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- Path: senator-bedfellow.mit.edu!bloom-beacon.mit.edu!gatech!howland.reston.ans.net!EU.net!sun4nl!hacktic!not-for-mail
- From: jojo@hacktic.nl (Jurgen Appelo)
- Newsgroups: comp.sys.ibm.pc.games.announce,rec.games.misc,comp.answers,rec.answers,news.answers
- Subject: PC GAMES FAQ <- Guide To The Gaming World (Part 1 of 2)
- Followup-To: comp.sys.ibm.pc.games.misc
- Date: 22 Dec 1993 17:31:44 -0000
- Organization: Hack-Tic, networking for the masses
- Lines: 1158
- Approved: news-answers-request@MIT.Edu
- Distribution: world
- Expires: 01/10/94
- Message-ID: <PC-games-faq-1-756581516@hacktic.nl>
- Reply-To: jojo@hacktic.nl (Jurgen Appelo)
- NNTP-Posting-Host: xs4all.hacktic.nl
- Summary: This FAQ has answers to common questions and other useful
- information that all new readers of the comp.sys.ibm.pc.games.*
- newsgroups should read before posting.
- Xref: senator-bedfellow.mit.edu comp.sys.ibm.pc.games.announce:285 rec.games.misc:42491 comp.answers:3124 rec.answers:3440 news.answers:16095
-
- Posted-By: auto-faq 2.4
- Archive-name: PC-games-faq/part1
- Posting-frequency: two times per month
- Editor: Jurgen Appelo
-
- I am looking for a new maintainer of this Internet PC Games FAQ. Anyone who
- can spare a few hours in the month, and who's willing to become the new
- Internet guru for PC games, can mail me right now, to discuss a possible
- take-over.
-
- Jurgen.
- -------
-
- Last-modified: 1993/12/22 / \
- Version: 1.14 / \
- / \
- ==============================================================================
- :+:+:+:+:+:+:+:+:+:+:+:+:+:+ INTERNET PC GAMES FAQ :+:+:+:+:+:+:+:+:+:+:+:+:+:
- ==============================================================================
- Guide To The Gaming World
- \ /
- # 0: THIS FAQ \ /
- \ /
- 0.1: Introduction
-
- This faq holds questions that appear frequently in the comp.sys.ibm.pc.games.*
- newsgroups. They are presented together with their answers. New readers of the
- *.pc.games.* newsgroups are encouraged to read this document before posting to
- any of the groups. This faq does not only answer frequently asked questions,
- but holds general information about Internet and PC games as well. Reading
- this document can save people from embarrassing moments and annoying
- discussions.
-
- The questions presented in this document are not always frequently asked
- questions. Some may be questions that people don't dare to ask, to avoid
- looking stupid or to avoid flames. Other questions are just here to introduce
- some useful information. The word "guide" could be a better term to describe
- this document, but things aren't always what you want them to be on Internet.
-
- For answering some of the questions I used information written by other
- persons. The names are mentioned just above the texts that they wrote. I hope
- I got them all right. Some of the submitted texts have been altered slightly.
- I had to, I'm an editor.
-
- This FAQ is posted twice per month to the comp.sys.ibm.pc.games.announce,
- rec.games.misc and news.answers newsgroups. It can be retrieved by FTP from
- rtfm.mit.edu in the /pub/usenet/comp.answers/PC-games-FAQ/ directory.
-
- 0.2: Support
-
- If you think there is some information missing in this document, or if you
- think something should be changed or deleted, just send me a message. You can
- mail me at jojo@hacktic.nl. But please don't ask me to help you solve your
- problems. Post your questions to the newsgroups. If it appears you had a very
- frequently asked question, that should be included in this FAQ, I will
- probably notice or else be notified by others. The answer will then be
- included in the next version of the FAQ, for future readers. Enjoy!
-
- ******************************************************************************
- * PLEASE LET ME KNOW THAT YOU ARE READING THIS FAQ. ONLY WHEN I RECEIVE *
- * FEEDBACK I AM ENCOURAGED TO KEEP PRODUCING NEW VERSIONS. IF THE READERS *
- * DON'T MAIL ME, I MIGHT THINK THAT NO ONE READS THIS. SO JUST LET ME KNOW *
- * THAT YOU READ IT, AND TELL ME IF YOU FOUND IT USEFUL OR NOT. THANKSALOT! *
- ******************************************************************************
-
- 0.3: Contents & Updates
-
- # 1: USENET NEWSGROUPS
- 1.1: How did the comp.sys.ibm.pc.games groups come to exist?
- 1.2: What are the comp.sys.ibm.pc.games groups for?
- 1.3: What are the common discussions?
- 1.4: Which groups are in the comp.sys.ibm.pc.games hierarchy?
- 1.5: What is the difference between the subgroups?
- 1.6: Are there other newsgroups related to PC games?
- 1.7: What do I have to do when posting to the newsgroups?
- 1.8: What do I have to avoid when posting to the newsgroups?
- 1.9: How do I post a spoiler?
- 1.10: How do I post to csipg.announce?
-
- # 2: GENERAL INFORMATION
- 2.1: What does the term ... mean?
- 2.2: What does the acronym ... mean?
- 2.3: Which other FAQs about games exist?
- added: Frontier guide
- 2.4: Which mailing lists for game players exist?
- added: Air Warrior mailing list
- added: IHHD mailing list
- 2.5: Where can I find email addresses of game publishers?
- 2.6: Where can I find Game Bytes?
- 2.7: Where can I find the Top 100?
-
- # 3: FTP GUIDE
- 3.1: How do I FTP?
- 3.2: What are the most important FTP sites?
- 3.3: How can I find a game or file?
- 3.4: Where can I find shareware, freeware and public domain games?
- 3.5: Where can I find demos?
- 3.6: Where can I find solutions, hint files and cheats?
- 3.7: Where can I find cracks, editors and updates?
- 3.8: Where can I find archivers?
- 3.9: How do I use Archie?
-
- # 4: COMPUTER ISSUES
- 4.1: What special hardware is made for games?
- 4.2: What are the most important alternatives?
-
- # 5: SOFTWARE ISSUES
- 5.1: Who is that company?
- 5.2: Who is that person?
- 5.3: What general problems do game players experience?
- added: DR-DOS 6 problem
- 5.4: What does the acronym ... mean?
- added: HOF,GK
- 5.5: Which games have different names?
- 5.6: Which games have multi-player abilities?
- 5.7: Which games have additional files available for free?
- added: Wolf3d site
- 5.8: What are the known bugs?
