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Singles (French)
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Singles-FrenchVersion-Win95.iso
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data1.cab
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Mesh
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wallStraightForRadiosity.ams
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2004-03-05
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2KB
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140 lines
Wonderlib::MVFMesh object
{
boneName
{
}
boneWeight
{
}
material
{
Wonderlib::Material 0
{
ambient = 0 0 0 1
bumpmap =
diffuse = 0 0 0 1
dstBlend = 5
power = 8
specular = 0 0 0 0.5
srcBlend = 4
texture =
type = 0
uOffset = 0
uRepeat = 1
vOffset = 0
vRepeat = 1
}
}
normalVertex
{
0 = 0 -1 0
1 = 0 -1 0
2 = 0 -1 0
3 = 0 -1 0
4 = 0 -1 0
5 = 0 -1 0
6 = 0 -1 0
7 = 0 -1 0
}
positionVertex
{
0 = 1.75 0.25 0
1 = -1.75 0.25 0
2 = 1.75 0.25 3.5
3 = -1.75 0.25 3.5
4 = -1.75 0.25 2.2
5 = 1.75 0.25 2.2
6 = -1.75 0.25 0.85
7 = 1.75 0.25 0.85
}
textureTriangle
{
0
{
0 = 0 3 1
1 = 3 2 1
2 = 5 4 6
3 = 4 7 6
4 = 4 5 2
5 = 2 5 1
}
}
textureVertex
{
0
{
0 = -0.472587 1
1 = -0.472587 0.763967
2 = -0.625469 0.763967
3 = -0.625469 1
4 = -0.625469 0.349212
5 = -0.472587 0.349212
6 = -0.472587 0
7 = -0.625469 0
}
}
triangle
{
0
{
materialNr = 0
normalVertexNr = 6 7 1
positionVertexNr = 1 0 6
smoothingGroup = 4
}
1
{
materialNr = 0
normalVertexNr = 7 0 1
positionVertexNr = 0 7 6
smoothingGroup = 12
}
2
{
materialNr = 0
normalVertexNr = 3 2 4
positionVertexNr = 4 5 3
smoothingGroup = 6
}
3
{
materialNr = 0
normalVertexNr = 2 5 4
positionVertexNr = 5 2 3
smoothingGroup = 4
}
4
{
materialNr = 0
normalVertexNr = 2 3 0
positionVertexNr = 5 4 7
smoothingGroup = 3
}
5
{
materialNr = 0
normalVertexNr = 0 3 1
positionVertexNr = 7 4 6
smoothingGroup = 9
}
}
}