL National Hockey League - Electronic Arts
- OOTW Out of this World - Delphine/Interplay/US Gold
- PACWAR Pacific War - SSI/US Gold
- POD Pools of Darkness - SSI/US Gold
- POP? Populous ? - Bullfrog/Electronic Arts
- POP? Prince of Persia ? - Broderbund/Electronic Arts
- PQ? Police Quest ? - Sierra
- QFG? Quest for Glory ? - Sierra
- ROA Realms of Arkania - Sir-Tech/US Gold
- RRT Railroad Tycoon - MicroProse
- RTZ Return to Zork - Infocom/Activision
- SC Strike Commander - Origin/Electronic Arts
- SC? Star Control ? - Accolade
- SC?01 Spellcasting ?01 - Legend/Accolade
- SF2 Street Fighter 2 - Capcom/Electronic Arts
- ShC Shadow Caster - Raven/Origin/Electronic Arts
- SOD Spear of Destiny - Id/FormGen
- SQ? Space Quest ? - Sierra
- SWOTL Secret Weapons of the Luftwaffe - LucasArts/US Gold
- T2029 Terminator 2029 - Bethesda
- T7G The Seventh Guest - Trilobyte/Virgin
- TIM The Incredible Machine - Dynamix/Sierra
- TLB? Tony Larussa's Ultimate Baseball - SSI
- U? Ultima ? - Origin/Electronic Arts
- U?? Ultima ? Part ? - Origin/Electronic Arts
- UA Unlimited Adventures - SSI/US Gold
- UW? Ultima Underworld ? - Origin/Electronic Arts
- V4V V for Victory - Three-Sixty/Electronic Arts
- W? Wizardry ? - Sir-Tech/US Gold
- WC World Circuit - MicroProse
- WC? Wing Commander ? - Origin/Electronic Arts
- WCA Wing Commander Academy - Origin/Electronic Arts
- WGH? Wayne Gretzky Hockey ? - Bethesda
- WIZ? Wizardry ? - Sir-Tech/US Gold
- WOLF3D Wolfenstein 3D - Id/Apogee
-
- 5.5: Which games have different names?
-
- There are some games with different names in different parts of the world.
-
- Air Duel (USA) -> Dogfight (EUR) - MicroProse
- Another World (EUR) -> Out of this World (USA) - Delphine
- Ultrabots (USA) -> Xenobots (EUR) - NovaLogic
- Ween (EUR) -> The Prophecy (USA) - Coktel Vision
- World Circuit (USA) -> Formula 1 Grand Prix (EUR) - MicroProse
- Rags To Riches (USA) -> Wall Street Manager (EUR) - Interplay
-
- There are some games which have follow-ups with different names.
-
- Colonel's Bequest -> Laura Bow 2 - Sierra
- Hero's Quest -> Quest for Glory 2 - Sierra
- Maniac Mansion -> Day of the Tentacle - LucasArts
- Out of this World -> Flashback - Delphine
- Wolfenstein 3D -> Spear of Destiny - Id/FormGen
-
- 5.6: Which games have multi-player abilities?
-
- (From: Blair Prescott)
- There are a great number of PC games that can be played by multiple players,
- and more are being released all the time. They require use of a modem, null
- modem cable, IBM network, or just e-mail for their use. A partial list,
- including only the more popular games, follows here:
-
- Falcon 3.0 - Spectrum Holobyte/MicroProse (modem/network/nullmodem)
- VGA Planets {Shareware} - Tim Wisseman (email)
- World Circuit (Formula 1 Grand Prix) - MicroProse (modem/nullmodem)
- SVGA Air Warrior - Kesmai/Konami/GEnie (modem/nullmodem)
- Empire Deluxe - New World (modem/nullmodem/email)
- F-15 Strike Eagle 3 - MicroProse (modem/nullmodem)
- Command HQ - MicroProse (modem/nullmodem)
- Tornado - Digital Integration/Spectrum Holobyte (modem/nullmodem)
- The Lost Admiral - QQP (???)
- Perfect General - QQP/UbiSoft (???)
- Air Duel (Dogfight) - MicroProse (???)
- Conquered Kingdoms - QQP (???)
- Spaceward Ho! - New World (network)
- Global Conquest - Microprose (modem/nullmodem)
-
- [Looking for people who can complete the information here.]
-
- 5.7: Which games have additional files available for free?