- added: EOB2 bug
- 5.9: Which games are we all waiting for?
- removed: AITD2, Blake Stone, Doom, QFG4, PQ4, Star Trek 2, StarWars Chess
-
- # 1: USENET NEWSGROUPS
-
- 1.1: How did the comp.sys.ibm.pc.games groups come to exist?
-
- (From: Christina Warren)
- The group comp.sys.ibm.pc.games (csipg for short) arose out of rec.games.misc.
- For some time, that group had been dominated by discussions of MSDOS games.
- This has proved confusing to new people, and tended to starve out non MSDOS
- and non computer oriented traffic. Therefore a new group for PC games was
- created. This group became so very popular that it was split into 7 subgroups.
- This happened in May 1993.
-
- 1.2: What are the comp.sys.ibm.pc.games groups for?
-
- (From: Christina Warren)
- The purpose of these groups is to provide a forum for the discussion of games
- for the IBM PC and compatible machines. This is not just limited to MSDOS, but
- extends to OS/2, Windows and anything else that can run on an IBM PC
- compatible machine.
-
- 1.3: What are the common discussions?
-
- Most of the discussions on the csipg groups are about current, past and
- upcoming games, problems, bugs, hints, companies, reviews, previews, demos,
- strategies, patches, solutions, ftp-sites, shareware and vaporware. This list
- is just an indication of the variety of subjects and is by no means
- comprehensive. If you don't know what some of these words are, you're reading
- just the right document. Keep reading.
-
- 1.4: Which groups are in the comp.sys.ibm.pc.games hierarchy?
-
- Currently there are 7 groups available:
-
- comp.sys.ibm.pc.games.action (csipg.action for short)
- comp.sys.ibm.pc.games.adventure (csipg.adventure for short)
- comp.sys.ibm.pc.games.announce (csipg.announce for short)
- comp.sys.ibm.pc.games.flight-sim (csipg.flight-sim for short)
- comp.sys.ibm.pc.games.misc (csipg.misc for short)
- comp.sys.ibm.pc.games.rpg (csipg.rpg for short)
- comp.sys.ibm.pc.games.strategic (csipg.strategic for short)
-
- Officially, the main group (comp.sys.ibm.pc.games) doesn't exist anymore. It
- has been replaced by its seven children. Some people may still be able to
- post to it, but that's not how it should be.
-
- 1.5: What is the difference between the subgroups?
-
- (From: Ron Dippold and Joseph Cochran)
- - comp.sys.ibm.pc.games.action
- This unmoderated group is for the discussion of action/arcade games. Action
- and arcade games are generally fast paced games which have a simple goal, and
- usually require good hand-eye coordination.
-
- examples: X-Wing - LucasArts/US Gold
- Wolfenstein 3D - Id/Apogee
- Prince of Persia 2 - Broderbund/Electronic Arts
-
- - comp.sys.ibm.pc.games.adventure
- This unmoderated group is for the discussion of adventure games. Adventure
- games are generally games in which an unchanging character is presented with
- puzzles, problems and obstacles which must be solved to attain the game's
- goal. Generally, combat is not a major feature of the game, and all players
- are confronted with the same puzzles in the path to the solution. These games
- usually transport the character from place to place in discrete steps, using
- stylized art to enhance the backdrop and setting of the game, and present the
- player with unique puzzles that have unique solutions.
-
- examples: Alone in the Dark - Infogrames/I-Motion
- Monkey Island 2 - LucasArts/US Gold
- Space Quest 5 - Dynamix/Sierra
-
- - comp.sys.ibm.pc.games.announce (moderated)
- This moderated group is for announcements that are useful to the entire PC
- computer gaming population, including but not limited to new release
- announcements, software publisher news, bug information, reviews, Top 100 and
- Game Bytes information. Followups will be directed to csipg.misc or another
- appropriate subgroup at the moderator's discretion. The moderator is Joseph
- Cochran, jsciv@polaris.async.vt.edu.
-
- - comp.sys.ibm.pc.games.flight-sim
- This unmoderated group is for the discussion of flight simulation games.
- Simulation games are games which simulate a real or theoretically plausible
- air vehicle (using today's current technology as its basis), and allow players
- to manipulate it as if it were real.
-
- examples: Falcon 3.0 - Spectrum Holobyte/MicroProse
- Aces of the Pacific - Dynamix/Sierra
- Comanche: Maximum Overkill - NovaLogic/US Gold
-
- - comp.sys.ibm.pc.games.misc
- This unmoderated group is for the discussion of all topics that do not fall
- under another games subgroup. This group has taken the place of the old csipg
- and carries all discussions that should not be carried out in other games
- subgroups, including those about sports and puzzle games.
-
- examples: World Circuit/Formula 1 Grand Prix - MicroProse
- The Incredible Machine - Dynamix/Sierra
- Links 386 Pro - Access/US Gold
-
- - comp.sys.ibm.pc.games.rpg
- This unmoderated group is for the discussion of role-playing games. Computer
- role-playing games are generally games in which a character is presented with
- puzzles, problems and obstacles which must be solved. Player, object, and
- monster characteristics are usually given in some numerical or other discrete
- form. The most common example is "Hit points" to indicate remaining health.
- Role-playing games are typically characterized by continuous maps instead of
- discrete painted backdrops and standardized options for attack, defense, and
- other forms of dealing with obstacles. The intent of a RPG is to set the
- player's adventure in a larger framework of an internally consistent world, as
- opposed to having the player only relate to the game world through the
- particular puzzles that are posed to him or her.
-
- examples: Ultima Underworld 2 - Origin/Electronic Arts
- Darklands - MicroProse
- Crusaders of the Dark Savant - Sir-Tech/US Gold
-
- - comp.sys.ibm.pc.games.strategic
- This unmoderated group is for the discussion of strategy games. Strategy games
- usually involve complex manipulation of game resources in many different ways,
- which directly affects the progress and outcome of the game. Also included
- within this description are wargames, which often involve similar strategic
- planning operations.
-
- examples: Civilization - MicroProse
- Dune 2 - Westwood/Virgin
- V for Victory - Three-Sixty
-
- 1.6: Are there other newsgroups related to PC games?
-
- There are many newsgroups for games, but only some of them have some relation
- with PC games:
-
- alt.cd-rom (For all who have a cd-rom drive.)
- alt.games.vga-planets (VGA Planets is a PC game.)
- comp.sys.amiga.games (Many PC games are ported to/from the Amiga.)
