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Singles-FrenchVersion-Win95.iso
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data1.cab
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Mesh
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wallDoorFrameLeft.ams
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2004-03-05
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11KB
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674 lines
Wonderlib::MVFMesh object
{
boneName
{
}
boneWeight
{
}
material
{
Wonderlib::Material 0
{
ambient = 0 0 0 1
bumpmap =
diffuse = 1 1 1 0.5
dstBlend = 5
name = wallFadeOutMat
power = 8
specular = 0 0 0 0.5
srcBlend = 4
texture = wall
type = 9
uOffset = 0
uRepeat = 1
vOffset = 0
vRepeat = 1
}
Wonderlib::Material 1
{
ambient = 0 0 0 1
bumpmap =
diffuse = 1 1 1 1
dstBlend = 5
name = footrestMat
power = 8
specular = 0.041 0.041 0.041 0.5
srcBlend = 4
texture = wall
type = 1
uOffset = 0
uRepeat = 1
vOffset = 0
vRepeat = 1
}
Wonderlib::Material 2
{
ambient = 0 0 0 1
bumpmap =
diffuse = 1 1 1 1
dstBlend = 5
name = gapFillerMat
power = 8
specular = 0 0 0 0.5
srcBlend = 4
texture = GapFiller_C2
type = 8388609
uOffset = 0
uRepeat = 2
vOffset = 0
vRepeat = 2
}
}
normalVertex
{
0 = 0 0 1
1 = 0 0 1
2 = 0 0 1
3 = 0 0 1
4 = 0 -1 0
5 = 1 0 0
6 = 0 -1 0
7 = 1 0 0
8 = 0 0 1
9 = 0 0 1
10 = 0 0 1
11 = 0 -1 0
12 = 0 0 1
13 = 0 -1 0
14 = 0 -1 0
15 = 0 -1 0
16 = 0 -1 0
17 = 0 -1 0
18 = 1 0 0
19 = 1 0 0
20 = 0 -0.923879 0.382684
21 = 0 -0.923879 0.382684
22 = 1 0 0
23 = 0 -1 0
24 = 1 0 0
25 = 0 -1 0
26 = 0 -0.382683 0.92388
27 = 0 -0.382683 0.92388
28 = 1 0 0
29 = 1 0 0
30 = 0 -1 0
31 = 0 0 1
32 = 1 0 0
33 = 1 0 0
34 = 0 -1 0
35 = 0 0 1
36 = 0 0 -1
37 = 0 0 -1
38 = 1 0 0
39 = 1 0 0
40 = 0 0 -1
41 = 0 -1 0
42 = 0 0 -1
43 = 0 -1 0
44 = 1 0 0
45 = 1 0 0
46 = 1 0 0
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48 = 0 -0.983954 -0.178425
49 = 0 -0.37139 -0.928477
50 = 0 -1 0
51 = 0 -0.37139 -0.928477
52 = 0 -1 0
53 = 0 -0.595816 -0.803121
54 = 0 -0.595816 -0.803121
55 = 0 -0.869427 -0.494061
56 = 0 -0.869427 -0.494061
}
positionVertex
{
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1 = 0 0.14 3.43
2 = 0.25 0.1 3.48
3 = 0 0.1 3.48
4 = 0.25 0.05 3.5
5 = 0 0.05 3.5
6 = 0.25 0.17 3.35
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8 = 0.02 0.17 2.68331e-009
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13 = 0.25 0.25 2.05
14 = 0 0.17 0.08
15 = 0.02 0.17 0.08
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17 = 0 0.16 0.08
18 = 0 0.15 2.22128e-009
19 = 0.02 0.15 1.02919e-009
20 = 0.02 0.15 0.07
21 = 0 0.15 0.07
22 = 0.02 0.25 0.08
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31 = 0 0.17 0.85
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textureTriangle
{
0
{
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1 = 1 2 3
2 = 0 3 5
3 = 3 4 5
4 = 1 6 2
5 = 6 7 2
6 = 8 9 11
7 = 9 10 11
8 = 12 13 15
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10 = 17 43 16
11 = 43 46 16
12 = 21 18 20
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20 = 34 30 33
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23 = 35 44 36
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27 = 41 39 42
