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Singles (French)
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Singles-FrenchVersion-Win95.iso
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data1.cab
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Mesh
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guiPanelMimicDummyShape.ams
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2004-03-05
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186 lines
Wonderlib::MVFMesh object
{
boneName
{
}
boneWeight
{
}
material
{
Wonderlib::Material 0
{
ambient = 1 1 1 1
bumpmap =
diffuse = 1 1 1 1
dstBlend = 5
name = LeftPanelBackMat2
power = 32
specular = 0 0 0 0.5
srcBlend = 4
texture = guiMimicCameraTexture
type = 2097165
uOffset = 0
uRepeat = 1
vOffset = 0
vRepeat = 1
}
}
normalVertex
{
0 = -6.59586e-017 -1 -2.33118e-016
1 = -1.83847e-018 -1 0
2 = 8.19316e-017 -1 -2.24533e-016
3 = -6.58233e-016 -1 0
4 = 6.12471e-016 -1 0
5 = 0 -1 0
6 = 0 -1 0
7 = 0 -1 0
8 = -1.07011e-016 -1 -1.24452e-016
9 = -5.67472e-019 -1 -5.72748e-017
10 = 1.06365e-016 -1 -1.21331e-016
}
positionVertex
{
0 = -0.197282 -1.13896e-011 -1.13087e-010
1 = -1.23494e-008 -1.13896e-011 -1.13087e-010
2 = 0.197282 -1.13896e-011 -1.13087e-010
3 = -0.197282 -1.13896e-011 0.197282
4 = -1.23494e-008 -1.13896e-011 0.197282
5 = 0.197282 -1.13896e-011 0.197282
6 = -0.197282 -1.13896e-011 -0.0535027
7 = 0.197282 -1.13896e-011 -0.0456973
8 = -0.149132 -1.13896e-011 -0.0793174
9 = -1.23494e-008 -1.13896e-011 -0.0861252
10 = 0.15248 -1.13896e-011 -0.0799569
}
textureTriangle
{
0
{
0 = 9 1 8
1 = 1 0 8
2 = 6 8 0
3 = 9 10 1
4 = 1 10 2
5 = 10 7 2
6 = 0 1 3
7 = 1 4 3
8 = 1 2 4
9 = 2 5 4
}
}
textureVertex
{
0
{
0 = 0 0.5
1 = 0.5 0.5
2 = 1 0.5
3 = 0 0
4 = 0.5 0
5 = 1 0
6 = 0 0.6356
7 = 1 0.615817
8 = 0.122033 0.701025
9 = 0.5 0.71828
10 = 0.886451 0.702646
}
}
triangle
{
0
{
materialNr = 0
normalVertexNr = 1 9 2
positionVertexNr = 9 1 8
smoothingGroup = 768
}
1
{
materialNr = 0
normalVertexNr = 9 10 2
positionVertexNr = 1 0 8
smoothingGroup = 704
}
2
{
materialNr = 0
normalVertexNr = 4 2 10
positionVertexNr = 6 8 0
smoothingGroup = 128
}
3
{
materialNr = 0
normalVertexNr = 1 0 9
positionVertexNr = 9 10 1
smoothingGroup = 288
}
4
{
materialNr = 0
normalVertexNr = 9 0 8
positionVertexNr = 1 10 2
smoothingGroup = 56
}
5
{
materialNr = 0
normalVertexNr = 0 3 8
positionVertexNr = 10 7 2
smoothingGroup = 8
}
6
{
materialNr = 0
normalVertexNr = 10 9 7
positionVertexNr = 0 1 3
smoothingGroup = 68
}
7
{
materialNr = 0
normalVertexNr = 9 6 7
positionVertexNr = 1 4 3
smoothingGroup = 6
}
8
{
materialNr = 0
normalVertexNr = 9 8 6
positionVertexNr = 1 2 4
smoothingGroup = 19
}
9
{
materialNr = 0
normalVertexNr = 8 5 6
positionVertexNr = 2 5 4
smoothingGroup = 1
}
}
}