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Singles (French)
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Singles-FrenchVersion-Win95.iso
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data1.cab
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Mesh
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poolStraight.ams
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Text File
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2004-03-05
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4KB
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269 lines
Wonderlib::MVFMesh object
{
boneName
{
}
boneWeight
{
}
material
{
Wonderlib::Material 0
{
ambient = 0 0 0 1
bumpmap =
diffuse = 1 1 1 1
dstBlend = 5
power = 8
specular = 0 0 0 0.5
srcBlend = 4
texture = PoolBorder
type = 1
uOffset = 0
uRepeat = 1
vOffset = 0
vRepeat = 1
}
Wonderlib::Material 1
{
ambient = 0 0 0 1
bumpmap =
diffuse = 0.017532 0.662351 0.974 1
dstBlend = 5
power = 80
specular = 0 0 0 0
srcBlend = 4
texture = poolWall
type = 1
uOffset = 0
uRepeat = 16
vOffset = 0
vRepeat = 16
}
}
normalVertex
{
0 = 0 -1 0
1 = 0 -1 0
2 = -2.22045e-016 0 1
3 = -2.22045e-016 0 1
4 = 0 0 1
5 = 0 0 1
6 = 0 -0.707107 0.707107
7 = 0 -0.707107 0.707107
8 = 0 -1 0
9 = 0 -1 0
10 = 0 -0.917293 0.398214
11 = -1.20398e-016 -0.367044 0.930204
12 = -8.73609e-017 -0.917293 0.398214
13 = -2.06547e-016 -0.367044 0.930204
}
positionVertex
{
0 = -0.25 -0.115023 -1.11022e-016
1 = -0.25 -0.121904 -0.00643233
2 = 0.25 -0.115023 0
3 = 0.25 -0.121904 -0.00643233
4 = -0.25 -0.121904 -0.0765362
5 = 0.25 -0.121904 -0.0765362
6 = -0.25 -0.121904 -1.97654
7 = 0.25 -0.121904 -1.97654
8 = -0.25 -0.25 -1.97654
9 = 0.25 -0.25 -1.97654
10 = -0.25 0.25 -1.11022e-016
11 = 0.25 0.25 0
12 = -0.25 -0.121904 -0.5
13 = 0.25 -0.121904 -0.5
}
textureTriangle
{
0
{
0 = 0 1 3
1 = 1 2 3
2 = 2 1 6
3 = 1 7 6
4 = 8 9 15
5 = 9 14 15
6 = 11 10 12
7 = 10 13 12
8 = 0 3 5
9 = 3 4 5
10 = 15 14 11
11 = 14 10 11
}
1
{
0 = 15 1 5
1 = 1 0 5
2 = 0 1 3
3 = 1 2 3
4 = 3 2 17
5 = 2 16 17
6 = 8 9 11
7 = 9 10 11
8 = 4 14 12
9 = 14 13 12
10 = 17 16 7
11 = 16 6 7
}
}
textureVertex
{
0
{
0 = 0.00147027 0.799376
1 = 0.00147027 0.813085
2 = 0.997486 0.813085
3 = 0.997486 0.799376
4 = 0.997487 0.0722393
5 = 0.00147021 0.0722396
6 = 0.997486 0.999474
7 = 0.0014703 0.999474
8 = 0.999794 0.00269324
9 = 0.737685 0.00269324
10 = 0.737685 0.998709
11 = 0.999794 0.998709
12 = 0.999794 1.06586
13 = 0.737685 1.06586
14 = 0.737685 0.224681
15 = 0.999794 0.224681
}
1
{
0 = 0.29632 0.0608206
1 = 0.0515648 0.06082
2 = 0.0508039 0.105313
3 = 0.297081 0.105314
4 = 0.648018 0.943262
5 = 0.29632 0.0567382
6 = 0.051133 0.943262
7 = 0.296752 0.943262
8 = 0.754378 0.361758
9 = 0.754378 0.582271
10 = 0.844615 0.582271
11 = 0.844615 0.361758
12 = 0.416348 0.943262
13 = 0.416348 0.698507
14 = 0.648018 0.698507
15 = 0.0515648 0.0567377
16 = 0.051133 0.292072
17 = 0.296752 0.292072
}
}
triangle
{
0
{
materialNr = 0
normalVertexNr = 13 12 11
positionVertexNr = 0 1 2
smoothingGroup = 20
}
1
{
materialNr = 0
normalVertexNr = 12 10 11
positionVertexNr = 1 3 2
smoothingGroup = 12
}
2
{
materialNr = 0
normalVertexNr = 10 12 8
positionVertexNr = 3 1 5
smoothingGroup = 9
}
3
{
materialNr = 0
normalVertexNr = 12 9 8
positionVertexNr = 1 4 5
smoothingGroup = 3
}
4
{
materialNr = 1
normalVertexNr = 8 9 0
positionVertexNr = 5 4 13
smoothingGroup = 6
}
5
{
materialNr = 1
normalVertexNr = 9 1 0
positionVertexNr = 4 12 13
smoothingGroup = 12
}
6
{
materialNr = 1
normalVertexNr = 6 7 4
positionVertexNr = 7 6 9
smoothingGroup = 6
}
7
{
materialNr = 1
normalVertexNr = 7 5 4
positionVertexNr = 6 8 9
smoothingGroup = 4
}
8
{
materialNr = 0
normalVertexNr = 13 11 3
positionVertexNr = 0 2 10
smoothingGroup = 17
}
9
{
materialNr = 0
normalVertexNr = 11 2 3
positionVertexNr = 2 11 10
smoothingGroup = 1
}
10
{
materialNr = 1
normalVertexNr = 0 1 6
positionVertexNr = 13 12 7
smoothingGroup = 9
}
11
{
materialNr = 1
normalVertexNr = 1 7 6
positionVertexNr = 12 6 7
smoothingGroup = 3
}
}
}