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Ultimate Software Extreme 3D
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1996-05-19
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; -- Begin automatic Vibrant configuration section VG
; DISPLAY PARAMETERS VG
; VG
; Main Display VG
; VG
MAIN-DISPLAY = VIBRANT
VIBRANT-MAIN = 63 ; 209926 VESA Compatibles 640x480 256 colors
VIBRANT-MAIN-FONT = "VGA14"
; VG
; Materials Editor VG
; VG
MATERIAL-DISPLAY = VIBRANT
VIBRANT-MATERIAL = 63 ; 209926 VESA Compatibles 640x480 256 colors
VIBRANT-MATERIAL-FONT = "VGA14"
; VG
; Rendering Display VG
; VG
RENDER-DISPLAY = VIBRANT
VIBRANT-RENDER = 63 ; 209926 VESA Compatibles 640x480 256 colors
VIBRANT-RENDER-SCREEN = SINGLE
; VG
; FLC/FLI Display Mode Configuration VG
VIB-FLIC = "ON"
VIB-FLIC = " 5 640 480 16 209920 ;VESA Compatibles 640x480 16 colors"
VIB-FLIC = " 64 800 600 16 209921 ;VESA Compatibles 800x600 16 colors"
VIB-FLIC = " 66 1024 768 16 209922 ;VESA Compatibles 1024x768 16 colors"
VIB-FLIC = " 68 1280 1024 16 209923 ;VESA Compatibles 1280x1024 16 colors"
VIB-FLIC = " 29 320 200 256 209924 ;VESA Compatibles 320x200 256 colors"
VIB-FLIC = " 62 640 400 256 209925 ;VESA Compatibles 640x400 256 colors"
VIB-FLIC = " 63 640 480 256 209926 ;VESA Compatibles 640x480 256 colors"
VIB-FLIC = " 65 800 600 256 209927 ;VESA Compatibles 800x600 256 colors"
VIB-FLIC = " 67 1024 768 256 209928 ;VESA Compatibles 1024x768 256 colors"
; VG
; -- end of automatic Vibrant Configuration section VG
256 colors"
256 colors"
;--------------------------------------------------------------------------
; 3D STUDIO RELEASE 4 CONFIGURATION FILE
;--------------------------------------------------------------------------
;This file contains setup information used by the 3D Studio Release 4 system.
; It provides information on where key files are located and user
; customization parameters. For network setup parameters, see the
; 3dsnet.set file. For complete setup information, see chapter 3,
; "Configuring with the 3ds.set File," in the Installation Guide.
;All of the new parameters are "commented out" with a semi-colon (;)
; at the start of each parameter line. To activate a parameter, delete
; the semi-colon at the start of a line.
;Note: These new parameters are in addition to those documented in the
; Installation Guide, and are not documented there. See the comments
; immediately before each parameter for instructions on when and how to
; use it.
;--------------------------------------------------------------------------
; NEW RELEASE 4 PARAMETERS
;--------------------------------------------------------------------------
;When FIELD-NO-DOUBLE is set to YES and you render in FIELD mode, each frame
; of the animation (as seen in the Keyframer) will be rendered as a
; field. For example, if you render frames 4-9, the first rendered frame
; is Keyframer frames 4 and 5, the second rendered frame is frames 6 and 7,
; then 8 and 9. In this example. 3 frames are rendered. This lets you put
; keys on every field, and avoids problems which can occur when the number
; of frames is doubled. It's a good way to visualize exactly what your
; field-rendered animation is going to look like on each field.
; Default is NO.
;FIELD-NO-DOUBLE = YES
;To perform unattended batch rendering with multiple line
; scripts, set this parameter to NO or OFF; the Renderer will skip the
; display of the result of each line of the batch file.
; Default is YES.
;BATCH-RENDER-PAUSE = YES
;Increase 1.5 limit for Pixel Size to completely eliminate "edge ropiness"
; (sometimes also referred to as "rolling edges"). For example, if you set
; this to 2 (the absolute maximum you can "safely" set it to), you'll be able
; to type in values up to 2.0 in the Pixel Size field within the program.
; Default is 1.5.
;MAX-PIXEL-SIZE = 1.5
:The Blur (filtering) slider for maps in the Mapping Parameters dialog has
: a bias which can be adjusted to make map-filtering sharper. If you must
; increase the sharpness of a scene, set TEXTURE-SHARPEN to 1.0 to 1.6.
; VBalues above 1.6 may cause texture aliasing problems.
; Default is 0.6.
;TEXTURE-SHARPEN = .6
;Ray-tracing data structures can be adjusted for memory consumption vs.speed.
; Higher values increase memory consumption and decrease speed, but may
; improve shadow quality in some cases.
; Range is 4-9; default is 7.
;MAX-SHADOW-LEVELS = 7
;When SORT-CASE-SENSITIVE is set to ON or YES, By Name dialogs will display
; all upper-case names first, and then all lower-case names. Because
; AutoCAD DXF layers are imported into 3D STudio with all layers beginning
; with upper case, this can be used to keep entities created in 3D Studio
; separate from the ones created in AutoCAD. It can make it easier to go back
; and forth merging DXF files because AutoCAD entities will always be at the
; top of the list. Default is NO.