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29 = 21 46 18
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31 = 45 44 8
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33 = 47 48 50
34 = 48 49 50
35 = 51 52 54
36 = 52 53 54
}
1
{
0 = 0 4 1
1 = 4 5 1
2 = 0 1 3
3 = 1 2 3
4 = 4 6 5
5 = 6 7 5
6 = 8 9 11
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8 = 17 18 20
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10 = 21 41 24
11 = 41 44 24
12 = 28 22 26
13 = 22 25 26
14 = 30 31 29
15 = 29 31 32
16 = 33 34 36
17 = 34 35 36
18 = 36 35 31
19 = 35 32 31
20 = 16 10 15
21 = 10 9 15
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23 = 12 42 13
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25 = 23 27 6
26 = 27 7 6
27 = 37 40 38
28 = 40 39 38
29 = 28 44 22
30 = 44 41 22
31 = 43 42 8
32 = 42 9 8
33 = 45 46 48
34 = 46 47 48
35 = 0 0 0
36 = 0 0 0
}
}
textureVertex
{
0
{
0 = 0.053794 0.530563
1 = 0.0940172 0.530563
2 = 0.0940172 0
3 = 0.053794 0
4 = 0 0
5 = 0 0.530563
6 = 0.125 0.530563
7 = 0.125 0
8 = 0.000171363 0.954323
9 = 0.0395864 0.958841
10 = 0.0395864 0.999202
11 = 0.000171363 0.999202
12 = 0.455119 -0.978321
13 = 0.455119 -0.792372
14 = 0.415704 -0.792372
15 = 0.415704 -0.978321
16 = 0.624562 0.999202
17 = 0.669859 0.999202
18 = 0.670644 -2.02599
19 = 0.967121 -2.02599
20 = 0.967121 -2.27196
21 = 0.624563 -2.27196
22 = 0.248382 0.999202
23 = 0.248382 0.968297
24 = 0.157432 0.968297
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27 = 0.131961 0.999202
28 = 0.142103 0.999202
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38 = 0.624562 -4.00618
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40 = 0.624562 -4.35824
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42 = 0.624562 -4.07228
43 = 0.670166 -0.183232
44 = 0.0395864 0.584177
45 = 0.000171363 0.581426
46 = 0.624562 -0.188403
47 = 0.0625 0.5
48 = 0.125 0.5
49 = 0.125 0
50 = 0.0625 0
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}
1
{
0 = 0.5625 0.397398
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2 = 0.75 0.375
3 = 0.5625 0.375
4 = 0.5625 0.42403
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6 = 0.5625 0.459566
7 = 0.75 0.459454
8 = 0.4375 0.875
9 = 0.375 0.875
10 = 0.375 0.9375
11 = 0.4375 0.9375
12 = 0.375 0.1875
13 = 0.4375 0.1875
14 = 0.357402 0.875
15 = 0.347062 0.888822
16 = 0.347062 0.9375
17 = 0.4375 0.0625
18 = 0.3125 0.0625
19 = 0.3125 0.125
20 = 0.4375 0.125
21 = 0.125 0.8125
22 = 0.125 0.125
23 = 0.5625 0.9375
24 = 0.0625 0.8125
25 = 0.25 0.125
26 = 0.25 0.0625
27 = 0.75 0.9375
28 = 0.0625 0.0625
29 = 0.0625 0.9375
30 = 0.125 0.9375
31 = 0.125 0.891028
32 = 0.0625 0.891028
33 = 0.125 0.875
34 = 0.0625 0.875
35 = 0.0625 0.881639
36 = 0.125 0.881639
37 = 0.75 0.1875
38 = 0.5625 0.1875
39 = 0.5625 0.0625
40 = 0.75 0.0625
41 = 0.125 0.5625
42 = 0.375 0.625
43 = 0.4375 0.626524
44 = 0.0625 0.5625
45 = 0.75 0.25
46 = 0.75 0.3125
47 = 0.9375 0.3125
48 = 0.9375 0.25
}
}
triangle
{
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{
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positionVertexNr = 3 1 2
smoothingGroup = 17
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