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-
- External 3D Studio IPAS Routines From Third Party Developers
-
- Last Updated: January 30, 1994 by Greg Pyros, CIS #73027,3632
-
-
- One of the factors making 3D Studio such a huge success is the capability of
- adding external routines to customize the program for your needs. This is a
- listing of the programs from the major developers of add-on IPAS programs:
- Pyros Partnership, Inc., Schreiber Instruments, the Yost Group, Enthead
- Konsulting and BlackBox. This is by no means a complete list, as more
- programs will be coming out specifically geared to the additional capabilities
- of Release 3, but these companies are the leaders in the IPAS revolution.
-
- I will be continuously updating this file as new programs become available.
- Please send me information on your programs in this format to include.
-
- Every update will have a "*** New Program ***" or "*** New Section ***" by
- every item that is new for that release of IPAS.TXT. Search for that string
- if you are updating from a previous version!
-
- Enjoy!
- Greg Pyros
-
-
- ------------------------------------------------------------------------------
-
- Pyros Partnership, Inc. - Action IPAS Libraries
-
- The Pyros Partnership, Inc. has authored many routines for the creation of
- special effects within 3D Studio, in addition to many utilities. Their
- SunPath IPAS routine has become the standard method of animating shadow
- studies, and their image processing effects add a softness and surrealism to
- any animations. In addition, they write many custom routines on contract, and
- drivers and utilities for various hardware companies. These programs are
- available through your 3D Studio dealer or direct from Pyros Partnership, Inc.
- Pyros Partnership proudly carries every routine from all the manufacturers
- listed in this file.
-
- -----------------------
-
- *** New Program ***
-
- NDUMP.IXP - The Network Dump IPAS Program
-
- Finally! An IPAS program that can gather all your files rendered on a
- network in 3D Studio and take them out to tape in order or do any other type
- of work on them while you continue to render on that machine!
-
- Add this 3D Studio IXP process to your Video Post settings, and the program
- will verify when your first frame is completed on the network server. If the
- frame is not complete, your machine just goes back to rendering. When it sees
- the first complete frame, it acts on it by running any batch file you desire,
- passing the proper parameters to it. It can then optionally delete the
- frame from your hard disk when it is completed processing the batch file
- with no errors. NDUMP then checks for the second frame. If it is
- completed, it processes it, and looks for the nest one. When it finds a
- frame that is not complete, it goes back to rendering.
-
- This process will work with any videotape output devices that can be
- controlled from a DOS batch file, either tape decks or Digital Disk Recorders.
-
- -----------------------
-
- I. SUNPATH LIBRARY
-
- This routine has already stood up in a court of law for accuracy!
-
- 1. SUNPATH.PXP
-
- Calculate and animate the Sun's path throughout the course of a day.
- Absolutely required for architectural shadow studies. Optionally, it can
- animate our Moon or any other planet in the Solar System, also!
-
- -----------------------
-
- II. TRANSITIONS LIBRARY
-
- These programs can all be used as transitions and special effects. They can
- be used to start a transition with one image, either an animation or a still,
- create an effect with it, and come out of the effect with another image.
-
- 1. PGFLIP.IXP
-
- Duplicate the expensive Digital Video Effects (DVE) found in major post
- production houses, flip an image into the distance and then continuing the
- flip with either another or the same animated image.
-
- 2. QUATRO.IXP
-
- Divide the screen into any given number of rectangles up to 64 by 64, each
- having a copy of the original image. Animate this one for lots of effects!
-
- 3. ROTATE.IXP
-
- Take the entire image and rotate it the specified number of degrees, animating
- as it goes.
-
- 4. SQUASH.IXP
-
- Take an image and reduce it by the specified percentages, in either the X or Y
- dimension, or both, or start with a small image and enlarging it to fill the
- entire screen.
-
- 5. SWIRL.IXP
-
- Turns any image into an animated whirlpool! Spins either from the inside or
- the outside, clockwise or counter-clockwise, with either a fixed border
- attached to the edges of the frame or one that breaks free and start rotating.
- Combine it with ROTATE and SQUASH for a spectacular effect!
-
- -----------------------
-
- III. EFFECTS LIBRARY
-
- This group of programs was created to be used as a special effect for either
- computer animations or rotoscoped live video. The LINE program has some
- fantastic effects with live images!
-
- 1. BRICK.IXP
-
- Apply a three dimensional brick pattern under the image. It looks as if you
- are projecting a movie of your scene on a brick wall!
-
- 2. CRACK.IXP
-
- Apply a cracking or peeling three dimensional pattern under the entire image
- or parts of it controlled by the Alpha channel. It looks as if you are
- projecting a movie of your scene on an old plaster wall!