;SORT-CASE-SENSITIVE = YES
;If KEEP-ALPHA-255 is set to YES, then an alpha channel with color values of
; 255,255,255 will NOT be rejected automatically by the Renderer, as it
; would be otherwise. Default is NO.
;KEEP-ALPHA-255=NO
;Setting VPOST-ZBUFFER to YES causes a Z-buffer to be allocated and computed
; during rendering from Video Post. At 4 bytes per pixel, this buffer can be
; large; for example for a 640x480 image, the Z-buffer is 1.2 MB. This is
; needed by certain types of IPAS Plug-Ins. Default is NO.
;VPOST-ZBUFFER = YES
;IPAS process can cause problems when running across nets during net renders.
; If you're doing net render set the SET-IPAS-RDONLY = YES avoid problems.
;SET-IPAS-RDONLY = YES
;--------------------------------------------------------------------------
; NEW RELEASE 4 TEXT EDITOR PARAMETERS
;--------------------------------------------------------------------------
;See page 88 in the Advanced User's Guide for a discussion of the equivalent
; options in the Configure Script Editor dialog box for these options.
;ED-JOIN-LINES defaults to YES.
;ED-JOIN-LINES = YES
;ED-AUTO-INDENT defaults to YES.
;ED-AUTO-INDENT = YES
;ED-SPLIT-LINES defaults to YES.
;ED-SPLIT-LINES = YES
;ED-TRANSLATE-TABS defaults to NO.
;ED-TRANSLATE-TABS = NO (Default NO)
;ED-TAB-LENGTH defaults to 8.
;ED-TAB-LENGTH = 8
;ED-CTRL-CLIP-KEYS lets the text editor work more like Windows Notepad --
; If set to YES or ON, selected text is replaced by typed characters.
; It is UNDO-able. Following Windows standards, [Ctrl]-[X] maps to cut,
; [Ctrl]-[C] maps to copy, and [Ctrl]-[V] maps to paste.Default is NO.
;ED-CTRL-CLIP-KEYS = Yes
;--------------------------------------------------------------------------
; NEW RELEASE 4 PARAMETERS FOR FAST PREVIEW AND CAMERA CONTROL
;--------------------------------------------------------------------------
;As a default, if the Fast Preview target frame rate is set to a non-zero
; value, and the achievable frame rate is less than the target frame rate,
; then the image quality is reduced from Gouraud to Flat to Wire.
; If FPREVIEW-PLAY-MODE is set to SKIP, then Fast Preview module skips
; frames instead of changing shading modes. Default is to change modes.
;FPREVIEW-PLAY-MODE = SKIP
;Sets the default target frame rate for the Fast Preview module.
; Acceptable range is 0 to 30; default is 0.
;FPREVIEW-TARGET-FRATE = 30
;Sets the default condition for the Fast Preview and Camera Control 2-Sided
; control. Default is NO.
;FPREVIEW-TWOSIDED = YES
;Sets the default shading limit for the Fast Preview and Camera Control module.
; Valid settings are WIRE, FLAT, GOURAUD, or PHONG. Default is PHONG.;
;FPREVIEW-SHADE-LIMIT = WIRE
;Sets the color for materials that use texture maps. As a default, the Fast
; Preview and Camera Control module use the material's Diffuse color to define
; the object color. Acceptable range is 0,0,0 to 255,255,255.
;FPREVIEW-TEXTURED-COLOR = 128,128,128
;Sets the background for the Fast Preview and Camera Control module. If the
; file does not exist, the parameter is ignored. Default is no bitmap.
;FPREVIEW-BACKGROUND-BITMAP = <path/filename>
;Sets the background color if no valid bitmap background is specified.
; Acceptable range is 0,0,0 to 255,255,255.Default is 0,0,0.
;FPREVIEW-BACKGROUND-COLOR = 0,0,0
;Sets the default step value for distance-controlled operations in the Camera
; Control module. Range is 0.1 to any positive floating-point value;
; default is 1.0
;FPREVIEW-DISTANCE-STEP = <float-value>
;Sets the default angle step value for angle-controlled operations in the
; Camera Control module. Range is 0.1 to 319.9; default is 10 degrees.
;FPREVIEW-ANGLE-STEP = 10
;--------------------------------------------------------------------------
; BEGINNING OF 3D STUDIO RELEASE 3 PARAMETERS
;--------------------------------------------------------------------------
;--------------------------------------------------------------------------
; GENERAL COMMENTS REGARDING SYNTAX
;--------------------------------------------------------------------------
;o - You can now use YES/NO or ON/OFF interchangeably. YES=ON, NO=OFF.
;o - Arguments (right side of =) can be upper-case, lower-case, or mixed.
;o - Parameters may be in any order, but if repeated, the last one sets the
; value.
;o - Do not edit parameter names (left side of =)
;o - If there is a semi-colon (;) at the start of a line, 3D Studio ignores
; its contents. Use this to "comment out" lines.
;
;--------------------------------------------------------------------------
; OUTPUT DEVICES
;--------------------------------------------------------------------------
;
;For hardcopy output, use ADI driver. Set to RHPADI, and then add
; SET RHPADI= <driver> in autoexec.bat or startup batch file.