- comp.sys.mac.games (Many PC games are ported to the Mac.)
- comp.sys.ibm.pc.hardware (You can discuss here what's inside your PC.)
- comp.sys.ibm.pc.misc (The group for anything that concerns the PC.)
- comp.sys.ibm.pc.soundcard (This one may be interesting for game players.)
- misc.legal.computing (If you insist talking about piracy)
- rec.arts.int-fiction (This group is for designing adventure games.)
- rec.aviation.simulators (Some PC games are discussed here.)
- rec.games.corewar (Corewar can be played on the PC.)
- rec.games.design (There's much talk about the PC.)
- rec.games.empire (Empire can be played on the PC.)
- rec.games.hack (Hack can be played on the PC.)
- rec.games.int-fiction (This group concerns text-based adventure games.)
- rec.games.moria (There are some Moria variants for the PC.)
- rec.games.programmer (Here's a look behind the screen.)
-
- There are more groups in rec.games.*, which you can check out for yourself.
-
- 1.7: What do I have to do when posting to the newsgroups?
-
- If you follow this advice and the advice given in 1.8, you will probably not
- be flamed by anyone. You will be considered a good Usenet citizen.
-
- Use a good subject header that explains what your message is about. Mention
- the game that you're going to talk about and/or the kind of information that
- the readers can expect, like this:
-
- U7: problem with installing /* you have a big problem with Ultima 7 */
- 4SALE: 6 strategy games /* you want to get rid of 6 stupid games */
-
- But don't use meaningless subject headers, like:
-
- Read THIS! /* some people will be curious, most people will skip it */
- Help me pleazzze /* ditto */
-
- Having words like HELP:, SPOILER:, BUG:, 4SALE:, REVIEW: or any other at the
- front of the subject line (like the name of the game), is some sort of
- convention that is used by some people in the newsgroups. It can make life a
- bit easier for the readers. For most games people use acronyms to make the
- lines shorter. This has been done for Ultima 7 in the example above. You can
- find most common acronyms somewhere down in this FAQ, in 5.4.
-
- An additional question mark or exclamation mark can make quite a difference.
- Consider these:
-
- UW2: walkthru
- UW2: walkthru?
- UW2: walkthru!
-
- The first subject header leaves people to wonder if you are looking for a
- walkthru of if you are providing one. The other two subject headers are much
- clearer in that respect.
-
- Always post your message to the correct newsgroup. It's very obvious but there
- are people violating this principle every day. If your message is about an
- action game, then it should be posted to csipg.action; if your message is
- about a sports game and a strategic game, then it should be posted to
- csipg.misc and csipg.strategic. In the latter case you crosspost the message
- to these two groups. This means you post one message to several groups at the
- same moment. Your message will then be stored only once, but can be read in
- both groups. Please don't post a message to all the groups, unless you think
- of yourself as a Very Important Person with Big News.
-
- Finally, don't quote too much texts. Some people find it necessary to quote
- entire messages and then add a single line. This is a waste of bandwidth and
- a waste of the reader's time. Don't do it.
-
- 1.8: What do I have to avoid when posting to the newsgroups?
-
- Don't ask for codes that are in the manual of the game. You will be flamed so
- intense, your hair will be on fire. People on the net don't like to discuss
- with others who get their games in a not so legal way. It's the biggest taboo
- you can think of. So don't get yourself involved in piracy, and if you do,
- don't let it show. In fact, try to avoid mentioning piracy at all. It has
- already been discussed much too often in the newsgroups. People get very tired
- of it.
-
- Don't spoil other people's fun in playing a game. Don't give away a clue
- without giving a warning in advance. You can read below, in 1.9, about how to
- use spoilers.
-
- Don't use the net for commercial activities. If you're from a company that
- wants to announce the release of a new game, that's ok. But don't fall into
- the temptation of inviting people to order it. There are flame throwers on
- the net with an unlimited amount of ammunition.
-
- 1.9: How do I post a spoiler?
-
- It may be necessary sometimes to give away part of a solution to a game to
- have a useful discussion. Be aware that some people may not have found this
- solution yet and don't want to read about it. They paid for the fun to find
- the solution themselves, so don't spoil it.
-
- (From: Christina Warren)
- At minimum you should include the word SPOILER in your subject line and a line
- in your message that indicates that a spoiler follows. One way to do this is
- as follows:
-
- [SPOILER ALERT]
- ^L /* control-L */
- 24 carriage returns
-
- <text of spoiler>
-
- [END SPOILER ALERT]
-
- Spoilers should definitely include a form-feed character (control-L) to avoid
- 'giving away' the secrets. Use of multiple CR's to support readers in window
- oriented environments, like the Mac, is recommended in addition to the
- control-L. Some people argue with justification that newsreaders that don't
- support control-L as a pause are broken, and some people argue that control-L
- doesn't make sense in a window environment. In any way, spoilers should
- definitely have a ^L included to follow Usenet conventions and support
- workstation readers who may have large screens.
-
- 1.10: How do I post to csipg.announce?
-
- The csipg.announce newsgroup is a moderated group. This means that all
- messages have to be approved by the moderator. The main goal for this group is
- to provide information about games and their publishers, like reviews, release
- dates, addresses and other info to be announced to the public.
-
- (From: Joseph Cochran)
- The csipg.announce group exists to provide a low-noise environment where
- information of interest to the general PC gaming population can be read
- without a lot of searching through threads. Here are some brief guides to help
- you submit. Check csipg.announce for more detailed guidelines, posted every
- other Thursday.
-
- Send submissions to csipga@polaris.async.vt.edu or post directly to the group
- (most news software will then automatically forward the message to the
- moderator).
-
- Any announcements of game releases should be either from the publisher
- directly or first hand.
-
- Game reviews are gladly accepted. Please make sure that your primary intent in
- a review is to inform the prospective buyer rather than to start a discussion.
- The moderator will work with you on getting a review posted.
-
- The following types of articles cannot be accepted: articles which ask a
- question, voice an opinion (game reviews have limited freedom with respect
- to this particular point), ask to be subscribed, or list for-sale items. These
- types of articles are better served in the other csipg groups, where
- followups can be made and arguments can ensue.
-
- The moderator is Joseph Cochran, jsciv@polaris.async.vt.edu, and if you have
- any questions about the group, he will be glad to answer them if he can.
-
- # 2: GENERAL INFORMATION
-
- 2.1: What does the term ... mean?
