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- Path: uunet!cs.utexas.edu!swrinde!gatech!taco!rock!mcmahan
- From: mcmahan@cs.unca.edu (Scott McMahan -- Genesis mailing list owner)
- Newsgroups: vmsnet.sources.games
- Subject: Re: Conquest (was: Any interesting games?)
- Message-ID: <1991Dec17.194620.8101@rock.concert.net>
- Date: 17 Dec 91 19:46:20 GMT
- References: <1991Dec14.232328.181@whscdp.whs.edu> <1991Dec17.003733.28546@acsu.buffalo.edu> <1991Dec17.092056.2443@bsu-ucs.uucp>
- Sender: news@rock.concert.net
- Organization: University of North Carolina at Asheville
- Lines: 26
-
- In article <1991Dec17.092056.2443@bsu-ucs.uucp>
- 00mjstum@bsu-ucs.uucp (Matheus Arcuarius MKA Matt Stum) writes:
-
- |Well, having the source code doesn't help (it's machine-generated Fortran
- |code... yuck!! trust me!) and even if you had it you still have to install
- |the common-memory block (requiring privs). That's what allows every player
- |on the same node to be able "know" what's going on with the universe and other
- |players/robots. (But I _do_ have a nice VAX Pascal source code for Moria...
- |now, if I can just write a driver and install a common-memory block...viola!
- |Mulit-player Moria... :-)
-
-
- I'd love to see the PASCAL Moira single-player source posted here --
- I can't imagine how they implemented curses in PASCAL :)
-
- Can you post it?
-
- Let's get some activity in this group!
-
- Scott
-
- --
- ______________________________________________________________________________
- | mcmahan@cs.unca.edu | "Driven lights move randomly, the never ending |
- | mcmahan@uncavx.unca.edu | show" -- Tony Banks, 1983 |
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