;DEFAULT-HARDCOPY = RHPADI
;
;Sets VTR control device. Choices are DIAQUEST (internal driver), NULL
; (No output, for testing only), and VTPADI for ADI devices. For ADI
; devices, set to VTPADI, and then add SET VTPADI=<driver> in autoexec.bat
; or startup batch file. Default is DIAQUEST.
VTR-DEVICE = DIAQUEST
;
;Sets whether 3D Studio should send a STOP command to the VTR before
; specified tape transport commands. YES/NO or ON/OFF.
VTR-PRE-STOP = ON
;--------------------------------------------------------------------------
; DISK PATHS
;--------------------------------------------------------------------------
;
; Disk path defaults. All default to the 3D Studio executables directory
; if not specified.
;
;Default path for 2D Shaper geometry. If only the directory name is listed,
; 3D Studio looks in 3D Studio executables directory for subdirectory
; of given name. Otherwise, include any complete path. Must be in quotes.
SHAPER-PATH = "shapes"
;Default path for 3D Lofter geometry. If only the directory name is listed,
; 3D Studio looks in 3D Studio executables directory for subdirectory
; of given name. Otherwise, include any complete path. Must be in quotes.
LOFTER-PATH = "lofts"
;Default path for 3D Editor geometry. If only the directory name is listed,
; 3D Studio looks in 3D Studio executables directory for subdirectory
; of given name. Otherwise, include any complete path. Must be in quotes.
MESH-PATH = "meshes"
;Default path for fonts. If only the directory name is listed, 3D Studio
; looks in 3D Studio executables directory for subdirectory of given name.
; Otherwise, include any complete path. Must be in quotes.
FONT-PATH = "fonts"
;Default path for Materials Libraries. If only the directory name is listed,
; 3D Studio looks in 3D Studio executables directory for subdirectory
; of given name. Otherwise, include any complete path. Must be in quotes.
MAT-PATH = "matlibs"
;Default paths for all maps and backgrounds used by the system.
; You can define up to 250 MAP-PATH parameters anywhere on your network or
; hard disk. These can be overridden using the Configuration dialog's
; MAP-PATH parameters. They are shown in that dialog box (and searched)
; in the order listed here. The more map paths that must be searched
; each time the program tries to find a bitmap, the longer the searches
; will take (especially if you're using a CD-ROM drive).
; Note: We recommend that the SXP files be placed in the first MAP-PATH
; directory to avoid having to change map-paths while in the
; Materials Editor.
; If only the directory name is listed between the quotes, 3D Studio
; looks in the 3D Studio executables directory for a subdirectory that
; matches that name. Otherwise, include any complete pathname.
; The pathname must be in quotes.
; The commented-out paths, below are examples. (the paths in CAPS are
; map-paths from the 3DSr3 CD-ROM)
MAP-PATH = "maps"
;MAP-PATH = "c:\stuff"
;MAP-PATH = "d:\ani\flics"
;MAP-PATH = "z:\ANIMAPS"
;MAP-PATH = "z:\ARCHITEX"
;MAP-PATH = "z:\BACKGRND"
;MAP-PATH = "z:\CLOUDS"
;MAP-PATH = "z:\LIGHTS"
;MAP-PATH = "z:\MARBLES"
;MAP-PATH = "z:\MESHMAP1"
;MAP-PATH = "z:\MESHMAP2"
;MAP-PATH = "z:\METALS"
;MAP-PATH = "z:\PATTERNS"
;MAP-PATH = "z:\REFMAPS"
;MAP-PATH = "z:\TOPICAL"
;MAP-PATH = "z:\WIPES"
;MAP-PATH = "z:\WOODS"
;Default path for project files. If only the directory name is listed,
; 3D Studio looks in 3D Studio executables directory for subdirectory
; of given name. Otherwise, include any complete path. Must be in quotes.
PROJECT-PATH = "projects"
;Default path for ADI device drivers. If only the directory name is
; listed, 3D Studio looks in 3D Studio executables directory for
; subdirectory of given name. Otherwise, include any complete path.
; Must be in quotes.
DRIVER-PATH = "drivers"
;Default path for Plug-ins and IPAS processes. If only the directory name
; is listed, 3D Studio looks in 3D Studio executables directory for
; subdirectory of given name. Otherwise, include any complete path.
; Must be in quotes.
PROCESS-PATH = "process"
;Default path for images. Used to save images and animations, and in
; Video Post. Also searched if map can not be found in MAP-PATHs.
; If only the directory name is listed, 3D Studio looks in 3D Studio
; executables directory for subdirectory of given name. Otherwise,
; include any complete path. Must be in quotes.
IMAGE-PATH = "images"
;Default path first looked in by View Flic command. If only the directory
; name is listed, 3D Studio looks in 3D Studio executables directory for
; subdirectory of given name. Otherwise, include any complete path. Must
; be in quotes.
FLIC-PATH = "images"
;Default path for Preview/Make, Preview/Play, and Fast Preview commands.
; If only the directory name is listed, 3D Studio looks in 3D Studio
; executables directory for subdirectory of given name. Otherwise,
; include any complete path. Must be in quotes.