-
- - Spoiler
- Any information that gives away (part of) a solution to a puzzle in a game or
- events that can be expected. You should avoid spoilers in your posts, unless
- they have been asked for or when they are unavoidable. If you have spoilers
- in a message you should warn the readers in advance. Read 1.9.
-
- - Bug
- Any behaviour by a program that is not intended by the developers, due to a
- design or coding error or omission. Some bugs effect gameplay, mostly in a
- negative way. Serious bugs can often be fixed by getting the appropriate patch
- by FTP or from the company itself or its BBS's.
-
- - Shareware
- (From: Dups)
- Shareware are programs produced by companies that do not have the size of
- commercial companies such as Origin, Electronic Arts or Microsoft. They
- release their programs to the public via BBS's and FTP sites on a trial basis.
- Typically you can try these programs for 30 days, and if you still like them
- afterwards and continue to use them then you must register them for a fee.
- The registration makes you receive documents and (sometimes) newer or
- additional software. Shareware can be distributed free of charge but you must
- include all the files that originally came with it.
-
- - Freeware
- (From: S.M.Sabri S.M.Ismail)
- Freeware programs are free copyrighted software. Sometimes the copyright on
- freeware allows the programs to be copied and modified as long as the new
- program has the same or less stringent copyright restrictions. Other times
- you're not allowed to change anything at all and you can just use the program
- for free.
-
- - Public domain (acronym: PD)
- (From: S.M.Sabri S.M.Ismail)
- Public domain programs are free non-copyrighted software. Anyone is free to
- copy the programs and modify them. People can also copyright the modified
- programs and even resell them as commercial programs. This is the reason many
- free programs are now copyrighted (freeware).
-
- Many people don't know the difference between the terms freeware and public
- domain. Even I thought they were the same. So, when you read other people's
- posts, these definitions may not apply.
-
- - Vaporware
- Vaporware is any software product that is highly anticipated, that has already
- missed several deadlines and that is still not released.
-
- - Shovelware
- (From: Mitch Aigner)
- CD-ROMs have over 600 Megabytes of space available for code. As a result, one
- would naturally expect that the CD-ROM version of a game would have
- spectacular graphics, sound, etc. This is typically not the case. Software
- vendors simply take the same exact code provided on the normal floppy-disk
- based version of the game and "shovel" it onto the CD. They then jack the
- price up. Also, this term is used for CD's that consist of a huge amount of
- small useless programs. Most of the stuff is shareware, so you have to pay
- registration fees on top of the CD price.
-
- - Nagware
- This term is used for shareware that has a message pop up much too often,
- which says that you should register the program.
-
- - Patch
- A patch is a piece of code that changes the behaviour of a game. The patch may
- be a program itself that literally modifies the code of the game you have
- installed on your harddisk. It may consist of one or more files that replace
- some of the files of your game or they may just be added to it. A patch can
- also be a TSR that you should run before playing the game. It will then
- monitor the behaviour of the game and react to it where necessary. Patches
- usually fall in two categories: cracks and updates.
-
- - Crack
- (From: Neil Ensor)
- A crack is a method for evading copy-protection on games, ranging from copied
- documentation to actual patches that change the program to skip or nullify
- the copy protection.
-
- - Update
- An update is a patch released by a game publisher to change the behaviour of a
- game they have already released. Updates usually fall in two categories:
- bugfixes and upgrades. They may also be a combination of the two.
-
- - Bugfix
- A bugfix is an update that fixes problems encountered in a game that has
- already been released.
-
- - Upgrade
- An upgrade is a newer version of a game that has already been released. It
- offers new functionality and usually enhances gameplay.
-
- There are differences in the definitions of patches, cracks, updates,
- bugfixes and upgrades, but many people in the newsgroups use them more or less
- as synonyms. So, when reading other people's posts, don't hold onto these
- definitions too much.
-
- - Demo
- (From: Neil Ensor)
- There are two meanings for this one:
- (1) The demo of a game is anything from a playable demonstration program to a
- simple slide-show of pictures. It exists with the intent of getting people to
- buy the real game.
- (2) A demo of the capabilities of the computer is usually a non-interactive
- show of graphics and music that highlights very impressive capabilities of the
- computer, usually pushing the boundaries of the hardware.
-
- To distinguish between the two kinds of demos, the first are sometimes called
- gamedemos.
-
- - Editor
- An editor is a program that allows you to change something in a game in any
- way you like. Some editors change the statistics of the characters in a game
- to make them stronger of weaker. Other editors may change the maps or twist
- the plot in another way.
-
- - Review
- A review is an elaborate description of a game. It is written by someone who
- has no relation with the publisher of the game. It contains hardware and
- software specifications, a description of its functionality, the pro's and
- con's, possibly some bugs, usually the opinion of the author and sometimes a
- kind of rating for graphics, sound, gameplay and other characteristics.
-
- - Preview
- A preview is a short review, for a game that is not yet released.
-
- - Solution (also Solve or Walkthru)
- The solution to a game consists of a complete set of instructions on how to
- finish the game. Solutions usually exist for adventure games and RPG's. They
- are The Biggest Spoilers You Can Imagine.
-
- - Hint
- Hints are descriptions that send you in the right direction to solve a game or
- a part of a game. Some people consider them as spoilers, others don't. A hint
- should make your effort of finding the solution to something a bit easier,
- without giving away too much.
-
- On all FTP sites hints and solutions are stored in one directory. They are not
- handled differently. It's one of the reasons why people may use these terms as
- synonyms.
-
- - Cheat
- A cheat is a description of how to change the gameplay of a game, so that
- playing it becomes easier or offers new possibilities. Some cheats are built
- in the code by the developers, usually for debugging purposes, and kept
- secret until some player discovers them. They are referred to as the
- "debugmode". Other cheats require that you have a binary file editor that can
- change the datafiles or code of the game.
-
- - Dox
- This term is short for "documents". It refers to any printed material that
- came along with the purchase of a game, including the manual and possibly a
- reference card. It can also refer to electronic versions of this material that
- are distributed illegally. They are used heavily by people who "have lost
- their manual".
-
- - Dungeons & Dragons/Advanced Dungeons & Dragons (acronyms: D&D, AD&D)
- (From: Dups)
- These terms refer to games invented by Gary Gygax and others in 1973 which
- involve real people playing the role of fantasy characters through a set of
- rules based on dice rolls with one person controlling the flow of the game
- (called the Dungeon Master). It was and still is the basis of many RPG games
- for computers and otherwise. Some are based upon D&D, others upon AD&D. Yes,
- these two are different.