-
- - Falcon 3.0 - Spectrum Holobyte/MicroProse
- There's a lot of information and files for this one. Have a look at:
-
- onion.rain.com /pub/falcon3/*
-
- - Forgotten Realms Unlimited Adventures - SSI/US Gold
- You can find modules for this game at:
-
- wuarchive.wustl.edu /pub/msdos_uploads/games/UA/Modules
- ccosun.caltech.edu /pub/adnd/inbound/UA/Modules
- soda.berkeley.edu /pub/frua
-
- - Harpoon - Three-Sixty
- User made scenarios can be found at:
-
- jumi.lut.fi /pub/harpoon/*
-
- - Wolfenstein 3D - Id/Apogee
- Many stuff can be found at:
-
- ftp.cc.umanitoba.ca /wolf3d/*
-
- - X-Wing - LucasArts/US Gold
- Add-ons, hints and cheats can be found at:
-
- wpi.wpi.edu /starwars/X-Wing
-
- [Looking for more games with extra files on FTP sites.]
-
- 5.8: What are the known bugs?
-
- - Betrayal at Krondor - Dynamix/Sierra
- (From: Andreas Toenne)
- The spell 'Final Rest' is used to permanently remove knocked out nighthawks
- from the game. There is a major bug with this spell however: If one applies
- 'Final Rest' during a combat to a dead nighthawk, and a living nighthawk is
- occupying the same location, then both nighthawks are removed. Shortly
- thereafter the game locks up when it tries to move the living albeit removed
- nighthawk. Be careful!
-
- - Civilization - MicroProse
- (From: Daniel Silevitch)
- The nastiest bug in Civilization is called the "advisor bug". This is a well
- know bug and MicroProse has been trying to fix it. Thus far, they haven't
- succeeded, but there is a successful work-around. The bug appears when you
- have the "instant advice" feature turned on. If you go to a city, and your
- Domestic Advisor has nothing to recommend (i.e. no more improvements possible
- for the city), the game will hang. The work-around is to turn off the instant
- advice.
-
- - Dark Queen of Krynn - SSI/US Gold
- (From: Dups)
- The Book of Amrocar is to be found in the Dumb Waiter in the city of
- Hawkbluff. Without it you cannot continue the game. If it is not there then a
- patch is required, available by FTP.
-
- - Eye of the Beholder 2 - SSI/US Gold
- If you possess a treble-class character in your party, any multi-hit spell,
- i.e. one that hits your entire party, will cause a DIVIDE ERROR and the game
- will bomb back to DOS. Don't have more than two classes per character.
-
- - Falcon 3.0 - Spectrum Holobyte/MicroProse
- (From: Blair Prescott)
- Early versions of Falcon had many annoying bugs, most of which have been fixed
- with the release of the version 3.02.1 patch, mig101.exe, available from:
- onion.rain.com and cactus.org /pub/falcon3/programs
- ftp.informatik.uni-rostock.de /pub/msdos/falcon3/programs
-
- - Flight Simulator 5.0 - Microsoft
- A bug report can be asked from John Mechalas <mechalas@gn.ecn.purdue.edu>.
-
- - Might & Magic 3 - New World/US Gold
- (From: Christina Warren)
- Brother Zeta never talks to you, even though you have visited brother Delta,
- who told you that you should go and see him. Brother Zeta is supposed to tell
- you that you can find the shell on day 99. Also, Zeta is the last of the
- brothers.
-
- - Monkey Island - LucasArts/US Gold
- (From: Christina Warren)
- If you can't get to run the game with a SoundBlaster in AdLib mode on your
- fast (486) machine, try running it with the PC in the slower mode. There is a
- bug that makes the AdLib driver fail on fast machines.
-
- - Pirates! Gold - MicroProse
- (From: David R. Paoletti)
- There is a bug that causes this game to lock up when you reach:
- 1) A town in which one of the evil people that know the whereabouts of your
- family members is hiding. This will lock the game up just before it asks you
- to select your weapon.
- 2) A pirate ship that you have been commissioned to hunt down.
- There is a zip file from MicroProse in wuarchive's patch directory which
- contains a patched EXE file that fixes both of these problems.
-
- (From: Eberhard)
- 3) The hotkeys for land combat are not functioning correctly.
- 4) While attacking cities on the land with troops > 400 men parts of your army
- disappear and will reappear if you make it to the duell scene with the enemy
- captain.
- 5) After leaving a town by ship, the game sometimes reboots your system if you
- are looking immediately at the captain's cabin.
- 6) Sometimes the system locks up if you exit to DOS and start again without
- rebooting.
