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Singles (French)
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Singles-FrenchVersion-Win95.iso
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data1.cab
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Mesh
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guiPanelMimicBox.ams
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2004-03-05
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193 lines
Wonderlib::MVFMesh object
{
boneName
{
}
boneWeight
{
}
material
{
Wonderlib::Material 0
{
ambient = 0.5124 0.5124 0.5124 1
bumpmap =
diffuse = 1 1 1 1
dstBlend = 5
power = 80
specular = 0.5 0.5 0.5 0.5
srcBlend = 4
texture = guiPanel
type = 257
uOffset = 0
uRepeat = 1
vOffset = 0
vRepeat = 1
}
Wonderlib::Material 1
{
ambient = 0 0 0 1
bumpmap =
diffuse = 0.4 0.4 0.4 1
dstBlend = 5
power = 0
specular = 0 0 0 0
srcBlend = 4
texture =
type = 0
uOffset = 0
uRepeat = 1
vOffset = 0
vRepeat = 1
}
}
normalVertex
{
0 = 0.477624 -0.714417 0.511355
1 = -0.523108 -0.701738 0.483655
2 = -0.464377 -0.71132 -0.527614
3 = 0.480025 -0.71371 -0.510092
4 = -0.667564 -0.327367 -0.668722
5 = -0.668055 -0.316034 0.673665
6 = 0.67032 -0.365369 0.645892
7 = 0.67032 -0.365368 -0.645893
}
positionVertex
{
0 = 0.182015 0.00105049 0.300805
1 = 0.182015 0.00105049 0.00980179
2 = 0.51412 0.00105049 0.00980152
3 = 0.514118 0.00105049 0.300805
4 = 0.251123 0.21996 0.248694
5 = 0.451042 0.21996 0.248694
6 = 0.464928 0.219959 0.0656912
7 = 0.251123 0.219959 0.061913
}
textureTriangle
{
0
{
0 = 1 2 0
1 = 0 2 3
2 = 5 0 4
3 = 0 3 4
4 = 6 5 7
5 = 5 4 7
6 = 4 3 7
7 = 3 2 7
8 = 6 7 1
9 = 7 2 1
}
}
textureVertex
{
0
{
0 = 0.270578 0.936103
1 = 0.26245 0.936103
2 = 0.264023 0.937344
3 = 0.269006 0.937344
4 = 0.269352 0.941702
5 = 0.270578 0.943032
6 = 0.26245 0.943032
7 = 0.264023 0.941792
}
}
triangle
{
0
{
materialNr = 0
normalVertexNr = 7 3 4
positionVertexNr = 0 4 3
smoothingGroup = 528
}
1
{
materialNr = 0
normalVertexNr = 4 3 2
positionVertexNr = 3 4 5
smoothingGroup = 304
}
2
{
materialNr = 0
normalVertexNr = 5 4 1
positionVertexNr = 2 3 6
smoothingGroup = 129
}
3
{
materialNr = 0
normalVertexNr = 4 2 1
positionVertexNr = 3 5 6
smoothingGroup = 97
}
4
{
materialNr = 0
normalVertexNr = 6 5 0
positionVertexNr = 1 2 7
smoothingGroup = 48
}
5
{
materialNr = 0
normalVertexNr = 5 1 0
positionVertexNr = 2 6 7
smoothingGroup = 152
}
6
{
materialNr = 0
normalVertexNr = 1 2 0
positionVertexNr = 6 5 7
smoothingGroup = 76
}
7
{
materialNr = 0
normalVertexNr = 2 3 0
positionVertexNr = 5 4 7
smoothingGroup = 262
}
8
{
materialNr = 0
normalVertexNr = 6 0 7
positionVertexNr = 1 7 0
smoothingGroup = 33
}
9
{
materialNr = 0
normalVertexNr = 0 3 7
positionVertexNr = 7 4 0
smoothingGroup = 515
}
}
}