-
- 3. DRIP.IXP
-
- Take individual pixels and drip them down or across the screen! Your whole
- image or parts of it controlled by the Alpha channel will appear to soften and
- shimmer.
-
- 4. LINE.IXP
-
- Create an "auto trace" line drawing of selected parts of an image controlled
- by the Alpha channel of an image, using a user-defined color for the
- background, or having a randomized background where random parts of the
- background image show through between the lines.
-
- 5. PLAQUE.IXP
-
- Place a mosaic of user controllable animated black-bordered plaques on the
- image in areas determined by the Alpha channel. Looks like the image was
- created with individual tiles.
-
- -----------------------
-
- IV. MEDIAS LIBRARY
-
- The programs in this group have been written to make your images look like
- they were created in other media.
-
- 1. OLDMV.IXP
-
- Turn your still or animation into what looks like an old time movie, complete
- with random scratches and dust particles, fungus, color loss, sepia, and
- wobble the image both vertically and horizontally! Look out Charlie Chaplin!
-
- 2. BMASK.IXP
-
- Highlight or distress the contribution made to the total image appearance by
- specific color bits. The results can range from the look of an infra-red
- photograph to wild psychedelic colors! It effects either the entire image or
- portions of it constrained by the Alpha channel.
-
- 3. GRAYS.IXP
-
- Take an image or an Alpha controlled portion of it and transform it into a
- user definable grayscale palette, and optionally animate the number of grays
- in the image over time.
-
- 4. NEGAT.IXP
-
- Create a color negative of an image or parts of an image controlled by the
- Alpha channel for an otherworldly effect. Incredible animation effects!
-
- 5. PIXEL.IXP
-
- Pixelize an image in areas controlled by the Alpha channel and animates the
- pixel size as it works!
-
- -----------------------
-
- V. FILM LIBRARY
-
- This much-requested program can be used to make a video image look like it was
- originally shot on film and transferred.
-
- FILM.IXP
-
- Add a user-definable amount of film grain to an image. It can help remove
- that 'computer generated' feel to your images, and is absolutely indispensable
- when mixing live images with computer animation on film, print, or videotape.
-
- -----------------------
-
- VI. UTILITIES LIBRARY
-
- These are all indispensable utilities for 3D Studio animators. Everything
- from assisting with the manipulation of your rotoscoped maps to verifying
- images before taking them out to tape is included for your everyday use.
-
- 1. HBLUR.IXP
-
- Add a user-defined amount of softening through horizontal blur to selected
- portions of your image. It is excellent for blending pixels which may
- scintillate in maps or in detailed geometry, and is the only such program to
- work with field rendering!
-
- 2. THERMO.IXP
-
- Adjust the overall color temperature of your image. This will take the whole
- image or selected portions of it based on the Alpha channel and make it appear
- 'warmer' or 'cooler'.
-
- 3. BRTCON.IXP
-
- Adjust the brightness and contrast of your images or those you rotoscope in
- from live video. Absolutely indispensable utility for serious 3DS users.
-
- 4. DEFIELD.IXP
-
- Take images that were brought in live or rendered with fields and remove the
- fields totally! It not only removes the fields, it optionally blends in the
- new lines to avoid reducing the resolution of the image! Required for using
- images with fields as maps, or before re-scaling the images.
-
- 5. LEGAL.IXP
-
- Automatically make sure that all your colors are legal for video. This will
- avoid all the over saturation and bleeding that are normally associated with
- computer images. It can also mark the offending colors with any color you
- choose so you can see where the problems are. Similar to the R3 capability,
- but allows you to specify the color for easier adjusting.
-
- 6. JPEG.IXP
-
- Save out all of your images as standard JPEG compressed files instead of
- TARGAs or GIFs to greatly reduce your disk space storage requirements. Not
- required with R3.
-
- 7. & 8. WHATTGA.EXE and WHATJPEG.EXE
-
- Verify all your Targa or JPEG image files in a directory for consistency,
- format, size, aspect ratio, and more before you lay them out on tape. A true
- life saver! Will automatically show them on your Targa as it works to verify
- them visually, also.
-
- -----------------------
-
- VII. PAINTS LIBRARY
-
- This library consists totally of animated paint effects for your use.
-
- 1. OIL.IXP
-
- Turn any image or portions constrained by the Alpha channel into an oil
- painting, complete with brush size control and amount of paint application!
-
- 2. PUNTI.IXP
-
- Create a "Puntilinea" or "Pointillism" oil painting out of your image or parts
- of it controlled by the Alpha channel.
-
- 3. ROUGH.IXP
-
- Rough out an entire image or parts of it controlled by the Alpha channel.
- Turn it into a painting where you have applied a dry brush with perpendicular
- strokes, with control of the amount and size.