-
- - Role-Playing Game (acronym: RPG)
- (From: Neil Ensor)
- A role-playing game is a game where the player controls one or more characters
- he/she generated and named. These characters progress in skill and gain new
- abilities over the progress of the game, usually by battle with enemies. This
- distinguishes role-playing games from adventure games, which only allow you to
- play a pre-generated character.
-
- - Fantasy Role-Playing Game (acronym: FRPG)
- This is a role-playing game that involves fantasy, specifically the "Swords
- and Sorcery" genre, with ghosts, strange creatures, wizards, spells, etc.
-
- - Player Character (acronym: PC)
- This is a character that the player is supposed to control in a game. In
- adventure games there is usually only one Player Character. In role-playing
- games there may be up to 6 (or more) player characters.
-
- - Non-Player Character (acronym: NPC)
- (From: Neil Ensor)
- This is a character usually found in an RPG, which is a computer controlled
- character that your player character may interact with. They are sometimes
- called "actors". Usually the player has little or no control over these
- characters and they may come and go as the game progresses.
-
- - Simulation (abbreviation: SIM)
- (From: Blair Prescott)
- A computer program that attempts to mimic the essential features of some
- system in the real world, usually placing the player in a situation that is
- not normally available. Some simulations have a concrete goal, like military
- victory, while others just allow the player to explore the dynamics of the
- system. Various simulation games deal with vehicles like aircraft, cars,
- tanks and submarines, strategy of military forces, corporate business
- dealings and environmental systems.
-
- - Face-to-Face (acronym: FTF)
- This refers to playing a game with someone else at the same physical location.
-
- - Head-to-Head (acronym: H2H)
- This refers to playing a game with someone else, usually by modem.
-
- - Play-by-Email (acronym: PBEM)
- (From: Sir Launcelot du Lac)
- This is the term used to describe the process where players play their turn,
- save the game and then send the save game to the next person in turn through
- email.
-
- - Play-by-Mail (acronym: PBM)
- (From: Sir Launcelot du Lac)
- This is like Play-by-Email, only the save game is sent by regular postal mail
- instead.
-
- - Save Game
- This term refers to a file which is used by a game to store details of the
- progress of the game player at the time it was saved. Save games are loaded
- to restore gameplay and continue at the point where the player had stopped.
-
- - Add-on
- A new release of software that should be installed with another game you
- already have, like new planes for a flight simulator or new missions for a
- strategy game.
-
- - Rendering
- The process of creating images from models is called rendering.
-
- - Texture Mapping
- (From: Ken Fishkin)
- As detail becomes finer and more intricate, explicit modelling with polygons
- or other geometric primitives becomes less practical. An alternative is to
- map an image, either digitized or synthesized, onto a surface, a technique
- pioneered by Catmull and refined by Blinn and Newell. This approach is known
- as texture mapping or pattern mapping. The image is called a texture map, and
- its individual elements are often called texels.
-
- - Gouraud Shading
- (From: Ken Fishkin)
- Gouraud shading, also called intensity interpolation shading or color
- interpolation shading, elminates intensity discontinuities. Gouraud shading
- extends the concept of interpolated shading applied to invididual polygons by
- interpolating polygon vertex illumination values that take into account the
- surface being approximated.
-
- - Rotoscoping
- This is the act of capturing performances by actors on video, and convert them
- to animation on the computer screen.
-
- 2.2: What does the acronym ... mean?
-
- You can find acronyms of game titles in 5.4. Here's a list of acronyms for
- all other kinds of terms:
-
- - AD&D Advanced Dungeons & Dragons (game type)
- - AI Artificial Intelligence (game design)
- - FS FlightStick (hardware)
- - FSPro FlightStick Pro (hardware)
- - CRPG Computer Role-Playing Game (game type)
- - CGW Computer Gaming World (magazine)
- - D&D Dungeons & Dragons (game type)
- - EMS Expanded Memory Specification (MSDOS)
- - FCS Flight Control System (hardware)
- - FMV Full Motion Video (game design)
- - FTF Face To Face (game design)
- - FRP Fantasy Role-Playing (game type)
- - GB GameBytes (magazine)
- - GUS Gravis UltraSound (hardware)
- - H2H Head To Head (game design)
- - HMA High Memory Area (MSDOS)
- - IF Interactive Fiction (game type)
- - IHHD Internet Head-to-Head Daemon (game design)
- - MB MIDI Blaster (hardware)
- - MUD Multi-User Dungeon (game type)
- - NPC Non-Player Character (game design)
- - PAS Pro Audio Spectrum (hardware)
- - PBEM Play By E-Mail (game design)
- - PBM Play By Mail (game design)
- - PC Player Character (game design)
- - PD Public Domain (copyright type)
- - RCS Rudder Control System (hardware)
- - RPG Role-Playing Game (game type)
- - SB SoundBlaster (hardware)
- - SB16 SoundBlaster 16 without advanced signal processor (hardware)
- - SB16 ASP SoundBlaster 16 with Advanced Signal Processor (hardware)
- - SBPro SoundBlaster Pro (hardware)
- - Sim Simulation (game type)
- - T&T Tunnels & Trolls (game type)
- - TSR Terminate and Stay Resident (MSDOS)
- - UMA Upper Memory Area (MSDOS)
- - UMB Upper Memory Blocks (MSDOS)
- - WB Wave Blaster (hardware)
- - WCS Weapon Control System (hardware)
- - XMS Extended Memory Specification (MSDOS)
-
- There are also many words and acronyms that are not specific to the PC game
- groups. Some of these are:
-
- - Flame Anything that is meant not so nicely, directed at another person.
- - Newbie Someone who is new to Internet or to a newsgroup in particular.
- - BTW By The Way
- - FAQ Frequently Asked Questions
- - FTP File Transfer Protocol
- - IMHO In My Humble (Honest) Opinion
- - RTFM Read The Fucking Manual
- - RTM Read The Manual
-
- You can find a lot more information about Internet jargon on:
-
- mc.lcs.mit.edu /pub/jargon/*
- nic.funet.fi /pub/gnu/*
- ftp.denet.dk /pub/doc/jargon/*
-
- 2.3: Which other FAQs about games exist?
-
- Apart from this main FAQ for PC games, some other FAQs exist. Some are for one
- game specifically, some are for other newsgroups that are in some way related
- to PC games. Check out the FTP site first. If the FAQ is not there, or no FTP
- site is mentioned, try mailing the author or have a look in the newsgroup.