PREVIEW-PATH = "flics"
;Default path for Video Post .vp files. If only the directory name is
; listed, 3D Studio looks in 3D Studio executables directory for
; subdirectory of given name. Otherwise, include any complete path.
; Must be in quotes.
VPOST-PATH = "vpost"
;Default path for temporary files. (This is not the same as the temporary
; disk swap file generated by the Phar Lap virtual memory manager.
; That file always defaults to the disk partition from which
; you started 3D Studio. If you want to direct it to another partion,
; use the Phar Lap CFIG386 -swapdir command, documented in the
; CFIG386.EXE section of the IG.) If only the directory name is listed,
; 3D Studio looks in 3D Studio executables directory for subdirectory of
; given name. Otherwise, include any complete path. Must be in quotes.
; Do NOT use this path for network control files!
TEMP-PATH = "temp"
;--------------------------------------------------------------------------
; GENERAL CONFIGURATION PARAMETERS
;--------------------------------------------------------------------------
;Sets the default input device to either the built-in Microsoft
; Mouse driver or the external DGPADI driver. The default is MOUSE.
; For ADI use DGPADI. For built-in Summagraphics support, use SUMMA.
INPUT-DEVICE = mouse
;Sets the COM port for the MOUSE and SUMMA pointing devices.
; You can set it to ports 1 through 4. Can be overridden in the
; Info/Configure dialog box.
COM-PORT = 1
;Mouse scaling/speed factor for the entire system. Default is 2.
MOUSE-SPEED = 2
;Switches the mouse buttons left-to-right for left-handed people.
MOUSE-BUTTON-SWITCH = OFF
;Sets the size of the cursor "pick box". Range is 5-16 pixels. Can be
; overridden in the Info/Configure dialog box.
PICK-BOX = 5
;Turns gamma correction on or off as a default. Recommended setting is ON.
GAMMA-CORRECT = ON
;Sets default display gamma setting. Use Info/Gamma Control to determine
; best gamma correction value for display and then edit this parameter
; to match. Range is 0.285-3.5
DISPLAY-GAMMA = 1.80
;Sets default framebuffer gamma setting. Use Info/Gamma Control to
; determine best gamma correction value for display and then edit this
; parameter to match. Range is 0.285-3.5
FRAMEBUFFER-GAMMA = 1.80
;Sets default gamma value to use to correct images loaded from files.
; Can be overridden in Gamma Control dialog box and Video Post
; Queue Entry dialog box. Range is 0.285-3.5
FILE-INPUT-GAMMA = 1.80
;Sets whether gamma value specified in a Targa file should be used to
; gamma correct input file, rather than the FILE-INPUT-GAMMA value.
; Default is ON.
USE-TGA-GAMMA = ON
;Sets gamma value to use when saving images. For linear gamma, use 1.0.
; Typical value for NTSC video is 2.2. Range is 0.285-3.5.
FILE-OUTPUT-GAMMA = 1.80
;Sets whether file aspect ratio is preserved when using
; Renderer/View Image, or whether image is resized to fit longest
; dimension of image to screen. Default is ON
VIEW-PRESERVE-RATIO = ON
;Sets whether file aspect ratio is preserved when an image is used
; as a background, or whether image is resized to fit longest
; dimension of image to screen. Default is ON
BGND-PRESERVE-RATIO = ON
;Sets whether image is scaled up to the display size when using
; Renderer/View Image, or whether image is centered in display.
; Default is OFF
VIEW-SCALE-UP = OFF
;Reconfigures TIF loading to let 3D Studio load Animator Pro
; 8-bit TIF files. Setting this to Yes loads such files, but other
; TIF files may not load. Normal setting is OFF.
AAP-TIFFLOAD = OFF
;Causes the Region selection tools in the 2D Shaper and 3D Editor
; to be additive, rather than toggling. This can be a tremendous
; modeling aid if you need to create irregular selection sets.
; Default is NOT to toggle, the same as Rel. 2 and 3, opposite from Ver. 1.
REGION-TOGGLE = OFF
;Sets whether the SELECTED button in the icon panel stays on until you
; choose a command with which it doesn't make sense to use it.
; Default is ON, but many users prefer OFF.
SELECTED-RESET = ON
;Sets the printer port for all print operations. Possible values are
; 1, 2, or 3 for LPT1, LPT2 or LPT3, respectively. Default is 1.
PRINTER-NUMBER = 1
;Determines whether a backup file is saved with the extension .bak
BACKUP-FILE = ON
;Sets axis labeling -- height (H), width (W), and depth (D) axes --
; for the 3D Lofter, 3D Editor, and Keyframer. Defaults are
; H-LABEL="Y", W-LABEL=X, and D-LABEL="Z".
H-LABEL = Y
W-LABEL = X
D-LABEL = Z
; Default construction plane location for the 3D Lofter and 3D Editor.
CONST-H = 0.0
CONST-W = 0.0
CONST-D = 0.0
;Sets whether alternate filename extensions are recognized by the system
; in addition to standard extensions. EQUATE-TGA is for Targa files,
; EQUATE-TIF is for TIF files, and so on.