-
- 4. SMUDGE.IXP
-
- Add a diagonal smudge to your image or portions of it controlled by the Alpha
- channel at a user-defined average size, with a very painterly look. Great
- softening effect for live video, also!
-
- 5. VANGO.IXP
-
- Make a Van Gogh painting out of any image or parts of one constrained by the
- Alpha channel. Create a masterpiece!
-
- -----------------------
-
- VIII. SONY RS-232 Single Frame Controllers
-
- These programs and drivers are each sold separately. They avoid the need for
- complicated and expensive hardware controllers for those decks which do not
- absolutely require them.
-
- 1. SONY RECORDABLE LASERDISC DOS DRIVER
-
- Record automatically and control your Laserdisc with this program. Runs
- directly from DOS, and is incredibly fast. Low overhead, but maintains full
- error checking. A required accessory for the professional production studio.
-
- 2. SONY RECORDABLE LASERDISC ADI DRIVER
-
- Control your laserdisc recorder's functions through 3D Studio. Full support
- for all of 3D Studio's functions. Licensed by Autodesk and included in 3D
- Studio Release 3.0.
-
- 3. SONY EVO-9650 HI-8 ADI DRIVER
-
- Record and control the Sony Hi-8 single frame accurate deck from within 3D
- Studio. Full support for all of 3D Studio's functions. Licensed by Autodesk
- and included in 3D Studio Release 3.0.
-
- Available from:
-
- THE PYROS PARTNERSHIP, INC.
- 1201 Dove Street, Suite 550
- Newport Beach, CA 92660
- (714) 833-0334
- FAX (714) 833-8655
-
- CompuServe: 73027,3632
- INTERNET: gpyros@pyros.com
-
- ------------------------------------------------------------------------------
-
- Schreiber Instruments Imagine
-
- Schreiber Instruments has been creating high quality add-on programs for
- AutoCAD for many years. Their programs for 3D Studio contain everything from
- IPAS explosion routines to translators from AutoCAD. These programs are all
- sold separately through Autodesk MultiMedia dealers or direct from Schreiber.
-
- 1. IMAGINE NURSERY
-
- Tree generation program, Generate fully detailed, three dimensional, shadow
- casting trees by type, time of year and height. 58 different tree types each
- with correct seasonal foliage color. Several trees flower in the spring.
- Vibrant fall colors. Dead winter foliage or bare branches in winter months.
- The IPAS routine generates the trees directly in 3D Studio. A stand alone
- program is included to generate tree from the DOS prompt or through a batch
- file. An ADS program is also included for operation inside AutoCAD model.
- Materials are included with mapping and smoothing assigned for render ready
- trees.
-
- 2. IMAGINE 3DSURF
-
- Three dimensional surface modeling system, Generates TIN or grid mesh, Input
- from ASCII files for from the built-in random terrain generator. Directly
- import survey data for a fast and accurate terrain model. Package includes
- several different surface materials from asphalt to grass. An extract
- AutoLISP routine is included to create an ASCII data file from your entities
- inside AutoCAD. The rolling grid features continuous slope and curvature
- across the surface while it honors the data for the best possible surface.
- User controls the grid density.
-
- 3. IMAGINE INTERFACE
-
- Interface provides complete 3D Studio editing capabilities inside AutoCAD
- Release 11 and 12 (DOS extended). Develop complete 3D Studio files with
- objects, materials,lighting, camera, and paths. Convert AutoCAD entities into
- 3D Studio objects and assign your materials, all inside AutoCAD. Open or
- merge existing 3D Studio file and add entities from AutoCAD as objects.
- Retrieve all objects back to AutoCAD and perform editing. Set your lights,
- camera, and paths for cameras and objects. Uses the maximum visibility of
- AutoCAD for editing, and leaves the rendering and animation to 3D Studio.
-
- 4. IMAGINE DETAILOR
-
- Imagine a program that generates over 100 different fences and walls
- automatically. Combined with a multi-megabyte materials library (e.g. stone,
- brick, weathered & unweathered woods) the DETAILOR program allows you to
- create virtually any fence or wall. DETAILOR creates full three dimensional
- models instantly. DETAILOR provides the finishing touch to your architectural
- renderings that cannot be duplicated anywhere.
-
- 5. IMAGINE SUN
-
- Imagine a program that automatically positions a light source for proper
- sunlight shadow casting in your 3D Studio file. IMAGINE SUN operates from the
- DOS prompt and asks only for the required information (latitude, time of day,
- day of year). The program then calculates the closet position for a light
- source for proper shadow casting. A must for architectural renderings where
- the position of the SUN is critical.
-
- 5.IMAGINE OSCAR TALKS
-
-
- Imagine a product that has 14 key frames that allow you to make your model
- talk simulating speech with phonics. Simply morph between the "k" sound to
- the short "a" to the "t" and your model will say CAT ! Full three dimensional
- models delivered in 3DS file format for instant productivity. Bring your
- people to life with IMAGINE OSCAR TALKS. Complete with full materials and
- mapping.
