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- "Yost's Online Doc Survey"
- you'd spend the time to help. (Lurkers, here's your chance to help me out!)
- Here goes:
- 1) On a scale of 1-10 (10 being best), how would you rate
- the usefulness of the current 3DS hardcopy documentation?
- 2) What are your opinions about seeing more of the 3DS
- documentation in the future published in an on-line help
- format? (feel free to be as verbose as you want here)
- 3) Which part of the hardcopy documentation (if any) do
- you think would be better implemented in an on-line
- help system?
- 4) The corollary to 3... Which part of the hardcopy
- documentation do you think would be unsuitable for
- an on-line help system?
- Please respond here (not via email). I'd like to see a very high number of
- responses, since I need a pretty large sample rate to make any definitive
- assumptions about what ya'll want in the future.
- Thanks!
- =====================================================================
- rachel rosenthal
- 71064,1654
- Yost Group 76702,413
- Answers:
- #1) 10, very best.
- #2) ilike books best; they are quiet and help contemplation. Its like there's
- the voice in the book and then there is 3DS that talks with a different voice; I
- like to keep the two voices in separate worlds or they get mixed up. I would
- like a ring binder on the books though; because it falls off the table and falls
- on the keyboard all the time; and closes up by itself and then falls off the
- table. thank you.
- #3 & #4) i will let you know; i am going to sit down w/ the books(human's best
- friend) soon.
- good luck!
- =====================================================================
- Gus J Grubba
- 70673,1605
- Yost Group 76702,413
- The single best reason to have an on line help system is
- the ability to search for words. Browsing indexes is a nightmare to say the
- least. I think the search engine and a hefty data dictionary are the most
- important aspect of any online help system. Once the desired data is found, the
- full text could be present for a quick browse but a reference to the written
- documentation (book title and page number) is important as well. Just take a
- look at the Microsoft Developers Network CD. That's the best tool I have
- ever seen. Its main problem though is that it doesn't
- give a reference to the written documentation. I have a wall to wall section on
- Microsoft documents. Every time I have to find something it's a nightmare as I
- don't even know which of the 300 books I should be looking for. Once you find
- the right book, you have to go through the indexes and they are never laid out
- in the same way as your questions. Being able to browse several references at
- once is a dream come true.
- =====================================================================
- John Foust/Syndesis Corp
- 76004,1763
- Gus J Grubba 70673,1605
- And there's a growing market of tools to make it easy to convert
- your paper-based documentation into online help. Certainly Microsoft makes it
- easy to convert Word docs to help format, but there's similar conversions
- possible between, say, Frame and DOS and Windows help engines. It's not
- necessarily either/or, especially with a product like 3D Studio that has a high
- price that could justify both types of docs. It's only the ultra-cheap,
- get-it-all-on-CD-for-$79-retail kind of products that
- emand online docs. All the Mac's docs are online, including the expensive
- shelf-filling paper ones. You can search it all by keyword if necessary. Very
- nice!
- =====================================================================
- rachel rosenthal
- 71064,1654
- Gus J Grubba 70673,1605hen the question is... is there a better way than a hardcopy
- reference. Personally I don't think so. On-line help, by its very nature is
- condensed. I find on-line help frustrating in all applications I've seen them
- used including Windows and Hypertext. So personally, I like the way you've done
- the online help as I can delete it. In other wo
- ds if you're going to further develop on-line help keep it seperate from the
- program as you have. Save the code and size for advanced features. One other
- significant factor is intuitive design. In other words is there a natural logic
- to how the program works. That is your best guarantee that people won't be
- frustrated. Many people just don't like to read. Especially graphics people. <g>
- There are some features like the "delete keys" in the keyframer and the "hide
- keys" which are not intuitive.
- So in sum, good logical design and good hard-copy documentation are the best
- IMHO. FWIW I like the reference book best. I never could get through the
- tutorials, sorry but they're really boring. So I don't want to see more of the
- documentation provided for in on-line help, unless its a supplement and unless I
- can delete it. (Don't want it built into the program.)
- I find on-line help lacking and typically does not have the information I
- want.
- -JE
- =====================================================================
- Fred W. Heidingsfelder 76556,744
- Yost Group 76702,413
- Gary,
- I think that the 3DS docs are some of the best software manuals ever. Very well
- thought out, illustrated and with some of the best examples. I might add that
- they are also pretty well indexed, not too hard to find any topic.
- My personal preference is to have the mechanical descriptions available on-line
- and keep the examples in the printed docs. I most often need a little prompting
- on what this or that button or slider does exactly and if I could read a
- sentence or two that would prod me along then I appreciate the help. On the
- other hand having to drill down through several paragraphs to find that one
- button is annoying. I also find it useful to have a reference to the printed
- manual, for those cases when I need to refer t
- an example or re-read a section.
- On the other hand the system used by Microsoft with their CD release of Word,
- where they have the entire manual on a CD and a front end that makes it easy to
- find a section and then read on-line, has proved to be useful when exploring new
- territory. I have also found some implementations of tutorials on-line to be
- useful, but then there are others that are a big pain. I think Don Hanson did a
- nice job of showing off VP's features with his demo program. Once the program
- has run it course, it politely ste
- s aside and allows you to explore, would be a nice way to introduce a tutorial
- chapter.
- I hope this is what you are looking for. If I can be of more help, let me
- know.
- FredMs and sundry reasons I like both best. I do
- love the way the manuals are now, and would hate to see them suffer for on-line
- application.
- OTOH, I have seen on-line manuals that are excellent. I prefer indexing through
- on-line manuals, and then being able to refer to a hardcopy (not a crippled one,
- either) for an in-depth resource.
- It would also be nice to be able to eliminate paper waste, but I don't know
- where one would begin to cut down on 3DS documentation. I think this is a case
- of "if it ain't broke, don't fix it". This software is so intense and large that
- complete documentation is an absolute must... and Jack has been doing an
- exemplary job.