EQUATE-TGA = "pic"
EQUATE-TGA = "win"
;EQUATE-TIF = "xyz"
;EQUATE-GIF = "zyx"
;EQUATE-JPG = "mpg"
;EQUATE-BMP = "map"
;Archive command. Edit to the command used by your archive program to
; create an archive file. Default is set for PKZIP from PKWARE, Inc.
; Archive program must be in same directory as 3DS executables, or it
; must be in a currently-available DOS path. See chapter 3,
; "The Pull-Down Menus," in the Reference Manual for archive
; program limitations.
ZIP-COMMAND = "pkzip -a"
;--------------------------------------------------------------------------
; 2D SHAPER PARAMETERS
;--------------------------------------------------------------------------
;Maximum number of rubber spline segments in the 2D Shaper.
; Range is 1-9999, default is 100
SPLINE-MAX = 100
;Maximum vertices in the 2D Shaper. (USES A MEMORY BUFFER)
; Range is 1-9999, default is 500
SHAPE-MAX = 500
;Default number of interpolations between shape vertices in
; 2D Shaper and 3D Lofter. Range is 0-10, default is 5
SHAPE-STEPS = 5
;--------------------------------------------------------------------------
; 3D LOFTER PARAMETERS
;--------------------------------------------------------------------------
;Maximum number of shapes in memory in the 3D Lofter.
; Range is 1-500, default is 32
MOD-MAX = 32
;Maximum vertices on a path in the 3D Lofter. (USES A MEMORY BUFFER)
; Range is 1-9999, default is 100
PATH-MAX = 100
;Default number of interpolations between path vertices in 3D Lofter.
; Range is 0-10, default is 5
PATH-STEPS = 5
; Maximum number of vertices in the 3D Lofter's deformation grid splines.
; (USES A MEMORY BUFFER) Range is 1-9999, default is 50
DEFORM-MAX = 50
;Sets whether the Version 1 or Release 2 and 3 lofting algorithm is used.
; If set to OFF, the Version 1 method is used, letting you create
; unbanked flat roads, etc. If ON, the Release 2 method is used, and
; shapes are banked automatically. Default is ON.
LOFT-BANKING = ON
;--------------------------------------------------------------------------
; 3D EDITOR PARAMETERS
;--------------------------------------------------------------------------
;Default values for Ambient, Omni, and Spotlights. Default values are
; Ambient = 30,30,30; Omni = 180,180,180, and Spot = 180,180,180.
; These values are lower than Release 2, because of gamma correction
; and improved rendering quality in Release 3 and 4.
DEFAULT-AMBIENT = 10,10,10
DEFAULT-OMNI = 180,180,180
DEFAULT-SPOT = 180,180,180
;Sets whether objects excluded from receiving shadows can cast shadows
; themselves. If ON, excluded objects do not cast shadows. Default is OFF.
SHADOW-EXCLUSION = OFF
;Default size of the spotlight shadow bitmap in pixels
; Range is 10-4096, default is 512
SHADOW-MAP-SIZE = 512
;Default shadow bias (offset) from the start of the shadow to the base
; of the object being shadowed, in units.
; Range is any positive floating point number, default is 1.0 units.
SHADOW-MAP-BIAS = 1.0
;Default width of the area (NxN) in which the shadow-map is averaged
; (smoothed). Range is 1-10, default is 3
SHADOW-SAMPLE-RANGE = 3
;Sets the shadow bias (offset) for ray-traced shadows.
; Range is any positive floating point number, default is 1.0 units.
RAYTRACE-BIAS = 1.0
;Determines whether you're using the default Release 1 & Release 2
; style of computing the shadow bias (dynamically scaled relative to the
; scene size), or if you want the shadow bias to be scaled to the scene
; as an absolute value. If you turn this ON, you'll have to readjust
; the bias of all the lights in Release 2 and earlier scenes; be careful.
; This command is NOT documented in the Installation Guide...
; it's only documented in the readme.doc text file.
SHADOW-BIAS-ABSOLUTE = OFF
;Sets threshold in units for defining coincident vertices to be used by
; Weld Vertices option in the 3D Lofter and Modify/Vertex/Weld in the
; 3D Editor and 2D Shaper. Can be overridden in System Options
; dialog box. Range is 0.0-9999.0, default is 0.01
WELD-THRESHOLD = 0.01
;Causes double faces to be eliminated when loading meshes. Files created
; long ago from DXF files may have some of these, and they can slow down
; rendering substantially
REMOVE-DOUBLE-FACES = ON
;Sets whether closed polyline entities in DXF files are capped when the
; file is loaded into 3D Studio. Default is ON.
FILL-PLINES = ON
;Sets the angular interval used to place vertices on arcs when loading
; a DXF file. Can be any positive floating point number, default is 10.0
DXF-ARC-DEGREES = 10.0
;Sets the percentage of the screen used by the Video Safe frame.
; The default is 10.
SAFE-FRAME = 10
;--------------------------------------------------------------------------
; EXTERNAL PROGRAMS
;--------------------------------------------------------------------------
;Place external programs below. These appear in the "Programs" menu.