-
- 6. IMAGINE HUMANS
-
- Seamless human forms that are not jointed, but are actually one piece wire
- sculptures. Heads are separate so that you can animate speech or by OSCAR
- talks to easily add speech. Each human form comes with 4 wire frames for a
- complete walk cycle. As an added bonus the form is included in the posed
- position you see here. Complete 3DS file included with animation information.
- Also a flic file of the animated human is included for reference.
-
- 7. IMAGINE AIRPAK
-
- Imagine all of the components for the "airside" of an operational airport in
- one geometry package. These detailed three dimensional mesh models will
- provide your airport scenes and animations with the true realism of a busy
- airport. Built to exacting FAA specifications these models are render ready
- complete with mapping coordinates and materials already applied for instant
- productivity. This package includes runway/taxiway lights & signage,
- navigational aids, runway markings (skidmarks too!), baggage tug & carts,
- jetways, crash & rescue (ARF) vehicles, wind cones, and equipment buildings.
-
- 8. IMAGINE GOLFPAK
-
- Imagine render ready 3D Studio models that provide the photorealism required
- to complete a golf course design. GOLFPAK contains three dimensional mesh
- geometry with mapping coordinates and materials for the truly serious 3D
- Studio user. GOLFPAK gives your scenes and animations a professional touch
- for that extra edge over your competition. GOLFPAK includes a wide variety of
- objects and materials including a golf cart, golf ball, golf clubs, golf
- flags, golf bag, golf tees, tee box markers & signs, distance signs, ball
- cleaners, score boards, score card & pencil.
-
- 9. IMAGINE LIGHTPAK
-
- Imagine a variety of architectural outdoor lights that can provide the
- ultimate finishing touch to your architectural scenes and animations. Lending
- a professional look these lights set the mood for a scene with full three
- dimensional meshes and full materials with mapping. LIGHTPAK includes a total
- of twenty stunning lights for sidewalk/street, parking lot, exterior building
- wall, and landscape.
-
- 10. IMAGINE 3D PEOPLE
-
- Male and female humans in business, casual, and athletic attire. The humans
- come in a variety of positions in standing, sitting, and walking positions.
- Models are delivered in project file format complete and ready for placement
- in your architectural, forensic, or any other rendering or animation. A total
- of thirty models are provided with approximately 900 vertices each for the
- polygon conscious renderer.
-
- 11. IMAGINE CIVIL DETAILOR
-
- Civil detailor is a parametric civil engineering related geometry generator.
- Generate three dimensional geometry effortlessly along a 3D path. Automatic
- guard rail, road detail generator. Operates with output from the 3D Studio
- shaper and produces full geometry for all common barriers, guard rails, and
- striping. Civil Detailor also produces railroad and monorail lines.
-
- 12. IMAGINE FX
-
- Animated special effects package of routines containing lightning, comet,
- starburst, rings, particle cloud, and explode volume. Lightning provides a
- weather realistic effect for your animation or you can simply add a comet for
- another interesting sky type effect. Starburst and rings allow you to
- simulate several space conditions starting with an expanding universe to the
- look just after a sun explodes. Finish off a scene with a volume explosion
- without gravity settings and a large bounding for a your exploding star
- system. Complete the sequence with a particle cloud of the residue after you
- have completely blown up the solar system.
-
- ------------------------------------------------------------------------------
-
- Yost Group - IPAS Boutique
-
- The Yost Group is under contract to Autodesk as the creators and programmers
- of 3D Studio itself. This is a listing of their IPAS programs, broken into
- the same groups under which they are sold. They are available through your
- authorized 3D Studio dealer or Schreiber Instruments.
-
- -----------------------
-
- I. IXP (IMAGE PROCESSING EXTERNAL PROCESSES)
-
- Disk #1 is a collection of six IXP external processes by Tom Hudson. Each is
- a flexible tool for simulating photorealistic "optical" image processing
- effects within the Video Post interface of 3D Studio.
-
- 1. BLUR FILTER
-
- Lets you automatically defocus all or parts of an image in 3D Studio. This
- IPAS routine works on still images or animations with options including; blur
- only above [specified] brightness threshold (for "blowing out" only the
- highlights); start and end frame control for simulating cinematic "racked
- focus" effects; different blur algorithms for global blurs or subtle blur
- "halo's". Very useful for creating multi-level focusing effects and dramatic
- transitions within Video Post.
-
- 2. LENS FLARE FILTER
-
- Film-quality lens flare -- simulates the optical physics of a multi-element
- zoom lens. 25 different options available, including: # of lens elements;
- flare color; amount of chromatic aberration; core flare size; "ring" quality;
- ray size; flare density; plus control over automatic brightening of the scene
- during flare peaks. Adds a tremendous amount of realism to outdoor imagery.
