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data1.cab
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Mesh
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wallStraight.ams
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Text File
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2004-03-05
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8KB
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481 lines
Wonderlib::MVFMesh object
{
boneName
{
}
boneWeight
{
}
material
{
Wonderlib::Material 0
{
ambient = 0 0 0 1
bumpmap =
diffuse = 1 1 1 0.5
dstBlend = 5
name = wallFadeOutMat
power = 8
specular = 0 0 0 0.5
srcBlend = 4
texture = wall
type = 9
uOffset = 0
uRepeat = 1
vOffset = 0
vRepeat = 1
}
Wonderlib::Material 1
{
ambient = 0 0 0 1
bumpmap =
diffuse = 1 1 1 1
dstBlend = 5
name = footrestMat
power = 8
specular = 0.041 0.041 0.041 0.5
srcBlend = 4
texture = wall
type = 1
uOffset = 0
uRepeat = 1
vOffset = 0
vRepeat = 1
}
Wonderlib::Material 2
{
ambient = 0 0 0 1
bumpmap =
diffuse = 1 1 1 1
dstBlend = 5
name = gapFillerMat
power = 8
specular = 0 0 0 0.5
srcBlend = 4
texture = GapFiller_C2
type = 8388609
uOffset = 0
uRepeat = 2
vOffset = 0
vRepeat = 2
}
}
normalVertex
{
0 = 0 0 1
1 = 0 0 1
2 = 0 0 1
3 = 0 0 1
4 = 0 -1 0
5 = 0 -1 0
6 = 0 -1 0
7 = 0 -1 0
8 = 0 -0.595817 -0.80312
9 = 0 -0.595817 -0.80312
10 = 0 -0.869428 -0.494059
11 = 0 -0.869428 -0.494059
12 = 0 -0.983954 -0.178425
13 = 0 -0.983954 -0.178425
14 = 0 -0.923879 0.382684
15 = 0 -0.923879 0.382684
16 = 0 -0.382683 0.92388
17 = 0 -0.382683 0.92388
18 = 0 0 1
19 = 0 -1 0
20 = 0 0 1
21 = 0 -1 0
22 = 0 -1 0
23 = 0 -1 0
24 = 0 -1 0
25 = 0 -0.371387 -0.928478
26 = 0 -1 0
27 = 0 -0.371387 -0.928478
28 = 1.15508e-007 2.8877e-007 1
29 = 0 -1 0
30 = 4.76837e-007 1.19209e-006 1
31 = 0 -1 0
32 = 0 0 1
33 = 3.61329e-007 9.03323e-007 1
}
positionVertex
{
0 = -0.25 0.25 3.55
1 = 0.25 0.25 3.55
2 = -0.25 0.05 3.55
3 = 0.25 0.05 3.55
4 = -0.25 0.05 3.5
5 = 0.25 0.05 3.5
6 = 0.25 0.15 0
7 = -0.25 0.15 0
8 = -0.25 0.17 0.08
9 = 0.25 0.17 0.08
10 = -0.25 0.16 0.08
11 = 0.25 0.16 0.08
12 = -0.25 0.15 0.07
13 = 0.25 0.15 0.07
14 = -0.25 0.17 3.35
15 = 0.25 0.17 3.35
16 = -0.25 0.14 3.43
17 = 0.25 0.14 3.43
18 = -0.25 0.1 3.48
19 = 0.25 0.1 3.48
20 = 0.25 0.17 2.2
21 = -0.25 0.17 2.2
22 = 0.25 0.17 0.85
23 = -0.25 0.17 0.85
24 = 0.25 0.25 0.08
25 = -0.25 0.25 0.08
26 = 0.25 0.17 0.08
27 = -0.25 0.17 0.08
}
textureTriangle
{
0
{
0 = 0 31 3
1 = 31 2 3
2 = 30 4 1
3 = 4 5 1
4 = 6 7 9
5 = 7 8 9
6 = 10 11 13
7 = 11 12 13
8 = 11 8 12
9 = 8 7 12
10 = 14 15 17
11 = 15 16 17
12 = 18 19 21
13 = 19 20 21
14 = 18 22 19
15 = 22 23 19
16 = 21 20 25
17 = 20 24 25
18 = 26 27 29
19 = 27 28 29
20 = 16 15 26
21 = 15 27 26
22 = 32 33 35
23 = 33 34 35
}
1
{
0 = 0 31 3
1 = 31 2 3
2 = 30 4 1
3 = 4 5 1
4 = 6 7 9
5 = 7 8 9
6 = 10 11 13
7 = 11 12 13
8 = 11 8 12
9 = 8 7 12
10 = 14 15 17
11 = 15 16 17
12 = 18 19 21
13 = 19 20 21
14 = 18 22 19
15 = 22 23 19
16 = 21 20 25
17 = 20 24 25
18 = 26 27 24
19 = 27 25 24
20 = 16 15 29
21 = 15 28 29
22 = 32 33 35
23 = 33 34 35
}
}
textureVertex
{
0
{
0 = 0.286855 -4.07228
1 = 0.0625 0
2 = 0.96875 -4.35824
3 = 0.286855 -4.35824
4 = 0.125 1
5 = 0.125 0
6 = 0.248382 0.000286698
7 = 0.15788 0.000286698
8 = 0.157879 0.999202
9 = 0.248382 0.999202
10 = 0.130948 0.999202
11 = 0.143295 0.999202
12 = 0.143295 0.000286698
13 = 0.130948 0.000286698
14 = 0.967121 0.999202
15 = 0.967121 -0.177747
16 = 0.286855 -0.177747
17 = 0.286855 0.999202
18 = 0.053794 0
19 = 0.053794 1