-
- Title: Air Warrior FAQ
- Maintainer: Gary Cooper <GRCooper@aol.com>
- Newsgroup: comp.sys.ibm.pc.games.flight-sim
-
- Title: Australian Air Warrior FAQ
- Maintainer: Adam Eberbach <adam@arcadia.cs.rmit.EDU.AU>
- Newsgroup: comp.sys.ibm.pc.games.flight-sim
-
- Title: Civilization FAQ
- FTP: ftp.uwp.edu /pub/msdos/romulus/hints/civ.faq
- Maintainer: Dave Stanworth <djh@wcl.bham.ac.uk>
- Newsgroup: comp.sys.ibm.pc.games.strategic
- Subject: when requesting by mail, the subject must contain "Civ FAQ please"
-
- Title: Civilization 2 proposals
- Maintainer: <buckel_j@oldham.gpsemi.com>
- Newsgroup: comp.sys.ibm.pc.games.strategic
-
- Title: Commander Keen FAQ
- FTP: ftp.uwp.edu /pub/msdos/games/romulus/hints/keenfaq.zip
- Maintainer: Brian Milner <Brian.Milner@brunel.ac.uk>
- Newsgroup: comp.sys.ibm.pc.games.action
-
- Title: Doom FAQ
- Maintainer: Hank Leukart <ap641@cleveland.Freenet.Edu>
- Newsgroup: comp.sys.ibm.pc.games.action
-
- Title: Dune 2 FAQ & Strategy Guide
- FTP: ftp.uwp.edu /pub/msdos/games/romulus/hints/dune2_??.lzh
- Maintainer: Simon <sepollit@cs.adelaide.edu.au>
- Newsgroup: comp.sys.ibm.pc.games.strategic
-
- Title: Forgotten Realms Unlimited Adventures FAQ
- Maintainer: John Kochmar <kochmar@sei.cmu.edu>
- Newsgroup: comp.sys.ibm.pc.games.rpg
-
- Title: Frontier (Elite 2) Guide
- Maintainer: M.J. Welford <c2mjw@dmu.ac.uk>
- Newsgroup: comp.sys.ibm.pc.games.action
-
- Title: Lemmings FAQ
- FTP: ftp.uwp.edu /pub/msdos/games/romulus/hints/lemfaq.zip
- Maintainer: Brian Milner <Brian.Milner@brunel.ac.uk>
- Newsgroup: comp.sys.ibm.pc.games.action,comp.sys.ibm.pc.games.misc
-
- Title: Master of Orion FAQ and Strategy Guide
- Maintainer: Dave Chaloux <chaloux@mandolin.mitre.org> (Dave Chaloux)
- Newsgroup: comp.sys.ibm.pc.games.strategic
-
- Title: Multi-player Civilization FAQ
- Maintainer: Bilbo Baggins <ws523669@longs.lance.colostate.edu>
- Newsgroup: comp.sys.ibm.pc.games.strategic
-
- Title: VGA Planets FAQ
- Maintainer: Gary Grothman <grothmag@vax.cs.hscsyr.edu>
- Newsgroup: alt.games.vga-planets
-
- Title: Wizardry 7 FAQ
- Maintainer: <jim@thinkage.on.ca>
- Newsgroup: comp.sys.ibm.pc.games.rpg
-
- Title: Wolfenstein-3D / Spear of Destiny FAQ
- FTP: ftp.uwp.edu /pub/msdos/games/id/home-brew/wolf3d/w3d_???.faq.Z
- Maintainer: Stanley Stasiak <stasiak@tartarus.uwa.edu.au>
- Newsgroup: comp.sys.ibm.pc.games.action
-
- Title: Internet Guide to X-Wing Strategy
- FTP: wpi.wpi.edu /starwars/X-Wing/X-WingGuide?
- Maintainer: Nick Vargish <vargish@sura.net>
- Newsgroup: comp.sys.ibm.pc.games.action,comp.sys.ibm.pc.games.flight-sim
-
- Title: rec.games.corewar FAQ (Core Wars)
- FTP: rtfm.mit.edu /pub/usenet/news.answers/games/corewar-faq
- Maintainer: Stefan Strack <stst@vuse.vanderbilt.edu>
- Newsgroup: rec.games.corewar
-
- Title: rec.arts.int-fiction FAQ
- FTP: ftp.gmd.de /if-archive/rec.arts.int-fiction/FAQ
- Maintainer: David A. Graves <dag@cup.hp.com>
- Newsgroup: rec.arts.int-fiction
-
- Title: Adventure Game Authoring Systems
- FTP: rtfm.mit.edu /pub/usenet/rec.answers/games/adventure-systems
- Maintainer: Nathan Torkington <Nathan.Torkington@vuw.ac.nz>
- Newsgroup: rec.arts.int-fiction
-
- Title: rec.games.int-fiction FAQ
- FTP: ftp.gmd.de /if-archive/rec.games.int-fiction/FAQ
- Maintainer: Scott Forbes <forbes@ihlpf.att.com>
- Newsgroup: rec.games.int-fiction
-
- Title: Adventure Game History
- FTP: ftp.gmd.de /if-archive/rec.games.int-fiction/adventure-game-hist.
- Maintainer: Hans Persson <unicorn@lysator.liu.se>
- Newsgroup: rec.games.int-fiction
-
- Title: rec.aviation.simulators FAQ
- FTP: rtfm.mit.edu /pub/usenet/rec.answers/aviation/flight-simulators
- Maintainer: John Mechalas <mechalas@gn.ecn.purdue.edu>
- Newsgroup: rec.aviation.simulators
-
- Title: comp.sys.ibm.pc.soundcard FAQ
- FTP: rtfm.mit.edu /pub/usenet/comp.answers/PCsoundcards/generic-faq
- Maintainer: Joel Plutchak <plutchak@porter.geo.brown.edu>
- Newsgroup: comp.sys.ibm.pc.soundcard
-
- Title: Pro Audio Spectrum FAQ
- FTP: ftp.uwp.edu /pub/msdos/proaudio
-
- Title: Gravis Ultrasound FAQ
- FTP: rtfm.mit.edu /pub/usenet/comp.answers/PCsoundcards/generic-faq
- Maintainer: Matthew E. Bernold <meb117@psuvm.psu.edu>
- Newsgroup: comp.sys.ibm.pc.soundcard
-
- Title: rec.games.design FAQ
- Maintainer: Travis S. Casey <casey@cs.fsu.edu>
- FTP: rtfm.mit.edu /pub/usenet/rec.answers/games/design-FAQ
- Newsgroup: rec.games.design
-
- Title: alt.cd-rom FAQ
- FTP: rtfm.mit.edu /pub/usenet/alt.answers/cdrom-faq
- Maintainer: rab@cdrom.com
- Newsgroup: alt.cd-rom
-
- Title: rec.games.hack FAQ (Nethack)
- FTP: rtfm.mit.edu /pub/usenet/rec.answers/nethack-faq
- Maintainer: Yu Cao <yucao@cco.caltech.edu>
- Newsgroup: rec.games.hack
-
- 2.4: Which mailing lists for game players exist?