-
- 3. GLOW FILTER
-
- This IPAS routine lets you add colored auras, halos and neon effects. Options
- include: ability to glow entire image or just those regions in or out of the
- alpha channel; control the glow via brightness threshold, hue or alpha channel
- (for creating neon silhouettes). The size and "feathered" quality of the glow
- can be set separately. This IXP is essential for getting away from the
- "hard-edged" quality of typical computer graphics.
-
- 4. HILIGHT FILTER
-
- Create twinkles, sparkles and "cat's eye" effects using optical cross-star
- hilights. Options include: ability to create hilights on specific Video Post
- layers with alpha channel control; and hilight generation based on brightness
- threshold or hue. The number of cross-star points are selectable, as is the
- angle and per-frame increment for rotating animated hilights. Both the size
- and falloff softness of the hilights can be controlled separately.
-
- 5. MONO FILTER
-
- Monochrome filter for tinting and posterizing images. Options include:
- tinting based on a brightness threshold; tint color control; ability to select
- the number of shades to use in the final image and the posterization
- threshold. Also useful for modifying the color of other image processing
- effects within Video Post.
-
- 6. STARS II
-
- Enhanced version of the starfield generator that comes with 3DSr2. Supports
- both field/frame modes; plus you can set the size of the stars. Also includes
- a "streaking" effect for creating motion-blurred star trails as you move the
- camera through the starfield. Try this with HILITE.IXP for starfields with
- rotating cross-stars on the head of each star.
-
- -----------------------
-
- II. SPECIAL EFFECTS TOOL KIT: IXP, PXP, AXP, SXP Mix
-
- Disk #2 covers the IPAS spectrum, and provides a wide array of procedural
- textures, image processing effects, and parametric object deformation tools by
- Dan Silva and Tom Hudson.
-
- 1. NOISE II (SXP)
-
- Similar to the animated noise function that ships with 3DSr2, except that this
- new version is completely non- periodic (you can't see any pattern or repeats
- across infinite sized objects). Use this solid texture to create natural
- random surface effects.
-
- 2. PLANET (SXP)
-
- Need a planet for your next project? This procedural texture function creates
- the appearance of planet surfaces from fractal equations -- including
- continents, islands, and oceans. Options include the ability to specify both
- the size and how "rugged" you want the terrain to be, and the ability to blend
- the water/land boundaries. You can also use an Autodesk Animator palette file
- to control the colors of the land/water masses. (Note: does not actually
- produce geometry. See the FRACTALIZE PXP on disk 5 for that.)
-
- 3. SMOKE (SXP)
-
- Create milky or smoky effects inside objects with this versatile solid
- texture. Originally created to make smoky beams of light, this animated
- fractal turbulence function readily simulates cloudy/smoky/murky appearances.
- It can be used as either an opacity, texture or bump map. Options include
- scaling, fractal iterations, motion start and end frames.
-
- 4. WATER (SXP)
-
- Perfect for those recipes which call for you to "just add water." This IPAS
- routine provides for very realistic animated water textures (based on the
- sensual movement of the Perlin wave-distribution algorithm). Options include:
- 2D or 3D wave distribution; # of wave sets; wave radius; wave length; wave
- amplitude; wave speed; color blending; motion start and end frames. It can be
- used as either an opacity, texture or bump map.
-
- 5. SPECKLE (SXP)
-
- Ideal for speckled or mottled appearances. Simple, but comes in handy when
- you need that perfect random speckled look for simulating granite, eggshells,
- and other natural surfaces.
-
- 6. CRUMPLE (PXP)
-
- Procedural modeling tool that "crumples" any object to make it look like it's
- been trashed. This function preserves your original object and produces a
- (less-than) perfect morph target. Mangle options include: crumple axis; min
- and max crumple amounts.
-
- 7. XMAS (PXP)
-
- Procedural modeling tool that lays down icosohedrons along the surface of any
- object. You can then eliminate the original object and you've got a new
- object which appears to be made out of Christmas lights. Options include:
- light spacing and "light" size. Allows you to assign up to 4 different
- materials from your materials library. Allows you to create an unusual new
- type of beaded "particulate" object out of virtually anything.
-
- 8. SPHERIFY (PXP)
-
- Procedural modeling tool that converts any object into a sphere. Very useful
- for when you need to make objects look like they're getting pumped up with
- air. Preserves your original geometry and creates a perfect spherical morph
- target for it. You can also use this IPAS routine to pseudo- morph from one
- dissimilar object to another by morphing each object to a sphere and then
- Video Post dissolving between the two spheres.
