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Singles (French)
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Singles-FrenchVersion-Win95.iso
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data1.cab
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Mesh
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guiSubPanelInventory.ams
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2004-03-05
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4KB
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216 lines
Wonderlib::MVFMesh object
{
boneName
{
}
boneWeight
{
}
material
{
Wonderlib::Material 0
{
ambient = 1 1 1 1
bumpmap =
diffuse = 1 1 1 1
dstBlend = 5
power = 80
specular = 0 0 0 0.5
srcBlend = 4
texture = guiPanel
type = 2097165
uOffset = 0
uRepeat = 1
vOffset = 0
vRepeat = 1
}
}
normalVertex
{
0 = 4.56399e-009 -1 -6.09333e-011
1 = 4.63798e-009 -1 -1.975e-010
2 = 4.82337e-009 -1 -1.975e-010
3 = 4.67441e-009 -1 -3.11757e-010
4 = -0.00143037 -0.999998 0.00120432
5 = 4.78694e-009 -1 -6.64665e-010
6 = -6.81829e-005 -1 -0.000229654
7 = 4.82338e-009 -1 -7.78922e-010
8 = 4.70764e-009 -1 -1.36567e-010
9 = 0.00231576 -0.999992 0.00327341
10 = 0.00932432 -0.999956 0.00107689
11 = 2.85053e-009 -1 -1.54467e-010
12 = 0.000372462 -0.999999 0.00163484
13 = 0.0172012 0.999825 -0.00740975
14 = 6.06489e-009 -1 -1.05242e-010
15 = 3.83172e-009 -1 5.89291e-010
16 = 3.87095e-009 -1 -2.09761e-010
17 = 4.44826e-009 -1 0
}
positionVertex
{
0 = 2 -1.50562e-009 -9.53674e-008
1 = 0.692835 -7.81057e-009 0.33188
2 = 0.689015 -7.81057e-009 0.261388
3 = 0.709322 -7.81057e-009 0.200944
4 = 0.705195 -7.81057e-009 0.14783
5 = 0.652917 0.000269261 0.0673314
6 = 0.64056 -7.95958e-009 0.33188
7 = 0.628295 -1.85011e-009 0.0304947
8 = 0.631816 -7.81057e-009 0
9 = 2 -1.50562e-009 0.33188
10 = 0.784478 -7.36854e-009 0.33188
11 = 0.784478 -7.11004e-009 0
12 = 1.82526 -2.34844e-009 0.33188
13 = 1.82526 -2.2829e-009 -7.62939e-008
}
textureTriangle
{
0
{
0 = 2 3 4
1 = 5 6 7
2 = 9 1 8
3 = 8 1 0
4 = 6 11 7
5 = 11 10 7
6 = 7 10 13
7 = 13 10 12
8 = 12 10 4
9 = 10 2 4
10 = 8 0 11
11 = 11 0 10
}
}
textureVertex
{
0
{
0 = 0.912632 0.33624
1 = 1 0.33624
2 = 0.346417 0.33624
3 = 0.32028 0.33624
4 = 0.344507 0.477225
5 = 0.314148 0.939011
6 = 0.315908 1
7 = 0.326459 0.865337
8 = 0.912632 1
9 = 1 1
10 = 0.392239 0.33624
11 = 0.392239 1
12 = 0.354661 0.598112
13 = 0.352597 0.704339
}
}
triangle
{
0
{
materialNr = 0
normalVertexNr = 16 11 15
positionVertexNr = 1 6 2
smoothingGroup = 64
}
1
{
materialNr = 0
normalVertexNr = 10 9 12
positionVertexNr = 7 8 5
smoothingGroup = 2
}
2
{
materialNr = 0
normalVertexNr = 17 8 0
positionVertexNr = 0 9 13
smoothingGroup = 2
}
3
{
materialNr = 0
normalVertexNr = 0 8 2
positionVertexNr = 13 9 12
smoothingGroup = 2
}
4
{
materialNr = 0
normalVertexNr = 9 4 12
positionVertexNr = 8 11 5
smoothingGroup = 34
}
5
{
materialNr = 0
normalVertexNr = 4 6 12
positionVertexNr = 11 10 5
smoothingGroup = 48
}
6
{
materialNr = 0
normalVertexNr = 12 6 13
positionVertexNr = 5 10 4
smoothingGroup = 24
}
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{
materialNr = 0
normalVertexNr = 13 6 14
positionVertexNr = 4 10 3
smoothingGroup = 12
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{
materialNr = 0
normalVertexNr = 14 6 15
positionVertexNr = 3 10 2
smoothingGroup = 6
}
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{
materialNr = 0
normalVertexNr = 6 16 15
positionVertexNr = 10 1 2
smoothingGroup = 66
}
10
{
materialNr = 0
normalVertexNr = 1 3 5
positionVertexNr = 13 12 11
smoothingGroup = 1
}
11
{
materialNr = 0
normalVertexNr = 5 3 7
positionVertexNr = 11 12 10
smoothingGroup = 1
}
}
}