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Singles (French)
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Singles-FrenchVersion-Win95.iso
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data1.cab
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Mesh
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guiPanelMoneyDisplayBackButtonShape.ams
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2004-03-05
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4KB
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255 lines
Wonderlib::MVFMesh object
{
boneName
{
}
boneWeight
{
}
material
{
Wonderlib::Material 0
{
ambient = 1 1 1 1
bumpmap =
diffuse = 1 1 1 1
dstBlend = 5
name = LeftPanelBackMat
power = 32
specular = 0 0 0 0.5
srcBlend = 4
texture = guiPanelElements
type = 2097165
uOffset = 0
uRepeat = 1
vOffset = 0
vRepeat = 1
}
}
normalVertex
{
0 = 0 -1 0
1 = 0 -1 0
2 = 5.61862e-008 -1 0
3 = 5.61862e-008 -1 0
4 = 5.61862e-008 -1 0
5 = 0 -1 0
6 = 0 -1 0
7 = 0 -1 0
8 = 0 -1 0
9 = 0 -1 0
10 = 0 -1 0
11 = 0 -1 0
12 = 5.61862e-008 -1 0
13 = 0 -1 0
14 = 5.61862e-008 -1 0
15 = 5.61862e-008 -1 0
}
positionVertex
{
0 = -0.12733 -1.19209e-009 0
1 = -0.12733 -1.19209e-009 0.0276155
2 = -0.154945 -1.19209e-009 0
3 = -0.12733 -1.19209e-009 -0.0276155
4 = -0.141137 -1.19209e-009 0.0276155
5 = -0.154945 -1.19209e-009 0.0138077
6 = -0.154945 -1.19209e-009 -0.0138077
7 = -0.141137 -1.19209e-009 -0.0276155
8 = 0.0169785 1.19209e-008 0
9 = 0.0169785 1.19209e-008 0.0138077
10 = 0.00317076 1.19209e-008 0.0276155
11 = -0.010637 1.19209e-008 0.0276155
12 = -0.010637 1.19209e-008 0
13 = -0.010637 1.19209e-008 -0.0276155
14 = 0.00317076 1.19209e-008 -0.0276155
15 = 0.0169785 1.19209e-008 -0.0138077
}
textureTriangle
{
0
{
0 = 8 9 12
1 = 12 9 11
2 = 9 10 11
3 = 1 4 0
4 = 0 4 2
5 = 4 5 2
6 = 2 6 0
7 = 0 6 3
8 = 6 7 3
9 = 13 14 12
10 = 12 14 8
11 = 14 15 8
12 = 1 0 11
13 = 0 12 11
14 = 0 3 12
15 = 3 13 12
}
}
textureVertex
{
0
{
0 = 0.4375 0.6875
1 = 0.4375 0.656262
2 = 0.406262 0.6875
3 = 0.4375 0.718738
4 = 0.421881 0.656262
5 = 0.406262 0.671881
6 = 0.406262 0.703119
7 = 0.421881 0.718738
8 = 0.468738 0.6875
9 = 0.468738 0.671881
10 = 0.453119 0.656262
11 = 0.4375 0.656262
12 = 0.4375 0.6875
13 = 0.4375 0.718738
14 = 0.453119 0.718738
15 = 0.468738 0.703119
}
}
triangle
{
0
{
materialNr = 0
normalVertexNr = 7 6 3
positionVertexNr = 8 9 12
smoothingGroup = 768
}
1
{
materialNr = 0
normalVertexNr = 3 6 4
positionVertexNr = 12 9 11
smoothingGroup = 1408
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2
{
materialNr = 0
normalVertexNr = 6 5 4
positionVertexNr = 9 10 11
smoothingGroup = 128
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3
{
materialNr = 0
normalVertexNr = 14 11 15
positionVertexNr = 1 4 0
smoothingGroup = 768
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4
{
materialNr = 0
normalVertexNr = 15 11 13
positionVertexNr = 0 4 2
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5
{
materialNr = 0
normalVertexNr = 11 10 13
positionVertexNr = 4 5 2
smoothingGroup = 32
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{
materialNr = 0
normalVertexNr = 13 9 15
positionVertexNr = 2 6 0
smoothingGroup = 144
}
7
{
materialNr = 0
normalVertexNr = 15 9 12
positionVertexNr = 0 6 3
smoothingGroup = 88
}
8
{
materialNr = 0
normalVertexNr = 9 8 12
positionVertexNr = 6 7 3
smoothingGroup = 8
}
9
{
materialNr = 0
normalVertexNr = 2 1 3
positionVertexNr = 13 14 12
smoothingGroup = 48
}
10
{
materialNr = 0
normalVertexNr = 3 1 7
positionVertexNr = 12 14 8
smoothingGroup = 536
}
11
{
materialNr = 0
normalVertexNr = 1 0 7
positionVertexNr = 14 15 8
smoothingGroup = 8
}
12
{
materialNr = 0
normalVertexNr = 14 15 4
positionVertexNr = 1 0 11
smoothingGroup = 516
}
13
{
materialNr = 0
normalVertexNr = 15 3 4
positionVertexNr = 0 12 11
smoothingGroup = 1030
}
14
{
materialNr = 0
normalVertexNr = 15 12 3
positionVertexNr = 0 3 12
smoothingGroup = 67
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15
{
materialNr = 0
normalVertexNr = 12 2 3
positionVertexNr = 3 13 12
smoothingGroup = 33
}
}
}