- I would love to see an extensive on-line manual that would give me instant
- access to a large number of cross indexed subjects, and that would also allow me
- to refer to the (any) book for further study.
- John Tissavary (La Luna cie) I would rate them a nine. So far, every time I've had
- to refer to the manuals to brush up on stuff, I have found what I was looking
- for quickly. Not so with 99% of the manuals out there.
- 2. I would like to see a fair amount on-line, but not to replace printed
- documentation. Mostly key word searches so I can quickly review a command or
- function I may be unfamiliar with, a little fuzzy on, or can't remember exactly
- how to do it.
- 3. Is this a one-or-the-other type of question? Either on-line or manual? I
- think the 2d shaper, materials editor, and the keyframer would be the best
- served by on-line help.
- 4. The tutorials.
- Lastly, See Gus's response. That pretty much summs it up for
- me.
- =====================================================================
- Robert R. Taylor
- 74242,1711
- Yost Group 76702,413
- Hope this helps a little:
- 1) On a scale of 1-10 (10 being best), how would you rate
- the usefulness of the current 3DS hardcopy documentation?
- 8
- 2) What are your opinions about seeing more of the 3DS
- documentation in the future published in an on-line help
- format? (feel free to be as verbose as you want here)
- Yes, but don't cut down on the printed material.
- It would be nice to quickly refer to documentation
- via a click-and-learn interface.
-
- 3) Which part of the hardcopy documentation (if any) do
- you think would be better implemented in an on-line
- help system?
- Tutorials, 3D Lofter (Steve Sherer has proved the
- usefulness of 3D Lofter... but it is not easy!), and
- definately Video Post!!
- Gary, I sent you a message via normal CSERVE Mail. Did you receive it?
- Robert Taylor
- =====================================================================
- S White 72530,267
- Yost Group 76702,413
- G....
- Two comments:
- (1) On line docs are good as long as they don't cause some weird slowing effect
- on this memory intensive app.
- (2) I work alot in the Foxpro world. You should check out how MS does the
- online help there. By the way MS cannot claim credit for that design since Fox
- Software was using that design before MS bought them out. I have found it very
- good and fast. The way they use the index search in a clean manner. One really
- cool thing is they provide in Foxpro a way in which 3rd party apps can create
- their own help screens that look and feel like the FP help.
- (3) One more thought. It would be really cool if 3DS allowed the inclusion of
- IPAS routines to append their help info transparently into 3DS existing index.
- SWR========================================================
- Kevin Krell [CSA]
- 76077,2774
- Yost Group 76702,413
- Gary,
- I'll be brief: stick with the books. My only concession would be an
- on-line *index* (referencing manual page #s), if it could be more complete than
- the current printed index. I do find that I can not find many items I'd expect
- to find in the book index. In part, this may be because the subject is in one of
- the other manuals (such as Installation & Performance Guide for PharLap issues).
- Thus, I'd just like you to add a master index, referencing the appropriate
- manual & pages. As to manual conte
- t itself, I'd like to see an extensive trouble-shooting section (I've done
- something wrong, now how do I bail out?).
-
-
- Kevin Krell - Computer Support
- Associatesdn't mind seeing more on-line documentation, but ***NOT*** at the expense
- of the printed docs. I think that you need to keep the level of detail in the
- printed manuals about where it is at right now. There are times when I have to
- go away from the computer and really read the manuals to get the idea, and I
- don't see that changing.
- I don't think that ANY of the current docs would be **better** online but I
- would like to see an expansion from the current "what does this command do?"
- (which I do like a lot) to a more detailed form that includes what, how, and
- why.
- I don't think that you can move the tutorials at all from the paper manuals
- without providing some kind of general purpose scripting that let you mix the
- tutorials with 3DS. The long paragraphs that explain the background of things is
- probably also not suitable for online help.
- What would be nice is for every piece of online help to provide a page number
- reference back to the manual for more information.
- Chris
- =====================================================================
- David Stinnett 70214,774
- Yost Group 76702,413
- Gary,
- While I think that online docs are a good idea in general, I seem to only have
- a 20% success rate in finding out what I need to know with existing help systems
- in other programs I have. I think the best use of online help in 3ds would be a
- complete but simple explanation (a little more detail than the present 'alt'
- help) of every command and button and dialogue box, etc. and a COMPLETE index on
- every conceavable aspect of 3ds with specific page #s of the hardcopy manuals.
- This index should have all the normal
- search abilities, plus should be able to give you related topics as well.
- I think that will give users a quick way to find what they want, without
- having to search through the manuals because they already have the page #s of
- all related topics according to their seach parameters right in front of them.
- If a more detailed help system than that is implemented, it should be an
- optional installation. Also, I like the idea someone suggested about being able
- to have IPAS developers supply their own help text and have it be accesable from
- the normal 3ds help.
- And the existing docs? 9.5.
- DavidL, and there have been a few
- others recently that I had to eventually thumb through likely sections looking
- for. If you could make sure that every button in every screen with a unique word
- could have its' own entry in the index, I'd luv ya for it...
- When I heard that Rel. 3 was going to have online help, I was really
- interested. However, I find that I never use it. 3DS pushes my 486-33 to the max
- usually, so I wouldn't like to load it up with more stuff than necessary. I
- prefer to use "near on-line" storage, i.e. the bookshelf beside my monitor, as I
- often pore through the manual while twiddling stuff on screen. I don't think the
- on-screen stuff could have as much useful info as necessary without taking up
- all the real estate.
- I do like the idea of an on-line index or search engine that others have
- mentioned, since it would save mulling through index entries (let me see, was
- that under keyframer/lights/move or...?)
- Thanks for asking, hope this helps..
- =====================================================================
- Noah Kennedy
- 70233,3103
- Yost Group 76702,413
- I think the current printed doc's are excellent. I can
- always find what I want and they are well written. I do wish they were bound so
- that they would lie down flat and would stay open when leaning up against
- something on your desk, like the Animator Pro manuals.
