home
***
CD-ROM
|
disk
|
FTP
|
other
***
search
/
Singles (French)
/
Singles-FrenchVersion-Win95.iso
/
data1.cab
/
MeshLow
/
GeschirrspulerDoorDesign.ams
< prev
next >
Wrap
Text File
|
2004-03-05
|
8KB
|
455 lines
Wonderlib::MVFMesh object
{
boneName
{
}
boneWeight
{
}
material
{
Wonderlib::Material 0
{
ambient = 0 0 0 1
bumpmap =
diffuse = 0.31248 0.491085 0.63 1
dstBlend = 5
name = phong49
power = 8
specular = 0.1624 0.1624 0.1624 0.1
srcBlend = 4
texture =
type = 8448
uOffset = 0
uRepeat = 1
vOffset = 0
vRepeat = 1
}
Wonderlib::Material 1
{
ambient = 0 0 0 1
bumpmap =
diffuse = 0.67008 0.762747 0.8376 1
dstBlend = 5
name = FridqeReflection
power = 20
specular = 0.51282 0.51282 0.51282 0.4
srcBlend = 4
texture =
type = 8448
uOffset = 0
uRepeat = 1
vOffset = 0
vRepeat = 1
}
}
normalVertex
{
0 = -0.000407178 0.737138 0.675742
1 = 0 0 1
2 = 0 0 1
3 = -4.18066e-005 0.736497 0.676441
4 = 5.34199e-005 0.519217 -0.854643
5 = -1 0.00025524 -0.000449488
6 = -0.00123145 0.738582 0.674163
7 = 1 3.15334e-005 -2.52156e-005
8 = 5.28202e-005 0.519215 -0.854644
9 = 0.0695052 0.997365 -0.0208081
10 = -0.435718 0.000111213 0.900083
11 = 0 0 1
12 = 0.0481176 0.968779 0.243213
13 = 5.35641e-005 0.519217 -0.854642
14 = -1 0.00025524 -0.000449488
15 = -0.00159511 0.739217 0.673465
16 = -0.0698344 0.997344 -0.0206657
17 = 1 3.15334e-005 -2.52156e-005
18 = 0 0 0
19 = -0.0485552 0.968771 0.243157
20 = 1 3.15334e-005 -2.52156e-005
21 = 5.29643e-005 0.519215 -0.854643
22 = 1 0 0
23 = 0 0 1
24 = 0 -1 0
25 = -0.707107 0 0.707107
26 = 0 -1 0
27 = -1 0 0
28 = 9.53674e-009 0 -1
29 = 0 -1 0
30 = -0.715742 0.698012 -0.0222065
31 = 9.21703e-009 -6.06567e-009 -1
32 = -0.599813 0.544389 0.5864
33 = 3.19714e-010 -1.74867e-007 -1
34 = 1 0 0
35 = 0 -1 0
36 = 0 -1.80933e-007 -1
37 = 0.715736 0.69802 -0.0221517
38 = 0.599667 0.544662 0.586295
}
positionVertex
{
0 = 0.5 0.029417 0.699813
1 = 0.5 0.029417 0
2 = 0.5 0.00306263 4.76837e-009
3 = -4.57764e-007 0.029417 0.699813
4 = -4.57764e-007 0.029417 0
5 = -4.57764e-007 0.00306263 0
6 = -4.57764e-007 0.00306263 0.699813
7 = 0.5 0.00306263 0.699813
8 = 0.214813 0.0547198 0.641899
9 = 0.214812 0.0542077 0.61112
10 = 0.283286 0.0547198 0.641903
11 = 0.2833 0.0541898 0.611302
12 = 0.214813 0.0363396 0.630732
13 = 0.283287 0.0363396 0.630737
14 = 0.2833 0.0541898 0.611302
}
textureTriangle
{
0
{
0 = 4 5 7
1 = 5 6 7
2 = 10 8 11
3 = 8 9 11
4 = 12 13 15
5 = 13 14 15
6 = 1 0 17
7 = 16 17 0
8 = 18 19 3
9 = 19 2 3
10 = 20 21 23
11 = 21 22 23
12 = 24 25 4
13 = 25 28 4
14 = 26 29 25
15 = 25 29 28
16 = 27 30 26
17 = 26 30 29
18 = 27 24 30
19 = 24 4 30
20 = 4 28 5
21 = 5 28 6
22 = 28 29 6
23 = 7 6 30
24 = 29 30 6
25 = 30 4 7
}
1
{
0 = 3 4 6
1 = 4 5 6
2 = 8 2 9
3 = 2 7 9
4 = 10 11 13
5 = 11 12 13
6 = 1 0 15
7 = 14 15 0
8 = 8 14 2
9 = 14 0 2
10 = 13 16 10
11 = 16 17 10
12 = 7 2 3
13 = 2 18 3
14 = 0 19 2
15 = 2 19 18
16 = 1 20 0
17 = 0 20 19
18 = 1 7 20
19 = 7 3 20
20 = 3 18 4
21 = 4 18 5
22 = 18 19 5
23 = 6 5 20
24 = 19 20 5
25 = 20 3 6
}
}
textureVertex
{
0
{
0 = 0.982969 9.60827e-005
1 = 0.982969 0.914956
2 = 0.431795 0.346115
3 = 0.0244809 0.346115
4 = 0.441492 0.0582608
5 = 0.441492 0.00076884
6 = 0.011472 0.00076884
7 = 0.011472 0.0579294
8 = 0.982969 9.60827e-005
9 = 0.982969 0.914956
10 = 0.894705 0
11 = 0.892329 0.914956