- 7) If you use the patch1 released by MicroProse there is a good chance you
- will screw up your Hall of Fame. If you want to look at your progress in the
- Hall of Fame, save your game and restart with your old piratesg.exe.
-
- - Star Control 2 - Accolade
- (From: Peter Geltner)
- Don't play this game with SmartDrive installed. If you do this, your savegames
- will only be written to disk when you quit the program. So, if you turn off
- your PC without quitting properly or if the game locks up, you don't have any
- savegames.
-
- (From: Blair Prescott)
- If the Arilou tell you to go retrieve an item and return, you will find this
- impossible to do. Instead, return to a saved game and find the item before you
- talk to the Arilou. Otherwise, the Arilou will not be able to help you, and it
- will be VERY difficult to complete the game.
-
- - Syndicate - Bullfrog/Electronic Arts
- If you're having problems with your SoundBlaster at setting IRQ7, you should
- set the factory default on the card to IRQ5 and change the setting in SYND.BAT
- accordingly.
-
- - Tornado - Digital Integration/Spectrum Holobyte
- (From: Andrew Stevens)
- The bug whereby SAMs hits always completely destroy your aircraft is fixed in
- the revision A patch. The bug in the SoundBlaster driver causing hangs or
- pauses in the sound is fixed in the revision B patch, due for oct '93.
-
- - Ultima 7: The Black Gate - Origin/Mindscape
- (From: Eberhard)
- On Buccaneer's Den you will get a key which you will need later on the Isle of
- the Avatar. This key sometimes vanishes from your Inventory. The best thing to
- do is to put down the key somewhere you can remember, and use it first if you
- need it. There is a patch for this bug, provided by Origin, and it can be
- found at ftp.uwp.edu, in pub\msdos\romulus\misc\u7patch.zip.
-
- - Ultima 7 part 2: Serpent's Isle - Origin/Electronic Arts
- (From: Eberhard)
- Not every door in the game can be blown away with powder kegs. Don't try this
- on the door to the List field in Monitor or the game will lock.
-
- - Ultima Underworld 2 - Origin/Electronic Arts
- (From: Dups)
- The game will not continue if certain "flags" or events do not occur. There is
- also the infamous inventory bug which means you can't have 40+ items in one
- sack and you cannot not drop items into water. The servant strike does not
- resolve itself, you must get the UW2 patch fix at ftp.uwp.edu.
-
- - Wolfenstein 3D - Id/Apogee
- (From: Lee Scott)
- In some earlier versions the secret elevator on episode 1, level 1 will not
- take you to level 10, but level 2. This can be fixed by getting a patch from
- ftp.uwp.edu in /pub/msdos/games/id/*, or by upgrading to version 1.4 also
- found there.
-
- [Looking for more well known bugs.]
-
- 5.9: Which games are we all waiting for?
-
- Here's a list of some games that haven't been release yet. They have already
- been promoted by the publishers, so we're all looking forward to them. For a
- few games the expected month of release is mentioned. You can find a lot more
- information about upcoming games in Game Bytes electronic magazine and the
- paper magazines.
-
- - 7th Guest 2: The 11th Hour (Be Afraid of the Dark) - Virgin (puzzle)
- - A-10 Warthog - Spectrum Holobyte (simulation)
- - Aces of the Deep - Dynamix/Sierra (simulation) january 94
- submarine simulation
- - Carriers at War 2 - SSG/Electronic Arts (strategy)
- - Civil War - MicroProse (strategy)
- - Cyberrace - Cyberdreams (role-playing)
- - Delta-V - Bethesda/US Gold (action) december 93
- - The Dig - LucasArts/US Gold (adventure)
- In cooperation with Steven Spielberg.