-
- If you want to subscribe to a mailing list, you have to send a message to a
- certain address, with a certain subject header and a certain line in the
- message body.
-
- Name: Air Warrior 666th-etal@cactus.org
- Subscribe: listserv@cactus.org
-
- Name: Bitnet Games-l
- Subscribe: listserv@utarlvm1.uta.edu
- Body: SUBSCRIBE GAMES-L <your full name>
-
- Name: Falcon 3.0
- Subscribe: major-domo@onion.rain.com
- Body: subscribe falcon3
- Info: <jeff@onion.rain.com>
-
- Name: Hi-Tech Simulators
- Subscribe: major-domo@onion.rain.com
- Body: subscribe hitech-sim
- Info: jeff@onion.rain.com.
-
- Title: Internet Head-To-Head ihhd@cactus.org
- Subscribe: listserv@cactus.org
-
- Name: MUDs
- Subscribe: jwisdom@gnu.ai.mit.edu
- Subject: mud list
-
- Name: Forgotten Realms Unlimited Adventures
- Subscribe: frua-dev-request@andrew.cmu.edu
-
- Name: World Circuit/Formula 1 Grand Prix
- Subscribe: wcf1gp-request@divsun.unige.ch
- Subject: subscribe <your address>
- Body: <your name>
- This list is now inactive. Afzal <afzal@divsun.unige.ch> is looking for a new
- home for this list. People interested can mail him.
-
- 2.5: Where can I find email addresses of game publishers?
-
- Here are some addresses from game publishers and developers, or people working
- for them. The list is not comprehensive and not all the addresses have been
- checked:
-
- Access Linkspro_1@aol.com
- Accolade 76004.2132@compuserve.com
- Apogee apogee@delphi.com
- joe.siegler@crs.com
- DC Software 72557.336@compuserve.com
- Digital Integration digint@cix.compulink.co.uk
- Dragon's Eye Productions cat@wixer.bga.com
- Electronic Arts 76004.237@compuserve.com
- ea@cix.compulink.co.uk
- Epic MegaGames 70451.633@compuserve.com
- EpicGames@aol.com
- GlenEpic@delphi.com
- Id romero@idsoftware.com
- jay@idsoftware.com
- help@idsoftware.com
- Impressions 71333.463@Compuserve.com
- Intergalactic 76356.2172@compuserve.com
- Interplay 76702.1342@compuserve.com
- interpla@orion.oac.uci.edu
- LucasArts 75300.454@compuserve.com
- LucasArts@aol.com
- Maxis 71435.276@compuserve.com
- 71333.1470@compuserve.com
- Maxis@aol.com
- zoinks@netcom.com
- Merit 76711.2470@Compuserve.com
- Microprose 76004.2223@compuserve.com
- MicroProse@aol.com
- New World shannon@inter.com
- order@inter.com
- Omnitrend 70300.245@compuserve.com
- Origin 76004.2612@compuserve.com
- OSI@aol.com
- Origin_CS@aol.com
- origin@world.std.com
- Ozark 76326.403@compuserve.com
- Papyrus papyrus@world.std.com
- QQP 75300.3233@compuserve.com
- Sierra 76004.2143@compuserve.com
- Sierras@aol.com
- SierDan@aol.com
- ShadowSoft 76056.1537@compuserve.com
- Sir-Tech 76711.33@compuserve.com
- SSG 72040.340@compuserve.com
- Spectrum Holobyte S_Holobyte@aol.com
- SSI 76711.250@compuserve.com
- StratSim@aol.com
- Three-Sixty 76711.240@compuserve.com
- threesixty@aol.com
- Wizard 71764.3137@compuserve.com
- WizardScot@aol.com
- Fitzgerald@delphi.com
-
- Sir Launcelot du Lac (swkgohw@leonis.nus.sg) is the keeper of the address
- lists for software and hardware companies. These lists hold email addresses,
- ftp sites, BBS's, telephone numbers etc. You can find the most up-to-date
- lists in csipg.announce. You can also contact Gary Cooper (cooper@grebyn.com).
- He has an up-to-date list of email addresses only.
-
- 2.6: Where can I find Game Bytes?
-
- Game Bytes is a free electronic magazine. It has reviews, interviews, reports
- and actual screen shots from games. You can find it at the following sites:
-
- ftp.uml.edu /msdos/Games/Game_Bytes/*
- wuarchive.wustl.edu /pub/msdos_uploads/game_byte/*
- nic.funet.fi /pub/msdos/games/gamebyte/*
-
- The editors are Ross Erickson (rwericks@ingr.com) and Daniel Starr
- (starr-daniel@yale.edu).
-
- 2.7: Where can I find the Top 100?
-
- The Net PC Games Top 100 is published weekly in csipg.announce. It is compiled
- using votes from many game players on Internet. If you want to join, you can
- simply send a message to Jurgen Appelo (jojo@hacktic.nl). You will receive a
- document that explains how to vote and how the system works.
-
- The editions of the Top 100 sometimes include a small list for each of the
- different game categories.
-
- # 3: FTP GUIDE
-
- 3.1: How do I FTP?
-
- This is the Very Very Very Short FTP Walkthru:
-
- From your system prompt type "ftp <host-name>", where <host-name> is the name
- of the host machine that you are trying to get to. When you connect to the
- host, you will have to enter a login and probably a password. Type "anonymous"
- as the login name and your full email address as the password. After you have
- successfully logged on, you can use "cd <directory>" to get where you want in
- the directory tree. Use "ls" to see the files. Once you are in the correct
- directory and know what files you want, you can use "get <filename>" to
- download single files to your own system. You can use "mget <filenames>" to
- copy multiple files. If the files you are copying are not plain-text files,
- you have to set the transfer mode to binary first. You can do this by entering
- "type binary". Stop the FTP session by typing "quit".