20 = 0.0940172 1
21 = 0.0940172 0
22 = 0 0
23 = 0 1
24 = 0.125 1
25 = 0.125 0
26 = 0.286855 -2.27196
27 = 0.967121 -2.27196
28 = 0.967121 -4.00618
29 = 0.286855 -4.00618
30 = 0.0625 1
31 = 0.96875 -4.07228
32 = -1.54626e-005 1.69722
33 = -1.54626e-005 1.56413
34 = -0.996031 1.56413
35 = -0.996031 1.69722
}
1
{
0 = 0.5625 0.1875
1 = 0.9375 0.25
2 = 0.9375 0.0625
3 = 0.5625 0.0625
4 = 0.5625 0.3125
5 = 0.9375 0.3125
6 = 0.4375 0.9375
7 = 0.4375 0.891028
8 = 0.0625 0.891028
9 = 0.0625 0.9375
10 = 0.0625 0.875
11 = 0.0625 0.881639
12 = 0.4375 0.881639
13 = 0.4375 0.875
14 = 0.4375 0.8125
15 = 0.4375 0.5625
16 = 0.0625 0.5625
17 = 0.0625 0.8125
18 = 0.9375 0.397383
19 = 0.5625 0.397383
20 = 0.5625 0.423997
21 = 0.9375 0.423997
22 = 0.9375 0.375
23 = 0.5625 0.375
24 = 0.5625 0.45951
25 = 0.9375 0.45951
26 = 0.5625 0.9375
27 = 0.9375 0.9375
28 = 0.4375 0.0625
29 = 0.0625 0.0625
30 = 0.5625 0.25
31 = 0.9375 0.1875
32 = 0.5 0.96875
33 = 0.5 0.96875
34 = 0.5 0.96875
35 = 0.5 0.96875
}
}
triangle
{
0
{
materialNr = 0
normalVertexNr = 30 28 33
positionVertexNr = 2 3 0
smoothingGroup = 1
}
1
{
materialNr = 0
normalVertexNr = 28 32 33
positionVertexNr = 3 1 0
smoothingGroup = 1
}
2
{
materialNr = 0
normalVertexNr = 31 26 29
positionVertexNr = 2 4 3
smoothingGroup = 2
}
3
{
materialNr = 0
normalVertexNr = 26 24 29
positionVertexNr = 4 5 3
smoothingGroup = 2
}
4
{
materialNr = 1
normalVertexNr = 23 14 22
positionVertexNr = 6 13 7
smoothingGroup = 8
}
5
{
materialNr = 1
normalVertexNr = 14 15 22
positionVertexNr = 13 12 7
smoothingGroup = 12
}
6
{
materialNr = 1
normalVertexNr = 20 17 18
positionVertexNr = 8 10 9
smoothingGroup = 16
}
7
{
materialNr = 1
normalVertexNr = 17 16 18
positionVertexNr = 10 11 9
smoothingGroup = 18
}
8
{
materialNr = 1
normalVertexNr = 17 15 16
positionVertexNr = 10 12 11
smoothingGroup = 3
}
9
{
materialNr = 1
normalVertexNr = 15 14 16
positionVertexNr = 12 13 11
smoothingGroup = 5
}
10
{
materialNr = 0
normalVertexNr = 19 5 21
positionVertexNr = 9 22 8
smoothingGroup = 4
}
11
{
materialNr = 0
normalVertexNr = 5 4 21
positionVertexNr = 22 23 8
smoothingGroup = 12
}
12
{
materialNr = 0
normalVertexNr = 8 9 10
positionVertexNr = 19 18 17
smoothingGroup = 20
}
13
{
materialNr = 0
normalVertexNr = 9 11 10
positionVertexNr = 18 16 17
smoothingGroup = 18
}
14
{
materialNr = 0
normalVertexNr = 8 25 9
positionVertexNr = 19 5 18
smoothingGroup = 5
}
15
{
materialNr = 0
normalVertexNr = 25 27 9
positionVertexNr = 5 4 18
smoothingGroup = 1
}
16
{
materialNr = 0
normalVertexNr = 10 11 12
positionVertexNr = 17 16 15
smoothingGroup = 3
}
17
{
materialNr = 0
normalVertexNr = 11 13 12
positionVertexNr = 16 14 15
smoothingGroup = 9
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18
{
materialNr = 0
normalVertexNr = 6 7 13
positionVertexNr = 21 20 14
smoothingGroup = 6
}
19
{
materialNr = 0
normalVertexNr = 7 12 13
positionVertexNr = 20 15 14
smoothingGroup = 12
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20
{
materialNr = 0
normalVertexNr = 4 5 6
positionVertexNr = 23 22 21
smoothingGroup = 9
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{
materialNr = 0
normalVertexNr = 5 7 6
positionVertexNr = 22 20 21
smoothingGroup = 3
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22
{
materialNr = 2
normalVertexNr = 1 3 0
positionVertexNr = 26 24 27
smoothingGroup = 1
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23
{
materialNr = 2
normalVertexNr = 3 2 0
positionVertexNr = 24 25 27
smoothingGroup = 1
}
}
}