12 = 1 0
13 = 1 1
14 = 0.5 1
15 = 1 0
16 = 0.902549 0
17 = 0.892329 0.914956
18 = 0.0209771 0.405291
19 = 0.436042 0.400028
20 = 5.28259e-008 1
21 = 5.25162e-008 0
22 = 1 0
23 = 1 1
24 = 0.441492 0.504551
25 = 0.441492 0.00076884
26 = 0.011472 0.00076884
27 = 0.011472 0.504468
28 = 0.441492 0.00076884
29 = 0.011472 0.00076884
30 = 0.011472 0.0579294
}
1
{
0 = 0.446045 0.9222
1 = 0.441481 0.162231
2 = 0.0925526 0.9222
3 = 0.242194 0.821485
4 = 0.246621 0.851375
5 = 0.291216 0.851369
6 = 0.294058 0.819413
7 = 0.0925526 0.155583
8 = 0.0597234 0.954108
9 = 0.0594989 0.143076
10 = 0.567389 0.247295
11 = 0.548639 0.254666
12 = 0.548639 0.939964
13 = 0.567389 0.948898
14 = 0.479555 0.954108
15 = 0.47978 0.143076
16 = 0.953266 0.948898
17 = 0.953266 0.247296
18 = 0.240744 0.868001
19 = 0.296371 0.867656
20 = 0.297982 0.822711
}
}
triangle
{
0
{
materialNr = 0
normalVertexNr = 15 6 0
positionVertexNr = 9 12 14
smoothingGroup = 16
}
1
{
materialNr = 0
normalVertexNr = 6 3 0
positionVertexNr = 12 13 14
smoothingGroup = 16
}
2
{
materialNr = 0
normalVertexNr = 25 32 27
positionVertexNr = 6 3 5
smoothingGroup = 768
}
3
{
materialNr = 0
normalVertexNr = 32 30 27
positionVertexNr = 3 4 5
smoothingGroup = 520
}
4
{
materialNr = 0
normalVertexNr = 28 31 33
positionVertexNr = 5 4 2
smoothingGroup = 16
}
5
{
materialNr = 0
normalVertexNr = 31 36 33
positionVertexNr = 4 1 2
smoothingGroup = 16
}
6
{
materialNr = 0
normalVertexNr = 37 38 34
positionVertexNr = 1 0 2
smoothingGroup = 320
}
7
{
materialNr = 0
normalVertexNr = 22 34 38
positionVertexNr = 7 2 0
smoothingGroup = 64
}
8
{
materialNr = 0
normalVertexNr = 25 23 32
positionVertexNr = 6 7 3
smoothingGroup = 258
}
9
{
materialNr = 0
normalVertexNr = 23 38 32
positionVertexNr = 7 0 3
smoothingGroup = 130
}
10
{
materialNr = 1
normalVertexNr = 35 24 29
positionVertexNr = 2 7 5
smoothingGroup = 1
}
11
{
materialNr = 1
normalVertexNr = 24 26 29
positionVertexNr = 7 6 5
smoothingGroup = 1
}
12
{
materialNr = 0
normalVertexNr = 30 32 16
positionVertexNr = 4 3 9
smoothingGroup = 73
}
13
{
materialNr = 0
normalVertexNr = 32 19 16
positionVertexNr = 3 8 9
smoothingGroup = 5
}
14
{
materialNr = 0
normalVertexNr = 38 12 32
positionVertexNr = 0 10 3
smoothingGroup = 176
}
15
{
materialNr = 0
normalVertexNr = 32 12 19
positionVertexNr = 3 10 8
smoothingGroup = 36
}
16
{
materialNr = 0
normalVertexNr = 37 9 38
positionVertexNr = 1 11 0
smoothingGroup = 268
}
17
{
materialNr = 0
normalVertexNr = 38 9 12
positionVertexNr = 0 11 10
smoothingGroup = 24
}
18
{
materialNr = 0
normalVertexNr = 37 30 9
positionVertexNr = 1 4 11
smoothingGroup = 6
}
19
{
materialNr = 0
normalVertexNr = 30 16 9
positionVertexNr = 4 9 11
smoothingGroup = 66
}
20
{
materialNr = 0
normalVertexNr = 17 20 7
positionVertexNr = 9 8 12
smoothingGroup = 0
}
21
{
materialNr = 0
normalVertexNr = 8 21 4
positionVertexNr = 12 8 13
smoothingGroup = 2
}
22
{
materialNr = 0
normalVertexNr = 21 13 4
positionVertexNr = 8 10 13
smoothingGroup = 2
}
23
{
materialNr = 0
normalVertexNr = 1 5 10
positionVertexNr = 14 13 11
smoothingGroup = 1
}
24
{
materialNr = 0
normalVertexNr = 14 10 5
positionVertexNr = 10 11 13
smoothingGroup = 1
}
25
{
materialNr = 0
normalVertexNr = 11 18 2
positionVertexNr = 11 9 14
smoothingGroup = 0
}
}
}