- I would be suspicious of trying to do too much on-line. The fact is, you need
- to KNOW what you're about to do in 3D Studio. I use on-line help most frequently
- when I'm just "skimming the top" of an application I'm not very deep in and I'm
- not very interested in getting deep into, like a new spreadsheet or graphics
- program. You can learn a program this way, too, and I bet a lot of us picked up
- a lot by screwing around going up and down the menu's, but in this case a brief
- command summary for each command
- maybe a bit more detailed than in release 3, is sufficient.
- What may be a helpful addition on-line, after the brief command summary, is to
- extensively cross-reference not only the specific page/section of the manual for
- an in-depth discussion, but a broader "see also" summary. The Borland compiler's
- help system has that and I find it very useful.
- --Noah
- =====================================================================
- Steven Lee 75230,555
- Yost Group 76702,413
- Well Gary, I think Gus hit it right on the head. As far
- as the hardcopy docs go, they really are second to none. But the only main
- advantage of online documentation is the ability to search for keywords and get
- fingertip access to cross references and related ideas. The existing online docs
- in r3 ARE a significant help over having nothing at all though..
- -- Steve
- =====================================================================
- Timothy w Kelley
- 71005,3240
- Yost Group 76702,413
- Dear Yost Group;
- My answers to your questions.
- 1. Very usefull
- 2. On line documentaion would grow the program size. I also like to be able to
- be working on a project with the book open, instead of being off-line looking
- for help.
- 3. Short command descriptions and where to find it in the manual. Possibley
- with a search funtion with wildcards.
- 4. Explanation of theory's
- I like 3DS very much. I feel that you folks have done and are doing a great
- job with this program. In reply to blackbelt online help. If they just had a few
- more tutorials explaning their program better it would help greatly. Other than
- that they are most helpfull on the phone, and I have fun "not as much as with
- 3DS" with their program. Your tutorials are great, they give us hints on how
- thing work.
- Tim KelleyT=========================================
- Michael E Bartlett
- 71033,3070
- Yost Group 76702,413
- I think the hardcopy docs are a 10. Although, the R3
- printing, production, and packaging values were down from the previous version
- and that miffed me a little but if manuals are going to be reprinted every 18
- months I don't know.
- As for online help and references, I personally hate it. I simply do not have
- the patience. It has absolutely nothing to do with the way I work or use 3D
- Studio. My approach to animation work is based on executing a vision that I have
- in my mind. I want to concentrate on that and not have the tool get in the way.
- So I have distinct periods where I practise with the tool, do tutorials or
- experiment build my skills. This is when I will be reading the docs. The hard
- disk real estate is more important to me.
- =====================================================================
- Neil Bloomgarden
- 73523,3004
- Yost Group 76702,413
- Dear Gary,
- I have just started to learn the wonder that is 3ds and I must complement you
- on n it. It is especially sweet because most people where I work use Macs and
- 3ds3 makesthem realize which it the better machine. (G) Anyway I think that
- paper based manuals should be maintained. Not Because it is ea easier to stare
- at (glassy eyed) for a longer period of time than a computer screen because of
- the printed pages better resolution. OTOH a "Cliff Notes" on-line would be
- helpful to use for quick reference and context
- sensitive help
- Finally, The Tutorials are AWSOME you could definately teach Macromedia about
- putting together a decent tutorial
- Best of Luck,
- Neil B.Necently I picked up on a discussion of how people learn. Some people can read
- something, and understand a concept clearly. Other people need Visual
- stimulation to pick up a concept. I believe there was a third catagory, but it
- slips my mind at this time. I must have read it somewhere, so I don't
- remember.
- I am one that cannot get that much out of reading. I don't like to read. Even
- though I do the tutorials, I do not grasp the essentials being taught, unless
- someone shows me. I like to see it demonstrated. The manuals are great, and they
- have all the information in them, but sometimes I cannot find what I am looking
- for. In this case online indexing allowing searches for all key words or simalar
- variants and where they are found in the printed manual would be GREAT.
- The on-line manuals I have used have been very limited in information. They
- were almost useless. In your case, if you put everything that is now in the
- manual online, maybe the information would be available, but then sometimes it
- is difficult to locate depending upon the hyper-text engine.
- Another item I'm against is more hard disk space lost for "JUST TEXT".
- I wouldn't like 3D Studio exclusively online because my computer is too
- expensive to use as a text reader. But I would have plenty of time to read the
- printed manual while it is rendering. My renders typically range from 5 to 30
- minutes per frame. So that would be a lot of time I couldn't read the online
- manual.
- If picture is worth a thousand words. An animation or video must be worth
- 1,800,000 words each minute. I can't read that fast! <G> Improvements I would
- like to see are a video of the neat features. The Animator software had a video.
- Corel Draw has had videos. It is a quick way to see how to do something, then do
- it. I would watch the video, then go do it. I attended an Autodesk presentation
- on 3D Studio where they showed how to morph a 57 Chevy. I took a tape recorder
- to the session and recorded th
- whole thing. Then I spent the weekend learning how to do what they did. It was
- most enlightening. I learned more in that 90 minute presentation (after doing it
- myself) than all the books I had read to that point. Maybe I should buy
- Digimations tapes? If they show stuff like that, I guess so.
- The type of things I picked up on at the presentation were the 3 color grey
- scale tif images and how to position them in the scene. I saw it done, but it
- took me a while to find that in the manual, but without the manual, I would
- never have figured out how to do it. I think initially, I could not locate (in
- the manual) the key command <ALT G> for displaying the background. But I located
- it on the Keyboard alternatives sheet. Months later, I found it in the manual.
- If I hadn't seen this done, I may nev
- r have discovered it. I knew it was there because I had seen it. This is the
- type of item I would want in a hypertext reference manual online, but only to
- point it out in the printed manual. Also, somehow I never realized I could morph
- a car, or anything that complex. Seeing that done was an eye opener. Again, I
- had to search the manual for just how to do this.