-
- Try this as an example:
-
- > ftp nic.funet.fi /* connect to the site; a message follows */
- > anonymous /* type this when it asks for your name */
- > <your email address> /* type your address as the password */
- > cd pub/msdos/Info /* go to the directory you want to be */
- > get ftp.man /* get the file */
- > quit /* stop this mysterious thing */
-
- You now have downloaded the Beginner's Guide To FTP written by Brian O'Neill.
- Read it.
-
- You can also get the How To FTP Guide. Use the example above, only with this
- ftp site, directory and filename:
-
- typhoon.berkeley.edu /pub/Library/Network/how.to.ftp.guide
-
- 3.2: What are the most important FTP sites?
-
- For game players, these are the most important sites. They are mentioned
- throughout this FAQ. If your system doen't recognize the name of the site, try
- its IP number mentioned here.
-
- ftp.denet.dk (129.142.6.74)
- ftp.gmd.de (129.26.8.90)
- ftp.uml.edu (129.63.17.1)
- ftp.uwp.edu (131.210.1.4)
- garbo.uwasa.fi (128.214.87.1)
- mc.lcs.mit.edu (18.111.0.179)
- msdos.archive.umich.de (141.211.164.153)
- nic.funet.fi (128.214.6.100)
- oak.oakland.edu (141.210.10.117) Simtel Software Repository mirror
- risc.ua.edu (130.160.4.7)
- rtfm.mit.edu (18.70.0.209)
- wpi.wpi.edu (130.215.24.1)
- wuarchive.wustl.edu (128.252.135.4)
-
- The numbers behind the names are IP numbers. If "ftp <site-name>" doesn't seem
- to work, try "ftp <IP number>" instead. You can find a list of many ftp sites
- (not only for games) at
-
- ftp.uwp.edu /pub/ftp.list/ftp.list/sites
-
- 3.3: How can I find a game or file?
-
- There is a description of how to find sources on FTP sites around the world.
- It includes a description of how to contact Archie, the worldwide database for
- file locations. It is posted regularly to news.answers and you can find it at:
-
- rtfm.mit.edu in /pub/usenet/news.answers/finding-sources
-
- 3.4: Where can I find shareware, freeware and public domain games?
-
- You can try the following ftp sites. There may be more directories and other
- sites available, but this should at least get you in the right direction.
-
- ftp.uml.edu /msdos/Games/Misc/*
- /msdos/Games/Apogee/*
- /msdos/Games/Epic/*
- /msdos/Games/TextAd/*
- /msdos/Games/Cards/*
- /msdos/Games/Sports/*
- /msdos/Games/Windows/*
- ftp.gmd.de /if-archive/*
- ftp.uwp.edu /pub/msdos/games/id/*
- msdos.archive.umich.edu /msdos/games/*
- nic.funet.fi /pub/msdos/games/adventure/*
- /pub/msdos/games/apogee/*
- /pub/msdos/games/arcade/*
- /pub/msdos/games/board/*
- /pub/msdos/games/card/*
- /pub/msdos/games/epic/*
- /pub/msdos/games/puzzle/*
- /pub/msdos/games/strategy/*
- wuarchive.wustl.edu /pub/msdos_uploads/games/*
- /pub/msdos_uploads/windows/*
-
- 3.5: Where can I find demos?
-
- These sites carry gamedemos. You can check them when you're planning to buy a
- new game:
-
- ftp.uml.edu /msdos/Games/Demos/*
- ftp.uwp.edu /pub/msdos/demos/demos/*
- wuarchive.wustl.edu /pub/msdos_uploads/game_demos/*
- nic.funet.fi /pub/msdos/games/gamedemos/*
-
- 3.6: Where can I find solutions, hint files and cheats?
-
- Everyone has been stuck in a game once. These sites can get you out of it:
-
- ftp.gmd.de /if-archive/solutions/*
- ftp.uwp.edu /pub/msdos/asa/*
- /pub/msdos/romulus/cheats/*
- /pub/msdos/romulus/hints/*
- wuarchive.wustl.edu /pub/msdos_uploads/game_solutions/*
- nic.funet.fi /pub/msdos/games/solutions/*
- risc.ua.edu /pub/games/solutions/*
- /pub/games/solutions/cheat.several/*
-
- 3.7: Where can I find cracks, editors and updates?
-
- You can find all sorts of small additional programs for big commercial games
- on these sites:
-
- ftp.uml.edu /msdos/Games/Editors/*
- /msdos/Games/Patches/*
- ftp.uwp.edu /pub/msdos/asa/*
- /pub/msdos/romulus/cracks/*
- /pub/msdos/romulus/misc/*
- wuarchive.wustl.edu /pub/msdos_uploads/games/*
- /pub/msdos_uploads/upgrades/games/*
- nic.funet.fi /pub/msdos/games/editors/*
- nic.funet.fi /pub/msdos/games/patches/*
-
- Remember that cracks uploaded to these FTP sites only exist for people who
- have legal copies of their games. Do not use these cracks for piracy.
-
- 3.8: Where can I find archivers?
-
- Most files on FTP sites are packed (archived). You have to have the correct
- archiver to be able to unpack a them. Here's where to find them:
-
- ftp.uml.edu /msdos/Archivers/*
- ftp.uwp.edu /pub/msdos/arcers/*
- nic.funet.fi /pub/msdos/packing/*
- msdos.archive.umich.edu /msdos/compression/*
-
- 3.9: How do I use Archie?
-
- Archie is a database of anonymous FTP sites and their contents. It can help
- you find games, solutions, patches and other files available somewhere in the
- world. Below are some machines that are currently running the archie service:
-
- archie.ans.net (147.225.1.2)
- archie.au (139.130.4.6)
- archie.doc.ic.ac.uk (146.169.11.3)
- archie.funet.fi (128.214.109.110)
- archie.mcgill.ca (132.206.2.3)
- archie.ncu.edu.tw (140.115.19.24)
- archie.rutgers.edu (128.6.18.15)
- archie.sura.net (128.167.254.194)
- archie.unl.edu (129.93.1.14)
- archie.wide.ad.jp (133.4.3.6)
- cs.huji.ac.il (132.65.6.5)
-
- You can access archie at most of these machines in different ways. You can
- telnet or rlogin to the machine with username "archie" and no password. Or you
- can send mail to archie@<machine>. Send a message with "help" in the body to
- find out more about the machine and its service. More information about this
- can be found in:
-
- rtfm.mit.edu /pub/usenet/news.answers/finding-sources
-
- ==============================================================================
- End of part 1. If you do not own part 2 of this FAQ, you can download it by
- FTP at rtfm.mit.edu from the /pub/usenet/comp.answers/PC-games-faq/ directory.
-