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Singles (French)
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Singles-FrenchVersion-Win95.iso
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data1.cab
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Mesh
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wallHandrailInsideCorner.ams
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Text File
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2004-03-05
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7KB
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393 lines
Wonderlib::MVFMesh object
{
boneName
{
}
boneWeight
{
}
material
{
Wonderlib::Material 0
{
ambient = 0 0 0 1
bumpmap =
diffuse = 1 1 1 1
dstBlend = 5
name = phong70
power = 80
specular = 0 0 0 0.5
srcBlend = 4
texture = treppetex
type = 13
uOffset = 0
uRepeat = 1
vOffset = 0
vRepeat = 1
}
Wonderlib::Material 1
{
ambient = 0 0 0 1
bumpmap =
diffuse = 1 1 1 1
dstBlend = 5
name = phong73
power = 8
specular = 0 0 0 0
srcBlend = 4
texture = treppewood
type = 1
uOffset = 0
uRepeat = 1
vOffset = 0
vRepeat = 1
}
}
normalVertex
{
0 = 0 0 -1
1 = -0.905581 7.56724e-006 0.424174
2 = -0.347892 0 0.937535
3 = 7.44914e-006 0.907829 0.419341
4 = 0 0 -1
5 = 0 0.342349 0.939573
6 = 0 0 -1
7 = 0.000312708 0.905124 0.425147
8 = 0 0 -1
9 = 0.000179619 0.536206 0.844087
10 = 0 0 1
11 = 0 1 0
12 = 0 1 0
13 = 0 0 -1
14 = 0 0 -1
15 = 0 0 1
16 = 0 1 0
17 = 0 1 0
18 = 0 0 -1
19 = 0 0 -1
20 = 0 0 1
21 = -1 0 0
22 = -1 0 0
23 = 0 0 -1
24 = 0 0 -1
25 = -0.908284 0.000313847 0.418354
26 = -0.539196 0.000180673 0.84218
27 = 0 0 1
28 = -1 0 0
29 = -1 0 0
}
positionVertex
{
0 = 0.24 0 0
1 = 0.24 0 0.83
2 = 0.25 0 0.839477
3 = 0.223803 0 0.839477
4 = 0.219438 0 0.83
5 = 0.25 0 0.83
6 = 0.24 -0.25 0.83
7 = 0.24 -0.25 0
8 = 0.25 -0.25 0.839477
9 = 0.219352 -0.25 0.83
10 = 0.25 -0.25 0.83
11 = 0.25 -0.24 0
12 = 0.25 -0.24 0.83
13 = 0.25 -0.25 0.839477
14 = 0.25 -0.219438 0.83
15 = 0.25 -0.25 0.83
16 = 0 -0.24 0.83
17 = 0 -0.24 0
18 = -1.90735e-008 -0.25 0.839477
19 = -1.90735e-008 -0.223803 0.839477
20 = -1.90735e-008 -0.219352 0.83
21 = -1.90735e-008 -0.25 0.83
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23 = 0.219019 -0.219427 0.83
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textureTriangle
{
0
{
0 = 11 33 12
1 = 12 33 7
2 = 33 6 7
3 = 9 8 0
4 = 8 1 0
5 = 27 28 14
6 = 28 13 14
7 = 15 26 17
8 = 26 16 17
9 = 19 29 18
10 = 18 29 21
11 = 29 20 21
12 = 22 23 25
13 = 23 24 25
14 = 10 2 30
15 = 2 3 30
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}
1
{
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1 = 12 33 7
2 = 33 6 7
3 = 9 8 0
4 = 8 1 0
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6 = 28 13 14
7 = 15 26 17
8 = 26 16 17
9 = 19 29 18
10 = 18 29 21
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12 = 22 23 25
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textureVertex
{
0
{
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1
{
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19 = 0.15795 0.332254
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21 = 0.154829 0.332857
22 = 0.407367 0.709297
23 = 0.461315 0.709297
24 = 0.461075 0.726528
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26 = 0.0733977 0.332376
27 = 0.766584 0.74685
28 = 0.762888 0.747051
29 = 0.155191 0.332255
30 = 0.0709138 0.332376
31 = 0.766584 0.756957
32 = 0.762882 0.756701
33 = 0.157563 0.332254
}
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triangle
{
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{
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positionVertexNr = 9 25 10
smoothingGroup = 8
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{
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positionVertexNr = 21 23 15
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positionVertexNr = 23 14 15
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{
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positionVertexNr = 17 16 11
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{
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{
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