- I am a pilot. I learned to fly many years ago, but within the last 6 years, I
- worked for my rating as a flight instructor. One item that was pointed out in
- the training is that most people learn quickest by seeing. And according to the
- Federal Aviation Administration, about 85% of most peoples learning occurs via
- seeing. So they emphasize that visual aids are one of the best ways to help
- people learn to fly (or anything for that matter). Present information to people
- so they can see what they are expe
- ted to do.
- 3D Studio is a visual medium. If possible, make it visual.
- In the discussions that recently occured between the forum members, and Black
- Belt systems, someone pointed out that a software that is great for
- visualization that has no graphics in it's documentation is missing the boat. I
- upgraded to WinImages F/X over a month ago. I still have not had time to load it
- onto my computer. If I don't have time to load it, am I going to have time to
- read online docs. I would like images. Show me what it can do!
- I also purchased some IPAS routines recently. I find that the documentation on
- these are extremely bad! It is nice to provide the many features to the users,
- but if you have 10 switches you can change, the possibility of variation on your
- animation is phenominal. If my math is correct this is 10 factorial, or
- 10x9x8x7x6x5x4x3x2x1 possible combinations assuming only on or off. That is
- 3,628,800 possibilities on your animation by trying all combinations. Do I have
- time to work through these for my animat
- on due next week? Maybe if I don't eat or sleep, I can do it. Yeah, I think so.
- That's all I have to do! <g> Do you have time to work through these to put into
- a package? Maybe if you don't eat or sleep..... Obviously not. But something
- more than text is needed!
- A few animations provided in the packages on what effects can be produced using
- what switches would make using these a lot easier. I bought these IPAS routines
- thinking I could make them useful quickly. I guess I need to be a genius to
- figure some of them out. One was talking about bubbles following a "Power Law
- trajectory". WHAT IN THE WORLD IS THAT? I don't know. Is there an example? No.
- Is there a description? I don't understand it. So I start rendering animation
- number one of 3,628,800 to fig
- re it out. No dinner tonight. <g>
- Another thought for your longevity. Online docs provide an easier way to pirate
- software. With printed doc's, no one will give away their only copy of the
- manual! True, you can put it on a CD-ROM, but even though I want one, I can not
- afford one yet. I spend my money on IPAS routines. <G>
- Just my thoughts. I hope it helps.
- Dennis Fenske
- =====================================================================
- Gus J Grubba
- 70673,1605
- Dennis Fenske
- 72163,3252
- >> my computer is too expensive to use as a text reader.
- I agree with most of what you said but could not resist to comment on this one.
- Hard disk space is by far cheaper than books. Specially if we are talking about
- a CDROM. At a buck a piece, nothing beats that in terms of cost of goods. No to
- men
- tion the fact they haven't found (yet, they sure will) any spotted owl living
- in a disk platter tree.
- I'm not saying that the docs should be replaced by on-line media. I was the
- first to say that on-line media is a great reference tool for the printed
- documentation. I'm just being picky as I always seem to be...
- =====================================================================
- Martin Foster[Animatrix] 70303,456
- Yost Group 76702,413
- G-man,
- 1) 10.
-
- 2) It would be OK to add a little more, but not much is needed.
- 3) Maybe some examples, where appropriate.
- 4) Tutorials. R
- =====================================================================
- Phillip L. Miller
- 74710,3061
- Yost Group 76702,413
- G-
- 1) The hardcopy doc's - very good, high nines (a low score here or there from
- the Ukranian judge <g>).
- 2) On-line help - this could be good but ONLY if all the information is
- obtainable. As many others have already said, the primary benefit from
- on-line is the abiltiy to search for phrases & key words - this would be a
- boon.
- The current help format, well, it isn't, since it's more of a header
- description and isn't available for each component/option/dialog/toggle of
- the system. It's implimentation with the Alt key/mouse does would seem to
- work a lot better then the blind & time consuming search for topics method
- though - maybe in the future the combination puts you into the help list @@
- that subject point?
- 3) Nothing from the hardcopy should be totaly replaced by on-line (it's just
- too hard to "curl up in bed" with a computer). As has been said, people all
- learn differently - the ideal is to present diverse tools to reach users in
- varying ways. The one area that would obviously benefit from on-line would be
- animated command/procedure descriptions. The ability to SEE a morph, bend,
- taper, roll, motion-blur example could be very insightful, and very
- cutting-edge (probably another award winner for the 3DS doc's). Many of these
- cou
- ld be basic wire-frames to conserve size & playback speed.
- 4) Not on-line: anything that is very text-intensive. I'm sure that I am not
- the only one who's eyes glaze over trying to read extensive amounts of
- phosper text. But after saying that, one would still want to be able to scan
- for that text's key words/phrases. Hmmm, I guess it should all go in.
- 5)(implied) Hard-copy manual suggestions: COLOR, especially when trying to
- convey lighting/material/color concepts (having color equivalants on-line
- would be a 2nd-choice alternative). I can't otherwise complain about the
- manuals except to say that more discussion on underlying concepts is needed
- and would be very benefficial to all users.
- 6)(implied) On-line help format suggestions: I'm torn about the CD route. On
- one hand its very slick and able to hold +600 megs. On the other hand it
- would replace the WCTK (unless one had 2 CD drives) and make the help index
- un-editable & un-updateable. Although I hate to say it, the AutoCAD concept
- of an ascii help index that is compiled for speed does have its advantages.
- An alternate might be an editable help "index" that 3DS checks and points to
- any additional help files (from users, IPAS routines, or your own updates).
- This would allow the core 3DS help to be compiled/protected yet added to.
- - Phil
- p.s. Although all of what has been suggested and said on this thread would be
- somewhat useful and even fun, please don't detour programming resources from
- the interface/rendering code because of it!<g>. Given that trade-off, I would
- MUCH rather learn "on-line" by trial and error than sacrifice on the 3DS's
- overall evolution and constant improvement.
