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Singles (French)
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Singles-FrenchVersion-Win95.iso
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data1.cab
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Mesh
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guiSelectorEmoticon.ams
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2004-03-05
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4KB
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279 lines
Wonderlib::MVFMesh object
{
boneName
{
}
boneWeight
{
}
material
{
Wonderlib::Material 0
{
ambient = 1 1 1 1
bumpmap =
diffuse = 1 1 1 1
dstBlend = 5
name = phong2
power = 8
specular = 0 0 0 0.4215
srcBlend = 4
texture = guiEmoticonPositive
type = 8388637
uOffset = 0
uRepeat = 1
vOffset = 0
vRepeat = 1
}
Wonderlib::Material 1
{
ambient = 1 1 1 1
bumpmap =
diffuse = 1 1 1 1
dstBlend = 5
name = phong7
power = 8
specular = 0 0 0 0.4215
srcBlend = 4
texture = guiThinkingCloud
type = 8388637
uOffset = 0
uRepeat = 1
vOffset = 0
vRepeat = 1
}
}
normalVertex
{
0 = 0 1 0
1 = 0 1 0
2 = 0 1 0
3 = 0 1 0
4 = 0 1 0
5 = 0 1 0
6 = 0 1 0
7 = 0 1 0
8 = 0 1 0
9 = 0 1 -1.35712e-007
10 = -1.84178e-014 1 -1.35712e-007
11 = 0 1 -1.35712e-007
12 = 0 1 0
13 = 0 1 0
14 = 0 1 0
15 = -3.68355e-014 1 -2.71424e-007
16 = -7.36712e-014 1 -2.71424e-007
17 = -3.68357e-014 1 -2.71424e-007
}
positionVertex
{
0 = -0.160835 0.250912 0.270551
1 = -0.270634 0.250912 0.270551
2 = -0.380434 0.250912 0.270551
3 = -0.160835 0.250912 0.49015
4 = -0.270634 0.250912 0.49015
5 = -0.380434 0.250912 0.49015
6 = -0.160835 0.250912 0.380351
7 = -0.270634 0.250912 0.380351
8 = -0.380434 0.250912 0.380351
9 = -0.0336516 0.242473 0.0871355
10 = -0.25769 0.242473 0.0871355
11 = -0.481728 0.242473 0.0871355
12 = -0.0336516 0.242473 0.535212
13 = -0.25769 0.242473 0.535212
14 = -0.481728 0.242473 0.535212
15 = -0.0336516 0.242473 0.311174
16 = -0.25769 0.242473 0.311174
17 = -0.481728 0.242473 0.311174
}
textureTriangle
{
0
{
0 = 0 1 3
1 = 1 2 3
2 = 5 2 4
3 = 1 4 2
4 = 0 6 1
5 = 6 7 1
6 = 7 8 1
7 = 8 4 1
8 = 9 10 12
9 = 10 11 12
10 = 13 14 10
11 = 10 14 11
12 = 15 16 9
13 = 16 10 9
14 = 16 17 10
15 = 17 13 10
}
}
textureVertex
{
0
{
0 = 0 0.5
1 = 0.5 0.5
2 = 0.5 0
3 = 0 0
4 = 1 0.5
5 = 1 0
6 = 0 1
7 = 0.5 1
8 = 1 1
9 = 0 0.5
10 = 0.5 0.5
11 = 0.5 0
12 = 0 0
13 = 1 0.5
14 = 1 0
15 = 0 1
16 = 0.5 1
17 = 1 1
}
}
triangle
{
0
{
materialNr = 0
normalVertexNr = 11 10 14
positionVertexNr = 6 7 3
smoothingGroup = 192
}
1
{
materialNr = 0
normalVertexNr = 10 13 14
positionVertexNr = 7 4 3
smoothingGroup = 160
}
2
{
materialNr = 0
normalVertexNr = 12 13 9
positionVertexNr = 5 4 8
smoothingGroup = 16
}
3
{
materialNr = 0
normalVertexNr = 10 9 13
positionVertexNr = 7 8 4
smoothingGroup = 56
}
4
{
materialNr = 0
normalVertexNr = 11 17 10
positionVertexNr = 6 0 7
smoothingGroup = 68
}
5
{
materialNr = 0
normalVertexNr = 17 16 10
positionVertexNr = 0 1 7
smoothingGroup = 6
}
6
{
materialNr = 0
normalVertexNr = 16 15 10
positionVertexNr = 1 2 7
smoothingGroup = 3
}
7
{
materialNr = 0
normalVertexNr = 15 9 10
positionVertexNr = 2 8 7
smoothingGroup = 9
}
8
{
materialNr = 1
normalVertexNr = 2 1 5
positionVertexNr = 15 16 12
smoothingGroup = 192
}
9
{
materialNr = 1
normalVertexNr = 1 4 5
positionVertexNr = 16 13 12
smoothingGroup = 160
}
10
{
materialNr = 1
normalVertexNr = 0 3 1
positionVertexNr = 17 14 16
smoothingGroup = 24
}
11
{
materialNr = 1
normalVertexNr = 1 3 4
positionVertexNr = 16 14 13
smoothingGroup = 40
}
12
{
materialNr = 1
normalVertexNr = 8 7 2
positionVertexNr = 9 10 15
smoothingGroup = 4
}
13
{
materialNr = 1
normalVertexNr = 7 1 2
positionVertexNr = 10 16 15
smoothingGroup = 70
}
14
{
materialNr = 1
normalVertexNr = 7 6 1
positionVertexNr = 10 11 16
smoothingGroup = 3
}
15
{
materialNr = 1
normalVertexNr = 6 0 1
positionVertexNr = 11 17 16
smoothingGroup = 17
}
}
}