-
- 9. PLASMA (AXP)
-
- Animated procedural model builder that creates electric "plasma orbs" similar
- to the lightning spheres you see advertised in the "expensive toys for
- grownups" catalogs. Produces very nice special effects, especially when used
- with the glow.ixp image processing routine from Disk 1. Options include: # of
- lightning arcs, Brownian variation; max degrees per frame "walk" of each
- lightning arc per frame.
-
- 10. FLIP (IXP)
-
- Useful Video Post image processing utility for flipping entire images either
- left-to-right , top-to-bottom, or both ways.
-
- 11. CLAMP (IXP)
-
- Contrast "clamping" utility for Video Post. Allows you to set a "ceiling" and
- a "floor" for max/min contrast values. By inverting these values, you can
- achieve excellent negative-images for special effects. Great for video and
- print applications in which harsh blacks and whites need to be muted.
-
- -----------------------
-
- III. PXP (PROCEDURAL MODELING EXTERNAL PROCESSES)
-
- Disk #3 is a collection of six PXP external processes by Darrel Anderson.
- Each is a flexible procedural modeling tool for creating animated deformations
- and organic object effects within 3D Studio.
-
- 1. MELT
-
- Melts any object towards a "floor" with gravity simulation. Can be used in
- reverse to animate an object forming from a puddle. (Remember that movie?)
- Options include: melt percentage; crumple percentage; edge sagging amount;
- sagging acceleration; and spreading amount.
-
- 2. MANTA WAVE
-
- Sends a nice undulating ripple or wave through any object. Provides an
- extremely-useful damped sine wave deformation, with mirror control for
- producing realistic manta ray motion. This gradient sine wave is much more
- natural than the linear wave function that ships with 3DSr2. Options include:
- positionable amplitude center; control over amplitude curve; fine control over
- exact position of the wave function relative to the object; and wave period.
-
- 3. RESHAPE
-
- Gives you a handy reshaping tool which does a spline-fit to any object.
- Allows you to pull vertices or faces from an object, and then refits the
- object to smoothly blend between the original object and the version with the
- pulled faces. (Similar to a taffy pull effect.) Great for morphing animated
- characters, mountains out of flat plains, etc. Options include: curve tension
- setting; vertex range control; and magnitude.
-
- 4. SKLINE
-
- Skewed spline-fitting tool for making bendy and wavy objects. Allows
- up-to-10-point bending of any object along three axes simultaneously.
- Generates a template based on your object which allows you to set the
- characteristics of the spline customized for each object. Great for character
- animation and for simulating wind and rubbery effects. Options include:
- skline extent settings; curve tension control.
-
- 5. STRETCH
-
- Stretch provides you with a new non-linear scaling tool. It works by fitting
- any object inside a deformable "scaling" box. Excellent for making an object
- appear to bow, morphing tear-drop shapes, and other nonlinear types of
- deformations. Options include: stretch axis; stretch anchor; resistance.
-
- 6. TWIST
-
- Everyone's been asking for a generalized twist/torque tool. This flexible
- IPAS routine allows you to twist any object on any axis for "screwy" kinds of
- effects. Nicely complements 3D Studio's built in commands (note the 3D Lofter
- only allows twisting along the path of extrusion). Options include: twist
- extent settings; twist direction; # of full twists; twist bias.
-
- -----------------------
-
- IV. AXP (ANIMATED STAND-IN EXTERNAL PROCESSES)
-
- Disk #4 is a collection of six AXP external processes by Darrel Anderson.
- Each provides a unique parametric particle system for the creation of
- animations that simulate natural phenomena with real-life physics.
-
- 1. RAIN
-
- No drought here. This rain-making process fills a cubic volume with a 3D
- downpour. Options include: # of rain particles; raindrop size; raindrop
- splash diameter (drops splash into little puddles when they hit the "ground");
- rainfall time "envelope" controls (with eases for gradual effects); cycling or
- continuous rain; wind direction vector; and a chaos factor. Texture maps can
- be projected onto the front of the rain so that the rainstorm reveals a
- pattern.
-
- 2. SNOW
-
- For winter use only. This snow-making process fills a cubic volume with a 3D
- blizzard. Includes turbulence functions for realistic swirling snow effects.
- Options include: # of particles; snowflake diameter; snowflake spiral control;
- snowfall time "envelope" controls (with eases for gradual effects); snowflake
- shape (triangular or 6-sided); wind direction vector; and a chaos factor.
- Texture maps can be projected onto the front of the snow so that the snowstorm
- reveals a pattern.
-
- 3. FIREWORKS
-
- Create particle-system fireworks in the shape of any 3D object. No more
- flying logos... now they can burst! Options include: # of particles; spark
- size; spark velocity; spark "trail" size; gravity constant; time "envelope"
- controls; initial velocity; deceleration; and a chaos factor. Comes with sets
- of texture maps that provide animated color over time and animated shading
- over the sparks' trail. Or use your own maps for even more custom effects.