- =====================================================================
- Dennis Fenske
- 72163,3252
- Gus J Grubba 70673,1605
- Gus;
- Some of my suggestions were for animations. As was pointed out after my note, a
- CD-ROM would be a great place for animations. I can read that kind of "text" at
- 1,800,000 words a minute. <g> Also as pointed out in the thread, color
- animations would help immensely.
- I personally didn't do the tutorials on Animator Pro for many years because
- they looked blah. Just greyscale. When I finally did them, I was amazed at the
- BEAUTIFUL colors possible and the creative capabilities available in animator
- pro. It was my loss for not doing them. The printed manual does not do the
- colors justice. For that reason, I would like a CD-ROM for animations in at
- least 256 colors.
- So, I think were in agreement here. <g>
- Except I don't own a CD-ROM. :-(
- I'm waiting for the centi-speed version (100 times as fast). <G>
- Oh, I guess that's called a PAR.
- DennisKe screen you are working on in front of you and
- the book beside. If you have any sort of meaningful on-line doc it will fill up
- the screen with text. A lot of time you might want to try something from the
- book and it is always much easier to have an uncluttered screen with the book
- for reference.
- Also swapping back and forth between your on-screen work and help-text file is
- annoying since you are unable to see minute details of your work at the same
- time you are reading the help text.
- I do not even use the current on-line help, but prefer to go to the reference
- or some other written source.
- The most useful thing to have on-line would be page number in the reference
- manual.
- I would also like to see more examples of some the less frequently used
- commands.
-
- JudyN of me. As
- everything is networked, I usually run the "on line" help of something in one
- computer while working with the program itself in the other computer. Granted
- this is an orthodox method, I wonder how many people do that (work with two
- computers). I just wish I could cut and paste from different computers! <g>
- My office is always littered with books spread all over the floor behind and
- around my chair (on top of monitors, behind the keyboard, a mess) as I keep
- puling books off the shelves and just throwing them back as I'm working. Had I
- had all this online, my life would be a lot easier. As I have repeatedly said, I
- still think hard copy documents are necessary. Specially for heavy duty stuff
- like 3D Studio. Like someone else has said, you can't (easily) bring your
- computer in bed at night (or some other private places you have to go every
- now and then).
- Another aspect of online reading people seem not to like is that the text is
- small. This is true for the "standard" (WordPerfect is the world) type user. How
- many of the 3DS users use 14" monitors? I agree that reading anything longer
- than a couple of phrases in a cheap 14" monitor is a pain in the neck (or in the
- eye for that matter).
- Judy, I'm not coming at you. It's just that your comments made me think about
- other aspects I hadn't before.
- =====================================================================
- Jeffrey Lerer 74073,244
- Yost Group 76702,413
- I have found just about perfect balance between hardcopy
- and online help. Online seems most effective as a reminder... tweak recall.
- Whereas, the excellent documentation is always near at hand. Though I have been
- using 3DS since 1.0, it is always refreshing to peek at the tutorials and user
- guide to get back to the easiest way to accomplish something. There are simply
- so many levels of this software, that one can only consider oneself glued to the
- learning curve. It would be interest
- ng to see an advanced tutorial edition released. Take a user through some very
- convoluted ways of processing. A hardy congratulations on 3.0. I have been
- X-static for months. Cannot recall if this is my 3rd or 4th year on 3DS
- platform. I almost feel like the Yost Group sits all around my workstation...
- the overall platform is a dream come true for fine arts application and
- experimental work. Thank you and be aware that there are already rumors of 4.0.
- Notwithstanding frontal lobe collapse, I'll just put sp
- kes on my hi-tops. JeffreyK==================================
- Alec Jason
- 71137,2632
- Yost Group 76702,413
- 1. I'd rate the current docs about 9.
-
-
- 2. I would very much like to have some of the docs on on-line help.
-
- 3. Most important would be a comprehensive, hyper-text on-line index which
- provides the relevant page number in the printed docs.
-
- Beyond that I think it would be nice to have basic information available
- on-line; perhaps, again, with references to the printed manual's page number
- "for more help."
-
- If you plan to have complete information on-line, _then_ a valuable feature
- would be to have EXAMPLES whenever appropriate. I can learn very quickly seeing
- an example of how to do something instead of reading through pages of text to
- extract the information I need.
-
- One place in the current docs (and in the R2 docs) which badly needs a few
- simple examples is the "Command Line and Batch Rendering" section of the
- Advanced User Guide. I spent HOURS trying to figure out which switches I needed
- to include for batch rendering. A few examples simply showing several command
- line setups with arrows explaining each of the switches and boldface for the
- switches which are mandatory are really needed.
-
- 4. I don't think the on-line help should include all the detailed procedural
- instructions like the printed docs. It's generally too hard to read that much
- stuff on line.
-
- I don't know what you're contemplating but we DO need the printed, paper docs.
- Don't ever give them up. (I don't care what MS does!)
-
- Alec JasonNwhy,
- I just like books, I guess...
- -Alan
- =====================================================================
- Don Landis
- 71673,3612
- Yost Group 76702,413
- 1. Reference guides =9; Tutorial=2
- I've always gotten a pretty good answer to my questions with the reference
- guides. I've tried at least a half dozen times to go through the tutorials but I
- just can't seem to stay awake beyond 4 pages. I think the whole tutorial should
- be replaced by a video. It wouldn't have to be a fancy production, maybe just a
- tad better than the Corel Draw video. The video should show a really noce logo
- treatment, then show , step by step how it was done. Then do an architectural
- walk through, Then do a character
- animation. Then do some IPAS ( a suttle approach to selling your IPAS
- routines.) The video tutorial could be indexed as to effects and features eg.
- Video layering and Video POST see the section on Logo treatments 32 minutes into
- the tape. On my Video Cave MapsTM I use a real time counter in the upper right
- corner of the video from beginning to end and then supply an index so the cave
- diving student can quickly fast forward to the indexed section of the video.