; You can have up to 14 user programs now, and they can be a mix
; of .EXE, .BAT, .KXP, .PXP and special Vibrant files. Note that
; COMMAND.COM must be in your 3DS directory for .bat files to run.
; Also note that you must follow the instructions in the CFIG386 section
; in the Installation Guide regarding Phar Lap switches in order to shell
; out to other Phar Lap applications, such as Animator Pro.
; Finally, note that you can pass arguments to .exe and .bat files.
; For example: USER-PROG9 = "c:\norton\lp.exe d:\froon.txt","LP Froon"
; will execute Norton Utility's LP program, causing it to print the
; file d:\froon.txt.
USER-PROG1 = "PROCESS\BROWSE_I.PXP","BROWSER"
USER-PROG2 = "$VIBRANT$FAST-PREVIEW","CAMERA/PREVU"
USER-PROG3 = "PROCESS\IK_I.KXP","IK"
USER-PROG4 = "PROCESS\SCRIPT_I.KXP","KEYSCRIPT"
;USER-PROG5 =
;USER-PROG6 =
;USER-PROG7 =
;USER-PROG8 =
;USER-PROG9 =
;USER-PROG10 =
;USER-PROG11 =
;USER-PROG12 =
;USER-PROG13 =
;USER-PROG14 =
;--------------------------------------------------------------------------
; KEYFRAMER PARAMETERS
;--------------------------------------------------------------------------
;Sets whether TrackInfo and KeyInfo buttons in the Keyframer are modal.
; If set to ON, they don't turn off until you select another command or
; or right-click. Default is OFF.
MODAL-KFBUTTONS = OFF
;Sets whether output frame files generated with a framestep value other
; than 1 are numbered sequentially. If NTH-SERIAL is ON, output frames
; are numbered without skipping numbers. Default is OFF.
NTH-SERIAL = OFF
;Sets whether image is scaled up to the display size when using
; Disk-to-VTR, or whether image is centered in display.
; Default is OFF
DTV-SCALE-UP = OFF
;Sets the maximum wireframe playback speed in frames. Default is 30 if
; VIDEO = NTSC, or 25 if VIDEO = PAL.
KF-SPEEDLIMIT = 30
;--------------------------------------------------------------------------
; MATERIALS EDITOR PARAMETERS
;--------------------------------------------------------------------------
;Default material library. Must be in your MAT-PATH.
; This is NOT a pathname -- it is a filename. Default is 3ds.mli
MATERIAL-LIBRARY = "3ds.mli"
;Sets whether backlight is on as a default in Materials Editor sample
; windows. Default is OFF so the tutorials work correctly. However,
; once you've gone through the tutorials, it would be a good idea to
; set this default ON.
BACKLIGHT-MATERIAL = OFF
;Sets whether Materials Editor sample materials are antialiased against
; the background as a default. Slows rendering of sample windows if ON.
; Default is OFF.
ANTIALIAS-MATERIAL = OFF
;Sets the default ambient light level in the sample windows.
MEDIT-AMBIENT = 20,20,20
;Sets default value of Texture Blur slider in Mapping Parameters
; dialog boxes. Range is 0-100, default is 7.
TEXTURE-BLUR-DEFAULT = 7
;--------------------------------------------------------------------------
; RENDERER PARAMETERS
;--------------------------------------------------------------------------
;Sets default shading limit from Flat, Gouraud, Phong, or Metal.
; Default is metal
SHADING-MODE = METAL
;Sets default wire thickness in pixels when Force Wire is on in Render
; Animation or Render Still Image dialog box. Can be any positive
; floating point number. Default is 1.0
FORCE-WIRE-THICKNESS = 1.0
;Sets whether antialiasing is ON or OFF as a default. Default is ON.
ANTIALIASING = ON
;Sets hither clipping plane in units from the camera. Default is 1.0
; Can be overridden in the System Options dialog box.
Z-CLIP-NEAR = 1.0
;Sets whether the framebuffer display buffer is cleared each time an
; image is rendered. The default is OFF.
CLEAR-BUFFER = OFF
;Smooths the edges of objects. It's essential to have this set close
; to 1.5 for minimum edge "rolling" for broadcast-quality rendering
; of nearly-vertical or nearly-horizontal lines. If you've got flying
; logos with lots of edge detail, you probably want to keep this in
; the 1.0-1.2 range. Since it increases rendering time, it ought to
; be set at 1.1-1.2 for all non-broadcast animations, and only increase
; it when you absolutely need to reduce ALL edge rolling aliasing effects.
; The closer to 1.5, the smoother (and slightly blurrier) the edge quality.
; Range is 1.0-1.5
; Note: See MAX-PIXEL-SIZE near start of 3ds.set file for additional
; parameter affecting edges.
PIXEL-SIZE = 1.1
;Sets whether texture maps are filtered using either of the pyramidal or
; summed area table filtering techniques. Default is ON.
FILTER-MAPS = ON
;Defines the type of antialiasing sampling filter used. The options are:
; 0 for box filter (uniform weights) or 1 for bartlett filter.
; Default is box filter.
AA-FILTER-KERNEL = 0
;You can customize the rendering resolution buttons in the
; Render/Setup/Configure dialog for you own sizes. The format is
; RESn = width, heighth, aspect ratio.
