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Singles (French)
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Singles-FrenchVersion-Win95.iso
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data1.cab
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Mesh
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wallDoorFrameMiddle.ams
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2004-03-05
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5KB
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345 lines
Wonderlib::MVFMesh object
{
boneName
{
}
boneWeight
{
}
material
{
Wonderlib::Material 0
{
ambient = 0 0 0 1
bumpmap =
diffuse = 1 1 1 0.5
dstBlend = 5
name = wallFadeOutMat
power = 8
specular = 0 0 0 0.5
srcBlend = 4
texture = wall
type = 9
uOffset = 0
uRepeat = 1
vOffset = 0
vRepeat = 1
}
Wonderlib::Material 1
{
ambient = 0 0 0 1
bumpmap =
diffuse = 1 1 1 1
dstBlend = 5
name = footrestMat
power = 8
specular = 0.041 0.041 0.041 0.5
srcBlend = 4
texture = wall
type = 1
uOffset = 0
uRepeat = 1
vOffset = 0
vRepeat = 1
}
}
normalVertex
{
0 = 0 0 1
1 = 0 0 1
2 = 0 0 1
3 = 0 -1 0
4 = 0 0 1
5 = 0 -1 0
6 = 0 -1 0
7 = 0 -1 0
8 = 0 -1 0
9 = 0 -1 0
10 = 0 0 -1
11 = 0 0 -1
12 = 0 0 -1
13 = 0 -1 0
14 = 0 0 -1
15 = 0 -1 0
16 = 0 -0.983954 -0.178425
17 = 0 -0.983954 -0.178425
18 = 0 -0.37139 -0.928477
19 = 0 -1 0
20 = 0 -0.37139 -0.928477
21 = 0 -1 0
22 = 0 -0.595816 -0.803121
23 = 0 -0.595816 -0.803121
24 = 0 -0.869427 -0.494061
25 = 0 -0.869427 -0.494061
}
positionVertex
{
0 = 0.25 0.14 3.43
1 = -0.25 0.14 3.43
2 = 0.25 0.1 3.48
3 = -0.25 0.1 3.48
4 = 0.25 0.05 3.5
5 = -0.25 0.05 3.5
6 = 0.25 0.17 3.35
7 = -0.25 0.17 3.35
8 = -0.25 0.17 2.05
9 = 0.25 0.17 2.05
10 = -0.25 0.25 2.05
11 = 0.25 0.25 2.05
12 = 0.25 0.17 2.2
13 = -0.25 0.17 2.2
14 = 0.25 0.05 3.55
15 = -0.25 0.05 3.55
16 = -0.25 0.25 3.55
17 = 0.25 0.25 3.55
}
textureTriangle
{
0
{
0 = 0 1 3
1 = 1 2 3
2 = 0 3 5
3 = 3 4 5
4 = 1 6 2
5 = 6 7 2
6 = 8 9 11
7 = 9 10 11
8 = 12 13 15
9 = 13 14 15
10 = 15 14 17
11 = 14 16 17
12 = 18 19 21
13 = 19 20 21
14 = 22 23 25
15 = 23 24 25
}
1
{
0 = 0 4 1
1 = 4 5 1
2 = 0 1 3
3 = 1 2 3
4 = 4 6 5
5 = 6 7 5
6 = 8 9 11
7 = 9 10 11
8 = 12 13 21
9 = 13 14 21
10 = 15 20 6
11 = 20 7 6
12 = 17 19 16
13 = 19 18 16
14 = 22 23 25
15 = 23 24 25
}
}
textureVertex
{
0
{
0 = 0.053794 1
1 = 0.0940172 1
2 = 0.0940172 0
3 = 0.053794 0
4 = 0 0
5 = 0 1
6 = 0.125 1
7 = 0.125 0
8 = 0.0858529 0.81206
9 = 0.0858529 0.999202
10 = 0.0464379 0.999202
11 = 0.0464379 0.81206
12 = 0.286855 -2.06555
13 = 0.967121 -2.06555
14 = 0.967121 -2.27196
15 = 0.286855 -2.27196
16 = 0.967121 -4.00618
17 = 0.286855 -4.00618
18 = 0.96875 -4.07228
19 = 0.96875 -4.35824
20 = 0.286855 -4.35824
21 = 0.286855 -4.07228
22 = 0.125 1
23 = 0.125 0
24 = 0.0625 0
25 = 0.0625 1
}
1
{
0 = 0.5625 0.397398
1 = 0.9375 0.397368
2 = 0.9375 0.375
3 = 0.5625 0.375
4 = 0.5625 0.42403
5 = 0.9375 0.423965
6 = 0.5625 0.459566
7 = 0.9375 0.459454
8 = 0.4375 0.25
9 = 0.125 0.25
10 = 0.125 0.3125
11 = 0.4375 0.3125
12 = 0.125 0.1875
13 = 0.4375 0.1875
14 = 0.4375 0.0625
15 = 0.5625 0.9375
16 = 0.5625 0.1875
17 = 0.9375 0.1875
18 = 0.5625 0.0625
19 = 0.9375 0.0625
20 = 0.9375 0.9375
21 = 0.125 0.0625
22 = 0.5625 0.3125
23 = 0.9375 0.3125
24 = 0.9375 0.25
25 = 0.5625 0.25
}
}
triangle
{
0
{
materialNr = 0
normalVertexNr = 22 24 23
positionVertexNr = 3 1 2
smoothingGroup = 5
}
1
{
materialNr = 0
normalVertexNr = 24 25 23
positionVertexNr = 1 0 2
smoothingGroup = 9
}
2
{
materialNr = 0
normalVertexNr = 22 23 18
positionVertexNr = 3 2 5
smoothingGroup = 6
}
3
{
materialNr = 0
normalVertexNr = 23 20 18
positionVertexNr = 2 4 5
smoothingGroup = 2
}
4
{
materialNr = 0
normalVertexNr = 24 16 25
positionVertexNr = 1 7 0
smoothingGroup = 10
}
5
{
materialNr = 0
normalVertexNr = 16 17 25
positionVertexNr = 7 6 0
smoothingGroup = 6
}
6
{
materialNr = 1
normalVertexNr = 12 14 10
positionVertexNr = 9 8 11
smoothingGroup = 1
}
7
{
materialNr = 1
normalVertexNr = 14 11 10
positionVertexNr = 8 10 11
smoothingGroup = 1
}
8
{
materialNr = 0
normalVertexNr = 15 13 6
positionVertexNr = 8 9 13
smoothingGroup = 2
}
9
{
materialNr = 0
normalVertexNr = 13 8 6
positionVertexNr = 9 12 13
smoothingGroup = 2
}
10
{
materialNr = 0
normalVertexNr = 7 9 16
positionVertexNr = 13 12 7
smoothingGroup = 1
}
11
{
materialNr = 0
normalVertexNr = 9 17 16
positionVertexNr = 12 6 7
smoothingGroup = 5
}
12
{
materialNr = 0
normalVertexNr = 4 0 2
positionVertexNr = 14 17 15
smoothingGroup = 2
}
13
{
materialNr = 0
normalVertexNr = 0 1 2
positionVertexNr = 17 16 15
smoothingGroup = 2
}
14
{
materialNr = 0
normalVertexNr = 19 21 3
positionVertexNr = 5 4 15
smoothingGroup = 1
}
15
{
materialNr = 0
normalVertexNr = 21 5 3
positionVertexNr = 4 14 15
smoothingGroup = 1
}
}
}