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- Path: uunet!spool.mu.edu!news.nd.edu!bsu-cs!bsu-ucs.uucp!00mjstum
- From: 00mjstum@bsu-ucs.uucp (Matheus Arcuarius MKA Matt Stum)
- Newsgroups: vmsnet.sources.games
- Subject: Conquest (was: Any interesting games?)
- Message-ID: <1991Dec17.092056.2443@bsu-ucs.uucp>
- Date: 17 Dec 91 14:20:56 GMT
- Article-I.D.: bsu-ucs.1991Dec17.092056.2443
- References: <1991Dec14.232328.181@whscdp.whs.edu> <1991Dec17.003733.28546@acsu.buffalo.edu>
- Lines: 24
-
- v064lnev@ubvmsd.cc.buffalo.edu (Zerxes Bhagalia) writes:
- > I tried to put Conquest up at our site here some time ago, but the Makefile
- > needed a few commands to be installed with SYSprivs. So I just dropped the
- > idea completely since that would be totally out of the question at my site.
- > If someone could send me Source-code, and a possible way to get around having
- > to do the SYSprivs stuff, I would greatly appreciate it. 8-)
-
- Well, having the source code doesn't help (it's machine-generated Fortran
- code... yuck!! trust me!) and even if you had it you still have to install
- the common-memory block (requiring privs). That's what allows every player
- on the same node to be able "know" what's going on with the universe and other
- players/robots. (But I _do_ have a nice VAX Pascal source code for Moria...
- now, if I can just write a driver and install a common-memory block...viola!
- Mulit-player Moria... :-)
-
- Matt
-
- --
- Matt Stum / SCA:
- VAX Systems Programmer / Matheus Arcuarius
- Ball State University, Muncie IN USA /\/ Golden Arrow Company of Archers
- 00MJSTUM@BSUVAX1.BITNET (Bitnet) / College of Afonlyn
- 00MJSTUM@bsu-ucs.bsu.edu (UUCP) / Middle Kingdom
- 00MJSTUM@LEO.BSUVC.BSU.EDU (Internet) /
-