; You can replace any of the four buttons by using the appropriate number.
RES1 = 320,200,0.82
RES2 = 256,243,1.23
RES3 = 512,486,1.23
RES4 = 640,480,1.0
;Sets the default resolution and aspect ratio for the NULL output device
; and the No Display output. The default is 720,486,.9091
DEFAULT-NULLRES = 640,480,1.0
;Set to YES to flip reflection maps left-to-right. Default is NO.
REFLECT-FLIP = OFF
;Tells the Renderer to clip objects that intersect flat mirrors at the
; mirror plane if you're experiencing flat-mirror clipping problems.
; If you see problems of any kind with flat-mirror reflections, set
; this switch the other way and try the rendering again.
MIRROR-CLIP-ANY = OFF
;Controls the number of inter-object reflections in non-flat automatic
; reflection maps. It controls the number of times each auto-reflect-map
; object is rendered -- watch out because it can GREATLY increase the
; amount of time it takes to render reflections.
; Range is 1-10, default is 1.
NONFLAT-AUTOREFLECT-LEVELS = 1
;Determines how close faces need to be to be considered coplanar by the
; Renderer. Can be any positive floating point number. Default is .001
COPLANAR-FACE-THRESHOLD = 0.001
;Sets the height of the z-buffer chunks. The default is 10 scanlines.
; Larger values require more memory.
RENDER-BAND-HEIGHT = 10
;Turns off the warning at render start-up that a material needs uv
; mapping coordinates, but does not have them applied. Default
; is ON; turn off if you use box mapping or face mapping often.
RENDER-WARN-UV = ON
;Turns field-rendering on (ON or YES) and off (OFF or NO). Default is OFF.
RENDER-FIELDS = OFF
;Sets the field-rendering order. It controls which scanlines are
; rendered on which field. 1 is the default and should work for
; almost all systems.
FIELD-ORDER = 1
;Determines whether new Release 3 (and 4) subtractive transparency
; algorithm is used. It generally can be left ON, unless Release 2
; transparent materials look overly saturated, and you don't want
; to readjust them. The default is OFF in order to be compatible
; with the "look" of Release 2 transparency.
NEW-SUBTRACTIVE-TRANSPARENCY = OFF
;When ON, this parameter writes .LOC (screen location) files when
; rendering from Video Post. These files are only used by certain
; 3rd-party IPAS routines (ie, Lens Flare) for object position
; information.
OUTPUT-RENDER-COORDS = ON
;Turns last image viewing on. Default is OFF. Can be overridden in
; System Options dialog box.
SAVE-LAST-IMAGE = OFF
;Filename of last rendered image hold file. If you're using this function,
; it speeds things up a bit to save your last image to a RAM-disk.
; Also note that this variable must be the complete, explicit filename
; including the entire path -- it's not just the pathname.
; Defaults to "lastrend.img" in the 3DS origin directory.
LAST-IMAGE-FILE = "lastrend.img"
;Sets default output image type in the 3D Editor. Choices include
; TARGA, GIF, CTIF (Color TIFF), MTIF (Monochrome TIFF), JPG (JPEG),
; and BMP (Windows bitmap). Default is TARGA, but can be overridden
; in Device Configuration dialog box
IMAGE-TYPE = TARGA
;Sets image compression settings for TGA and TIF files. Default is ON,
; but can be overridden in Device Configuration dialog box.
IMAGE-COMPRESSION = ON
;Sets default value for compression of JPEG files. Range is 1-100,
; default is 100 (best image quality/least compression)
JPEG-COMPRESSION = 100
;RENDER-ALPHA replaces USE-ALPHA parameter from Release 2.
; Sets whether alpha-channel information is generated during rendering.
; Default is OFF, but can be overridden in Render Options dialog box.
RENDER-ALPHA = OFF
;If RENDER-ALPHA is set to ON, this command splits the 8-bit alpha
; information off into a separate file with a filename that begins with
; A_ to denote that it's alpha information only. Default is OFF, but can
; be overridden in Render Options dialog box.
ALPHA-SPLIT = OFF
;Sets the color depth of Targa files. Choices are 16 for
; dithered 16-bit (15+1) or 24 for 24-bit truecolor files.
; Default is 24. Can be overridden in Render Options dialog box.
TGA-DEPTH = 24
;Sets the default state for the renderer to dither down from 64-bit
; color space to 24-bit color space. Leave ON, but can be overridden
; in the Render Options dialog box. Note that this may affect the
; quality of Encapsulated PostScript files created with the EPS Plug-In.
; See chapter 5 of the New Features manual.
DITHER-TRUECOLOR = ON
;Sets the default animation file output type for the Keyframer.
; Default is FLIC, but TARGA, JPG, or any other 3D Studio file image type
; can also be used. Can be overridden in the Device Configuration dialog
; box.
ANIM-TYPE = FLIC
;Sets whether 256-color files are dithered. Default is ON.
; Can be overridden in the Render Options dialog box.
DITHER-256 = ON
;Sets the number of colors used to generate flics. The default is 256, but
; you can reduce this to 236 for flics intended for playback under Windows.