- 2. Online help is great for windows aps when they use hyper text but for
- something like 3DS I think I'd prefer the manuals. I prefer spiral bound manuals
- though. They lay flat on the table. I agree with Rachael on this.
- 3. I'd like a reference on line for hot keys, and definitions, short ones for
- some of the button terms that are new with a new release. I should think that a
- lengthy definition on how to save a file would be redundant waste in an on line
- help file but when a new release comes out and a new button shows up like "face
- map" it would be nice if I could just go to a hypertext and get a quick
- explanation. When you do a help file it should be able to be eliminated at a
- later date for those that consider having
- his help file an insult to their expertise with 3DS <G>
- 4. Don't waste time with the very basics of 3DS operation such as installation
- and file handling. For instance, if the one has already installed the package
- why put in a detailed description on how to install it. Keep computer basics out
- of it like file handling and memory management.
- Suggestion: You should do an informal survey on the tutorial:
- Fin
- d out just what percentage of people did go through the tutorials beginning
- to end.
- I tried several times and probably covered a third of it but I learned more
- from an instructor faster. Sure he missed a few important points but he wasn't a
- professional instructor but just one who had 6 months experience with 3DS. I
- learned Corel Draw very fast with their amateur video and if I were starting out
- I'd buy the videos on 3DS to learn it.
- =====================================================================
- Michael E Bartlett
- 71033,3070
- Gus J Grubba 70673,1605
- Gus, you are totally an exceptional case.
- I am beginning to see a pattern in all of this and it seems to fall this way.
- The folks who are doing development work seem to like to have everything online.
- The other category, shall I say "Users" seem to prefer hardcopy reference. This
- may be a premature observation but if it were true then the online documentation
- should be accomodated for developers.
- =====================================================================
- John Tissavary
- Michael E Bartlett 71033,3070
- I'm a user, and I like on-line docs if they're well set up. I
- haven't refered to the Photostyler docs more than twice (on the day of
- installation), but have hit the help button on many occasion. It was just enough
- for me to figure out what a button was, or an option for the button, and save me
- the time of digging up the manual (I've got a gagillion programs on my HD,
- definitely no way I can keep all those docs on my desk) and flipping through it
- 'till I find the right entry.
- For initial learning curve, and in depth reference, hardcopy is the only way to
- go IMHO, but for all else I like the convenience of computer aided indexing, and
- help at the touch of a button. Some windows apps, and Autocad are good
- examples.
- John Tissavary (La Luna cie)
- =====================================================================
- Gus J Grubba
- 70673,1605
- John Tissavary 71054,15ly looking for something you aren't sure even how to search is plain
- inefficient. When I'm going through heavy duty research work, I go over hundreds
- of books and manuals. The time I spend looking for stuff is ridiculous.
- Now, if I want to learn a specific program (specially in the nature of 3D
- Studio), I will certainly get the book, find a chair and read it from cover to
- cover. I do that with a "selected" group of programs (and devices for that
- matter) and books just can't be replaced for that. Now, if I'm sitting in front
- of my computer and have a doubt, the last thing I want is to stand up, go to the
- shelf, find the book, look in the index, go to the first of 20 occurrences, not
- there, oops, lost the index page, look for
- it again, ok, next occurrence, oops, not that either, back to the index... this
- is nuts.
- Michael, on the other hand, I'm open for discussion in the "behavioral" pattern
- you've found. I find that interesting as I'm far, way far away, from the average
- "user".
- =====================================================================
- JKJ (John K. Jordan) 71174,711
- Yost Group 76702,413
- Humble opinions on docs:
- 1) Usefulness of current 3DS hardcopy: 9.6125 (UNSOLICITED
- COMMENT: The docs would be dang near perfect with a "Secrets of
- the Masters" supplement based on excerpts from the 3DS demo
- video tape)
- 2) Verbose, as requested...
- I dislike online documentation escalation if hardcopy suffers.
- You can't hang colored Post-it tabs out of key sections, you
- can't scribble notes in the margins, you can't correct doc
- errors, and you can't sneak it into boring staff meetings. <g>
- (Does my dept. head read this?)
- You also can't read or study online docs if the computer is
- down, rendering, or <gasp> busy with some other program.
- In the case where the hardcopy quality does not suffer, I like
- online documentation if it is complete and searchable, includes
- graphics, includes cut-and-paste where appropriate (for
-
- example, like MathCAD or MS languages), is hyper browsable,
- and it includes page number references to the hardcopy docs.
- I do not find current help hints in 3DSr3 to be useful,
- however they may be very useful to someone beginning to learn
- the program. They should also be VERY useful for someone using
- a cracked copy of 3DS.
- The only "online" things that makes sense to me are:
- A) a full blown CD-ROM based Help done right (full
- hypertext, with online flics, clipable 3D objects, wow
- tutorials with images of results,...) Also harder to bootleg.
- and/or
- B) little reference pointers to the hardcopy.
- 3) Suitable for online: The index (see 2B above).
- 4) Unsuitable: The sole reference, tutorial, and installation
- manuals. For those who won't read books, let'm watch TV.
- J K J
- =====================================================================
- jerry neslund
- 70233,1142
- Yost Group 76702,413
- A seprate CD could easly contain an extensive on line
- reference and please include hardcopy docs as well, and why your at it the rest
- of the program too.
- Thanks, and keep up the great work.
- JerryP
- =====================================================================
- M. G. BATCHELOR
- 71532,1214
- Yost Group 76702,413
- Response to on-line doc survey:
- 1) 9+
- 2) ONLY as an augmentation to the hard copy format.
- 3) None, as a replacement for hard copy doc's.....as above.
- 4) As above, in my opinion all applications REQUIRE hard copy doc's - while
- wit
- h existing hardcopy, it's *nice* to have on-line help.