- - Dungeon Master 2: Legend of Skullkeep - Interplay (role-playing) december 93
- - The Elder Scrolls: The Arena - Bethesda/US Gold (role-playing) december 93
- - F-14 Fleet Defender - MicroProse (simulation) december 93
- - Forgotten Castle: The Awakening - Twin Dolphin/EA (role-playing) january 94
- - Goblin 3 - Coktel Vision (adventure) december 93
- - Harpoon 2 - Three-Sixty (strategy) november 93
- - Inca 2 - Coktel Vision/Sierra (action) december 93
- - MechWarrior 2: The Clans - Activision (action) february 94
- - Might & Magic: Arena - New World (role-playing)
- - Mortal Kombat - Probe/Virgin (sport) november 93
- console conversion
- - Pacific Strike - Origin (simulation) january 94
- - Phantasmagoria - Sierra (adventure) juli 94
- - Simcity 2000 - Maxis/Mindscape (strategy) january 94
- - Space Simulator 1.0 - MicroSoft (simulation)
- - SSN-21 Seawolf - Electronic Arts (simulation) december 93
- - Star Trek: The Next Generation - Spectrum Holobyte (role-playing)
- - Stonekeep - Interplay (role-playing) february 94
- full screen view
- - Ultima 8: Pagan - Origin/Electronic Arts (role-playing) february 94
- (pictures available)
- - Victory at Sea - Three-Sixty (strategy) november 93
- - X-Wing 2: Tie Fighter - LucasArts/US Gold (action)
-
- ==============================================================================
- # THE END
-
- This is it. As I've already told you, if you have anything to comment on the
- information given in this FAQ, please feel free to email me about it. Any
- more information that can be included in the next version of the FAQ is
- awfully much appreciated.
-
- I owe a big Thanks to the following persons, who spent some time writing texts
- that are included somewhere above, or who just mailed me and gave me valuable
- tips and stuff.
-
- Mitch Aigner <mitcha@sail.labs.tek.com>
- David Ashley <dash@netcom.com>
- Volker Blasius <blasius@gmd.de>
- Jason Burrell <Jason_Burrell@fcircus.sat.tx.us>
- Joe Centenni <jcentenn@nyx.cs.du.edu>
- Joseph Cochran <jsciv@polaris.async.vt.edu>, moderator of csipg.announce
- Ron Dippold <rdippold@qualcomm.com>, who organized the group split
- Ian Cornell Donaldson <icd@ecr.mu.oz.au>
- Chris Crouch <crouch@hfrd.dsto.gov.au>
- Neil Ensor <ensor@cs.utk.edu>
- Ken Fishkin <fishkin@parc.xerox.com>
- Christopher Flake <flake@ossi.com>
- Peter Geltner <pgeltner@netcon.smc.edu>
- James Hague <exuhag@exu.ericsson.se>
- Ismo K{rkk{inen <iak@cs.joensuu.fi>
- Sir Launcelot du Lac <swkgohw@leonis.nus.sg>, keeper of the address lists
- Ville Lavonius <lavonius@cc.helsinki.fi>
- Brian Milner <Brian.Milner@brunel.ac.uk>
- David R. Paoletti <paoletti@cps.msu.edu>
- David Pipes <robear@access.digex.net>
- Blair Prescott <bprescot@sirius.UVic.CA>
- S.M.Sabri S.M.Ismail <sabre@sabri.pc.my>
- Maurice Schekkerman <schekker@prl.philips.nl>
- Lee Scott <scottl@kinglear.cs.Colorado.EDU>
- Daniel Silevitch <dmsilev@athena.mit.edu>
- Andrew Stevens <Andrew.Stevens@prg.oxford.ac.uk>
- David Timoney <timoney@halcyon.com>
- Cesare Tirabassi <CTIRABAS@vmprofs.estec.esa.nl>
- Andreas Toenne <atoenne@mpi-sb.mpg.de>
- Christina Warren <christy@sparky.taligent.com>, keeper of the old csipg FAQ
- Richard Wyckoff <rwyckoff@eagle.wesleyan.edu>
- <EG@LSM.MW.tu-muenchen.d400.de>
- Eberhard <mcs1@crux2.cit.cornell.edu>
- and Amnon Marechal.
-
- This file may be freely copied and distributed on the only condition that the
- contents should not be altered in any way. Commercial distribution of this
- document is not allowed without my permission.
-
- This FAQ is presented with no warranties or guarantees of any kind. I have
- attempted to verify correctness of most of the data contained in this
- document, but if you use this data, you do so at your own risk.
-
- ******************************************************************************
- * PLEASE LET ME KNOW THAT YOU ARE READING THIS FAQ. ONLY WHEN I RECEIVE *
- * FEEDBACK I AM ENCOURAGED TO KEEP PRODUCING NEW VERSIONS. IF THE READERS *
- * DON'T MAIL ME, I MIGHT THINK THAT NO ONE READS THIS. SO JUST LET ME KNOW *
- * THAT YOU READ IT, AND TELL ME IF YOU FOUND IT USEFUL OR NOT. THANKSALOT! *
- ******************************************************************************
-
- ==============================================================================
- End of part 2. If you do not own part 1 of this FAQ, you can download it by
- FTP at rtfm.mit.edu from the /pub/usenet/comp.answers/PC-games-faq/ directory.
-