FLIC-COLORS = 256
;Sets whether Floyd-Steinberg dithering algorithm is used for flics or
; still images. Since it is better for still images, FLOYD-DITHER-FLICS
; default is OFF, and FLOYD-DITHER-STILLS default is ON.
FLOYD-DITHER-FLICS = OFF
FLOYD-DITHER-STILLS = ON
;Sets whether images are output to the ATVista card in NTSC or PAL
; resolution. Default is NTSC, but can be changed to PAL.
VISTA-MODE = NTSC
;Sets whether video mode for color-checking is set for NTSC or PAL.
VIDEO = NTSC
;Sets whether video color checking is done automatically. Default is OFF.
VIDEO-COLOR-CHECK = OFF
;Sets method used for video color checking if VIDEO-COLOR-CHECK = ON.
; Choices are CORRECT (Default) to reduce hot color luminance, or FLAG
; to render them as black (0,0,0).
METHOD = CORRECT
;Sets default level at which Super-Black becomes effective for video.
; Range is 0-255, and default is 15, and Super Black can be switched
; off or on in Render Options dialog box.
SUPER-BLACK = 15
;The following three parameters set the default values for object
; motion blur. MOTION-BLUR-NUMBER sets the number of copies of an object
; in each frame (Range is 2-8, default is 7). MOTION-BLUR-SAMPLES sets
; whether copies are dithered (when equal to MOTION-BLUR-NUMBER, no
; dithering takes place, and copies are semi-transparent; recommended
; is 1/2 MOTION-BLUR-NUMBER value). MOTION-BLUR-DITHER sets level of
; dithering (range is 0-100, default is 50).
; All can be overridden in Render Options dialog box.
MOTION-BLUR-NUMBER = 7
MOTION-BLUR-SAMPLES = 4
MOTION-BLUR-DURATION = 1.0
;Sets the Scene Motion Blur randomization percentage. Range is 0-100, and
; default is 50, but can be overridden in Render Options dialog box.
SCENE-BLUR-DITHER = 50
; This command is for turning off requests for user input from the renderer
; while rendering from the command line in batch mode. If it is set
; to NO, the renderer will proceed with rendering the scene even if
; it can't find files it needs to correctly render the scene.
; The default is YES.
BATCH-RENDER-PAUSE = YES
; Note that if you set this to NO, you ought to redirect the screen
; output to a file by adding a DOS redirection command to your
; 3DS RENDER command sequence, like this:
; 3DS RENDER TEST /SP >>RENDER.LOG
;--------------------------------------------------------------------------
; COLOR REGISTER PARAMETERS
;--------------------------------------------------------------------------
;Palette-1 is the entire background. Include area between
; viewports, lower right icon borders and some dialogue text.
; Default is black
PALETTE-1 = 0,0,0
;Palette-2 is the background of the command column and
; the cameras.
; Default is blue with some teal mixed in.
PALETTE-2 = 0,114,162
;Palette-3 is the tape measure.
; Default is green
PALETTE-3 = 0,168,0
;Palette-4 is the command column text and the background color
; under the command line along the bottom.
; Default is desaturated cyan
PALETTE-4 = 129,187,202
;Palette-5 is the "selected" color, also appears in
; selector buttons in dialogues.
; Default is red
PALETTE-5 = 168,0,0
;Palette-6 is the highlight on upper left side of icons
; and dialogue boxes.
; Default is light gray
PALETTE-6 = 232,232,232
;Palette-7 is the dialogue box background color.
; Default is medium gray
PALETTE-7 = 115,115,115
;Palette-8 is shared by the viewports background color and Materials
; Editor background color.
PALETTE-8 = 141,141,141
;Palette-9 is the viewport outline color, dragging color
; and cursor color.
; Default is medium/light gray
PALETTE-9 = 192,192,192
;Palette-10 is the "blue" single face highlighting color
; in the 3D Editor.
; Default is light blue
PALETTE-10 = 84,84,255
;Palette-11 is used for the text color in the Text Editor
; and Keyscript editor
; Default is light green
PALETTE-11 = 84,255,84
;Palette-12 is the highlighted command which moves with
; the mouse.
; Default is light cyan
PALETTE-12 = 84,255,255
;Palette-13 is the red highlighted text in dialogue boxes.
; Default is light red
PALETTE-13 = 255,84,84
;Palette-14 is the color of the interpolated ticks in
; the deformation grids in the Lofter.
; Default is orange
PALETTE-14 = 192,148,0
;Palette-15 is the third (active) column highlighted color.
; Default is yellow
PALETTE-15 = 255,255,0
;Palette-16 is objects color, viewport outline, viewport name,
; icons, dialogue text, mouse.
; Default is white
PALETTE-16 = 255,255,255
;--------------------------------------------------------------------------
; TEXT EDITOR COLOR REGISTER PARAMETERS
;--------------------------------------------------------------------------
;Sets the color of the text in the F11 Text Editor.
; Valid range is 1-16. System default is 10 (light green), but
; the recommended setting (and the program default) is 9 (light grey).
ED-TEXT-COLOR = 9
;Sets the color of selected text in the F11 Text Editor.
; Valid range is 1-16. Default is 4 (red).
ED-SEL-TEXT-COLOR = 4
END