-
- 4. DISINTEGRATE
-
- Imagine turning any object into thousands of spheres which then fall and
- bounce on the ground. This particle-system disintegrator will automatically
- place spheroid particles on the surface of any object and then explode, drift,
- or "gravitize" them. Myriad of options include: density factor; particle
- size; bounce factor (when particles hit the ground plane, they can bounce up
- to four times); "wobble factor"; gravity constant; time "envelope" controls;
- blast center positioning; velocity falloff; and min and max chaos factors.
- Plus full texture-mapping is supported -- even in the "spheroid" state.
-
- 5. EXPLODE
-
- This routine shatters objects and makes their fragments fall with gravity.
- It's a surface-geometry demolition tool which takes any object and simulates
- what would happen if you exploded dynamite inside of it (with accurate
- physics, of course). Options include: gravity constant; bounce factor (object
- pieces can hit the "ground" and bounce up to 4 times)]; time "envelope"
- controls; face fragmentation factors for minimum piece size and maximum piece
- size); blast center (pieces nearer the enter will be fragmented into smaller
- pieces than pieces at the periphery); initial velocity; velocity falloff;
- deceleration; and chaos factor. If the object is texture-mapped, the
- individual pieces retain both their smoothing groups and mapping coordinates
- perfectly during the explosion.
-
- 6. SPURT
-
- This is a general-purpose particle-system generator for spurting and streaming
- effects. It's very good for creating sparklers, fountains, laser beam blasts,
- lawn sprinklers and similar erupting phenomena. Plus, the stream of particles
- can trace the shape of any object. Options include: # of particles; gravity
- constant; particle size and trail ratio; particle life span; time "envelope"
- controls; radial or parallel particle flow; custom object shaping constraints;
- and a chaos factor. Animated particle texture mapping is also supported.
-
- -----------------------
-
- IV. PXP - SILICON GARDEN
-
- Disk #5 contains a set of PXP external processes by Hayes Haugen and Rolf
- Berteig which generate an extensive variety of trees, plants, flowers,
- terrain, rocks, and other natural objects using fractal "L-System"
- mathematics.
-
- 1. SILICON GARDEN
-
- Four procedural flora generators within one user interface (which conveniently
- allows you to use only one PXP slot in your 3D Studio Program drop-down menu).
- The flora models are all extremely size-efficient... A typical Maple tree has
- less than 1500 faces.
-
- Trees: Creates eight general categories of trees, including Willow, Cherry,
- Maple, Birch, Pine, Redwood, "forest", and tropical. Options include: season
- setting (for leaf density and color); leaf texture-mapping; wind and gravity
- strength; age; width; branching angle; low/med/high detail settings; optimized
- or morphable geometry state. The "forest" setting produces groups of
- (deciduous, evergreen or mixed) low- detail trees which are extremely useful
- as distant elements in outdoor scenes.
-
- Flowers: Five types of flowers, including: Campion, Mycelis, Rose, and
- Sunflower and "generic" flowering plant. Options include: petal color; size;
- low/high detail settings; petal texture mapping; age; wind and gravity
- strength; optimized or morphable geometry state.
-
- Shrubs: Six types of shrubs, including: Palm, Fern, Reed, Grass, Rhododendron
- and "generic" shrub. Options include: frond
- bend/orientation/twist/regularity; size; low/med/high detail; shape; leaf
- texture mapping; wind and gravity strength; optimized or morphable geometry
- state.
-
- Structures: Nine basic categories of beautiful and unusual space-filling
- fractal objects, including: Gosper Hex; Koch Circle; Koch Lattice; Koch Quilt;
- Hilbert Curve; 3D Chain; 3D Fence; Spirals; and Cylinders. Options include:
- "seed" object; divergence; length; height; detail; size; complexity.
-
- 2. FRACTALIZE
-
- This fractalizing procedural modeling tool allows you to build morphable
- terrains out of any object. Options include: fractal iterations; slope;
- smoothness; randomness; fractal growth direction. Retains texture coordinates
- so you can fractalize pre-textured objects and not lose their textures. In
- addition to an all-purpose terrain-generator, it's also very useful for making
- objects appear wrinkled, blistery, or rock-like.
-
- 3. TERRA MATERIALS LIBRARY
-
- This disk full of texture maps includes a materials library which is both
- integrated into the Silicon Garden and also an invaluable resource for your
- own modeling. The library includes dozens of texture maps for bark, leaves,
- grass, ground, rocks, etc.
-
- 4. PLACE-ING TOOL
-
- Handy PXP for aligning any object to a complex surface, such as planting a
- tree on a fractal terrain.