- I didn't get in on the Blackbelt thread re: on-line doc's, but one of the most
- annoying days I've spent in recent times was weaving my way through the Windows
- branching on-line doc's for WinImages F/X in order to print them all out in the
- proper sequence. It took nearly all day. If a person has ONLY on-line docs
- provided, they're eventually GOING to print them out themselves. Both are great,
- but there is no substitute for a thorough hard copy reference - and I HATE to
- read manuals. I'd personally rather see additional effort spent toward
- accompanying video tape tutorials, and leave
- the hard copy & on-line help about like they are now.
- BILL
- =====================================================================
- Holger van Koll
- Yost Group 76702,413
- 1) 10 , but: The index could be larger and better
- organized. Last thing I couldn't find: Tag/Untag.
- 2) This would be very helpful and could save much time. On-line help was the
- only thing I really missed until R3.
- 3) Meanings of the buttons, especially Render-Setup, -configure, Create-Lights,
- Track-info etc. Just one or two sentences, references to the pages in the
- manual. A key-reference.
- 4) Everything concerning 3ds-setup, network-rendering setup, installation.
- =====================================================================
- Michael E Bartlett
- 71033,3070
- Gus J Grubba 70673,1605
- Gus, you are totally an exceptional case.
- I am beginning to see a pattern in all of this and it seems to fall this way.
- The folks who are doing development work seem to like to have everything online.
- The other category, shall I say "Users" seem to prefer hardcopy reference. This
- may be a premature observation but if it were true then the online documentation
- should be accomodated for developers.
- =====================================================================
- John Tissavary 71054,15
- Michael E Bartlett 71033,3070
- I'm a user, and I like on-line docs if they're well set up. I
- haven't refered to the Photostyler docs more than twice (on the day of
- installation), but have hit the help button on many occasion. It was just enough
- for me to figure out what a button was, or an option for the button, and save me
- the time of digging up the manual (I've got a gagillion programs on my HD,
- definitely no way I can keep all those docs on my desk) and flipping through it
- 'till I find the right entry.
- For initial learning curve, and in depth reference, hardcopy is the only way to
- go IMHO, but for all else I like the convenience of computer aided indexing, and
- help at the touch of a button. Some windows apps, and Autocad are good
- examples.
- John Tissavary (La Luna cie)
- =====================================================================
- Gus J Grubba
- 70673,1605
- John Tissavary 71054,15
- >> I've got a gagillion programs on my
- HD, definitely no way I can keep
- >> all those docs on my desk
- You've said it all. This is exactly my problem. If you consider that every
- single program manual explain how to copy a stupid disk and it takes them two to
- three pages to do that, multiplied by at least 1,000 manuals I have around me,
- that's New York's phone book right there.
- Of course I want everything on line. The least amount of time lost flipping a
- book madly looking for something you aren't sure even how to search is plain
- inefficient. When I'm going through heavy duty research work, I go over hundreds
- of books and manuals. The time I spend looking for stuff is ridiculous.
- Now, if I want to learn a specific program (specially in the nature of 3D
- Studio), I will certainly get the book, find a chair and read it from cover to
- cover. I do that with a "selected" group of programs (and devices for that
- matter) and books just can't be replaced for that. Now, if I'm sitting in front
- of my computer and have a doubt, the last thing I want is to stand up, go to the
- shelf, find the book, look in the index, go to the first of 20 occurrences, not
- there, oops, lost the index page, look for
- it again, ok, next occurrence, oops, not that either, back to the index... this
- is nuts.
- Michael, on the other hand, I'm open for discussion in the "behavioral" pattern
- you've found. I find that interesting as I'm far, way far away, from the average
- "user".
- =====================================================================
- John Tissavary 71054,15
- Gus J Grubba 70673,1605'm already
- familiar with, means a trip to the closet at the other end of my office, where
- all the manuals are stored, and a two minute search for the right manual.
- It's definitely true that the initial learning curve is best dealt with in a
- hardcopy (spiral bound) manual and tutorials (video or interactive tutorials
- would be even better, IMHO), but after that - and we're in total agreement here
- - computer aided cross referencing and scanning is a real time saver.
- John Tissavary (La Luna cie
- =====================================================================
- JKJ (John K.Jordan) 71174,711
- Yost Group 76702,413
- Humble opinions on docs:
- 1) Usefulness of current 3DS hardcopy: 9.6125 (UNSOLICITED
- COMMENT: The docs would be dang near perfect with a "Secrets of
- the Masters" supplement based on excerpts from the 3DS demo
- video tape)
- 2) Verbose, as requested...
- I dislike online documentation escalation if hardcopy suffers.
- You can't hang colored Post-it tabs out of key sections, you
- can't scribble notes in the margins, you can't correct doc
- errors, and you can't sneak it into boring staff meetings. <g>
- (Does my dept. head read this?)
- You also can't read or study online docs if the computer is
- down, rendering, or <gasp> busy with some other program.
- In the case where the hardcopy quality does not suffer, I like
- online documentation if it is complete and searchable, includes
- graphics, includes cut-and-paste where appropriate (for
- example, like MathCAD or MS languages), is hyper browsable,
- and it includes page number references to the hardcopy docs.
- I do not find current help hints in 3DSr3 to be useful,
- however they may be very useful to someone beginning to learn
- the program. They should also be VERY useful for someone using
- a cracked copy of 3DS.
- The only "online" things that makes sense to me are:
- A) a full blown CD-ROM based Help done right (full
-
- hypertext, with online flics, clipable 3D objects, wow
- tutorials with images of results,...) Also harder to bootleg.
- and/or
- B) little reference pointers to the hardcopy.
- 3) Suitable for online: The index (see 2B above).
- 4) Unsuitable: The sole reference, tutorial, and installation
- manuals. For those who won't read books, let'm watch TV.
- =====================================================================
- jerry neslund
- 70233,1142
- Yost Group 76702,413
- A seprate CD could easly contain an extensive on line
- reference and please include hardcopy docs as well, and why your at it the rest
- of the program too.
- Thanks, and keep up the great work.
- JerryP*nice* to have on-line help.
