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Singles-FrenchVersion-Win95.iso
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data1.cab
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Mesh
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poolOutsideCorner.ams
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Text File
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2004-03-05
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7KB
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396 lines
Wonderlib::MVFMesh object
{
boneName
{
}
boneWeight
{
}
material
{
Wonderlib::Material 0
{
ambient = 0 0 0 1
bumpmap =
diffuse = 1 1 1 1
dstBlend = 5
power = 8
specular = 0 0 0 0.5
srcBlend = 4
texture = PoolBorder
type = 1
uOffset = 0
uRepeat = 1
vOffset = 0
vRepeat = 1
}
Wonderlib::Material 1
{
ambient = 0 0 0 1
bumpmap =
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dstBlend = 5
power = 80
specular = 0 0 0 0
srcBlend = 4
texture = poolWall
type = 1
uOffset = 0
uRepeat = 16
vOffset = 0
vRepeat = 16
}
}
normalVertex
{
0 = -0.707107 -0.707107 0
1 = 0 -1 0
2 = -1 0 0
3 = 0 0 1
4 = -0.301511 -0.301511 0.904534
5 = -0.707107 -0.707107 0
6 = -0.647496 -0.647496 0.401868
7 = -0.286992 -0.286992 0.913931
8 = -1.2673e-016 1.77422e-016 1
9 = 0 0 1
10 = 0 0 1
11 = 0 -0.707107 0.707107
12 = -0.707107 0 0.707107
13 = 0 -1 0
14 = -1 0 0
15 = -5.95641e-017 -0.917293 0.398214
16 = -1.41462e-016 -0.367044 0.930204
17 = -0.917293 5.95641e-017 0.398214
18 = -0.367044 1.41462e-016 0.930204
}
positionVertex
{
0 = -0.115023 0.25 -1.11022e-016
1 = -0.121904 0.25 -0.00643233
2 = 0.25 -0.115023 0
3 = 0.25 -0.121904 -0.00643233
4 = -0.121904 0.25 -0.0765362
5 = 0.25 -0.121904 -0.0765362
6 = -0.121904 0.25 -1.97654
7 = 0.25 -0.121904 -1.97654
8 = -0.25 0.25 -1.97654
9 = 0.25 -0.25 -1.97654
10 = 0.25 0.25 -7.40149e-017
11 = -0.115023 -0.115023 -5.55112e-017
12 = -0.121904 -0.121904 -0.00643233
13 = -0.121904 -0.121904 -0.0765362
14 = -0.121904 -0.121904 -1.97654
15 = -0.25 -0.25 -1.97654
16 = -0.121904 0.25 -0.5
17 = 0.25 -0.121904 -0.5
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textureTriangle
{
0
{
0 = 14 13 1
1 = 0 1 13
2 = 2 14 5
3 = 14 19 5
4 = 7 16 21
5 = 16 22 21
6 = 18 11 17
7 = 10 17 11
8 = 0 13 4
9 = 14 2 13
10 = 13 2 3
11 = 15 14 6
12 = 14 1 6
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15 = 18 17 12
16 = 17 9 12
17 = 4 13 3
18 = 21 22 10
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1
{
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1 = 14 17 4
2 = 0 19 3
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6 = 24 11 23
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8 = 14 4 16
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14 = 27 25 20
15 = 10 9 13
16 = 9 12 13
17 = 16 4 5
18 = 26 27 7
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20 = 25 27 21
21 = 27 2 21
}
}
textureVertex
{
0
{
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1 = 0.00147027 0.813085
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3 = 0.00174711 0.799713
4 = 0 0
5 = 0.00170667 0.998796
6 = 0.0014703 0.999474
7 = 1.37174 0.00269324
8 = 1.10963 0.00269324
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1
{
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3 = 0.385992 0.0882835
4 = 0.849549 0.59783
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6 = 0.21864 0.943262
7 = 0.385992 0.943262
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11 = 0.74115 0.718268
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22 = 0.0512869 0.0567375
23 = 0.683509 0.885621
24 = 0.74115 0.943262
25 = 0.0512869 0.278838
26 = 0.385992 0.278838
27 = 0.21864 0.278838
}
}
triangle
{
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{
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positionVertexNr = 12 11 1
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