-
- ------------------------------------------------------------------------------
-
- *** New Section ***
-
- ENT-TOOLS part 1 ver 1.0 - IPAS programs for 3D Studio versions 2 & 3
-
- ---------------------
-
- 1. SIZE
- -------
- Size is a program that help you to get the grip of your
- constructions. There are two basic parts of this program, "Unit"
- and "Memory". "Unit" gets the objects extents and the min and max
- value in all three axis. "Memory" gives the number of vertices
- and faces used by that object and the memory consumption.
-
- 2. ARRAY
- --------
- Array is made for making duplicates of a selected object either
- cubical or polar. This makes tedious copying of many objects
- unnecessary or at least easier.
-
- 3. LINEMK
- ---------
- This program was made for making thin wire-material lines in 3D
- space. The closest you can get to a line in 3D Studio is to loft
- a triangular shape along a 3D-path. This program takes that
- object and makes a vertex in the middle of each # vertex, then
- connect the vertices with a face with the right edges visible.
-
- 4. SHAKE
- --------
- Shake is a program that takes away the regularity in objects. It
- randomly shakes the vertices in a object according to set
- parameters. It can be used to make numbered objects for morphing.
-
-
- 5. MAPMOV
- ---------
- This program performs remapping of the object under a period of
- frames. This is useful if you want to slide the texturemap on the
- object.
-
- 6. CLATCH
- ---------
- Clatch is a simple particle animation program that makes a
- dome-like cyclic explosion of particles. This can be useful for
- special effects when doing animations.
-
- 7. TILE
- -------
- This program was created initialy because i wanted to make a
- bathroom tile with a flat reflection in the tiles but not in the
- grout. This was impossible in 3D Studio R2 , because it will get
- the same reflection all over. The program can also make a brick
- wall with varying colors on the bricks.
-
- 8. GRADIE
- ---------
- Gradie is a material that makes a gradient transision between 3
- colors, working almost the same way as renderer/setup/background
- gradient in 3D Studio. It was designed because the background set
- in 3D Studio doesn't show up in flat-reflections.
-
-
- 9. DENT_M
- ---------
- Dent_m is a solid pattern external process that creates 3D Dent
- textures. It has a number of settings that makes it very
- powerfull and flexible. You can set the amount of shininess and
- cutlevels of the dents. This can make materials from waterpuddles
- to just uneven shininess.
-
- All these programs are provided as one package.
-
- Ent-Tools are exclusively available in the US through Pyros Partnership, Inc.
- See address in part 1 above.
-
- ------------------------------------------------------------------------------
-
- *** New Section ***
-
- BlackBox IPAS Routines
-
- ---------------
-
- 1. BUBBLE3D
-
- Allows you to realistically simulate many varieties of bubbles.
- You control the speed, size, path, and origin of the bubbles.
- Any 3D Studio object may be used as the bubbles. BUBBLE3D uses random,
- linear and power law functions to control the bubbles, giving you many
- different looks. By using the various controls you can create a wide
- variety of effects, including bubbles in a fishtank, a glass of champagne
- or a burst from a scuba diver.
-
- ---------------
-
- 2. VORTEX.AXP
-
- Easily create a column of falling particles, or a twisting funnel
- "cloud". Lots of different effects are possible with simple
- combinations of parameter values. Any 3D Studio object may be
- used as the particles. Also features Continue- and Net-Rendering options.
-
- ---------------
-
- 3. FLOCK.AXP
-
- Chaos theory brings realistic flocking behavior to your PC.
- FLOCK is an AXP with mutually interacting particles, or "birds."
- The "birds" point along the direction of their movement, revealing
- the intricate fluid detail of the flock's motion. You control the
- turning, minimum and maximum "bird" speeds, and much more. You
- create the object, we'll flock it. Also features Continue- and
- Net-Rendering options.
-
- ----------------
-
- 4. DFILT.IXP
-
- DFILT is the first ixp to allow easy, one-pass ramping in or out
- of the selected filter effect. Add directional edge detection
- effects, blur your animations, includes high pass, negative and
- user defined filter kernels as well. Selectively control the
- Red/Green/Blue color channels.
-
- -----------------
-
- These programs are all sold individually.
-
- NW Tech
- 13256 NE 20th, Suite #5
- Bellevue, WA 98005
-
- Voice: (206) 641-3282
- FAX: (206) 641-3665
-
- ------------------------------------------------------------------------------
-
- Standard disclaimer:
-
- I am simply compiling this information and providing it as a free service. I
- can make no guarantees, warrantees, or anything else concerning the use of
- any of the programs listed, except of course for our own!
-
- Greg Pyros
-
-
- All the programs are the copyright of their respective owners.
-
- 3D Studio and IPAS is the copyright of Autodesk, Inc.
-
- ------------------------------------------------------------------------------
-