home
***
CD-ROM
|
disk
|
FTP
|
other
***
search
/
Singles (French)
/
Singles-FrenchVersion-Win95.iso
/
data1.cab
/
Mesh
/
guiSubPanelDiary.ams
< prev
next >
Wrap
Text File
|
2004-03-05
|
7KB
|
401 lines
Wonderlib::MVFMesh object
{
boneName
{
}
boneWeight
{
}
material
{
Wonderlib::Material 0
{
ambient = 1 1 1 1
bumpmap =
diffuse = 1 1 1 1
dstBlend = 5
power = 80
specular = 0 0 0 0.5
srcBlend = 4
texture = guiPanelDiary
type = 2097165
uOffset = 0
uRepeat = 1
vOffset = 0
vRepeat = 1
}
}
normalVertex
{
0 = -7.46419e-008 -1 8.99871e-008
1 = -2.12233e-007 -1 1.70952e-007
2 = 1.07359e-008 -1 4.2875e-011
3 = 2.85337e-009 -1 -4.94477e-011
4 = -1.13643e-008 -1 1.72295e-008
5 = 5.75777e-009 -1 -2.36004e-008
6 = 1.24991e-008 -1 1.63135e-009
7 = 1.04405e-008 -1 1.16503e-009
8 = 7.65106e-009 -1 -1.32312e-010
9 = -1.6316e-016 -1 6.27742e-016
10 = 2.77758e-016 -1 6.4441e-016
11 = 1.32659e-010 -1 1.17742e-010
12 = 1.06945e-010 -1 -3.02233e-011
13 = -1.51519e-016 -1 1.19127e-016
14 = 6.41701e-009 -1 -5.25577e-011
15 = -3.85867e-016 -1 2.43104e-018
16 = 6.31975e-009 -1 -1.6191e-011
17 = 2.12489e-011 -1 2.0971e-011
18 = 1.99857e-011 -1 -2.31274e-011
19 = 5.66573e-009 -1 -4.36719e-010
20 = 6.08464e-009 -1 -1.45062e-010
21 = 0 -1 0
22 = 0 -1 0
}
positionVertex
{
0 = 2 -1.29464e-009 -5.72205e-008
1 = 2 -1.29464e-009 0.5
2 = 1.20706 -1.32957e-009 0.5
3 = 1.20076 -1.32757e-009 0
4 = 1.60353 -1.29464e-009 0.5
5 = 1.60038 -1.29464e-009 0
6 = 1.20391 -1.31726e-009 0.25
7 = 1.60196 -1.29464e-009 0.25
8 = 1.20324 -1.31712e-009 0.196686
9 = 1.60163 -1.29464e-009 0.198107
10 = 1.31423 -1.29464e-009 0.25
11 = 1.31412 -1.29464e-009 0.197082
12 = 1.4581 -1.29464e-009 0.25
13 = 1.45787 -1.29464e-009 0.197594
14 = 0.692835 -7.59959e-009 0.334879
15 = 0.689015 -7.59959e-009 0.261388
16 = 0.709322 -7.59959e-009 0.200944
17 = 0.705195 -7.59959e-009 0.14783
18 = 0.676549 -4.09782e-009 0.0760189
19 = 0.64056 -7.7486e-009 0.33188
20 = 0.690878 -7.59959e-009 0.5
21 = 0.628295 -1.63913e-009 0.0304947
22 = 0.631816 -7.59959e-009 0
}
textureTriangle
{
0
{
0 = 0 1 5
1 = 1 2 5
2 = 2 3 5
3 = 3 4 5
4 = 6 7 16
5 = 16 7 15
6 = 7 8 15
7 = 15 8 14
8 = 10 11 9
9 = 11 12 9
10 = 12 13 9
11 = 13 14 9
12 = 8 9 14
13 = 9 17 10
14 = 10 17 3
15 = 17 18 3
16 = 18 4 3
17 = 19 5 18
18 = 5 4 18
19 = 7 0 8
20 = 8 0 20
21 = 20 0 19
22 = 0 5 19
23 = 8 20 9
24 = 20 17 9
25 = 20 19 17
26 = 19 18 17
27 = 12 21 13
28 = 11 21 12
29 = 22 6 16
}
}
textureVertex
{
0
{
0 = 0.800191 1
1 = 1 1
2 = 1 0
3 = 0.801766 0
4 = 0.800978 0.5
5 = 0.800815 0.603786
6 = 0.315908 1
7 = 0.600382 1
8 = 0.601621 0.606628
9 = 0.601957 0.5
10 = 0.603532 0
11 = 0.345439 0
12 = 0.346417 0.330242
13 = 0.344507 0.477225
14 = 0.354661 0.598112
15 = 0.352597 0.704339
16 = 0.338275 0.847962
17 = 0.657117 0.5
18 = 0.729048 0.5
19 = 0.728937 0.604811
20 = 0.65706 0.605837
21 = 0.32028 0.33624
22 = 0.314148 0.939011