- I didn't get in on the Blackbelt thread re: on-line doc's, but one of the most
- annoying days I've spent in recent times was weaving my way through the Windows
- branching on-line doc's for WinImages F/X in order to print them all out in the
- proper sequence. It took nearly all day. If a person has ONLY on-line docs
- provided, they're eventually GOING to print them out themselves. Both are great,
- but there is no substitute for a thorough hard copy reference - and I HATE to
- read manuals. I'd personally rather se
- ad
- ditional effort spent toward accompanying video tape tutorials, and leave
- the hard copy & on-line help about like they are now.
- BILL
- =====================================================================
- Holger van Koll 100317,3103
- Yost Group 76702,413
- 1) 10 , but: The index could be larger and better
- organized. Last thing I couldn't find: Tag/Untag.
- 2) This would be very helpful and could save much time. On-line help was the
- only thing I really missed until R3.
- 3) Meanings of the buttons, especially Render-Setup, -configure, Create-Lights,
- Track-info etc. Just one or two sentences, references to the pages in the
- manual. A key-reference.
- 4) Everything concerning 3ds-setup, network-rendering setup, installation.
- =====================================================================
- Pavel Korensky 100271,2123
- Yost Group 76702,413
- 1) The documentation is OK. Somewhere between 9 - 10.
- 2),3),4) I think that the on-line documentation is really great. Especially the
- possibility to make fast searches in the docs. BUT ! the written manuals are
- very necessary too. So I'll prefer to have both versions.
- Best regards
- PavelK
- =====================================================================
- Thomas Flannery 73160,121
- Yost Group 76702,413
- Gary,
- I've been in the software business for a long time, I currently have a real job
- for a company that sells high end EDA software for the design of ASICs. Our
- surveys have forund that most people prefer to have hard bound documentation.
- Since that is the case, we have gone to CD-ROM only documentation. (What???) the
- reason is not really just to piss off the customer, but is primarily to save
- mon
- ey. Our software takes up over 650Mb of disk!!! and it came with a complete
- bookshelf (25+ books) of documentation
- hich cost us several thousand dollars to print. So to reduce our overhead cost,
- we put out a CD-ROM Doc. If customers want hard copy, they can get several reams
- of paper ready and print it themselves. I think this is a bum deal.... but I
- don't make those kind of decisions. Our software costs a couple hundred thousand
- dollars and I think for that price you should get a hard copy of the manual. In
- a more esoteric area, as director of Asia/Pacific operations for the company,
- when I visit a customer, I check t
- see what manuals are on the shelves of the engineers... This tells me what
- other software the customer is using. Thus if the doc is on CD there is no brand
- recognition/marketing effect in the end user environment. I know this is a bit
- obscure, but don't under estimate the marketing power of the documentation.
- At my other job here at AM Productions, IMOHO, I like the hard documentation
- better than on-line CD stuff, especialy if it is an additional CD since my
- CD-ROM already has the 3DS ROM for mapping paths. switching would be a hassle
- and I don't think I'll go to any of the fancy Multi-CD drives. In addition, it's
- difficult to follow examples/reference with an additional window covering the
- primary work area. Just too cluttered for me. The tutorial may work well on CD,
- but would require an awful lot of work to
- ake it as interactive as the book can be.
- I'd pay extra to have the manual if it came down to it.
- TomW
- =====================================================================
- Michael E Bartlett
- 71033,3070 John Tissavary 71054,15
- John and Gus,
- Well, I have to agree with you. You have reminded me of the ACAD help which I
- find I bail for because as an occasional user my memory of a command sometimes
- needs a jog. But I have also nuked the help files when disk space gets critical.
- Nothing is sacred when I need disk space.
- It seems like an interactive CD-tutorial with cross referenced help may be a
- good way to go for 3D Studio. I still would want the hardcopy. Did you notice
- how nicely the Photostyler 2.0 manual is crossreferenced? It is a small manual
- but is really thoughtfully organized. The tutorials are not as good as 3D Studio
- IMHO.
- As for the behavioral issue of the typical user that would really be a question
- for marketing to answer. Microsoft really went allout to find out how their
- users worked with their applications like Word and Excel identifying what they
- were trying to do then redesigned them to facilitate this. It makes great
- marketing sense because it yields a better product. After all, if an application
- is really well designed, you won't have to go to online help to figure out how
- to do something. Of course, 3D computer
- graphics is an entirely new visual vernacular and we are still discovering
- what we can and want to do with it. Its the "Vision Thing." <G>
- Michael B.
- =====================================================================
- Richard J. Smith
- 72613,2367
- Yost Group 76702,413
- I like the books so I can take study away from my computers
- I do think more docs are needed for IPAS
- and I would like to see a CD-Rom ver. with fli*'s and *.prj
- examples
- =====================================================================
- Jim Lammers [Trinity] 3261,66
- Yost Group 76702,413
- Gary:
- To quote Martin Foster,
- " 1) 10.
-
- 2) It would be OK to add a little more, but not much is needed.
- 3) Maybe some examples, where appropriate.
- 4) Tutorials. "
- and to quote MG Bachelor:
- "and I HATE to read manuals. I'd personally rather see additional effort spent
- toward accompanying video tape tutorials, and leave the hard copy & on-line help
- about like they are now."
- These two echo my thoughts. I'd like to see the effort put into creating
- advanced tutorials that work with videotape, so that we can see what's happening
- over time with what is being tweaked. It's just not possible any other way
- (except maybe by making us render flics, which play back at varying speeds on
- different systems, and are a pain when you make the user create each one).
- Jim Lammers
- =====================================================================
- ROBERT RITGER
- 75050,2255
- Yost Group 76702,413
- Gary:
- 1). 9.5 2). On line help is useful to me when it includes an real world
- example of what a particular command or function is used for.
- 3). 4). Overviews
- In general I don't rely on online help but its a convenient augmentation of the
- printed manual. As others have mentioned I prefer to take the book away from the
- computer and read through it so don't eliminate the manuals, please. I also like
- to put notes in the margins so online help doesn't cut it.
- Bob
-