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Singles (French)
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Singles-FrenchVersion-Win95.iso
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data1.cab
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Mesh
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wallHandrailQuarterRight.ams
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Text File
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2004-03-05
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3KB
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223 lines
Wonderlib::MVFMesh object
{
boneName
{
}
boneWeight
{
}
material
{
Wonderlib::Material 0
{
ambient = 0 0 0 1
bumpmap =
diffuse = 1 1 1 1
dstBlend = 5
name = handrailMetalMat
power = 80
specular = 0 0 0 0.5
srcBlend = 4
texture = treppetex
type = 13
uOffset = 0
uRepeat = 1
vOffset = 0
vRepeat = 1
}
Wonderlib::Material 1
{
ambient = 0 0 0 1
bumpmap =
diffuse = 1 1 1 1
dstBlend = 5
name = handrailMat
power = 8
specular = 0 0 0 0
srcBlend = 4
texture = treppewood
type = 1
uOffset = 0
uRepeat = 1
vOffset = 0
vRepeat = 1
}
}
normalVertex
{
0 = 0 0 -1
1 = -0.000344605 -0.9975 0.0706671
2 = 0 0 -1
3 = -0.000198511 -0.681743 0.731592
4 = 0 0 1
5 = 0 -1 0
6 = 0 -1 0
7 = 0 0 -1
8 = -5.41512e-005 -0.997581 0.0695172
9 = 0 0 -1
10 = 0 -0.682165 0.731199
11 = 0 0 1
12 = 0 -1 0
13 = 0 -1 0
}
positionVertex
{
0 = 0 0.24 0
1 = 0 0.24 0.920548
2 = 0 0.25 0.983384
3 = 0 0.223803 0.983384
4 = 0 0.219438 0.920548
5 = 0 0.25 0.920548
6 = 0.25 0.24 0.920548
7 = 0.25 0.24 0
8 = 0.25 0.25 0.983384
9 = 0.25 0.223803 0.983384
10 = 0.25 0.219352 0.920548
11 = 0.25 0.25 0.920548
}
textureTriangle
{
0
{
0 = 13 12 5
1 = 4 5 12
2 = 2 3 10
3 = 3 11 10
4 = 14 6 15
5 = 15 6 7
6 = 9 8 0
7 = 8 1 0
}
1
{
0 = 6 11 5
1 = 3 5 11
2 = 2 3 10
3 = 3 11 10
4 = 6 5 4
5 = 4 5 7
6 = 9 8 0
7 = 8 1 0
}
}
textureVertex
{
0
{
0 = 0.0330565 0.992952
1 = 0.996451 0.992952
2 = 0.971576 0.637658
3 = 0.971576 -0.035585
4 = 0.524192 0.00626165
5 = 0.520388 0.256058
6 = 0.51926 0.4249
7 = 0.936325 0.388625
8 = 0.996451 0.49435
9 = 0.0330565 0.49435
10 = -0.0975701 0.637658
11 = -0.0975701 -0.0355867
12 = 0.681658 0.00626159
13 = 0.678102 0.256058
14 = 0.515263 0.37893
15 = 0.936325 0.348679
}
1
{
0 = 0.969925 0.98213
1 = 0.0342549 0.98213
2 = 0.953004 0.427553
3 = 0.953004 0.330631
4 = 0.076708 0.0477287
5 = 0.953005 0.156989
6 = 0.076708 0.156618
7 = 0.953005 0.0506406
8 = 0.0300752 0.486915
9 = 0.969374 0.486915
10 = 0.076708 0.427552
11 = 0.0767079 0.330631
}
}
triangle
{
0
{
materialNr = 1
normalVertexNr = 1 3 8
positionVertexNr = 10 9 4
smoothingGroup = 4
}
1
{
materialNr = 1
normalVertexNr = 10 8 3
positionVertexNr = 3 4 9
smoothingGroup = 6
}
2
{
materialNr = 1
normalVertexNr = 11 10 4
positionVertexNr = 2 3 8
smoothingGroup = 1
}
3
{
materialNr = 1
normalVertexNr = 10 3 4
positionVertexNr = 3 9 8
smoothingGroup = 3
}
4
{
materialNr = 1
normalVertexNr = 2 9 0
positionVertexNr = 10 4 11
smoothingGroup = 1
}
5
{
materialNr = 1
normalVertexNr = 0 9 7
positionVertexNr = 11 4 5
smoothingGroup = 1
}
6
{
materialNr = 0
normalVertexNr = 5 6 13
positionVertexNr = 7 6 0
smoothingGroup = 1
}
7
{
materialNr = 0
normalVertexNr = 6 12 13
positionVertexNr = 6 1 0
smoothingGroup = 1
}
}
}