}
}
triangle
{
0
{
materialNr = 0
normalVertexNr = 17 22 13
positionVertexNr = 5 0 9
smoothingGroup = 1280
}
1
{
materialNr = 0
normalVertexNr = 22 21 13
positionVertexNr = 0 1 9
smoothingGroup = 2304
}
2
{
materialNr = 0
normalVertexNr = 21 18 13
positionVertexNr = 1 4 9
smoothingGroup = 2049
}
3
{
materialNr = 0
normalVertexNr = 18 15 13
positionVertexNr = 4 7 9
smoothingGroup = 529
}
4
{
materialNr = 0
normalVertexNr = 0 19 4
positionVertexNr = 22 3 18
smoothingGroup = 5
}
5
{
materialNr = 0
normalVertexNr = 4 19 5
positionVertexNr = 18 3 17
smoothingGroup = 516
}
6
{
materialNr = 0
normalVertexNr = 19 14 5
positionVertexNr = 3 8 17
smoothingGroup = 530
}
7
{
materialNr = 0
normalVertexNr = 5 14 6
positionVertexNr = 17 8 16
smoothingGroup = 17
}
8
{
materialNr = 0
normalVertexNr = 20 2 16
positionVertexNr = 2 20 6
smoothingGroup = 12288
}
9
{
materialNr = 0
normalVertexNr = 2 8 16
positionVertexNr = 20 14 6
smoothingGroup = 6272
}
10
{
materialNr = 0
normalVertexNr = 8 7 16
positionVertexNr = 14 15 6
smoothingGroup = 2096
}
11
{
materialNr = 0
normalVertexNr = 7 6 16
positionVertexNr = 15 16 6
smoothingGroup = 40
}
12
{
materialNr = 0
normalVertexNr = 14 16 6
positionVertexNr = 8 6 16
smoothingGroup = 265
}
13
{
materialNr = 0
normalVertexNr = 16 12 20
positionVertexNr = 6 10 2
smoothingGroup = 9728
}
14
{
materialNr = 0
normalVertexNr = 20 12 18
positionVertexNr = 2 10 4
smoothingGroup = 1056
}
15
{
materialNr = 0
normalVertexNr = 12 10 18
positionVertexNr = 10 12 4
smoothingGroup = 296
}
16
{
materialNr = 0
normalVertexNr = 10 15 18
positionVertexNr = 12 7 4
smoothingGroup = 26
}
17
{
materialNr = 0
normalVertexNr = 9 13 10
positionVertexNr = 13 9 12
smoothingGroup = 196
}
18
{
materialNr = 0
normalVertexNr = 13 15 10
positionVertexNr = 9 7 12
smoothingGroup = 578
}
19
{
materialNr = 0
normalVertexNr = 19 17 14
positionVertexNr = 3 5 8
smoothingGroup = 130
}
20
{
materialNr = 0
normalVertexNr = 14 17 11
positionVertexNr = 8 5 11
smoothingGroup = 224
}
21
{
materialNr = 0
normalVertexNr = 11 17 9
positionVertexNr = 11 5 13
smoothingGroup = 56
}
22
{
materialNr = 0
normalVertexNr = 17 13 9
positionVertexNr = 5 9 13
smoothingGroup = 1036
}
23
{
materialNr = 0
normalVertexNr = 14 11 16
positionVertexNr = 8 11 6
smoothingGroup = 324
}
24
{
materialNr = 0
normalVertexNr = 11 12 16
positionVertexNr = 11 10 6
smoothingGroup = 518
}
25
{
materialNr = 0
normalVertexNr = 11 9 12
positionVertexNr = 11 13 10
smoothingGroup = 19
}
26
{
materialNr = 0
normalVertexNr = 9 10 12
positionVertexNr = 13 12 10
smoothingGroup = 385
}
27
{
materialNr = 0
normalVertexNr = 8 3 7
positionVertexNr = 14 19 15
smoothingGroup = 17
}
28
{
materialNr = 0
normalVertexNr = 2 3 8
positionVertexNr = 20 19 14
smoothingGroup = 129
}
29
{
materialNr = 0
normalVertexNr = 1 0 4
positionVertexNr = 21 22 18
smoothingGroup = 1
}
}
}